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Found 107 results

  1. DOWNLOAD WARMACHINE FROM STEAM WORKSHOP Direct download for dedicated servers DISCORD for everyone who is looking for teammates to play WarMachine Twitter WARMACHINE Advance And Secure game mode for Arma 3, with dynamically generated missions. Inspired by the Battlefield games, combining conquest and rush game modes. Designed primarily for PvP, can be played as SP / Coop / PvP. Game mode is playable from 1 to 48 players. VARIABILITY Every created mission is unique. In the mission generator, you can select any place on the map, set up mission parameters, or leave it randomized. You can easily create missions from small scale infantry combat to battlefield style scenario with all the vehicles, artillery and close air support. Mission layout is every time different. IN ACTION Autonomous AI and advanced respawn system is designed to populate battlefield with low number of players. AI units respawn on the best position closest to the fight and ready to attack. If autonomous AI is enabled, all AI units will join the battle and attack objectives. It's recommended to be a squad leader. Occupy the squad leader positions first in the lobby, or select BECOME SQUAD LEADER in the actions menu. FOCUSED ON COMBAT Your main task is to fight with your team for victory. All weapons and vehicles are available from start. No restrictions to unlock equipment. No complicated logistics. Choose your favorite weapon and fight. GAMEPLAY Advance And Secure game mode consists of two phases. First phase of the scenario is a sector control game, second phase is an attack/defend game. SECTOR CONTROL: Both teams fight for 1-3 sectors. If your team holds more sectors than enemy, then opponent’s tickets start bleeding. You win first phase, if enemy runs out of tickets. ATTACK/DEFEND: Team, that won the first phase, attacks the enemy FOB (forward operating base). Enemy team has to defend. If attackers capture enemy FOB, then defender’s tickets start bleeding. You win, if enemy tickets are depleted. PvE, PvP It's recommended to be a squad leader. If autonomous AI is disabled, AI units need to be led by the player. Occupy the squad leader positions first in the lobby, or select BECOME SQUAD LEADER in the actions menu. For pure PvP disable AI in the lobby. SP, Coop To play mission as Singleplayer or Coop, enable autonomous AI in the mission generator, or use ZEUS. If autonomous AI is enabled, all AI units will join the battle and attack objectives. All playable units and vehicles are editable by Zeus. Zeus is available for administrator and server host. Tickets are reduced when player or AI unit dies. Tickets bleed by holding majority of the sectors (1st. phase), or if Attackers capture enemy FOB (2nd phase). Do not delete any of the playable units or vehicles created by the mission generator. New units created by Zeus don't affect tickets. FEATURES MISSION GENERATOR (Actions menu): Create mission. Opens setup dialog window. Select area of operation, set up mission parameters, start mission. SECTORS: The capture area of the Sectors (Fob) has a radius of 50 meters. Holding majority of the sectors reduces opponents respawn tickets. Capturing speed depends on the number of players and AI units present in the area. More players / AI units = faster capturing. Reward: respawn position, combat support. COMBAT SUPPORT: Every squad leader can access combat support by pressing 0-8-(support type). Transport helicopter and supply drop is available from the mission start (every 5 minutes). CAS and artillery is obtained as a reward after capturing a sector. (every 20 minutes) FLAGS: Flags serve as a teleports for fast travel between Base, Fob and Runway. MARKERS: Represent position of the Base, Fob and respawn positions of the vehicles. CUSTOM LOADOUT: You can create custom loadout in the virtual arsenal, supply box on the base. Custom Loadout is available in the respawn menu: Default > Custom Loadout. EQUIPMENT: Appropriate equipment is required for special actions. No role restrictions. Medkit / First aid kit - revive teammates. Toolkit - repair vehicles and defuse explosives. UAV terminal – hack and operate UAV. BECOME SQUAD LEADER (Actions menu): You can become leader of your squad. REQUEST PATROL BOAT (Actions menu): As a squad leader, you can request a patrol boat once per game. REQUEST BOAT (Actions menu): Small transport boat is available for the squad leader after each respawn. PUSH THE BOAT (Actions menu): Player can push the boat into the water (Boat will be moved 15m in front of the player) CLOSE MAP - If you get stuck in the map press 0-0-0 ADMIN OPTIONS Zeus is available for admin or server host. LOBBY PARAMETERS: Mission generator can be available for anyone, or only for admin. Virtual arsenal can be disabled. Enable DLC content. CUSTOM COMMANDS MENU: Become Zeus - To become Zeus press 0-0-1 Unassign Zeus - To unassign Zeus press 0-0-2 Teleport - Press 0-0-3 REQUIRED MODS Maps: Chernarus, Takistan, Zargabad CUP Terrains - Core CUP Terrains - Maps Factions: USAF, AFRF RHS USAF RHS AFRF KNOWN BUGS CLOSE MAP - If you get stuck in the map press 0-0-0 0 > supports > Helicopter transport (BIS function, only BIS can fix it) For proper functionality, if you call the helicopter, get in as a last one, after all teammates are onboard. Also disembark as last one, after all teammates are out. MEDIA Showcase and gameplay - Altis Gameplay - Chernarus Your feedback is welcome. IvosH
  2. DOWNLOAD WARMACHINE FROM STEAM WORKSHOP Direct download for dedicated servers DISCORD for everyone who is looking for teammates to play WarMachine Twitter WARMACHINE Advance And Secure game mode for Arma 3, with dynamically generated missions. Inspired by the Battlefield games, combining conquest and rush game modes. Designed primarily for PvP, can be played as SP / Coop / PvP. Game mode is playable from 1 to 48 players. VARIABILITY Every created mission is unique. In the mission generator, you can select any place on the map, set up mission parameters, or leave it randomized. You can easily create missions from small scale infantry combat to battlefield style scenario with all the vehicles, artillery and close air support. Mission layout is every time different. IN ACTION Autonomous AI and advanced respawn system is designed to populate battlefield with low number of players. AI units respawn on the best position closest to the fight and ready to attack. If autonomous AI is enabled, all AI units will join the battle and attack objectives. It's recommended to be a squad leader. Occupy the squad leader positions first in the lobby, or select BECOME SQUAD LEADER in the actions menu. FOCUSED ON COMBAT Your main task is to fight with your team for victory. All weapons and vehicles are available from start. No restrictions to unlock equipment. No complicated logistics. Choose your favorite weapon and fight. GAMEPLAY Advance And Secure game mode consists of two phases. First phase of the scenario is a sector control game, second phase is an attack/defend game. SECTOR CONTROL: Both teams fight for 1-3 sectors. If your team holds more sectors than enemy, then opponent’s tickets start bleeding. You win first phase, if enemy runs out of tickets. ATTACK/DEFEND: Team, that won the first phase, attacks the enemy FOB (forward operating base). Enemy team has to defend. If attackers capture enemy FOB, then defender’s tickets start bleeding. You win, if enemy tickets are depleted. PvE, PvP It's recommended to be a squad leader. If autonomous AI is disabled, AI units need to be led by the player. Occupy the squad leader positions first in the lobby, or select BECOME SQUAD LEADER in the actions menu. For pure PvP disable AI in the lobby. SP, Coop To play mission as Singleplayer or Coop, enable autonomous AI in the mission generator, or use ZEUS. If autonomous AI is enabled, all AI units will join the battle and attack objectives. All playable units and vehicles are editable by Zeus. Zeus is available for administrator and server host. Tickets are reduced when player or AI unit dies. Tickets bleed by holding majority of the sectors (1st. phase), or if Attackers capture enemy FOB (2nd phase). Do not delete any of the playable units or vehicles created by the mission generator. New units created by Zeus don't affect tickets. FEATURES MISSION GENERATOR (Actions menu): Create mission. Opens setup dialog window. Select area of operation, set up mission parameters, start mission. SECTORS: The capture area of the Sectors (Fob) has a radius of 50 meters. Holding majority of the sectors reduces opponents respawn tickets. Capturing speed depends on the number of players and AI units present in the area. More players / AI units = faster capturing. Reward: respawn position, combat support. COMBAT SUPPORT: Every squad leader can access combat support by pressing 0-8-(support type). Transport helicopter and supply drop is available from the mission start (every 5 minutes). CAS and artillery is obtained as a reward after capturing a sector. (every 20 minutes) FLAGS: Flags serve as a teleports for fast travel between Base, Fob and Runway. MARKERS: Represent position of the Base, Fob and respawn positions of the vehicles. CUSTOM LOADOUT: You can create custom loadout in the virtual arsenal, supply box on the base. Custom Loadout is available in the respawn menu: Default > Custom Loadout. EQUIPMENT: Appropriate equipment is required for special actions. No role restrictions. Medkit / First aid kit - revive teammates. Toolkit - repair vehicles and defuse explosives. UAV terminal – hack and operate UAV. BECOME SQUAD LEADER (Actions menu): You can become leader of your squad. REQUEST PATROL BOAT (Actions menu): As a squad leader, you can request a patrol boat once per game. REQUEST BOAT (Actions menu): Small transport boat is available for the squad leader after each respawn. PUSH THE BOAT (Actions menu): Player can push the boat into the water (Boat will be moved 15m in front of the player) CLOSE MAP - If you get stuck in the map press 0-0-0 ADMIN OPTIONS Zeus is available for admin or server host. LOBBY PARAMETERS: Mission generator can be available for anyone, or only for admin. Virtual arsenal can be disabled. Enable DLC content. CUSTOM COMMANDS MENU: Become Zeus - To become Zeus press 0-0-1 Unassign Zeus - To unassign Zeus press 0-0-2 Teleport - Press 0-0-3 REQUIRED MODS Maps: Chernarus, Takistan, Zargabad CUP Terrains - Core CUP Terrains - Maps Factions: USAF, AFRF RHS USAF RHS AFRF KNOWN BUGS CLOSE MAP - If you get stuck in the map press 0-0-0 0 > supports > Helicopter transport (BIS function, only BIS can fix it) For proper functionality, if you call the helicopter, get in as a last one, after all teammates are onboard. Also disembark as last one, after all teammates are out. MEDIA Showcase and gameplay - Altis Gameplay - Chernarus Your feedback is welcome. IvosH
  3. FFtA3 : From Flashpoint to Arma 3 Project description : FFtA3 is a Multiplayer project. My objective is to recreate all the best OFP maps (starting by CTF: Capture the Flag and all the way to DM and TDM). As an old school player, playing Flashpoint since 2001 I have recently installed Arma 3. Only finding very little CTF and DM GamePlay, I have started gathering the wonderful maps we all played and on witch we spent soooo much time and started transferring them in the Arma 3 world. Scripts and Templates : In collaboration with the "88th Walking Death" squad and some other coders, I have built up stable CTF, DM and TDM templates. It's is now operational since 1.68 Update. Special thanks to [88] LORD without who this couldn't be possible. Credit : CTF Template: General work flow : Flash-Ranger DM & TDM Template: General work flow : Flash-Ranger WeaponSystem : [88] Murcielago Friendly Tag System : JTS Mission recreation : Flash-Ranger Where to play : Map already recreated : - [CTF] The End - [CTF] Lost And Lonley - [CTF] Never Scared - [CTF]=S.O.F=Born To Kill - [CTF] Corridor - [DM] Tequila Sundown - [TDM] SNIPER SHOWDOW - [TDM] Urban Sniper - [DM] MAZED - [DM] Ultimate Gunship (WIP) - [CTF] S-Curve (WIP) Maps to come : - [CTF] Dead Mans Alley - [CTF] Head ♥♥♥♥ - [CTF] Scotch Valley - [CTF] ToySoldiers - [CTF] Crazy ctf - [CTF] MiniHexenkessel - [CTF] Cashville - [CTF] Dead Zone - [CTF] X-RAY - [CTF] URBAN ALLEY - [CTF] Little Everon - [CTF] LightHouseKeeper - [CTF] Up In Smoke - [CTF] PARADISE - [TDM] Double Tower Sniper - [TDM] SniperZ ... Please feel free to send me some recommendations by Mail and if you have the maps you are asking for somewhere, send them too. What is CTF ? CTF stands for Capture The Flag. It is a "Close Quarters Combat (CQC)" game-mod played by a limited amount of players (2 to 24 players) in a restricted area (500m MAX). CTF players have to capture the enemy flag and bring it back to their own Flag. Fatigue is disabled and Snipers/long range riffles are not available (for CQC verison). The team that scores the most times in a given time is the winner. CTF can be adapted to bigger maps and applied to a terrain. Listen to the ArmaNET podcast FFtA3 CTF Map Features : - Weapon Menu - Friendly tags (Optional) - Flag tags (Optional) - Self Heal system FFtA3 DM Map Features : - Lobby Weapon type selection - Full Randomised weapons & scopes - Friendly tags (For TDM Only) - Self Heal system NO MODS ARE NEEDED FOR THE SYSTEM TO WORK. CHANGELOG : (Send FeedBack : flashrangerarma3@gmail.com) 06/03/2019 : - [DM] MAZED first release. 30/01/2018 : - [TDM] Urban Sniper First Release. 18/01/2018 : - SNIPER SHOWNDOWN : No-Respawn bug Fixed 17/01/2018 : - ALL MAPS Intro Synchro Fixed 16/01/2018 : - All CTF maps : open doors problem fixed 15/01/2018 : - CTF system Update (All CTF maps) - TEQUILA SUNDOWN > Fixed MP bug 14/01/2018 : - 1st Release of [TDM] Sniper Showdown Download : THE END : Workshop / Google Drive LOST AND LONELY : WorkShop / Google Drive NEVER SCARED : WorkShop / Google Drive =S.O.F=BORN TO KILL : WorkShop / Google Drive Corridor : WorkShop / Google Drive Tequila Sundown : WorkShop / Google Drive Sniper Showdown : WorkShop / Google Drive Urban Sniper : WorkShop / Google Drive MAZED : WorkShop / Google Drive @FFtA3 @FlashRangerArma
  4. Who We Are: 1st the Queen’s Dragoon Guards is a European ArmA 3 Milsim community which simulates a a Light Cavalry Troop and focuses on adversarial and cross community cooperative game-play. We play across a range of periods from with our main focus on the twilight years of the Cold War. As light cavalry we simulate a self-reliant and highly mobile force which makes use of light vehicles such as the Land Rover WMIK. We habitually functions as small independent teams in order to inform and guide friendly forces whilst also disrupting and confusing our enemies. We are also one of the leading members of the cross community organisation Nato Forces of ArmA 3 [NFA]. As part of which we host a persistent Hearts and Minds Scenario for cross community cooperative play and monthly adversarial operations which have attracted over 60 players and 5 participating communities. Our Schedule: Our sessions are ran on Thursdays and Sundays at 2000 UK time (GMT / GMT +1 season dependent). Typically our Thursdays focus on crew development and trade skills (such as observation posts or close target reconnaissance. Our Sunday events are dedicated to cooperative and adversarial operations, on occasion these are reallocated to Saturdays when doing major adversarial operations as part of NFA. Our Community: We are a tight-knit and well natured community of friends who play all kinds of other games besides ArmA 3. We pride ourselves on a good community atmosphere and our ability to have a laugh. We also provide support to those members who wish to develop skills like leadership, tactical knowledge and mission creation. How To Join: If you're interested in joining or just want to know more about what we do, please get in contact via ts or discord. Our recruitment process is as follows: Step 1: Fill out an application form on the Discord registering interest and post it on the Community Application channel in the discord. Link can be found below. Step 2: Respond to the invitation to interview and arrange a suitable time and date. This will be conducted on our TS. Step 3: Attend Interview. Step 4: If successful at interview respond to a request for suitable dates and times to conduct your phase 1 training. Step 5: Complete Phase 1 Training. This takes around one hour thirty minutes. - At the completion of the phase 1 training you will become a full member of the community. Community Contact Details: Teamspeak: 95.172.92.241 Discord: https://discord.gg/2kebban Operational Media:
  5. =SOLDIERS OF FORTUNE= PvP Clan in the Arma series since 2003. We only hire the best. We only play PvP. We are =S.O.F= and we have the reputation of crushing our enemies. If you think you have the skills, you can apply. We do not require exclusive membership to =S.O.F=. BIOGRAPHY Arma 3 2019 to today Reborn in the beginning of 2019, =S.O.F= has the objective of rebuilding it's past reputation. We participate in all TvT and PvP events we can find and train regularly to prove that we are the best at what we do. Game modes we play : - Capture the Flag - Sector control - (Team) Deathmatch - Capture & Hold - KoTH (Not often because it's for campers lol) - Advance & Secure And a lot more... Operation Flashpoint 2003 - 2010 We have spent many years spreading terror in Capture The Flag / Deathmatch etc ... Our fellow members will never be forgotten : =S.O.F= BAD'nFEARLESS =S.O.F=I.S._RUS =S.O.F=Zoran =S.O.F=Ice_Cold =S.O.F= »Dio«™ =S.O.F= DimanOFP™ =S.O.F= SpecOp =S.O.F=Reno =S.O.F= GeeZeR =S.O.F= Pavel™ •»KÂ¥VÅÅÑ §HRÎKÊ«• =S.O.F= † §. † And many more ❤️ LINKS Unit page : https://units.arma3.com/unit/sof-ofp Discord : https://discord.gg/8hGseNt HALL OF FAME
  6. Name: Red Roosters Gaming Branch: PvP/PvE server 32vs32 Language: English/Russian/French - English in-game Timezone: CET Operation time: 24/24 - 7/7 Our Redline mod is a Wasteland mission that we custom for our needs. Its a 32 vs 32 PvP/PvE mission with persistance and huge scale fights. Requierments to join: 1. Subscribe to the workshop addon RRG mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1647710321 2. You can syncronize every mod you need with the official Arma3 Launcher : - CBA_A3 - CUP Weapons - CUP Terrains - Core - CUP Terrains - Maps - CUP Units - CUP Vehicules - Chernarus Isles - RHSAFRF - RHSUSAF - RHS GREF - 2035: Russian Armed Forces - @RRG 3. Join discord to check rules and more : https://discord.gg/5ztnvkS Here's a trailer we've made to show what's our mod is about : https://www.youtube.com/watch?v=zIUdJR96ot8&t=1s Join us !
  7. Watch the introduction video Description Arma At War or short AAW is a teamwork oriented Player vs Player Gamemode Modifciation for Arma 3. We, the developers have been working on something very similar for the past year but have decided to work on our project under a different name. Arma At War is an attempt to capture the gameplay elements of the popular games like the Project Reality: Battlefield 2 mod or Squad and deliver them in a separate game mode for ArmA 3. Gameplay, coordination and communication play as big of a role as the openness to modern concepts and influences. While we are trying to make the entry barrier as low as possible, we will still include the depth and complexity the would be expected from a Project Reality version in ArmA 3. The catch phrase 'Easy to learn, hard to master' really shapes the whole project. Core Features Advance And Secure Gamemode [Done] Capture and hold zones in a pre-determined order. Custom User Interface [In Progress] Including Spawn Screens, custom compass etc. High Performance [In Progress] Code is written to ensure high performance gameplay at high server and client frames and fast networking code. Logistics System [In Progress] Assist your team by resupplying the frontlines, build FOBs or emplacements. Medical System [Done] Treat wounds, revive and transport wounded team mates with our intuitive Medical System. Marker System [Done] Assign order markers to guide your squad or spot enemies on the map. Squad Management System [Done] Create, join and manage your squad and squad members. Deployment System [Done] Choose from a variety of Kits and join the fight on an allied Base, Rally Point or FOB. Kit & Vehicle Restrictions [Done] No more solo-tanking in lone-wolf snipers thanks to our Restriction System. Commander [In Progress] Guide your team to victory by assigning orders to Squads or make use of Support Weaponry like artillery or mortar strikes. Mod Support [In Progress] Want your favourite factions to battle against each other? AAW allows to be modified extensively. Learn more Join our discord discord.me/atwar-mod Follow us on twitter https://twitter.com/war_mod Servers Armaworld Teamspeak: 213.239.202.133 Website: http://armaworld.de/ Contact: @Katho ; @eckart ; @Raven ; @[FDS] Nordmann http://www.gametracker.com/server_info/213.239.202.133:2312/ Region: EU/GER Mods: no Language: International IP: 213.239.202.133 Port: 2312 Hostile Takeover Teamspeak: TS.HT-Community.com Discord: https://discord.gg/pTyGxNH Website: http://hostiletakeover.co/ Contact: @SofaKing1337 ; @WARHAWK_HT ; @Jakob HT http://www.gametracker.com/server_info/50.233.27.230:2302/ Region: US Mods: no Language: International IP: 50.233.27.230 Port: 2302 Onion Gamers Teamspeak: ts3.oniongamers.com Discord: https://discord.gg/Uqc668V Website: www.oniongamers.com Contact: @AJAX ; @Mobius Region: US Mods: no Language: International IP: bmr3.oniongamers.com Port: 2302 LibertyGaming Teamspeak: ts.libertyrp.net Discord: https://discord.gg/YMkymHY Contact: @Hyypperionn Region: Australia Mods: no Language: International IP: 139.99.130.131 Port: 2312 RU27 Discord: https://discord.me/ru27 Contact: @Ghosto http://www.gametracker.com/server_info/87.225.89.163:2332/ Region: RU Mods: no Language: International IP: 87.225.89.163 Port: 2332 AMFR Teamspeak: ts.teamamfr.fr Contact: @AMFR_Kendose Region: EU Mods: RHS & TFAR Language: French IP: 149.202.87.175 Port: 2302
  8. This mod is no longer updated/available (that was fun but very time consuming, thanks everyone for your support) Ground Zero Scenario Series Dead or not, they are a threat Gameplay 1-40 solo/coop/PVP survival game (host the game in multi even for solo else it will be broken). Survive in a hostile environment among civilians, militaries, thugs and optionally, zombies.Every game is different! Feedbacks welcome. Main features Permanent skirmish between the 3 factions (and Zombies if Ravage or Zombies & Demons is activated) Up to 40 players/AI in coop/PVP with dynamic respawn systems Huge randomized content 3 game modes 30 different type of missions each coming with variable elements 10 random events, dynamic weather , day & night cycle impacting the game, etc. Ambient systems for increased immersion: civilians, animals etc. Classic survival pillars: food, water, temperature, loot, vehicles, advanced health system etc. Open world: explore the region, follow the available missions, encounter random events... Dedicated server support Headless client support Custom save games for mission progress Automatic multi-mods support framework Mods Collection All Ground Zero different maps/scenarios Required mods Check the "Required items" widget on the right column of Steam workshop CBA_A3 Heros Survive Optional mods supported for even more immersion vCom AI Ravage Zombies and Demons BWS Zombies Any mod bringing content in the form of men, vehicles or equipement/gear will automatically be activated and stacked Update log http://arma-3-ground-zero.wikia.com/wiki/Update_log Wiki Work in progress wiki Downloads Ground Zero Altis Ground Zero Beketov Ground Zero Chernarus Ground Zero Chernarus 2035 Ground Zero Chernarus Redux Ground Zero Isla Duala Ground Zero Kunduz Ground Zero Malden Ground Zero Ruha Ground Zero Sahrani Ground Zero Stratis Ground Zero Takistan Ground Zero Tanoa Ground Zero Trava Ground Zero Vidda Ground Zero Wake Island Credits Click here
  9. Hello, soldiers! Welcome to my latest mission: Eradication. Eradication is a mod/variant which combines the new Warlords mode and the Ravage Mod, creating a post-apocalyptic type Warlords scenario. Story: 10 years ago, a deadly sickness spread throughout the island. The island had been closed off and quarantined, left to rot and be consumed. Within the chaos, two major factions rose to the top. The year is now 2019, and a highly trained US Marine Task-Force has been deployed to establish a foothold on the island, neutralize the two major factions in the region, and attempt to eradicate as many infected as possible. BLUFOR players will control the US Marines, OPFOR players will control one of the major factions on the island, and the INDEPENDENT faction will be AI controlled and will defend all towns and cities with their lives. Renegades and lone survivors will also roam the island killing everything on sight. Both teams of players will have to loot and scavenge the area to ensure they never run out of ammo or resources. However there is NO hunger/thirst system as I thought it would take away from the main idea of the mission. You will be able to tweak some parameters before playing to make it customizable to suit your needs. To play solo/with AI: Host a LAN server normally and keep the AI in the player slots. Everything else is basically the same as the Warlords mode, but has been modified to fit the setting. If this mission is well received, I will make versions for other maps. More Info: - The Independents represent the 2nd major faction in the region, the 1st being the OPFOR faction. - You can search any wreckage or furniture piece. All buildings have been fully furnished. - Renegades and bandits will sometimes be carrying important Ravage items. - The OPFOR faction has slightly weaker units, but they make up for it by being cheaper to recruit. Required Mods: - All RHS Mods - Ravage - Derelict - CUP Terrains (For CUP maps) DOWNLOADS: Malden 2035 Malden 2035 LITE Takistan Stratis (Coming soon) Tanoa (Coming soon) Altis (Coming soon) Please leave any suggestions or feedback in the comments! MEDIA:
  10. GEORGE FLOROS GR

    SALVATION (@)

    by GEORGE FLOROS [GR] Description: Try to Survive ... Coop ... or Not! This mission supports playing Solo or Multiplayer ,Coop or PVP and also supports EVERY map (ArmA 1/2/3). 20 Different Enemy Faction VS NPCS or Zombies. Gameplay with a lot of options (MODULAR environment). It is a survival mission based in the features (thirst + hunger and loot system) of Ravage mod, that can be played from one player to coop mp or PVP (like Dayz gameplay), with a modular environment, selections via missionparameters for everything included , environment,ambience,loot,enemies,type of mods that you want to play with, ex: Unsung loot items + VC_Village_Guerillas enemies and can be played to every map,by changing the name of the map, ex: SALVATION.CSJ_SEA ( the selection of the map will have effect to the loot spawned cause of the buildings.) It doesn't need a server running , like exile and you can play this also on Dedicated. Features: playing Solo or Multiplayer ,Coop or PVP Supporting EVERY map (ArmA 1/2/3) VCOM AI 20 Different Enemy Faction Gameplay with a lot of options (MODULAR environment) And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with SALVATION: CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Zombies and Demons http://www.armaholic.com/page.php?id=28958 Max Zombies http://www.armaholic.com/page.php?id=33696 RSO Buildings Pack http://www.armaholic.com/page.php?id=32088 ArmA 3 Custom Buildings - Original http://www.armaholic.com/page.php?id=29678 The Unsung Vietnam War Mod http://www.armaholic.com/page.php?id=29948 Notes: It is supporting EVERY map ! (ArmA 1/2/3) , just by changing the name at the end of the mission name like : SALVATION.Stratis to : SALVATION.Tanoa You can search the static objects of the map for loot. Extra Loot Script by BangaBob (works on every map) is also available. The percentage of loot can be adjusted according the Map selection (can be counted from the server by hitting 0-0-2 in game). To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Ravage items = 2 Vests = 3 Backpacks = 4 Ravage items = 5 extra pics to see the spawn of the items: Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] and The Unsung Vietnam War Mod. To activate it you must have the certain addons . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. Every time you are starting the mission , the starting position will be on random. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: haleks [ Ravage ] ryandombrowsky [ Zombies and Demons ( Ryanzombies ) ] Maxjoiner [ Max Zombies ] Community Upgrade Project [ CUP ] RED HAMMER STUDIOS [ RHS ] RSO Creations [ RSO Buildings Pack ] mattaust [ ArmA 3 Custom Buildings - Original ] UNSUNG Mod Team [ The Unsung Vietnam War Mod ] TAW view Distance Script by Tonic Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI Script by Genesis92x Mag Repack Script by Outlawled Snow Storm Script by aliascartoons Thunderbolt Script by aliascartoons Road Flares Script by aliascartoons Real Weather script by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Randomly generated roadside IED's script by brians200 AI HALO Jump Script by cobra4v320 Engima's Civilians Script by Engima Engima's Traffic Script by Engima [R3F] Logistics Script by Team R3F Injured Ai simple script by Persian MO Phronk's Furniture script by Phronk Left Shoulder Scripted Weapon script by ArtyomAbramov No Kill Zone Script by SuperChicken Productions Headshot + Killfeed Script by GEORGE FLOROS [GR] Custom DeathScreen Script by GEORGE FLOROS [GR] Earthquakes_GF Script by GEORGE FLOROS [GR] Crashsites_GF Script by GEORGE FLOROS [GR] Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: Version 3.0 Enabled the default save option. Added compatibility with: Max Zombies by Maxjoiner Mod http://www.armaholic.com/page.php?id=33696 + minor fixes Version 2.0 Added compatibility with: The Unsung Vietnam War Mod http://www.armaholic.com/page.php?id=29948 No Kill Zone Script by SuperChicken Productions Road Flares Script by aliascartoons + minor fixes Version 1.0 Requirements: @CBA http://www.armaholic.com/page.php?id=18767 @Ravage Mod http://www.armaholic.com/page.php?id=29638 Forum topic: - BI forums https://forums.bistudio.com/forums/topic/212528-salvation/ - Armaholic forums http://www.armaholic.com/forums.php?m=posts&p=198511#198511 Download : Armaholic Salvation v3.0
  11. Frontline is a PvP mod that brings the same structured teamwork orientated gameplay found in games such as Project Reality, Squad and the Tactical Battlefield mod back to Arma 3. The aim is to create a set of realistic game mechanics and systems that puts the responsibility on the players to play as a team to win. The majority of the features of the mod will be very familiar to players of the aforementioned games/mods. Roles and squads Commander features and command structure Rally points and forward outposts Weapon re-balance, smoke and particle rework Defensive structures construction Vehicles and assets become available at specific player numbers. Medical system Custom suppression effects Squad radar Spotting system Heavily modified and enforced TFAR version 3D Interaction (Easier door opening, ladders and more) Vehicle Maintenance Freakishly simple 2-clicks-from-vanilla-arma-to-being-screamed-at-by-your--squadleader launcher. Excellent performance relative to other game-modes that have large player numbers Smooth and polished interface and systems AI fighters only for when the server is waiting for actual players to join But why is it called Frontline? Because we fight on the Frontline! Gone are the days of fighting over arbitrary buildings and locations, now territory is king. You decide what locations are tactically relevant the whole battlefield is your playground. Push the Frontline by taking and holding ground, the team with the most territory bleeds the other of tickets, the more territory the faster the bleed. The Frontline constantly updates and flows with the shape of the battle forces the teams to play together, communicate and fight in a realistic manner. Flank enemy squads to cut them off from reinforcement and supply, probe for undefended gaps in the Frontline and breakthrough. Timelapse 40x speed of a battle (youtube) Typical reaction of a player seeing the frontline for the first time At the moment the mod is played in conjunction with either RHS or Iron Front mods . The only place to play it is on the server run by the development team (this will change as the player-base expands). The mod and it's dependencies are available on steam workshop. If you have any problems installing please use the launcher we made. It's idiot proof. The steam workshop is there because people wanted it, and it works just fine, but we will only support/help people installing with the launcher. Details of the launcher in the second post of this thread and you can get it on the website. The server also uses CUP terrains, Kunduz and some custom terrains that are all in the mod pack delivered by the launcher. Teamspeak is mandatory because of the mod-integrated Task Force Radio, but even if you don't have TS, the launcher will help you install teamspeak, take care of all the TFR plugins, open the frontline teamspeak, put you in the right channel, open TrackIR if you have it, launch Arma, put you into the server, and make you a nice cup of tea just the way you like it.) We have a website here https://www.frontline.frl/ but nearly all interaction with/between the community is on the discord On the discord we discuss feedback, trash-talk and organize events and playing times. We play at specific times, we don't yet have the player-base to have spontaneous games so we set specific game nights to get bigger games with more players and combined assets unlocked. So yes the server is empty most of the time, and no that does not mean the mod is dead. Come to the discord to find the time of the next fight, but right now it is every Wednesday (RHS), Saturday (RHS) and Sunday (Iron Front) at 1800GMT. Some background on the development: The mod has been in development for several years now, starting with a sub-section of the dev team that developed Tactical Battlefield. The SQF coding is built on top of the framework made by the AAW team. The tech behind the Frontline itself is something entirely unique to this mod. A whole Python extension framework has been built from scratch just to be able to execute our Python code on the server that takes care of "capturing" the terrain and computes a realistic frontline based on the situation in the AO. On a side note: we're quite proud of how we implemented it. In fact, we're so proud of our ingenious tricks used that we're currently (early 2018) going to Python conferences and giving talks about the gamemode. Its pretty cool stuff and as the bonus of fantastic performance.
  12. Come and join the =167= Family About =167= The =167= Clan was formed on April 26th, 2003 in the PC game Medal of Honor Allied Assault Spearhead by Rick and a player named “DarkNimbus”. Soon after, the =167= Clan had its own single-page website through an old free host called Yahoo! Geocities. From there, the =167= Clan started to recruit and quickly established their own TeamSpeak 2 VOIP Server. By 2006, the =167= Clan had a much larger and more organized website and their own MOHAA: Spearhead Server. Over the years, the =167= Clan won many scrimmages and two tournaments in MOHAA, including a national tournament sponsored by EA Games. As the Medal of Honor series aged, =167= expanded into other games including Battlefield 2, Call of Duty 4, World of Warcraft, Battlefield 3, Arma 2 DayZ Mod, APB: Reloaded and Arma 3. The foundation behind the =167= Clan was and is organized. With an extensive website, ranking system and awards, the =167= Clan gives members incentives to contribute and grow within the group and as individual gamers. Led by the same group of leaders for over 10 years, the clan offers stability, structure and a friendly and fun environment for all. General Requirements Must Be Over 16 Years of Age Must Own Arma 3 Must be able to run Arma 3 along with any mods required Must be able to speak English Must have a working Microphone Must have discord/be willing to make a discord. How to Join Please join our discord https://discord.gg/WTg5UnV to apply. Check out our website at https://167clan.net Feel free to ask us any questions you may have in this thread or on discord. Regards, Nap =167= Clan Operations Commander =167= Recruitment Team Member
  13. 96th Kharonian Strikeforce [XCVI] +++SUMMARY+++ The 96th Kharonian Strikeforce is a multinational, English speaking Arma 3 unit with a semi realistic attitude to gameplay. Our activities primarily consist of Zeus and Warlords gamemodes, as well as frequent events and operations with other units. The unit itself is part of a larger multigaming community named Ordo Kharon, membership within which is optional. ++++++ +++MEMBERSHIP CONDITIONS+++ The following is a list of requirements and conditions that must be met in order to become and stay a member of the 96th Kharonian Strikeforce. Functional microphone Ability to speak English Mature and respectful attitude Discipline and motivation Activity Ability to adapt and resourcefulness ++++++ +++MEMBERSHIP BENEFITS+++ The following is a list of benefits and qualities that can be experienced within our community environment. Bootcamp sessions led by experienced individuals Strong incentive for individual improvement and teamplay Hospitality and respect towards recruits ++++++ +++OTHER+++ Our active hours are from 1600 - 0000 UTC Voice Software - Teamspeak for ingame, Discord for basic communication, arrangement and organization. +++MEMBERSHIP INITIATION+++ In order to sign up as a recruit, you must: Meet the membership conditions and acknowledge all of the information listed above. Join our Discord server: https://discord.gg/xqFWbTT +++ OR +++ contact me on Steam: https://steamcommunity.com/profiles/76561198035141606 Declare the purpose of your entry on the server in the #admission channel, which, in this context, would be your membership initiation. +++OUR INSIGNIA+++
  14. I am in need of a team of people with scripting knowledge thAT can help make a mission or edit existing missions with and add ace for extra realism benefits the mod and or missions Im trying to reincarnate is Tactical battlefield. please contact with replies.
  15. Hey! Today I want to announce our latest project, the "Advanced Combat Animations" mod, by "our" I mean Mihal, Maximili and me. This project has been a Team effort from the beginning on and this team has brought this mod that far, that we can finally share this with you guys. So what is this mod even about? This mod adds many new Animations to be used in PvP or even PvE Combat. Many of these Animations are from an Arma 2 mod, called "SMK" by Smookie, he did an awesome job on these animations, but sadly he's not active in the Community anymore. So we decided to bring his mod back alive in Arma 3, but this mod won't be a straight port of his mod, we are adding new animations and features, building up upon his mod from Arma 2. What's the current Status and ETA of a release? Well, we've been working on this for several weeks now and we only got a few issues to fix. Once these Issues are solved we will release this mod on the official Forums, Armaholic and Steam Workshop. We are aiming for a release before the end of march. If you are interested in the development of this mod, make sure to join our Discord Server here! Here are some screenshots: LICENSE CLARIFICATION
  16. Is it possible to disable 3rd person zooming? We all know that "1st person vs 3rd person" debate, but Instead of forcing 1st person server-side, I would like to restrict 3rd person view a bit, so you cannot zoom behind the wall and spot people at 700m range. This could improve 3rd person pvp gameplay quality.
  17. Fall of men is role playing game where you can talk and commerce with NPCs and do quests. You must also try to survive in the hostile post apocalyptic world, where even other players maybe hostile This mission is continuous work in progress but can already be played. Note the mission on server below is not always up to date but is running last stable release Features currently in game: Quests: NPCs with quests Doing quests will reward you XP and money Talk to NPC via dialogues over 30 quests! (more to come) Quests to clear bandit towns (one so far) Survive: Hostile world outside of towns (AI controlled bandits) Bandits drive cars Bandits call for backup if given enough time! CSAT controls north west of the map The bandits and CSAT will send hit squad after you (via air) if you mess with them too much The enemy has placed road blocks and small camps around the map Beaware that players with high lockpick skill may break into your house Hireable companions Abandoned vehicles spawn across the island Skills: XP / level system Different skills (total 8) Gain money and XP by killing the bandits You can try to lockpick and steal cars Skills include: Accuracy (amount of weapon sway) Stamina Armor Speed Barter Speech (Unlocks special options in conversations) Lockpick Pickpocket (Try to take items from NPC, who will get mad if you get caught!) Law: Law and guards in towns (don't shoot or steal!) You can surrender and get rid of the villain status if you break the law in town (but you lose couple skill points) Player can rob the bank. Making him hostile to the current town Commerce: Trading with NPC shopkeeper Buy houses where you can store your gear/loot Caravans travel between towns (You can trade with the caravan trader) Loot from previous plays go to your house's container when you buy a house Player can deposit money in bank. Each town has independent bank Some houses outside towns may contain valuable loot. The doors are also locked if any Money you left in banks will be saved to your character Also money you used to buy houses is returned to you when you quit Car dealers in towns! Property: Claim any house in the wilderness as your home! You can build walls around your houses in the wilderness (using zeus, press Y) Lock your car Setting: PvP 8 populated towns so far Tweakable gameplay via parameters Weather parameters Cool atmosphere parameters Ambient helo flying around (CSAT area) Instructions: Look for NPC with icon on top of them. They will give you quests and trade. Use mouse scroll wheel to select actions and middle click to use Player data is saved so you can continue where you left Fast travel between towns via helicopter! Talk to the pilot in town Notes: Multiplayer support No addons required Should disable weapon sway mods Game is saved when you press esc and also periodically Map is Altis version 0.8.13b To play: Multiplayer -> Server browser -> Host server Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1401710021 Screenshots in the steam download page Official site: https://armagc.blogspot.com/
  18. Bonjour à tous, Hi all, Nous organisons un PvP régulier francophone à 136 joueurs chaque dimanche à 17h00 sur le serveur Arma3France.fr La mission est codée avec amour par Pokertour, que vous connaissez sans doute bien - gage de sérieux et de fluidité. Check out our event PvP 136 players / french spoken every sunday at 5.00 (FR, Paris Time) - english speakers are welcome in infantry squads. Aucun mod n'est nécessaire, aucun téléchargement. No required mod, no ad-don. Fast Rop ; SAI Revive system ; Pas de mort instantanée, vous tombez inconscients et saignez potentiellement 300s > un médecin peut vous relever durant ce temps, sinon respawn pour un coût de 10 tickets et 5 nouvelles minutes d'attente. Restez donc près de vos médics ; No instant death > could bleed for 300s > Revive by medics only > or respawn after bleeding (cost: 10 tickets). Stay close to your medics ; Contrôle de secteurs avec perte de tickets en fonction de la géographie occupée ou perdue ; Sectors control with ticket bleeding ; Guerre totale - Air, sol, mer, sous-marin ; Total War - Air, ground, sea, submarine ; Jeu sérieux avec joueurs motivés et formés ; Serious game played by educated and motivated guys ; Vous pouvez réserver un slot spécifique (pilote, servant de pièce, etc.) durant plusieurs dimanches si vous vous montrez réguliers et sérieux ; You could get a booked / reserved slot with your favorite role if you proved yourself loyal to the event and serious in game ; DLC autorisés mais pas obligatoire (nous vous avons posé quelques véhicules et aéronefs) ; You can use DLC (we spawned some nice planes, helis and other stuffs), they are not mandatory anyway ; Si aucun pilote en jeu, nous disposons du CAS et du drop de munition sur ordre et automatisé ; If no one available to play pilote roles, we give you a CAS and ammo drop control (limited on time). See you around. Discord : https://discord.gg/akXgYuf Website : https://www.arma3france.fr ******************************************** Hi all, We organize a regular PvP francophone to 136 players every Sunday at 17:00 on the server Arma3France.fr The mission is coded with love by Pokertour, whom you probably know well of seriousness and fluidity. Check out our event PvP 136 players / english spoken every sunday at 5.00 (EN, Paris Time) - english speakers are welcome in infantry squads. No mod is necessary, no download. No required mod, no ad-don. Fast Rop; SAI Revive system; No instant death, you fall unconscious and potentially bleed 300s> a doctor can pick you up during this time, otherwise respawn for a cost of 10 tickets and 5 new minutes of waiting. Stay close to your medics; No instant death> gold respawn after bleeding (cost: 10 tickets). Stay close to your medics; Sector control with loss of tickets based on geography occupied or lost; Sectors control with ticket bleeding; Total war - Air, ground, sea, submarine; Serious game with motivated and trained players; Serious game played by educated and motivated guys; You can reserve a specific slot (driver, room service, etc.) during several Sundays if you show regular and serious; You could have a reserved / reserved slot with your favorite role if you are proven to be loyal to the event and serious in game; DLC authorized but not required (we have put some vehicles and aircraft); You can use DLC (we have some nice planes, helis and other stuffs), they are not mandatory anyway; If no pilot in play, we have CAS and ammunition drop on order and automated; If no one available to play pilot roles, we give you CAS and ammo drop control (limited on time). See you around. Discord: https://discord.gg/akXgYuf Website: https://www.arma3france.fr
  19. Hello, in the name of the Electronic Sports Masters™ we would like to invite you to participate in our next league. In this edition, we have limited the number of allowed teams to 14 so if you are interested in joining the event do not doubt it and enroll your team (minimum with 6 players) as soon as possible. Enrolment deadline: 3rd of September 4rd of October Dates of first round: From 17 to 21 of September 15th to 21th of October Link to enroll in: JOIN NOW! Download maps: ESM™ | CTF - OFFICIAL MAPS V3.4 Link to rules: A-SERIES CTF RULES Teams: 14 Players: 6vs6 Game mode: Capture the Flag (CTF) Mods: Not allowed Player max. ping allowed: 150ms Fore more information Join our Discord! https://discord.gg/hYQZ6Vs If you want have a look at the maps feel free to join one of our server: Name: Electronic Sports Masters™ | OFFICIAL SERVER 1 [EU#FR] IP: 176.31.218.234: 2316 Name: Electronic Sports Masters™ | OFFICIAL SERVER 2 [EU#FR] IP: 176.31.218.234: 2322 Video created by @GAMmovies Making Cinematic / Machinima / 88th Co."Walking Death" We hope to see you soon! GL &HL Electronic Sports Masters™ | Where the challenge begins ... esportsmasters.org
  20. Hello, i'm a regular player of Zeus on multiplayer, and i've seen the series grow over the years(ARMA 2, ARMA 2 OA, ARMA 3, etc) During ARMA 2, Warfare/CTI was probably my favorite gamemode. I was wondering, could there be modules and objects in place for the zeus to utilize, in order to construct a similar scenario to that of CTI/Warfare like in ARMA 2 with ease? More specifically, I was thinking about features like such: in-game place-able marketplace for players to purchase new vehicles, weapons, and ammo, etc on the field(This will allow players to provide for themselves instead of relying on zeus to always add items) -in-game currency automatically rewarded to players for killing enemies, completing objectives, etc(Required mechanic for the above) Ability for teams to vote a single player as commander to allow the construction of friendly structures such as possible FOBs(new respawn points by choice of the players) Module for Zeus to occupy a town with selected enemy forces of choice. Anything else that makes sense These were some of the additions I thought of, any suggestions are appreciated. Why did I suggest these changes? I feel like the Zeus, currently, is a little handicapped in some aspects. To supply players with non-default class weapons and equipment, Zeus must place down dozens of crates to allow players to have variety or simply find the gun that the players want(Why not just have it all in one Virtual Arsenal type of system) Also, i'm aware that there are vehicles respawns, but they have been known to crash the game for the Zeus, and sometimes players don't necessarily need the same vehicle continuously. Minimizing unnecessary clutter is obviously ideal for performance. I feel like some of these additions would help lighten the load on any Zeus just starting out as well. Because I feel like some of these things should be automated; and players should be able to have a bit more freedom without relying on the Zeus all the time.
  21. Working on a TvT Campaign and would like to have a script that changes a flag when a faction captured an area (trigger) been looking around but can't find anything suitable - help appriciated - thanks
  22. Hey there, Der Server a small community of friends are looking to expand our current roster of eight. We come from around the globe EU, US, and CN. With this being said our missions run around a time to suit a majority. We are a mature group but also all get along really well and can have some good banter. The community plays with an relaxed approach towards playing “realism missions” and being part of the “realism community”. We don’t expect you to call higher ranking members sir, ma’am, do rigorous training courses, or know everything out of a tactical handbook. Instead we use the available mods to develop missions which would be played in a fun manner whilst also trying to tactically play out the mission. Each week the mission changes unless it’s a campaign so there’s never any set faction or playstyle we would be playing for weeks on end it helps to keep things fresh! TL:DR: if you like to play realism missions but don’t want to have to go through the hassle of training etc with a community then this is the place for you! There are some slight rules that what we adhere to and would like future members to adhere to:- -Speak fluent English with a working microphone and headset -17 years + -Ability to follow orders from others (in-game command structure system) -Be respectful and mindful of others We have recently made a switch to discord to arrange missions and will be used as a hub for the community ongoing however we still use teamspeak for voice comms. If you are interested join and drop me a message I’m usually always available! Thanks and I hope to see you around!
  23. genesis92x

    [CTI-COOP] Dissension

    Dissension Alpha V0.1 Pre-Release What is Dissension? Dissension is a grand CTI with a focus on resource collecting, character leveling, base constructing, and out thinking the enemy. Dissension offers a unique experience when it comes to capture-the-island missions by challenging the players with AI commanders that try to outsmart you at every turn. AI commanders are assigned random personalities and traits that heavily influence the course of battle Players are just another tool that the AI commanders have in their arsenal. Players can choose to follow the orders given by their commander, assault territory, do supply runs, fortify positions, destroy enemy supply lines, or anything else they desire. The ultimate goal is destruction of the enemy commander. This thread is currently to serve as a way to communicate and collaborate with the community for creative ideas to improve Dissension before its first release. Below are features that are currently implemented, followed by features that are planned before first release. Hey everyone! I apologize for the silence, been working non-stop (I have 6 days off in a row coming up next week :D ) I have had time to work on Dissension and fix many, many, many bugs and problems that were reported. Such a complex and far-reaching mission is bound to be full of issues and bugs. Fortunately, a significant chunk of them have been squashed and dealt with. Although, I am sure some of the reported bugs remain, there is just so much to do :> So I want to push out another improved version. I have added a few extra features but it mostly focuses on bug fixing and smoothing out. GitHub Test Version of Dissension https://github.com/genesis92x/Dissension-20Altis.Altis Download the latest files here - be warned that this is a test version and it may or may not work! A 24/7 server has been setup that has Dissension Altis loaded onto it. It currently only supports 12 people at a time, but has been loads of fun to play on with a bunch of you :) Server Info: IP : 68.232.160.85:2312 Name: [US - COOP/CTI] Task Force Ronin /Dissension Test Server Discord Info: https://discord.gg/gxc2Wzy Changes The feedback I got from several groups was that it would be a good idea to more clearly show player/AI squads on the map and find a way to have more of a connection to them. Simply naming AI squads makes players more likely to support them/care about their progress. Keeping a squad alive longer could also have benefits in the future. In addition, letting players name their squads (and displaying their squad on the map), lets other players know where each group is and what they are doing. Making it easier to decide what group to join. The goal is to make players WANT to be in the same group and work together. CHANGELOG NEW: AI Groups are now assigned group names. These groups are persistent throughout the game, and maintain their group knowledge through respawn. NEW: Player groups are now displayed on the map. Players can now press U to make/join other groups. Players can name their group and invite others in. This will allow freshly joined players to see what each group is doing and join/ask to join that group instead of going in alone. NEW: Squad vs Squad report system. Players are now informed of which nearby squads are fighting (EX: “EAGLE is engaging PASTA”. This allows players to build rivalries or spread fear into opposing player groups. When your squad is engaged by an enemy squad a more obvious message is displayed on screen (EX: PASTA vs RAWRZOR). The color of the message dictates the enemy squad’s side. NEW: Nearby players all receive cash for one another’s kills. This will encourage players to group up and work together. NEW: All players in vehicles are now rewarded with cash for kills. NEW: POI’s (Points of Interest) are now capturable. POI’s are map specific locations (EX: COCOA PLANTATIONS, LUMBERMILL, SMALL PIER, RUINS, etc). These POI’s calculate their provided resources by what the POI includes inside its borders. NEW: Opfor Commander is fully implemented! NEW: Side specific markers. West/East can no longer see ANY of the territory owned by the other side. The only exception to this rule is when either side takes a territory owned by the other. NEW: Supply points will now spawn Aircraft that will attempt to retrieve supplies from supply points. However, AI piloting still seems very sketchy, so there is a good chance these will be replaced with Infantry squads that “carry” the supplies from point A to point B. Not happy about the frustration with AI doing supply runs… The other option would be forcing the players to deliver full supply points. NEW: Private Military Contractor Militia units are now uniquely kitted out. Works for Vanilla or RHS. NEW: Parameter for selecting wanted mod. Supported modes are Vanilla, RHS, and Iron Front NEW: Resistance towns now have the chance to spawn light vehicles. CHANGE: When playing with Iron Front, ARSENAL will only let you take weapons/most equipment from that ERA. (No A3 or RHS weapons when playing with Iron Front). CHANGE: Boat transports now completely cache the group and virtualize the transportation. If the boat is destroyed while transporting the squad, the whole squad is killed. This was done to support mixed AI groups with several vehicles and AI on foot. CHANGE: Supply points are currently using helicopters instead of trucks. The AI are not smart when it comes to picking up supplies…. This might be changed later to the commander requesting players to pick up the supplies and bring them back. FIX: Many, many, many RPT spamming bugs FIX: Many of the missions now respect the currently selected mod. FIX: Iron Front forces forced to appropriate sides when spawning in….Americans are Blufor. Germans are Opfor. Russians are Resistance. FIX: Vehicles are appropriately filtered when playing with Iron Front. FIX: Capturing certain locations did not work properly. FIX: Re-wrote part of the defense spawning for AI. They groups are now larger. FIX: Arsenal bugs out on Dedicated Server FIX: Joining in Dedicated environment would break the game :< FIX: JIP for the server is now working. The only exception seems to a few markers not populating correctly. KNOWN BUGS -When playing on a dedicated server from the very beginning, it may take a while to be moved to the correct position at the commander. This is due to the server still marking all the appropriate locations and spawning in the appropriate units. For now, the players can either wait for the Barracks to be created before spawning in, or simply waiting at spawn to be correctly teleported. -Still, sometimes the UI will randomly disappear. Respawning should now resolve this. My Youtube Channel about ArmA coding and creation. Current Features Intelligent AI Commanders Map Generation and resources AI Navigation & Deployment Easy-To-Use Interaction Menu Freedom of Movement To Be Completed Before Release Supply Lines OpFor Commanders AI groups and Mod Support Player Missions Fleshed out Personalities So, I am writing this way to early in the morning so I just included what was at the front of my thought. Please feel free to post questions, ideas, and other comments - I enjoy working with the community to develop a more compelling experience. Thank you, Genesis
  24. cookies2432

    CLE - Classic Exile

    CLE -Classic Exile Welcome to CLE- Classic exile. CLE is a newly started exile server which has been designed to give players a challenging yet fun experience. It is not your typical 100k start exile server where you have tanks that cost 50k or less. This is a server which will challenge you and encourage you to get your gear and vehicles from missions rather than buying them. Being based on Chernarus, it offers players a familiar sight, one that has been liked for a lot of years. You will notice that buying a territory and upgrading it will be a challenge and will feel rewarding once you are able to gather the money to purchase your base or your next base upgrade. The same applies for buying vehicles. Who are we? We are a group of friends who have been playing the arma series for thousands of hours across several years. After years of playing we have started to notice that most exile and overpoch servers have begun shifting to the easy path with easy loot and lots of money. This is something that we and a lot of other players do not like. We have thereby decided to start our own exile server which focuses on making it challenging for players to buy and upgrade their territories, challenging to buy expensive vehicles and challenging to get money. Features: * Challenging missions * Challenging to get money * Advanced Rapellening * Advanced Urban Rapelling * Advanced Towing * Advanced Sling Loading * DS Houses (Almost all buildings are enterable). * Custom XM8 apps * NIArms * TRYK * Custom traders (done completely from scratch by us). * Custom economy (created from scratch by us). * Good performance. Connection info: IP: 54.38.218.161 Port: 2302 Discord: https://discord.gg/59p4djC Hope to see you on the server!
  25. Mafia Team Work : Katalaki Bay by Der Kroi CIvilians Life feature video Workshop Subscribe Download from Armaholic for hosting server Screenshot gallery Description : Mafia Team Work is a fast paced and dynamic gamemode inspired by GTA IV Team Mafia Work with common objectives for both teams in PVP (also playable in single player or coop) and features a real civilian and cop life. ------------------------------------------------------------------------ Welcome to Katalaki Bay, a small coastline town, who’s inhabitants are terrorized by mafia families that fight each other to expand territories and gain respect of local godfather, Kenny Petrovic. In Mafia Team Work, your family and yourself are working for Kenny Petrovic, in direct confrontation with an other family. Your objective is to earn more respect and prove to Petrovic that your family is the only one to trust. This gamemode is a fast paced dynamic PvP mission, in a customized & optimized area of 9km². Also playable in Singleplayer and Coop with dynamic difficulty. Missions & Targets are common to both teams. Each objective completed add Respect points to your team. When game time is over, the game ends once the current mission is completed. The team that got the highest Respect score will gain the trust of Mr. Petrovic, Godfather of Katalaki Bay. At respawn location, use flag’s menu to get a car. All cars can be field-repaired anytime. Open your GPS to reach objectives faster. You can also follow waypoints (3D Icons) that point objectives locations. . RED Objective: Kill or Destroy . BLUE Objective: Take and drop (do not destroy) . YELLOW Objective: Drop location for car or briefcase (only seen by the driver/carrier) Equipment and weapons can be found in Ammo Crates on objectives, or in your Victim’s Vehicles. ------------------------------------------------------------------------ MOST WANTED ! The Wanted Level is inspired from “Grand Thef Auto”, and tells players how much police attention they are getting, or in a few missions, how much they are actively searching for the objective. Wanted Level 1 and 2 stars are related to your own actions, only the wanted mafia member sees it, and cops will only be after him. Level 3, 4 and 5 stars however, are global. All mafia members will be actively wanted by Law Enforcers. Expect cops, FBI agents, and Army to come in number, protecting objectives assets against the mob. How it works Level 1 : Depends on checks and stops (usually on foot) that randomly happen on the map. If the patrol has not been neutralized or outrun, it will trigger level 2. Level 2 : Hitting a police patrol car, or shooting next to cops or on their vehicle, will trigger Level 2 star, as well as Level 1 backup calls. The various events impacting Wanted levels overlap each other. As a result, shooting down or outrun a patrol does not reset your Wanted index if another patrol is also on your trail. Despite Levels 1 and 2 are related to a single mafia member’s actions, other mobsters are not safe: if a patrol sees a mafia member, they can decide to engage him as well. Level 3-4-5 : Are related to "Take and Bring Back" type missions. Law enforcers will spawn continuously until the end of the current mission. The amount of active reinforcements simultaneously depends on the mission and the number of players connected. Backups, as well as regular patrols will head towards the objective to protect it from the mafia. Wanted Level progression is based on the number of patrols neutralized. Take down a helicopter patrol will piss the cops 2x more than losing a ground patrol. Lvl 1: Police foot patrol Lvl 2: Police patrol car Lvl 3: Police patrol car + Police helicopter Lvl 4: FBI SUV + Police patrol car + Police helicopter Lvl 5: Military armored vehicle + Police patrol car + Army helicopter with sharp shooters------------------------------------------------------------------------ Features : _ Detailled civilian life, on car, on foot, chatting... _ Cops on patrol, reinforcement, apprehend. _ The difficulty level and the amount of weapons are dynamic, depend on the number of player connected. _ FBI and Army reinforcement link to the research level. _ A fast paced dynamic PvP mission, in a customized & optimized area with terrain cleanup for nice driving (9km²). _ Reinforcement system with research level for some Take and Drop missions. _ Stunt Jump with score. _ Bellow 80km/h, you can get out of your vehicle safely. Get out at higher speed is still possible, but is at your own risks. _ 15 detailed missions each with a large random combination. (Others will come). _ Event random with awesome stuff (Heli Army crash for the moment and one Army convoy very soon). _ When a vehicle’s engine is destroyed, it will ignite, and blow up after a moment. _ You can be polite and salute civilian, or you can dis em, or steal their car, and deal with consequences. _ Respawn with a car, no sway, 126% speed on foot, BIS revive. _ Custom sound for ambient life, dialogs and Hint. _ Ballas and Triads gang with an exclusive car color. _ Kill tickets. _ Every player's respawn with same weapon/stuff. Do you want the best ? Rush to the curently mission and get your reward ! _ If you like Hip Hop, you like this mission ;) _ No mods are required to play this mission, no mods are accepted on the server ------------------------------------------------------------------------ Official Dedicated Server : OFFLINE ; Back with a new version: Freemode ------------------------------------------------------------------------ SinglePlayer/Host/Lan If you want to play SINGLEPLAYER, simply host a LAN game in the Multiplayer menu, Server Browser, host Server tab. ------------------------------------------------------------------------ Many more information on your Website : https://mafiateamwork.com/ ------------------------------------------------------------------------ Custom Difficulty Settings for the better experience : difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { autoReport=0; cameraShake=0; commands=2; deathMessages=1; detectedMines=2; enemyTags=0; Armor=1; friendlyTags=0; groupIndicators=0; mapContent=0; multipleSaves=0; reducedDamage=0; scoreTable=1; staminaBar=1; stanceIndicator=2; thirdPersonView=0; visionAid=0; vonID=1; waypoints=2; weaponCrosshair=0; weaponInfo=2; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.75; precisionAI=0.1; }; }; // Change thirdPersonView=0 to thirdPersonView=1 if you really want third person view. ------------------------------------------------------------------------ Workshop Subscribe Website Youtube channel Steam group to be kept informed of the event organized on the server. 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