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specialsmith

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About specialsmith

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    Lance Corporal

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  1. Hi guys, is there a guide somewhere on what modules can be used maps that are not indexed? There’s something mentioned in the wiki on the maps supported page. Sent from my iPhone using Tapatalk
  2. Solved. The key mapping just didn’t work. On the desktop it works fine. For some reason the custom control 20 doesn’t help either... Sent from my iPhone using Tapatalk
  3. Hey, I’ve been playing around with the ALiVE for couple weeks now. Making missions and testing different features, preparing for future game sessions with my group. ALiVE truly is a great mod and I think it will bring a ton of depth and variation to our games. I have one issue I haven’t solved yet. I can’t get the C2ISTAR Player command module to work. Or I mean, when launching to the game, the button defined doesn’t bring up the tablet. I’ve been doing my latest editing on a laptop that doesn’t have the app-key, so I defined it to another key. Regardless of restarts and what not, I do not see the tablet pop up. I’ve tried to change the item needed for it as well, with no success. Somewhere in the wiki it was said not all features work when launching from game client, a dedicated server is needed. I haven’t run my test on dedi yet, could that be the reason? Also, the default item needed is defined ‘LaserDesignator’, while in the arsenal it seems to called ‘Laserdesignator’. Case matters? I will need to see if it works on my desktop and confirm if the problem exists. Anyway, all the rest works out of the box, and is way cool! Thanks for all the great work. [emoji4]
  4. Hi all, Have I missed something or what. I bought a new laptop to have some mobile ArmA-capability. When I shoot up the Steam and install ArmA, it starts automatically installing ALL the mods I have subscribed to ?! Any way to NOT do so? I mean any other way than start Unsubscribing them one-by-one. I also didn't want to u.s. them all, but now I was forced to do so to save space... There is no option or setting to "only load certain mods..."? Thanks anyway.
  5. specialsmith

    What was your Gateway Arma?

    No gateways needed. First introduction to OFP around 2001. Since then the path to ArmA 3 is the natural evolution. One needs nothing else than ArmA. I doubt if anything outside ArmA exists. [emoji848] Sent from my iPhone using Tapatalk
  6. specialsmith

    Machine learning / AI projects using ArmA?

    Haha! Wow, cool. It is exactly what I was thinking one could achieve by doing this, and the end result is “funny” as well. :D I can truly see the predictions of yours happening with average (or even with advanced high-humiliation-tolerance ArmA players) Btw, the RPG-to-house case is exactly what has been missed back in the day when playing OFP and making one puny house an eternal fortress of unbeatable defense against AI. Today VCOM AI already takes care of that, well, if not RPG, in other very effective ways. We just recently got our asses blown away by VCOM coming and planting a satchel explosive. Took all six of us out at one shot. It will remain interesting to see if some kind of high command AI competition surfaces in future. Great stuff ToxaBes! Would be nice to experience your AI one day. Sent from my iPhone using Tapatalk
  7. specialsmith

    Machine learning / AI projects using ArmA?

    Big fan and a heavy user of Genesis92x’s work. ;) Will need to watch the first video though... Sent from my iPhone using Tapatalk
  8. specialsmith

    Machine learning / AI projects using ArmA?

    Thanks Quicksilver. Also what i thought. I would think if something could be implemented it should be limited to certain aspect(s) of the AI command / behavior. Sent from my iPhone using Tapatalk
  9. specialsmith

    Apex Framework

    Hi Quicksilver, got it solved. It needed Visual C++ Redistributable for Visual Studio 2015 to work. Downloaded, installed and tried. Works. Got the tip from Killzone_Kids site: http://killzonekid.com/arma-64-bit-extensions/
  10. specialsmith

    The Scavenger (survival coop 10)

    We spent couple hours yesterday on our dedicated server. It was nice experience, just managed to reach the settlement before we ended and saved. Couple questions/comments: There was this yellow SUV with a lot of stickers that has an issue with the passenger seat. Player seems to go under the ground when embarking the vehicle. (Probably issue of the mod, just letting you know) It would be cool if zombies occupied buildings as well to give players an even more surprising effect when looting the towns and opening doors. :) So it seems there are AI scavengers as well? We met this group of AI controlled scavengers in one town and first instinct was to shoot them until we realized they are of the same faction as ours. Thanks for a great mission and game mode! Sent from my iPhone using Tapatalk
  11. specialsmith

    The Scavenger (survival coop 10)

    Forget it, we found the settlement marker. Thanks anyway! :)
  12. specialsmith

    The Scavenger (survival coop 10)

    Playing your mission with my friends right now. How do you actually craft something? You say there is some area to craft? Where is that ? We are at a harbor now, a lot of piles of crap here to use...
  13. Hi, Anyone aware of a research project using ArmA as the test bed for some kind of an advanced machine learning / AI implementation? Google DeepMind already beat the best human Go player, anyone created an AI mastermind tactical genius commander for ArmA? :) Sent from my iPhone using Tapatalk
  14. specialsmith

    The Scavenger (survival coop 10)

    Hi, and congrats for the release. It seems ambitious and interesting mission! :) Will test it shortly. I assume the mission is the “Scavenger” found in Steam Workshop from author Kurt? Sent from my iPhone using Tapatalk
  15. specialsmith

    Apex Framework

    And that is exactly how it is set in my dedi-server. Will try to troubleshoot again when calendar allows...
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