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4009 ExcellentAbout Gunter Severloh
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Brigadier General
core_pfieldgroups_3
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Interests
BIS Gaming - BIS Forums, Mission Editing, WarMod, WW2, Powerlifting, Nutrition, Martial arts
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Occupation
Warehouse Dockworker
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Gender
Male
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Uber Compiler
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Arma, WW2, Flying, and Westerns
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Gunter Severloh
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GunterSeverloh
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terrains compilation All Arma 3 Terrains Compilation List
Gunter Severloh replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey! I would review the maps under the Desert & Middle Eastern category, and the WW2 - World War Two category open the maps up listed in a new tab and look at the screenshots. There is this map for Mexico other then that idk of any that would best represent Mexico from the 1940's. https://steamcommunity.com/sharedfiles/filedetails/?id=3036437655 -
Create animated Checkpoints in Your Scenarios with this Script!
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scenario How to run the script?
Gunter Severloh replied to Joker Wayne's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use Mp lan or put it on a dedicated server. The information on that scenario at the top right of the steam workshop page tells you what type of mission it is. So at the top right you see this: Data Type: Scenario Scenario Gameplay: Multiplayer Scenario Map: OtherMap DLC: HelicoptersDLC, Apex, Laws of War Meta: Dependency If it only says multiplayer then it can only be played either through mp lan or on a dedicated server. Be sure to subscribe to all the mods on the right that the scenario requires, otherwise it wont load. Scenario map set as "other map" means its not a vanilla game map, so its on a modded map (terrain). DLC means that its using assets from DLCs that are listed. Meta means that the scenario has a dependency on mods which are listed below on the right that you should subscribe too. For terminology sake what you describe as a "script" is really called a scenario, or another word is mission but in general its a scenario that you play. A script is a sheet of code that uses the sqf scripting language that based on whats written is code that adds, or changes functions based on what it was intended for so it has a purpose, you could say a scenario does this but thats not what its identified as its a different context and setup. Hope that helps. -
RebelElephant started following Gunter Severloh
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scenario How to run the script?
Gunter Severloh replied to Joker Wayne's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, Welcome to BI forums! What script on steam workshop did you subscribe too? -
Gunter Severloh started following Release Candidate Branch Announcements
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Making a CV90 from scratch
Gunter Severloh replied to The Useless's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi, in the same forums section as your post is a pinned thread: Also look through here: Any tools or utilities you might need look through here: Hope that helps! Cheers! -
Open and Close gates Automatically when You go through them With this Simple Code!
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Wrong signature for file
Gunter Severloh replied to mackenzieexd's topic in ARMA 3 - SERVERS & ADMINISTRATION
So you signed that map? There are bisgns in the addons folder for the map? There is a bikey that you had put on the server in a keys folder for the map? The map is on the server that you signed with the same files that your trying to connect to the server with? Why did you change the name of the map? All you need to do is sign it, bisgns will be in the addons folder, bikey goes into the keys folder on the server, client dont need the bikey just the server. Both server and client need the same mod file with same bisgns, again if this isn't a public server then turn off verify signatures in the server.cfg and your problem will be solved. I would suggest use a test mission without any other mods other then that map and what it requires, put a solder as a player on that map, put the mission on the server, and only have those mods the map, and its requirements on the server and test. If you get a mismatch then check the map files, MAKE SURE the bisigns are in the addons folder of the map mod so: @Hunters_Valley_map ------> addons ----> map.pbo, map.pbo.bisign Hunters_Valley_map.bikey ----> keys So either the files on the server and what your connecting to the server with aren't the same, or you did the signing incorrectly or theres another issue which could be the mod itself, possibly recompiling the mod's pbos could fix it, idk. Show me a screenshot of the map mod's addons folder on the server, and then a screenshot for client, your end. If the server has a different file size then what your trying to connect to the server with then it also wont work, it needs to be the same files, and sizes. -
Wrong signature for file
Gunter Severloh replied to mackenzieexd's topic in ARMA 3 - SERVERS & ADMINISTRATION
Welcome to Bi forums! You dont and never need to do this, the issue is between mods of the joining client (player/s) and the server's mods, has nothing to do with the game in general. The map just needs to be signed is all, the author of the mod map would need to do that, though an alternative is you can do it yourself. Just take the mod of the mod map and sign it and then put it on your server, use my tutorial: The other option is, if the server is meant just for you and your friends to join and play on then disable verify signatures in your server's.cfg file. To do that locate the server.cfg in your server files, stop the server first as anything you change wont take (save) until the server is restarted, so in the server.cfg look for this: // SECURITY verifySignatures = 0; // If set to 2, players with unknown or unsigned mods won't be allowed join (default: 0, recommended: 2) The verify signatures, set that to 0 and the server wont check to see if the mods you and anyone else are joining with are the same as what the server has. Ideally its best to have the same version mods as the server and vice versa, but again if its just you and maybe a friend or two then you dont need verify signatures enabled in my opinion. If its a public server then ya you'll probably want that on so best i can suggest is to sign the map mod yourself because unless you ask the author of that mod and they are around and will respond and do it, then your going to keep getting that mismatch. When you sign the mod yourself, it will create bisgns inside the addons folder of the mod, then it will also create a bikey file, put the mod on the server with the bisgns where they are in the addons folder, and then put the bikey in the keys folder of your server, make sure your running the same exact copy of the mod with the contained bisigns, you dont need the bikey just the server does. -
Character and AI can't move after mission start
Gunter Severloh replied to The1TrueRicardo's topic in ARMA 3 - TROUBLESHOOTING
Hi, So the same issue in the same mission, have you tried to test in the editor without mods to be sure its not Ace, DRO, or Kujari with a bug? Suggest you do that, open the editor, choose VR, place a soldier and see if you can move, if you can, quit, load ace, repeat, if you cant move its ace, if you can then it might be the DRO mission. Do the same test on the Kujari map without a mission, just open it in the editor, place a soldier, hit preview and see if you can move, if all is good, then load ace up test it again and test. Test the DRO mission without ace and see if anything changes, if there is a change then add ace. This is an elimination process, all your doing is changing the variables to determine what could be causing the issue. -
Character and AI can't move after mission start
Gunter Severloh replied to The1TrueRicardo's topic in ARMA 3 - TROUBLESHOOTING
Hello, Welcome to BI forums! What mission or missions are you playing where this happens? Are these vanilla scenarios or custom scenarios made by you or another from the workshop? Are you playing singleplayer, editor preview, mp lan, or on a dedicated server? Have you checked your controls in options? and what are they set at, defaults or did you customize them? Are you using a controller? or a gamepad? -
ai compilation AI Compilation List of Addons/Mods/Scripts & Threads for Arma 3
Gunter Severloh replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Update added Threads: AI Actions, Behavior, Movement, & Shooting AI Behavior Making AI Ignore Units Unruly behavior of AI in column AI Actions Having AI return to initial position and animation after confrontation AI Spawn & Respawn How i can delete spawned ai? AI vehicles spawned don't move AI Squad Command, Guides, & Join Squad Command Limiting Player AI squad size AI Driving - Boats,Tanks, & Vehicles Vehicles Make an AI vehicle patrol without it getting stuck AI CAS, Helicopters, Jets & Planes Helicopters Keep AI helicopter landed on ground until trigger Mission Editing & Scripting How to make a different kind of !alive for my player and AI? Scripts Special Actions & Behavior A.R.C.A.I - Adaptive Response Combat Artificial Intelligence Mod Medical AI Medic Auto Heal misc - fixed some formatting on the scripts page, updated few links. note - scripts page will be hidden as it was just updated, forum hides it for security until moderator approves and unhides.- 297 replies
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ai mods compilation All Arma 3 Steam Workshop AI Mods Compilation List
Gunter Severloh replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update added AI Enhancement & Functions ODKAI (Rework) HumanBots Only AI - Bots behave more human-like in the battlefield combat is realistic in Day and Night environments. AI Actions =BTC= AI Paths - Ever dreamed of having invisible walking path for your players and npcs? That row of crates to be walkable? AI Compositions Sector capture with spawn AI template - This comp just contains the things related to the sector capture functionality plus some bonuses like redeployment to captured objectives. AI & Zeus 1 Troop Compliance System - A simple script which allows Mission Makers/Zeus to enable & disable optional surrendering of AI if they hear you yelling through ACRE.- 17 replies
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- ai compilation list steamw
- steamworkshop ai mods
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Use this Code to Create Hostages You can Rescue! & Give Soldiers Gun Lights with this Code!
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terrains compilation All Arma 3 Terrains Compilation List
Gunter Severloh replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update added the following new terrains: 1. [7thGrd] Flatgrass 2. Avdiivka Ukraine 3. Avdiivka Winter 4. BIA Terrains - Cassino 1944 5. Block Island2 6. BRAF Terrains - Nordeste 7. Chasiv Yar Ukraine 8. CSLA Terrian Lighting Modification 9. Dagger Island Training Complex 10. ENTROPY - TERRAIN 11. FDF Podagorsk 12. Gaza Bait Hanon (Generated Edition) 13. Harvey Point [REDUX] 14. Hurtgen Forest 15. Ivanivokova 16. Lebanon, Tyre District 17. Mehland 18. MF82 Malvinas-Falklands 1982 maps 19. Midway 20. Palmyra 21. Pletenevka 22. Pobeda remake 23. Prilivsko 24. Rafah - Gaza strip 25. Rocinha, Rio de Janeiro 26. SPE1944 Terrian Lighting Modification 27. Stuartfield, Scotland 28. Sullen Skies - Prilivsko (Flooded) 29. Sullen Skies - Yulakia 30. Yulakia 31. Zagorsk Big City 32. Zagorsk Countryside 33. Zagorsk Trud -
Arma 3 crashes 1 min after start
Gunter Severloh replied to Ferdi_2000's topic in ARMA 3 - TROUBLESHOOTING
Hello, Welcome to Bi forums! Make sure you have your logs on in the Arma 3 launcher, its a launcher parameter make sure it says [ ] no logs Then after it crashes go here ----> C:\Users\username\AppData\Local\Arma 3 your looking for a notepad document that ends in .rpt it will have the time, date, month on it, you want the latest. Once you locate it, open it, copy it all and paste it here: https://justpaste.it/ publish it, and share the link, the logs might be able to show whats going on. Answer these questions if you could: - What are your computer specs? - When did the crashing start? My suggestion you can try, clear your steam cache: Steam -----> settings -----> downloads -----> clear steam cache - also do a verify integrity of cache See if doing those changes anything.