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RealPanzer123

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About RealPanzer123

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    https://www.youtube.com/channel/UCUW7M-wyH5cyh6p-UB7jhvQ
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    http://steamcommunity.com/id/RCpanzertank/
  1. RealPanzer123

    Tanks DLC Feedback

    Hello, I have read this whole thread and all the things that need fixing have been mentioned as far as I can see and so I will not repeat them here. What I would like to see added is an easy to use graphical interface for modding vehicles by adding skins, sounds, effects and characteristics. At the moment we have the make a pbo system that is long winded and complex and could be replaced with a more user-friendly system. Over time things change and so there could be a way of simply inputting things like turret turn speeds, vehicle speeds, weapon changes, ammo loadouts, reload times, weight, spare parts.... This would allow tank experts/enthusiasts to configure their tank performance on how they feel they should be based on usage and experience rather than the opinion of a teenage game developer who does tanks one day and zombies the next and the week after a farm simulator, and whose heart is not really set on tanks. There are a lot of people who would gladly do a lot of expert tank modding for free and for fun if they were not locked out by how hard it is to do. Giving the tank development crew at the Red Hammer Studios, a contract to do this work on behalf of BI would be a good idea. There are some very talented people there who are very passionate about getting the tanks exactly how they should be and who would not be watching the clock while working but instead burning the midnight oil to get it done and done right. Always do more than you are paid to do and it is not long before you are paid for what you do. Thanks Alan
  2. Please keep up the good work and thanks for doing it, it is really appreciated. IF44 is the best Eastern Front WW2 tank sim on the planet and A3IF44 could soon take its place. Thanks Alan
  3. RealPanzer123

    Vehicle handling (dev branch)

    Hello, I am a bit of a tank combat buff and really only use arma as a tank sim. One thing I would like to see implemented is a proper tank tactics AI logic. At the moment a common AI tactic is to race away from the enemy with the tank turret facing backwards while firing. No trained tanker would ever knowingly expose his side or rear armour to enemy fire. The proper tactic is to face the enemy at an angle to improve deflection chance and also to expose more armour thickness to the enemy shot (like slicing a sausage at a slant rather than at 90 degrees to get a larger oblong slice), while moving position rolling forwards and backwards with the front armour always facing the enemy. Formation keeping and facing are also important and have been covered in other posts in this thread and needs work. It is not uncommon for an MBT to flip and land upside down on its turret, surely this could be fixed for tanks with a no flip code? Other vehicles flipping over under extreme conditions I can understand but not an MBT, they are too heavy and the centre of gravity is too low. This problem existed in Arma2 as well and was not solved there either so much be a hard one. Still a great game and the TINA principle applies (There Is No Alternative) except for Armoured Beasts Pro but there the landscape detailing is so very bad. Thanks Alan
  4. RealPanzer123

    Iron Front in Arma 3

    I have passed my info on to as many modders as possible both in IF2 and IF3 in the hope that it can be included in one or all of the mods. It looks like the sounds and skins are going to come out in the next version of Etheridge's excellent IF2 mod, which is fantastic. Thanks Alan
  5. Hallo, Please put these tank skins and sounds in your next mod update. They are for the tanks. The sounds are the real tank motors running taken from the real thing. https://dl.dropboxusercontent.com/u/38097529/Gunter.7z Also, other things the German tanks should have are smoke dischargers and anti-personnel mine dischargers (S-mines). To get this working almost straight away you could script in the standard smoke dischargers from, say, the Abrams tank that launch from the tank commanders position. The S-mines will need more work to get going but the code base is there. The S-mines shot into the air about 10m or so and then exploded raining splinters on infantry carrying out a close assault. This is what the mid to late war German tanks had fitted in a rotating mount: https://en.wikipedia.org/wiki/Nahverteidigungswaffe Others had discharges mounted on the turret or hull superstructure sides. Russian tanks did not have smoke dischargers. However, the western allied tanks did so the Sherman is a possible candidate for that. Thanks Alan
  6. RealPanzer123

    Iron Front in Arma 3

    Hallo, Please put these tank skins and sounds in your next mod update. They are for the tanks. The sounds are the real tank motors running taken from the real thing. https://dl.dropboxusercontent.com/u/38097529/Gunter.7z Also, other things the German tanks should have are smoke dischargers and anti-personnel mine dischargers (S-mines). To get this working almost straight away you could script in the standard smoke dischargers from, say, the Abrams tank that launch from the tank commanders position. The S-mines will need more work to get going but the code base is there. The S-mines shot into the air about 10m or so and then exploded raining splinters on infantry carrying out a close assault. This is what the mid to late war German tanks had fitted in a rotating mount: https://en.wikipedia.org/wiki/Nahverteidigungswaffe Others had discharges mounted on the turret or hull superstructure sides. Russian tanks did not have smoke dischargers. However, the western allied tanks did so the Sherman is a possible candidate for that. Thanks Alan
  7. RealPanzer123

    Smarter tanks script

    Hello, This smarter tanks mod is a great idea thanks for doing it. Iron Front 44 (which is WW2) has been ported to ARMA3 and offers the best WW2 tanking sim experience one can get. I have applied your mod there and it appears to work. One thing I would like to ask for is a WW2 tanking adaption of the smarter tanks mod. The reason is that WW2 tanks did not generally fire on the move like the modern ones can and do. Mostly when moving the guns were hitched so that the elevation mechanisms were not damaged from the stresses of moving. All aiming and shooting was strictly analog, no computers no automation of any sort. To fire the tank one had to stop, unhitch the gun, take aim and fire, rehitch the gun and move on. Another important factor in the old days was angling the armour on the tank. This is explained here: http://steamcommunity.com/id/RCpanzertank/myworkshopfiles/?section=guides Generally tanks tried to present corners to the enemy in order to both thicken their armour and also to promote a deflection of the incoming round. Very important for heavily armoured tanks like the Stalin and Tiger who could really use this feature to its maximum advantage. I wonder if stopping to fire and angling of armour could be added to the mod for WW2 vehicles. Perhaps a completely seperate "Smarter WW2 Tanks mod" is required rather than altering the existing one. Another feature would be never presenting the rear end to the enemy with the turret turned back towards the enemy and driving away (this seems to be a standard ARMA3 tank tactic). Always face the enemy, perhaps angled, and roll forwards and backwards between shots, always with the front armour of both the turret and hull towards the enemy or angled at 11 o´clock. The tank and weapon names are as follows: Tanks LIB_JS2_43 LIB_PzKpfwIV_H LIB_PzKpfwV LIB_PzKpfwVI_B LIB_PzKpfwVI_E LIB_StuG_III_G LIB_SU85 LIB_T34_76 LIB_T34_85 LIB_M4A3_75 Weapons "LIB_D25T", "LIB_KwK40_L48", "LIB_KwK42_L70", "LIB_KwK43_L71", "LIB_StuK40_L48", "LIB_ZIS_S_53", "LIB_F34", "LIB_ZIS_S_53", "LIB_M3_L40" If I can help in anyway please let me know as I would be happy to. Thanks Alan
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