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About commando180

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  1. commando180

    Virtual Reality ARMA - Oculus/HTC Vive

    Ah, i didnt really make clear. i meant tell me a limitation in terms of experience in ARMA 3 if proper VR was implemented? I can think of none!
  2. commando180

    Virtual Reality ARMA - Oculus/HTC Vive

    Just wanted to update this thread. I did test VR in Arma 3 with the CV1 using Vorpx. I have to say it was actually pretty good, despite the limitations of the engine. The only one main negative thing (which is probably a current issue) is the screen door effect (SDE) and issues when trying to see things from long distances....... at the moment its just not clear enough......... Hopefully soon we should get a capable VR kit that will eliminate the SDE entirely, so that we can actually see as far as real life. At the moment i dont care if we cant 'fully' use VR in arma 3. I know theres engine limitations, but at least having the thing working natively (with battleye) from a visual perspective is sufficient for me. Actually flying helicopters and jets with the joystick and using the VR headset is actually quite immersive (ok its not DCS simulator level, but sufficient for this game). If BI released a VR dlc, i would probably buy it lol! I think the demand is still pretty low generally, and the industry is still maturing. No companies want to invest in a system as yet which would bring a lot of risk. I think we are still not quite there, but if we are to get VR working we need all the indie devs and modders to really pull some amazing stuff off. Its coming, but it will take time. I can just think of the possibilities of VR in arma 3 though! Its actually endless! Now we have proper mods and Zeus, you can basically do whatever you want! If anyone can think of a limitation in arma 3 + VR right now let me know 🙂 I am pretty sure you cant because i am convinced everything and anything can be done in ARMA now.
  3. commando180

    Virtual Reality ARMA - Oculus/HTC Vive

    if u read the start of this forum there was a guy who was doing exactly that......... but i dont know i think he just gave up which is a shame
  4. Guys just a couple of questions for both faces of war/ IFA3/Ironfront. Will British be getting anti air like bofors? Is there plans for more terrains? I want to have more desert maps if possible? Can more light tanks be added? Thanks.
  5. commando180

    Virtual Reality ARMA - Oculus/HTC Vive

    I can imagine the future of ARMA 4 with VR support. Just imagine for a second u have a backpack, u can drop it from your shoulder and open it and pick stuff up like magazines, first aid kit, epipens etc. Same with compass/map just pick it up and hold it to your face to see whats going on :) Your watch you can move your arms to ur face to tell the time. I still think VR Is the way forward, despite its difficulties! We have had over 17 years since OFP in 2001 of the same old same old better graphics game. It is time for new change!!
  6. Hello, I am new with mission making although i played all ARMA series since OFP in 2001 (yes long time). I want to know what people do when they save their arma 3 scenarios from the editor. I have spent a lot of time making my missions so i want to know if there is a way to backup the missions somewhere and how people go about doing it? What is the process? Thanks.
  7. commando180

    Steam Workshop

    Hello All, I've recently installed arma 3 on my new laptop, however the workshop auto downloads all the subscribed mods on my pc...... This means that it is overloading my laptops ssd...... Is there a way to: A. Stop the workshop downloading the mods? B. Download the mods on the laptop to another drive? C. Any other suggestions?
  8. Guys....... can i just ask....... when you're making missions either as Zeus or in the editor, does the unit size count against lower fps? For example..... lets say i spawn 30 1 unit squads vs 5x6 unit squads? would this have an effect on the performance? which will have worse performance? Thanks :)
  9. Thanks madshepherd. I managed to find a pegasus bridge template on the workshop for the merderet terrain. Just gotta tweak it now and all should be good :) Thanks !!
  10. Hi Mate :) Could you let me know what terrain you used and what the town near the bridge is called? I will look it up in the editor. Thanks again :)
  11. Oh yes, I got a response from Gunter S. Could anyone tell me how to enable paradrops on the c-47 via the eden editor? I have tried using the RHS paradropping script, however this only uses the D5 russian chute. I tried the legacy para-dropping script that is used on the c130, however i dont think the script gets recognised as the c47 has a couple of seats/steps before you can 'eject'. Is the issue with the para-dropping related to the author removing his paratrooper skins/textures from the base IFA3 mod? Thanks :)
  12. Hello, Do you know when this is coming out ? Is it a terrain or is this part of the already released terrains from IFA3/I44/Faces of War? I ask because i am thinking about creating a pegusus bridge mission. :) Thanks.
  13. Hi All, I am having troubles getting the paradropping to work with the C47. Does anyone have tips or suggestions? I have tried using the RHS paradrop and this works, however they use the D5 parachute which is the russian chute and not the static line ww2 chute.. Thanks :)
  14. So as of today what is the best spec for arma 3? Like what is the best rig that will run arma 3 4k at an acceptable framerate?? Cpu wise i5 8600k or i7 8700k? obviously the best gpu currently is the 1080ti. Does anyone use SLI/Crossfire anymore or is there no point in it ? I doubt arma 3 uses 2 gpus effectively anyway. I have a hard time with 8gb as arma 3 uses up pretty much everything now on 64 bit. Why would high frequency ram help with arma 3? Would an M2 SSD make any difference than a regular SSD, or is this hardly noticeable?