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ARMTRULES

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  1. I've declared everything in the right place. The main problem is that it just doesn't load properly in-game
  2. Here's my description.ext file as it is in its current form. class CfgWLRequisitionPresets { class IFA3_GERvsSOV // --- class name used in the Init module { class WEST // --- assets available for BLUFOR { class Infantry { class LIB_GER_gun_crew { cost = 100; requirements[] = {}; }; class LIB_GER_pilot { cost = 100; requirements[] = {}; }; class LIB_GER_rifleman // --- must be asset class name { cost = 100; // --- Command Points required requirements[] = {}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbor)) }; class LIB_GER_spg_crew { cost = 100; requirements[] = {}; }; class LIB_GER_tank_crew { cost = 100; requirements[] = {}; }; class LIB_GER_ober_grenadier { cost = 125; requirements[] = {}; }; class LIB_GER_medic { cost = 125; requirements[] = {}; }; class LIB_GER_smgunner { cost = 150; requirements[] = {}; }; class LIB_GER_radioman { cost = 150; requirements[] = {}; }; class LIB_GER_stggunner { cost = 175; requirements[] = {}; }; class LIB_GER_AT_grenadier { cost = 200; requirements[] = {}; }; class LIB_GER_mgunner { cost = 200; requirements[] = {}; }; class LIB_GER_sapper { cost = 200; requirements[] = {}; }; class LIB_GER_LAT_Rifleman { cost = 250; requirements[] = {}; }; class LIB_GER_AT_soldier { cost = 300; requirements[] = {}; }; class LIB_GER_scout_sniper { cost = 300; requirements[] = {}; }; }; class Vehicles { class LIB_Kfz1 { cost = 500; requirements[] = {}; }; class LIB_Kfz1_Hood { cost = 500; requirements[] = {}; }; class LIB_OpelBlitz_Open_Y_Camo { cost = 650; requirements[] = {}; }; class LIB_OpelBlitz_Tent_Y_Camo { cost = 650; requirements[] = {}; }; class LIB_OpelBlitz_Ambulance { cost = 750; requirements[] = {}; }; class LIB_OpelBlitz_Fuel { cost = 750; requirements[] = {}; }; class LIB_Kfz1_MG42 { cost = 1400; requirements[] = {}; }; class LIB_OpelBlitz_Parm { cost = 1500; requirements[] = {}; }; class LIB_OpelBlitz_Ammo { cost = 3000; requirements[] = {}; }; class LIB_SdKfz_7 { cost = 3000; requirements[] = {}; }; class LIB_SdKfz_7_Ammo { cost = 3250; requirements[] = {}; }; class LIB_SdKfz_7_AA { cost = 3500; requirements[] = {}; }; class LIB_SdKfz251 { cost = 3500; requirements[] = {}; }; class LIB_SdKfz251_FFV { cost = 3750; requirements[] = {}; }; class LIB_FlakPanzerIV_Wirbelwind { cost = 4000; requirements[] = {}; }; class LIB_PzKpfwIV_H { cost = 5000; requirements[] = {}; }; class LIB_SdKfz124 { cost = 5500; requirements[] = {}; }; class LIB_PzKpfwV { cost = 6000; requirements[] = {}; }; class LIB_StuG_III_G { cost = 6500; requirements[] = {}; }; class LIB_PzKpfwVI_B { cost = 7000; requirements[] = {}; }; class LIB_PzKpfwVI_E { cost = 7500; requirements[] = {}; }; }; class Aircraft { class LIB_FW190F8 { cost = 5000; requirements[] = { "A" }; }; class LIB_Ju87 { cost = 6000; requirements[] = { "A" }; }; }; class Gear { class LIB_BasicAmmunitionBox_GER { cost = 200; requirements[] = {}; }; class LIB_Mine_Ammo_Box_Ger { cost = 250; requirements[] = {}; }; class LIB_BasicWeaponsBox_GER { cost = 250; requirements[] = {}; }; class LIB_WeaponsBox_Big_GER { cost = 250; requirements[] = {}; }; class LIB_AmmoCrate_Mortar_GER { cost = 300; requirements[] = {}; }; class LIB_4Rnd_RPzB { cost = 300; requirements[] = {}; }; class Box_NATO_AmmoVeh_F { cost = 500; requirements[] = {}; }; class LIB_AmmoCrate_Arty_GER { cost = 500; requirements[] = {}; }; }; class Defences { class LIB_MG34_Lafette_Deployed { cost = 250; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_MG34_Lafette_low_Deployed { cost = 250; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_MG42_Lafette_Deployed { cost = 250; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_MG42_Lafette_low_Deployed { cost = 250; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_GER_SearchLight { cost = 250; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_FlaK_30 { cost = 500; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_GrWr34 { cost = 500; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_FlaK_36 { cost = 750; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_FlaK_36_AA { cost = 750; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_FlaK_36_ARTY { cost = 750; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_FlaK_38 { cost = 800; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_Flakvierling_38 { cost = 850; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_Nebelwerfer41 { cost = 900; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_Pak40 { cost = 1000; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_leFH18 { cost = 1200; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_leFH18_AT { cost = 1200; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; }; }; class EAST // --- assets available for OPFOR { class Infantry { class LIB_SOV_gun_crew { cost = 100; requirements[] = {}; }; class LIB_SOV_pilot { cost = 100; requirements[] = {}; }; class LIB_SOV_rifleman { cost = 100; requirements[] = {}; }; class LIB_SOV_tank_crew { cost = 100; requirements[] = {}; }; class LIB_SOV_tank_overall_crew { cost = 100; requirements[] = {}; }; class LIB_SOV_grenadier { cost = 125; requirements[] = {}; }; class LIB_SOV_medic { cost = 125; requirements[] = {}; }; class LIB_SOV_assault_smgunner { cost = 150; requirements[] = {}; }; class LIB_SOV_operator { cost = 150; requirements[] = {}; }; class LIB_SOV_smgunner { cost = 150; requirements[] = {}; }; class LIB_SOV_AT_grenadier { cost = 200; requirements[] = {}; }; class LIB_SOV_mgunner { cost = 200; requirements[] = {}; }; class LIB_SOV_sapper { cost = 200; requirements[] = {}; }; class LIB_SOV_assault_mgunner { cost = 250; requirements[] = {}; }; class LIB_SOV_LAT_Soldier { cost = 250; requirements[] = {}; }; class LIB_SOV_AT_M1A1_soldier { cost = 300; requirements[] = {}; }; class LIB_SOV_AT_soldier { cost = 300; requirements[] = {}; }; class LIB_SOV_scout_sniper { cost = 300; requirements[] = {}; }; }; class Vehicles { class LIB_GazM1_SOV { cost = 500; requirements[] = {}; }; class LIB_Willys_MB { cost = 500; requirements[] = {}; }; class LIB_Willys_MB_Hood { cost = 500; requirements[] = {}; }; class LIB_Willys_MB_Ambulance { cost = 600; requirements[] = {}; }; class LIB_US6_Tent { cost = 650; requirements[] = {}; }; class LIB_US6_Open { cost = 650; requirements[] = {}; }; class LIB_Zis5v { cost = 650; requirements[] = {}; }; class LIB_Zis5v_Med { cost = 750; requirements[] = {}; }; class LIB_Zis5v_Fuel { cost = 750; requirements[] = {}; }; class LIB_Scout_M3 { cost = 1400; requirements[] = {}; }; class LIB_Zis6_Parm { cost = 1500; requirements[] = {}; }; class LIB_US6_Ammo { cost = 3000; requirements[] = {}; }; class LIB_SOV_M3_Halftrack { cost = 3000; requirements[] = {}; }; class LIB_SdKfz251_captured { cost = 3500; requirements[] = {}; }; class LIB_SdKfz251_captured_FFV { cost = 3750; requirements[] = {}; }; class LIB_Zis5v_61K { cost = 4000; requirements[] = {}; }; class LIB_M4A2_SOV { cost = 5000; requirements[] = {}; }; class LIB_US6_BM13 { cost = 5500; requirements[] = {}; }; class LIB_T34_76 { cost = 6000; requirements[] = {}; }; class LIB_SU85 { cost = 6500; requirements[] = {}; }; class LIB_T34_85 { cost = 7000; requirements[] = {}; }; class LIB_JS2_43 { cost = 7500; requirements[] = {}; }; }; class Aircraft { class LIB_P39 { cost = 5000; requirements[] = { "A" }; }; class LIB_Pe2 { cost = 6000; requirements[] = { "A" }; }; class LIB_Li2 { cost = 7000; requirements[] = { "A" }; }; }; class Gear { class LIB_BasicAmmunitionBox_SU { cost = 200; requirements[] = {}; }; class LIB_Mine_Ammo_Box_Su { cost = 250; requirements[] = {}; }; class LIB_BasicWeaponsBox_SU { cost = 250; requirements[] = {}; }; class LIB_WeaponsBox_Big_SU { cost = 250; requirements[] = {}; }; class LIB_Lone_Big_Box { cost = 250; requirements[] = {}; }; class LIB_AmmoCrate_Mortar_SU { cost = 300; requirements[] = {}; }; class Box_East_AmmoVeh_F { cost = 500; requirements[] = {}; }; }; class Defences { class LIB_Maxim_M30_base { cost = 250; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_SU_SearchLight { cost = 250; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_61k { cost = 500; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_BM37 { cost = 500; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; class LIB_Zis3 { cost = 1000; requirements[] = {}; offset[] = { 0, 5.3, 0}; }; }; }; }; }; WLAIRequisitonBlacklist[] = { "LIB_GER_gun_crew", "LIB_GER_pilot", "LIB_GER_spg_crew", "LIB_GER_tank_crew", "LIB_SOV_gun_crew", "LIB_SOV_pilot", "LIB_SOV_tank_crew", "LIB_SOV_tank_overall_crew" };
  3. So I've been trying to make a warlords scenario using IFA3 assets and I keep running into an issue where whenever I attempt to place a defensive static defense weapon it will spawn inside the player character, push him for half a second, and then disappear with the announcer stating "Action Canceled." There is no error message when this occurs. I've tried the offset in the description but it hasn't helped at all. I'm having a hard time figuring out what is going on. I was wondering if anyone else was having a similar issue and if they have found a fix for this. I'm all out of ideas.
  4. I have been searching high and low for any information about the searchlights given to the East German border units and I cannot figure out how to apply them to my scenario. How in the world do they work? Is there a special script that attaches the searchlights to the BT-11 towers? I'm so confused.
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