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  1. Already familiar with Iron Front LITE, jump directly to what's new below. Want to contribute, go straight to how to participate. Preface This project has the agreement of all involved parties: AWAR (developers of Iron Front) X1Software (managing director) Bohemia Interactive (engine licensor) DeepSilver (publisher) Logo by Lennard Trailer by EvroMalarkey Trailer by Metalvenom Promo by J g0re MP mode "Blitzkrieg" - Official teaser by Kenwort "Omaha" D-Day - Short Film by IIN8II . # What is Iron Front It is a tactical shooter video game set in World War II Eastern Front built by AWAR - a group of former OFP and Arma modders. It was released mid 2012 as a standalone game using the Real Virtuality 3 engine also powering Arma 2: Operation Arrowhead. . The highlights: Five outstanding terrains of various sizes A large variety of very high quality and historically accurate units, weapons and vehicles A German and Russian singleplayer campaign across eight missions in an authentic setting Advanced gameplay features like the high level tank simulation, gun towing and artillery system or the realistic mine system Great gameplay with its low tech world war 2 setting Detailed content overview: 4 factions Germans: Wehrmacht, Panzerwaffe, Luftwaffe, Sturmtroopers, Tank Sturmtroopers Soviets: Red Army (RKKA), Tank troops of USSR, USSR Airforce Polish troops: Home Army Americans: US Army, US Tank Troops, US Airforce 32 weapons 9 rilfes 10 machineguns 2 sniper rifles 3 rocket launchers 8 pistols 53 vehicles 3 cars 21 trucks 3 wheeled APCs 10 tanks 5 planes 1 boat 10 static weapons 5 terrains Ivachev (128 x 128) Panovo (512 x 512) France (1024 x 1024) Baranow (1024 x 1024) Staszow (2048 x 2048) Recommended videos to give you some more insights about Iron Front: Weapons and infantry by Sibiluss Armor and tanks by Sibiluss Exclusive gameplay preview by SideStrafe Multiplayer gameplay by SideStrafe Exclusive units, settings and maps preview by fusionpoo Exclusive unexpected visit, air scenario preview by fusionpoo Exclusive tank armor preview by fusionpoo Our check out our Iron Front: Liberation 1944 - Youtube video channel. . # What is Iron Front in Arma Our development team has ported the assets to Arma 3 to be used in the latest RV engine. This most recent version supports many of the new technologies and features of Arma 3 and is continued to be made more complete. . Thanks to: tierprot all infantry units support the A3 clothing system. Shvetz weapons support the new A3 muzzle flashes, weapon effects and other new features. Fabio Chavez terrains shine in the new A3 lighting. tierprot all cars and most trucks support PhysX tech. Shvetz all tanks support PhysX tech. LODU brand new US units and optimization of most infantry, vehicle and weapon models. Lennard weapon resting and bipods deployment, Winter and Desert reskins, improved existing textures, as well as several new models. Giallustio single mod folder structure and terrains working standalone. Megagoth1702 new sounds with latest Engine tech. Red Phoenix PhysX assistance, contributions and sharing templates. El Tyranos upgraded tanks, planes, infantry hitboxes and many other various assets to A3 standard. El Tyranos additional variants based on existing models. El Tyranos contributions from Lennard, reyhard and Joarius integrated. El Tyranos ACE compatibility. theOden winter reskins of most tanks as well as German and Soviet infantry. J g0re promotion creation and twitter presence. Dmorok testing as QA lead, our YouTube channel with many small info videos and doing steam community management. Reyhard bolting system and civilians. Joarius civilian and various reskins. Alan improved armor damage simulation and some reskins. Adanteh and Gunther.S for tweaked infantry weapon recoil. Adanteh rifle grenade system. mikero and his tools suite - without him this whole project would not have been possible! In addition this version allows you to: Mod Iron Front itself Extend it with your own mods Combine it with community made mods Play in the most recent Real Virtuality engine In an alive and vivid gaming and modding community # Media Gallery Images by Fabio Chavez and Lennard. . More: Top rated videos on steam Top rated artwork on steam Top rated screenshots on steam Most views on youtube Most relevant on youtube # What is the LITE version Exactly the same selection of assets and features as in the FULL version. Free version with lower quality textures and sounds. SP missions and campaigns are not available. Do note that it is NO LONGER MP compatible to the converted FULL version at all! Read the full statement on discontinued support for the IFA conversion (IFA3 FULL). . # What is different to previous releases Reduced to a single modfolder for simple install and use. Available on Steam workshop for simple install and automated updating. Bumped textures from 128x128 to decent looking 512x512 resolution (2048x2048 in FULL version). Native TFAR and ACRE support for radios available. Largely restructured mod for smaller updates. Improved sounds for some assets (more to come). Winter reskins of most assets. Performance optimization for all infantry, plane, tank and weapon models. Additional improvements, fixes, tweaks, better A3 support. All units/weapons/vehicles can be reskinned. Dropped the scripted damage system for tanks using the new A3 system. Desert reskins of many assets. # Why is it called Preview version This version contains still some issues we are aware of or some we are not aware of. :) However we want to provide people finally with an easy-to-use, hassle free, up-to-date and decent quality LITE version to be able to enjoy WW2 in Arma 3. . In addition we mainly more feedback on the scripted features - especially in MP environment. Known issues: Visual artifacts with some old backpacks. Sound volume off for a few remaining vehicles and infantry weapons. Effects to be improved (ie tank firing FX). PhysX for car and tanks to be improved further. Shadows of various assets to be improved. For more check out our issue tracker. # What are the plans for the future . We will support and continue to improve the new Arma 3 LITE version: Further polish (less bugs and better performance). Add the remaining new A3 technology not yet available. We also want to achieve as good compatibility as feasible with other mods - most importantly the other WW2 mods. To achieve this we are replacing the scripted systems (artillery, towing, etc) with native A3 engine functionality as much as possible. Switch to Old's Real Armor Mod system (and redo a few the remaining missing scripted functionality) Standalone release of the terrains - maybe even the terrain objects separate as well for terrain designers to make use of. Our team is growing and the future sounds good. Native FULL Iron Front for Arma 3 one way or another. # What is there to play Play community made missions/campaigns: Steam workshop: IFA3 tag Steam workshop: Iron Front tag Ported missions, game modes and generic mission systems IFL44 Coop mission pack by sander IF-ALIVE1944 by Chewdog Dust CTI by theOden Grunt - Singleplayer or 40 player coop no respawn by theOden SP/COOP10 Sturm und Drang by Stag SP/COOP14 Fox Green by Stag [sp/coop]IF Lite Mission by PackDJ'Otacon IF Singleplayer Mission Pack by SHJ-Studio Mission repository by Gunter Severloh FT-2: Fight For The Territory - Iron Front Edition SEOW Campaign: Zhitomir, December 1943 (more info) King of the Hill by Sa-Matra and his team Missions subforum in BIF Note: Rename the file extension IFA to PBO to make missions from Iron Front Standalone usable in Arma Create your own missions with the classic editor or the new Eden editor Try all the content in the Arsenal Dynamic missions made with ZEUS Blitzkrieg - Dynamic game mode for SP, COOP and PvP ALiVE Ported missions, game modes and generic mission systems: We will convert existing missions/game modes/generic mission systems on popular request. Cast your vote here or suggest your own favorite here! # Servers Steam sticky: Started a server? Post info about it Here! BattleMetrics serverlist: IFA3 servers SWEC serverlist: filter in server name for "IFA3/iron front/iron front" or in mission for "1944" WithSIX serverlist: IFA3 servers # Communities IronFront fans forum IronFront Player Groups WW2 A3 Events Steam group Iron Front Open Games: weekly PvP only, no respawn, 2x 1h matches - EU evening, Thursdays Weekly Open Games: BIF thread, how to participateinfo page (Russian), Stean group, forum (Russian) Iron Front Campaigns: Saturday PVP event that will carry for 4 weeks. The objective is to secure the map and hold the points over the course of the event Official IronFront Steam group Unofficial IronFront Steam group # Can this version be modded . Right now you can: Make missions Reskins the models Tweak config values with mods Create and load along additional content (your own or 3rd party), like new units/weapons/vehicles, FX or gameplay/feature mods or more terrains Docu: All-In-One config Vehicles overview Weapons overview Assets overview HiddenSelections overview Sheet overviews: AmmoOverview Tanks ArmorOverview PenetrationOverview bisurf PenetrationOverview rvmat - Clothing ArmorOverview Infantry ArmorOverview HitPointsClass Comparison - GroundVehicles PhysXOverview - VehicleEngineSoundsOverview Tanks . In the near future you will be able to: Extract the pbos and allowed to redistribute any files from the LITE version Import the terrains into visitor to modify them and re-release them for example With the source model (MLOD) release, change/improve the existing assets or create new variants/types altogether Submit patches at our development platform to have the core mod get improved # How to participate Try it, play it, enjoy it Tell your friends or reddit, if you like it Share your screenshots and videos Tell popular streamers to try it or stream playing it yourself Give feedback/report issues Join our discord server for assistance, discussions or just to have a chat Create new missions or new content (reskins/weapons/vehicles/new terrains), or make it more realistic by tweaking Or join the team to improve the mod itself: # Joining the team . Mainly we are looking for: Modellers to help polish p3d Modellers and config guys to help port the vehicles to Old's Real Armor Mod system Texture artists to help create winter/desert versions or new factions PhysX gurus to help tweak the vehicles Web admin to help realize a decent web presence (set up existing system - not create a new one) IT/server admin to help with configuration and maintaining our backend (web server, build pipeline, CI, distribution, etc) Motivated people to help with documentation (in the BIKI) - this is mostly text editor work and running scripts More details in here. Join our discord server and we will have a chat. :)
  2. What is @GEISTA3L ? It's a submod which proposes a series of textures designed to complement Uniforms, Helmets, Caps, Vests, Bags, Insignia and other little things, and vehicles, for IFA3 LITE based on WW2. All the factions found with the Iron Front in ARMA III conversion LITE mod (IFA3 LITE) are concerned ; it includes: German uniforms : Großdeutschland (Summer & Winter), Panzer Lehr (Summer & Winter), Panzerwaffe, Aufklârung, Feldgendarmerie, Luftwaffe (Luftwaffe Infantry, Crewmen, Fallschirmjager (Summer & Winter), FLAK), Waffen-SS (generic (Summer & Winter), Frundsberg Division (Summer & Winter), SS-Panzerwaffe, SS-Aufklârung, SS-Fallschirmjaeger), Rouskaïa Osvoboditelnaïa Armia and Kazaki German equipment and vehicles Finnish uniforms : Infantry, Tankists and Airforce Finnish equipment and vehicles Soviet uniforms : R-KKA (Summer & Winter), VDV (Summer & Winter), NKVD and VVS Soviet equipment and vehicles US (1944) Uniforms : "generic", 2nd Armoured Divisions, 3rd Armoured Divisions US equipment and vehicles British uniforms : Paratroopers Free French Forces uniforms : Marines of French 2°DB (1944) Free French Forces uniforms : uniforms and vehicles French Resistants Vichy's France : French Militia Polish Forces (1944) Uniforms : Armia Krajowa and 1° Armia Wojska Polskiego Polish Forces (1944) : Equipment and vehicles = = = = = = = = = = = = = = = = = = = = Requirements: Iron Front in Arma 3 Lite v24 or after: https://forums.bistudio.com/topic/190809-iron-front-in-arm3-lite-preview-versions/ CBA A3: https://forums.bistudio.com/topic/168277-cba-community-base-addons-arma-3/ = = = = = = = = = = = = = = = = = = = = Download v3.3.1: Direct : https://drive.google.com/file/d/16wF-tQAi-vR0PDjAzh7pQ9zV37r6wmGB Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=773314286 = = = = = = = = = = = = = = = = = = = = Faces of War extension of GEISTA3L: New with this version, GEISTA3L FOW is an extension of GEISTA3L using some models from Faces of War (https://forums.bistudio.com/forums/topic/198194-faces-of-war-ww2/). It's just a beginning, more stuff should come with time... This extension require GEISTA3L v3.3.0 and last version of Faces of War. Download Faces of War extension v3.3.0: Direct : https://drive.google.com/open?id=0B8REqeZk3P21Z3VfOWZWMzl6SFE Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1146976852 = = = = = = = = = = = = = = = = = = = = Media: = = = = = = = = = = = = = = = = = = = = Credits for @GEISTA3L & @GEISTA3L_FOW: Textures, coding, researchs & ideas : Joarius ; Master-coding, ideas & textures .nohq, tests : Catsy ; WIKI, tests & Ideas : Foxsch ; Researchs & ideas : [RATS.ins] ARAB ; Textures & ideas : Bigstone, Major421, Mogwaii ; Textures : Alan123, Dalai, Lexx, Savage, 5KULL, theOden ; Ideas : Amnesia, Anatoli, Djmika50, Francky, Fabrice, Masterjak, Partyzant, Ray Jefferson, Scyooff, Tiger, Valou, VFCepu, YouReK Lothbrok. = = = = = = = = = = = = = = = = = = = = License: This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. = = = = = = = = = = = = = = = = = = = = ADVERTISING : This submod is strictly "neutral" and its content doesn't strictly prefigure the ideas of its creators and no ideology and opinion should be extrapolated from it.
  3. DESCRIPTION: This addon pack will add the Waffen SS to your IFA3 LITE mod. RELEASE DATE: 24-Dec-16 UPDATE: 17-JUN-17 LATEST VERSION: v1.02 AUTHOR: Lennard ----------------------------------------------------------------------------------------------------------- 1. Waffen SS: This addon will add reskinned units from IFA3 to your game to resemble the Waffen SS. It includes units from the early campaigns up until the later stages of the war. Also winter units are included. SCREENSHOTS: CHANGELOG: v1.02 - Fixed IFA3 compatibility. v1.01 - Added ZEUS compatibility. - Added Officer's cap normal map. - Corrected displayname U_LEN_SS_SecLeader. - Seperated config from data PBO. v1,0 - Initial release on Steam Workshop KNOWN BUGS/ISSUES: None known at the moment. CLASSNAMES: CREDITS: BIS - Arma 3 game AWAR - Iron Front Liberation 1944 game & original textures Tounushi - Camo patterns El Tyranos & Kju - IFA3 team EULA: By downloading this content you agree with the following: - The addon shall in no way be modified or repackaged, unless permission is given by the original author. - No responsibility can be claimed on the original author for (im)possible damage to your system/game that may be caused by installation of this addon. - You may not use this addon for any commercial or military training purposes. - The use of Swastikas is strictly for historical purposes and is not intended to promote fascism, nazi ideology, imperialism and whatsoever. ----------------------------------------------------------------------------------------------------------- REQUIREMENTS: Arma 3 Iron Front in Arma 3 LITE DOWNLOADS: LEN_IFA3_SS_V1.02 (Mediafire) Steam workshop Mirrors are welcome! Have fun!
  4. This file is a compatibility patch between Iron Front ArmA 3 (Lite) and ACE 3 addons. Requiered : Latest Iron Front Lite version : https://forums.bistudio.com/topic/190809-iron-front-in-arm3-lite-preview-versions/ Latest ACE 3 version : https://github.com/acemod/ACE3/ Download and support tickets are directly managed on github : https://github.com/bux578/IFA3_ACE_COMPAT Steam workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=773759919 Please be aware : This addon won't directly be integrated into Iron Front. Most issues are IF Side and are actively worked on This addons is only supposed to make IF compatible, not add any function using ACE. At least until someone wants to get into it. Version 11 changelog : Enjoy !
  5. Logo by Lennard Pretext This is an official port authorized by I44 team members (canukausiuka and GuyThomas). Promo videos by Jeg0r by Santiago Vazquez Galleries http://imgur.com/a/6ul9s by Basher https://imgur.com/a/V1yFC by Basher http://imgur.com/a/RrpHR by El Tyranos http://imgur.com/a/OyzkA by stabcon http://imgur.com/a/y6ZBA by Dmorok SAT view http://imgur.com/a/oMOh1 Topography http://imgur.com/a/ExRR9
  6. Hi All, I am having troubles getting the paradropping to work with the C47. Does anyone have tips or suggestions? I have tried using the RHS paradrop and this works, however they use the D5 parachute which is the russian chute and not the static line ww2 chute.. Thanks :)
  7. I have a released another WW2 mission (3rd public release) on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1121161142 MISSION SETTINGS: TYPE = Coop; PLAYERS: Min = 1 , Max = 17; RESPAWN = Side (including Teamswitch).<br/> MAP: Nogova; TIME: DayTime<br/> Injury system: BIS Basic<br/><br/> SITUATION:<br/> We are a single infantry squad protecting an injured tank crew until an evac team can arrive. We have two supporting Sherman tanks.<br/> <br/> Intel reports that an advancing enemy force consists of:<br/> - one kubelwagon;<br/> - one half track;<br/> - four tanks; and<br/> - about 30 soldiers.<br/><br/> We have been ordered to hold the village until it is safe to call in a rescue vehicle to evacuate the injured crew.<br/><br/> Radio for armoured support (2 Shermans) when you need it.<br/> <br/> Radio for the evac team when you think it is safe to evac the injured.<br/> <br/> MISSION:<br/> Our squad must :<br/> - stop the incoming enemy until the evac team can collect the injured:<br/> - call the evac team when it is safe;<br/> - protect the evac vehicle until it gets to a safe evac location.<br/> - save at least one of the injured.<br/> <br/> EXTRA ADDONS:<br/> While not required to play this mission we do use the "CUP Low Grass Addon" when we play. You can find it's download link in this description: <br/> http://steamcommunity.com/sharedfiles/filedetails/?id=293256076 <br/><br/> MISSION NOTES: <br/> Units: one 11 man infantry squad and 6 crew in 2 Tanks (all can be AI or player). <br/> Scenes: Short Intro and multiple win and lose outros; <br/> Tasks: 6 tasks to complete; <br/> Time to complete: 30 minutes (approx). <br/><br/>
  8. Website: http://www.missionrepository.com/ The website is a compilation site of all the Missions & Files for: Iron Front: Liberation 1944 in one place. Site hosts missions and Files for: Iron Front: Liberation 1944 standalone game Iron front in Arma2OA also known as IFA2 Iron front in Arma3 also known as IFA3 Lite More information about the site can be found on the site's About page
  9. The 2.Panzer-Division is a Wehrmacht 'Milsim' unit for Bohemia Interactive's latest title, ArmA III. Our campaign and event operations spanning the period of the Second World War, currently focusing around the Eastern Front in 1943. Our operations involve both PvP (Player versus Player) and cooperative, with the latter forming the majority of events through the campaign. A collection of modifications are used in order to for us to set ourselves within the Second World War which can be found under our 'Mod List' tab, this is provided with a manual that includes an overview and installation instructions. Structure, tactics, and weapons are based on actual military documentation. We strive for a mixture of accuracy and entertainment, and will edit and update areas of the unit as aspects change such as mods and terrains. What we are looking for: - Mature, active, and reliable members. - Applicants interested in utilizing realistic tactics and squad layouts. - Members able to make our weekly events. (Sunday at 8PM GMT+1 till around 10-11PM GMT+1) We offer: - A fun and friendly community of players, without any shouting/screaming Drill Sergeants. - Open recruitment opportunities for various roles within our Infantry. - A continous developing internal campaign, with longterm goals and effects. - A unit lead by people with experience from various realism communities. - An always open Teamspeak ( Adress: ). How to join: Go onto the website and fill out the form under "ENLISTMENT". You will then be contacted on Steam by a leader for an interview. Website Leader SteamProfile Steamgroup Youtube Channel
  10. Logo by Lennard Pretext This project has the agreement of all involved parties: AWAR (developers of Iron Front) X1Software (managing director) Bohemia Interactive (engine licensor) DeepSilver (publisher) Promo videos by Metalvenom Galleries http://imgur.com/a/iMN3o by Fabio Chavez and Lennard http://imgur.com/a/Y3J3V by Dmorok SAT view http://imgur.com/a/41S4z Topography http://imgur.com/a/ExRR9
  11. I have a released another WW2 mission on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1121098414 SUMMARY MISSION SETTINGS: TYPE = Coop; PLAYERS: Min = 1 , Max = 17; RESPAWN = Side (including Teamswitch).<br/> MAP: WW2:Omaha(I44); TIME: DayTime<br/> Injury system: BIS Basic<br/><br/> SITUATION:<br/> We are a single infantry squad protecting an injured tank crew until an evac team can arrive.<br/> <br/> Intel reports that an advancing enemy force consists of:<br/> - one half track;<br/> - at least 3 tanks; and<br/> - about 30 soldiers.<br/> <br/> We have been order to hold the village until it is safe to call in a rescue vehicle to evacuate the injured crew.<br/><br/> Radio for armoured support (1 Sherman and 1 Stuart) when you need it.<br/> <br/> We have two medics to support us. Call them via the SUPPORT MENU: "F1-5-1".<br/><br/> Radio for the evac team when you think it is safe to evac the injured.<br/> <br/> MISSION:<br/> We have been ordered to hold the current village.<br/><br/> Our squad must :<br/> - stop the incoming enemy until the evac team can collect the injured:<br/> - call the evac team when it is safe;<br/> - protect the evac vehicle until it gets to a safe evac location.<br/> - save at least one of the injured.<br/> <br/> EXTRA ADDONS:<br/> While not required to play this mission we do use the "CUP Low Grass Addon" when we play. You can find it's download link in this description: <br/> http://steamcommunity.com/sharedfiles/filedetails/?id=293256076 <br/><br/> MISSION NOTES: <br/> Units: one 11 man infantry squad and 6 crew in 2 Tanks (all can be AI or player). <br/> Scenes: Short Intro and multiple win and lose outros; <br/> Tasks: 6 tasks to complete; <br/> Time to complete: 30 minutes (approx). <br/><br/> HAVE FUN and ENJOY...Remember it is just a game.<br/><br/> If this rates well (ie Thumbs Up) I will release some more of the missions we play.
  12. I have a released a WW2 mission on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1118900545 SUMMARY MISSION SETTINGS: TYPE = Coop; PLAYERS: Min = 1 , Max = 13; RESPAWN = Side (including Teamswitch).<br/> MAP: WW2:Omaha(I44); TIME: DayTime<br/> Injury system: Alternate Injury System (AIS) by Psycho<br/><br/> SITUATION:<br/> An enemy convoy is returning four tank crews to their tanks in a village. <br/> We have set up an ambush to eliminate the convoy and crews before they can return to their tanks.<br/><br/> We are one lone squad. Intel reports that the advancing enemy force consists of: <br/> - five half tracks; <br/> - one tank; <br/> - about 16 tank crew returning to their tanks; and <br/> - about 30 soldiers. <br/><br/> We have one dammaged Sherman tank with low ammo and fuel to assist us. Call for it using the radio.<br/> We have one medic to support our squad.<br/><br/> MISSION:<br/> Our squad must eliminate all the incoming enemy. <br/><br/> EXTRA ADDONS:<br/> While not required to play this mission we do use the "CUP Low Grass Addon" when we play. You can find it's download link in this description:<br/> http://steamcommunity.com/sharedfiles/filedetails/?id=293256076 <br/><br/> MISSION NOTES: <br/> Units: one 10 man infantry squad and 3 crew of a Sherman Tank (all can be AI or player). <br/> Scenes: Short Intro and multiple win and lose outros; <br/> Tasks: 6 tasks to complete; <br/> Time to complete: 30 minutes (approx). <br/><br/> HAVE FUN and ENJOY...Remember it is just a game.<br/><br/>
  13. DESCRIPTION: This addon will add 13 World War 2 weapons to your IFA3 LITE: - FG42 (including bayonet, adjustable sight and deployable bipod) - M12 shotgun (including M1912 bayonet) - M3a1 "Grease Gun" submachine gun - PPS-43 submachine gun - Pistole 640(b) "Browning Hi Power" with German Markings - Radom VIS P35 pistol - Walther PPK pistol - SMLE No.4 Mk I rifle (including spike bayonet) - SMLE No.4 Mk I (T) sniper rifle - Sten Mk.II submachine gun - Sten Mk.II silenced - Sten Mk.V - Welrod Mk.II silenced pistol - PU Scope for SVT-40 (IFA3) All weapons can also be found in a Ammobox in the form of a German Fallschirmjäger Drop Canister. You will need IFA3 LITE for this addon to run. RELEASE DATE: 25-Dec-16 LATEST VERSION: v1.0 AUTHOR: Lennard ----------------------------------------------------------------------------------------------------------- SCREENSHOTS: - Mods used in screenshots: IFA3 LITE, Faces of War & Direone's static anims. CHANGELOG: v1,0 - Initial release KNOWN BUGS/ISSUES: None known at the moment. CLASSNAMES: CREDITS: STEN MkII - Seph & BuLL5H1T STEN MkV - Synths M3a1 - RedRogueXIII & Teh Snake PPK - RedRogueXIII Welrod - RedRogueXIII M1912 - KnechtRuprecht (Moritzmayer.de) M1917 Bayonet - Divesh Deusion Jagger FG42 - Lap Lam Chan SMLE scope - Vilas PPS-43 - Vilas P-35 - Lukelcc & Megamawman Browning Hi Power - Mr. Rifleman PU scope - Mr. Rifleman & BuLL5H1T FJ Drop Canister - Lennard Config help - El Tyranos & Kju EULA: By downloading this content you agree with the following: - The addon shall in no way be modified or repackaged, unless permission is given by the original author. - This addon may under no circumstance be used in any monetized server. - No responsibility can be claimed on the original author for (im)possible damage to your system/game that may be caused by installation of this addon. - You may not use this addon for any commercial or military training purposes. ----------------------------------------------------------------------------------------------------------- REQUIREMENTS: Arma 3 Iron Front in Arma 3 LITE DOWNLOADS: LEN_IFA3_WP_V1.0 (Mediafire) Steam workshop Mirrors are welcome! Have fun!
  14. Hello Iron Front Community, and WarMod fans! As requested by many I am pleased to announce IFA3WarModSA! What is IFA3WarModSA? It is an SA - Standalone mod that adds Infantry weapons, ammo boxes, statics, vehicles, and tanks to your IFA3 - Iron Front: Liberation 1944 in Arma3. All the content mod was separated from IFA3WarMod and put into its own mod, this SA version is nothing but the new content, see the video demonstration and the listing of all the content below for more info on whats in the mod. IFA3WarModSA is the 10th WarMod in the WarMod Series, for more info on the WarMod Series see my website linked below. WarMod Series More information on my WarMod series can be seen here on my website's about page: http://warmod.webs.com/aboutwarmod.htm Download IFA3WarModSA Full version 1.0 - (461mb) IFA3WarModSA Patch v1.1 - (88.3mb) IFA3WarModSA Patch v1.2 - (17.0mb) IFA3WarModSA Patch v1.3 - (48.6mb) IFA3WarModSA Patch v1.4 - (151mb) Patch v1.1 changelog: ----> LINK Patch v1.2 changelog: ----> LINK Patch v1.3 changelog: ----> LINK Patch v1.4 changelog: ----> LINK Requirements CBA_A3 & IFA3 Demonstration Video ================= Infantry Weapons =================Mg30 Mg31 Mg34 MP38 MP41/r MP18 MP28\II MP35 PPS43 PTRD-41 FG42 German: Fallschirmjägergewehr 42, "paratrooper rifle 42" ---> Video Demonstration K98 w/z41 scope K98\Gewehrgranatgerat ---> Video Demonstration Mp44\Gewehrgranantgerat G43\Gewehrgranantgerat SVT-40 w\scope MP44 w\scope Mosin Nagant w\Bramit Silencer 1895 revolver Pistol w\Silencer Lee Enfield Mk II Lee Enfield Mk III w/ Rail M1903A1, & M1903A1 with Unertl 8x Scope 4 Ammoboxes w\rifle attachments See Video that demonstrates these weapons: Pt1 pt2 ======================== Tanks,Vehicles, & Statics ======================== Panzer III Ausf.M Panzer III Ausf.N Panzer III Ausf.L Soviet Sd.kfz 251 w/now ability to shoot from back seats Scout M3 - w/now ability to shoot from back seats Russian Dshk M1927 76mm polk Gun M2 50cal Maxim M30 Kubalwagen with Mg42 R71-43 MotorCycle ---> Video Demonstration Nebelwerfer 42 7.5 cm Leichtgeschütz 40 ======== Mission ======== Included is a demo mission with all the content you can try out, you have arsenal and zeus access. How to access the content ingame Credits The following individuals I give full credits to without their work, support, assistance, and mods IFA3WarModSA would not be possible!Scar - coding, ammoboxes Gunther.S, Adantah, WOG Group, & TacBF - IF_Extra Pack Jegor - Models, textures JustFighter - Models, textures, PPS-43 Pionner - texture/models Lennard - Textures for ZF41 sights, and all bramit silencers Shvetz - configuration, scripting, animation Fudge - BMW R71-model \ texture CSA38 - model \ texture Riksen - for his port, Scar09 for the model - Fallschirmjägergewehr 42 (Fg42) Trixie - rifle pack (Lee Enfield Mk II) Toadie2k - NIArms M1903 Springfield Rifle Pack theOden - 7.5 cm Leichtgeschütz 40 & config help ===============
  15. By Gunter Severloh Hello Iron Front Community, and WarMod fans! I am pleased to announce IFA3WarMod! What is IFA3WarMod? It is a massive addon/mod customizable compilation mod that adds many run-n-gun/realism gameplay features, functions, & effects, to your IFA3 - Iron Front: Liberation 1944 in Arma3, aka IFA3 lite. IFA3WarMod is my 9th Mod in the WarMod Series. WarMod history More information on my WarMod series can be seen here on my About page on the WarMod website: http://warmod.webs.com/aboutwarmod.htm Download IFA3WarMod v1.15 - (175mb ) - (Patch, you only need this if you have Full v1.14) Mega IFA3WarMod v1.15 - (385mb ) - (Full v1.15, this is IFA3WarMod full v1.14 with Patch v1.15 applied) Mega IFA3WarModC v1.15 - (451mb ) - (Custom, This a custom full version 1.15 built for performance and what i use) Mega IFA3WarMod v 1.14 - (344mb) - (Full version) Patch v1.1 changelog: -----> LINK - (Many fixes & gameplay mechanic additions) Patch v1.2 changelog: -----> LINK - (general updates, added new feature) Patch v1.3 changelog: -----> LINK - (general updates) Patch v1.4 changelog: -----> LINK - (Mod rebuilt) Patch v1.5 changelog: -----> LINK - (added new weapon) Patch v1.6 changelog: -----> LINK - (Ace updated) Patch v1.7 changelog: -----> LINK - (added new tanks, statics, & vehicles) Patch v1.8 changelog: -----> LINK - (added 2 new inf weapons and gameplay feature) Patch v1.9 changelog: -----> LINK - (added 2 new static weapons, and gameplay features) Patch v1.10 changelog: ----> LINK - (updates, fixes, and added gameplay feature) Patch v1.11 changelog: ----> LINK - (updates, and added gameplay feature) Full v1.12 changelog: ----> LINK - (Full rebuild of mod with all patches v1.6 - v1.11 applied) Patch v1.13 changelog: ----> LINK - (update of a couple mods and userconfig tweak) Full v1.14 changelog: ----> LINK - (Full Rebuild) Patch v1.15 changelog:----> LINK - (Many updates & new additions) Requirements CBA_A3 & IFA3 Please note: ACE is already in the mod, and only some gameplay aspects of ACE are in the mod, see below Features & their files for more info) Videos =================================== Gameplay Mechanics & Features =================================== Features & their files-------------------------> LINK Performance Issues? see here-----------> LINK Features created by me: Gunter Severloh Autozoom for all rifles, smg's, mg's, and pistols including all DLC weapons Loading screen banner top left main menu - (if you have Apex then you will see the logo on menu, without Apex you get loading screen) WW2 background videos for main menu - (Videos wont be seen til you have been somewhere and comeback to menu) Tracers for infantry weapons, every shot fired is a tracer done for fun and effect - (k98,G43,Mp44, all Mg's, Mosin, Svt, other guns are wip) ================ ACE3: LINK (not all ACE3 features are in the mod, only those that would be ideal for WW2 are used) AI enhancement: ASRAI, TPW MODS, ACE3 AI, Injured AI addon Enhanced movement - you can jump, climb walls, leap over fences/walls CamShake for explosions, even distant ones! Slight "twitch" when someone or something fires nearby CamShake when shooting Body fall sounds and screams when a unit is hit Tweaked gun sway, & recoil guns are more solid, stable and smooth to shoot allowing you to concentrate more on your tactics and strategy Explosion dust, debris, lingering dust, and smoke Removed the peripheral dot HUD elements Removed the reload icon that shows with an empty magazine Disabled idle animations AI will copy your stance option 26 new faces with 5 faces from the Arma3 campaign Interaction between the player and objects ingame have increased so player is able to interact faster, also the icons have changed to reflect it The controls have been grouped based on their type so any control dealing with changing weapon use is grouped under that subject, goes for driving, flying, movement, aiming and many others Suppression effects Ragdolls will fall heavier and stiffer Bodies respond more to force from bullets and explosions - and will go flying during explosions rather than just fall to the ground. Unfoldable Map Blood, bleeding, blood splashes, gibs, and vaporization Knock on tanks - adds an ACE interaction allowing you to knock on the tank, alerting the crew. Knock a person unconscious Punch, kick, rifle butt, and apply take downs on your enemy Double weapon - allows you to carry two primary or secondary weapons, or a rifle and a submachine gun for example. More realistic fatigue enhanced editor features bullet casings for all infantry weapons (tweakable in userconfig included) Increase the amount a player can carry Ai can get wounded and become unconscious with animations and sounds Ais team mate will try to help by dragging injured guy and heal him, React to being hit, Injured Ai will die if not get help in 2 minutes, Ais talk with radio or yelling while firing tweak, and change values in the userconfig add new features from the included optional addons folder included is a demo mission which acts like a template - (see gameplay vid for details) and many more! ========================== Known bugs and Issues ========================== - Injured AI addon From the author "Just note that sometimes the script may show an error as _dragger variable not defined, that means the script didn't find any ais near the injured unit. Its ok, the script working normal most time. I couldn't fix this error yet. http://images.akamai.steamusercontent.com/ugc/186171232286725024/5C48158D68E752C6C00B8174254B1CA02A1513C0/ - Tpw mod - very rare sometimes spits up an error, depends, idk why it shows but nothing broke ingame, just an error, maybe a conflict of code with something else, idk other Issues - these effect performance - ASRAI - (most noted for me that effected performance) - Injured AI addon - Bloodlust - (effected performance when alot of gibs, and bodies) - Bullet casings Permissions See the included permissions readme that comes with the full download. CREDITS The following individuals I give full credits to, without their work, and mods IFA3WarMod would not be possible! ====================== ==============
  16. With our recent permission to port Invasion 1944 assets, as well as some announced and unannounced projects, we have a big pile of work and tasks ahead of us. Want to help out? Specifically we are are looking for: Config coder Lots of data to sort out and reorganize Updating asset configs to A3 standards Definitions to be merged into the existing files Damage/armor, PhysX and other parameters will need tweaking Creating new factions, groups or improve ZEUS/Arsenal configuration Model artists Blender/3ds Max is fine - ObjectBuilder/BI tool use is NOT necessary Polishing existing models (sort out smaller issues of various kinds) Complete WIP models Optimization of models (Resolution LODs, special LODs, number of textures/sections) Make new vehicle/weapon variants based on available assets Texture artists Improve existing textures (with SP/PS/etc) Creating Winter/desert reskins Making skins for new faction (non major armies) Redo asset textures if quality is too outdated/low Sound designers Sort out existing definitions (tweaking volume and distance mainly) Port definitions to the new A3 sound tech Make use of A3 sounds where feasible/suitable Make better use of existing sound assets Contribute/Integrate new sound assets from public libraries/your personal possession (license/ownership must be valid) Scripting devs Analyze, refactor and optimize existing systems Assist with custom damage and destruction system design and realization Help with ACE3 compatibility Develop new unique features for the WW2 setting Mission designers Help improve the campaigns and COOP missions from AWAR Develop test and demo missions Create content demonstration scenarios Participate in porting IF and I44 missions to A3 Port popular game modes and mission from A3 to WW2 Backend programmer Advanced configuration of Phabricator Integration of Phabricator and git repositories Discord bot setup and adjustment Automated backup Automated Arma testing So if you want to contribute and join our very experienced, both relaxed and organized team please send me a PM or contact me in our discord.
  17. Hey i have opened a new IFA3 server because i noticed that there is not allot of servers on the list for the IFA3 Iron Front mod this server is completely public is just we have issues with the server crashing at random times and i would love to get this problem fixed so everyone can play and enjoy this great mod and expand the Iront Front Community. Server IP If anyone could lend a hand that would be great please contact me on here or you can connect to our public TS ip Chicago.jestservers.com:7253 Server Population https://gyazo.com/13a9f3a4bf80950f678ab9f666aa8352
  18. Hey guys i have recently purchased a Arma 3 50 slot Server with the Iron Front IFA3 mod and i have noticed that the server is crashing at random times and dont know the issue. And would like someone with experience to put their hand in with the problem I have noticed people that currently have a server do not have that problem i dont know if i am using the wrong type of addons or what if someone could help me with this or take a look at the problem that would be great its frustrating having 20+ players playing and then it randomly crashes while in the middle of game. RPT https://gyazo.com/74b0cfd23960cbcc47e389cae207fe42 Address:Chicago.jestservers.com:7253 Email zach.zach.brown@gmail.com
  19. Ive edited some old Celery (Mika Hannola) his old jet rage. they are now ww2 on eden and abel (good old ofp). i just need some testers and , well you know (you should add this or that) or (your mission sucks). what ever. So mission is !!! you fly around and shot everyone else for 30 min see who has high score. server info: THE WAR ZONE ip port 2302 Mods Used On Server @cba_a3 @cup_terrains_core @cup_terrains_maps @cup_terrains_cwa @rhsafrf @rhsusaf @rhsgref @ifa3lite extra mods usabale but not needed @dynasound @arma enhanced movement server only mods (for all) no need to install @advancedurbanrappelling
  20. So the deal is you guys can suggest missions or game modes you would want to play with Iron Front in Arma 3. The suggestions will continuously be added to a poll in here for people to vote on to express what they want to see most. Based on received permissions, most votes, and feasibility we will port then things one by one. :) Notes: Please provide a link to the release thread (to avoid confusion and make it easier to track the right one down). Preferably it should be A3 missions, as porting from A1/A2/OA can be quite complex and a lot of effort. Preferably it should be easy to port to new terrains. No dependencies to other mods (except for other community made terrains are OK) Not a plain mission just with WW2 equipment instead - strongly preferred are generic or dynamic systems.
  21. Hello Iron Front fans! Here is a fix for the Dark Sky issue presented with Arma3's latest patch (v1.60) What was the issue with IFA3 & Arma3 update? The issue was when you were ingame on Iron Front maps, the skies had no horizons, and were all dark, it could be 1pm in the afternoon and the sky was dark, like black even though the sun was out. Arma3's update v1.60 introduced new lighting and code that basically broke the skies of the IFA3 maps so this fix, basically patches the game with 2 configs and returns the skies back to normal. Thing is arma3 could update again which could break the code, or skies again, we dont know and so we consider this a temporary fix. Download @IFA3_A3_1_60_Hotfix Also found on the MR under IFA3 patches Requirements Full converted IFA3 version 1.15 Note: this fix is not for the IFA3 Lite, you do not need it! Installation Move the @IFA3_A3_1_60_Hotfix folder as it is a mod to your arma3 directory, located here C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 Credits Kju - Configs, & coding Gunter Severloh - Built the ccp's, pbo's, & testing
  22. This is the Iron Front in Arma3 Bug list, all issues, bugs, known issues, and reports of problems for IFA3 will be listed and reported here. This list will be updated as issues are fixed, and new issues are reported. This list also includes those report on the IF Bug tracker seen here----> LINK Please note, there are limitations to fixing aspects of Iron front as the source files and other things are required in order to fix certain issues. Reported and known issues since v1.14 patch release Grenades in mp lag because of shrapnel a lot of sounds are far too quiet, especially in first person (e.g. all aircraft cannons are barely audible) Only ambulance, repair and refuel Tanks are to loud Satchels will not show on ground when trying to place them, they will not leave your inventory, mines, tripwires, and charges (detonator and wire) work np Sherman and Tiger tanks possibly all the tanks when they explode their chassis disappears Mortars dont fire when called, and mortar impact have no sound unable to call in air support using default module in arma3 IF Bug feedback tracker reports: Tiger and Sherman tank engine sound stuck on idle - Bug #76317 Unhistorical Polish Home Army uniforms - Task #76281 Virtual Arsenal Hides and Steals Weapons - Bug #76275 IF A3 German campaign, first mission after training. bug - Bug #76229 Satchels and Charges dont work - Bug #76195 Floating anti-air guns - Bug #76070 Tank's muzzle effect, no recoil - Bug #76069 JU-87 and PE-2 second pilot\gunner bug - Bug #75974 Parachute ejection - Bug #75957 STUG III in multiplayer - Bug #75956 MG42/Maxim - low rate of fire (AI shooting issue) - Bug #75914 Campaign Overview Images - Bug #75893 LIB_MLMG42 broken muzzle flash - Bug #75884 Fixed issues Unable to move faster then a walking pace with Panzershreck/backpack & Bazooka/backpack - fixed Jan 1st, 2016 MG42 has no sound, and sound comes after end of shot, hard to explain, basically no sound Thompson is same issue as above k98 has no rebolting sound PPSH's have closure sounds (old bug) Muzzle flash on stuka guns still not fixed The "Pz Kpfw IV Ausf.H" tank has misplaced textures. Fw 190 is bugged - it's impossible to take off All Opel trucks have Bugged textures. M3 halftrack the machinegunner do not eject when he dies, only in m3 halftrack , in m3 scout works fine. US willy jeep has no sound Download - latest version as of: Sunday Jan 3rd, 2016 IFA3 Fix