Jump to content

Gunter Severloh

Member
  • Content count

    8435
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

1343 Excellent

About Gunter Severloh

  • Rank
    Lieutenant Colonel

core_pfieldgroups_3

  • Interests
    BIS Gaming - BIS Forums, Mission Editing, WarMod, WW2, Powerlifting, Nutrition, Martial arts
  • Occupation
    Warehouse Dockworker

Profile Information

  • Gender
    Male
  • Location
    Uber Compiler

Contact Methods

  • Biography
    Arma Modding
    ===========
    In 2009 i created a massive compilation mod Series called WarMod:
    WarMod for Arma1 was released 11-24-2009
    A2WarMod for Arma2 was released 10-06-2010
    A2WarModACE for Arma2 was released 3-2-2011
    COWarMod for Arma2CO, was released 7-5-2011
    COSLX - for Arma2CO 10-9-2011
    COWarModACE for Arma2CO, was released 7-26-2012
    COWarModI44 for Arma2CO was released 5-28-2012
    IFWarMod - for Arma2CO IFA2 (Iron Front) 6-17-2013
    IFA3WarMod - for Arma3 IFA3 (Iron Front) 8-24-2015
    IFA3WarModSA - for Arma3 IFA3 (Iron Front) 4-25-2016
  • Youtube
    Gunter Severloh
  • Steam url id
    ArmaWarMod

Recent Profile Visitors

5522 profile views
  1. All Arma3 WW2 Mods Compilation List

    Update Additions & Changes: Added description to several listings, this is WIP so not completed yet Adjusted description spacing Added Video overview title Adjusted size of Item subjects as well as item listings themselves
  2. Thirdperson Broke

    Good deal, so now the trick is to determine what mods you were using that was disabling the 3rd person, maybe list the mods you were using and i might be able to give you an idea, depends.
  3. Thirdperson Broke

    Playing with mods? Because other then a mod, or a mission disabling the 3rd person option i see no other way to have this issue. So when your trying to use 3rd person are you infantry, a tank, car, plane? Got to be specific what your playing or im going to throw 20 questions at you. All i can suggest is set your controls back to default, do a verify integrity of cache, restart the game and do a simple test by placing a soldier on an empty map and testing the default key from there, and without mods. Also please dont quote my whole post i know what i said, just reply as its just you and me on the thread atm.
  4. Thirdperson Broke

    Hello Welcome to Bis forums! When you are testing the 3rd person what are you playing? Are you in the editor on a map in preview in Lan mp in a mission on a server are you playing a mission that disables 3rd person? So you have this set correct? ----> Options -----> Difficulty -----> View ----> 3rd person view that the box is ticked, just confirming, by default it should be on. What key bindings are you using to set the 3rd person in your controls? By default ----> Controls ----> Keyboard ----> Show: view ------> Toggle view 'Enter [NUM"
  5. All Arma3 WW2 Mods Compilation List

    Update Added: Outfits & Uniforms Uniforms 11th Armoured Division Uniforms - World War Two
  6. You've played to much Arma when:

    You've played to much Arma when: Other games your playing give you ideas for scenarios you can create in the editor. Other games you play dont feel like "home" like Arma does. Every amount of time you vested into the game, and community you feel was time well spent.
  7. All Arma3 WW2 Mods Compilation List

    Update Added: Terrains (Maps) CSA38 mod - Marenice (WW2 terrain)
  8. Missions loaded specifically for maps chosen in Eden

    Ha ha this is funny, rereading these posts for some reason, i ended up recording a video on this very subject not to long ago, check it out:
  9. All Arma3 WW2 Mods Compilation List

    Update Added: Singleplayer/Multiplayer Campaign Mission Mods Greece at War 1940 - 1949
  10. Arma3 Videos

    My latest video is a tutorial, spent alot of time on this to get it simple, straightforward, and cover the basics.
  11. Ravage Mod

    Agreed, forgive my language but i f*cking hate that, a few mods like a map, and some other misc things to add to the atmosphere, or immersion or even objects for the mission is fine. But then adding ace, cup, 200 other guns, 50 other uniforms, 20 different cars, 30 pairs of shoes, a sound mod, 14 different stupid hats you can wear, bumper stickers for your would be rusted out piece of shit car you find with one door on it and with almost no gas, is overkill. Good missions imo utilize little to no mods, and have scripts that allow and add a majority of functions and features.
  12. Ravage Mod

    Dont forget my 2 SteamWorkshop Collections for Ravage: Ravage Singleplayer Missions https://steamcommunity.com/sharedfiles/filedetails/?id=1306916411 Ravage Multiplayer Missions https://steamcommunity.com/sharedfiles/filedetails/?id=1306924295 Both also linked on the Ravage Discord and on the Ravage Utube Channel Just for your guy's information i wont add missions that dont have at least a picture, or a description, i really dont see the point on adding someone's mission if they cant take the time to write a brief description or at least say what the mission is about, not doing that imo is just wasting yours and other people's time looking at the listing. As the old saying goes, you get out of it what you put into it, so do your due diligence and provide some information. Would you download your mission if its the first time seeing it and theres no information? Didn't think so. Also imo is stop creating just plain survival missions, theres about 20+ of them in the collections already! Do something unique and immersive, something with a story, something that gives people a reason to want to play your mission, wandering around endlessly just to collect supplies, guns, and what have you, shoot some bandits, and zombies enroute to your tent gets old, put yourself in the place of the player who is to sub or download your mission people need a reason to survive. Cheers!
  13. Ravage Mod

    28 now Gill ;) i had no idea there was a Ravage steam group, should have told me, since you have my utube channel or should i say the official Ravage Utube channel linked there, lol Haleks, sorry have not checked, or looked, maybe asked already, but an idea came to mind while watching season 8 of the walking dead ;) i seen a scene in the show where there was a fire fight, good guys got killed in an ambush, and couple survived, after about so much time the good guys that were killed started rising up as the walking dead. The idea was that if you were to kill a bandit, or even a survivor got killed that they would rise up in so much time and start walking, that is if they were shot in the head, is this realistic with the spawning, and caching with the zombie spawn module, or could it be something we could add to the game to give a scenario a unique added feature? Maybe someone whom would create, and record Ravage episodes could have such an option to add something like this making their episodes more interesting.
  14. WW2 scenarios

    Yes of course, im here everyday. Yes to a point but there are some details you must look at. i would suggest reviewing this page from the wiki under attributes and multiplayer https://community.bistudio.com/wiki/Eden_Editor:_Scenario_Attributes#Multiplayer Also suggest if you never did anything in the editor before review the Wiki on that seen here: https://community.bistudio.com/wiki/Eden_Editor Do the following: 1. be sure to set the type of mission it is, so it should be set to coop 2. indicate how many players, min 1 player 3. For respawn you'll probably want either a base respawn or side, if you choose side respawn then any friendly AI on the map present you can respawn into, however there is a catch to that, they all would need to be set as playable. For a base respawn, you must determine what faction side you are on, you will need to place a marker where you wish to respawn at so for WW2 using IFA3 for example: Germans are Blufor -----> respawn_west Russians are Opfor -------> respawn_east Americans are guerrila ----> respawn_guerrila In that mission you linked and i tested, you are playing as the Americans, so the marker would be named respawn_guerrila Lastly remember respawn only works in COOP/MP, let me know how it goes.
  15. All Arma3 WW2 Mods Compilation List

    Maps in the community are referred to as terrain, missions or scenario's which you are asking about are the terms or words you want to use. As for your question the only SP/MP missions i have are linked in my sig for IFA3 only, theres really not much i can do with the missions if you typed in IFA3 or Iron Front in Steam workshop you would get just about every mission there and all are in those 2 collections i have, the collections are already sorted by Alphabetical order, a good portion of them can be played in SP/COOP or MP but both are separated specifically on sp or MP.
×