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About pSiKO

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    Lance Corporal

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  1. Hi guys, new update is out ! - some opfor vehicle can be recycled - min adjustable view distance is now 500m - add airdrop Boats Menu - side mission stats (show enemies remaining) - new loadout/item price calculation - eject crew menu (AI/player) - add drone (UAV, UGV) - prisoners cannot rearm /equip weapons and drive /use gun of vehicle Have Fun
  2. I'll take a look on tanoa (stamina, etc) abandoned marker is intented i'll push update on github frequently, check it yes, that right
  3. btw, I'll add - side mission stats (enemies remaining) - new loadout/item price calculation - eject crew menu (AI/player) - add drone (UAV, UGV)
  4. I'll take a look to the code to change this vlaue. good idea, I'll add it asap 🙂
  5. Hi, You can change the view distance in the "Extended Options" menu (at bottom) you can change the distance that AIs will disembark in file ./addons/FAR_revive/FAR_revive_funcs.sqf in the well named section (//Try to fix AI) line 131 if (round (_x distance2D player) < 200 && (_role select 0) != "Turret") then { thanks a lot for the assault pack tips , very few peoples knows this tricks ! best regards
  6. Hello e1983, I'll take a look on this, should not happen because Stamina is not Island related. If your units are far away (250 m) they should not get out from vehicles, but you knows, Arma...., once you are injured, the AI take leadership and I have very few option to control them ! please could you give me more details In this mission you have to talk soldiers to find the Resistance leader, then protect them during the air assault. your'e welcome ! no, also can you give me more details on this . btw , I'll add some new options : - side mission FOB hunting, cleaned when finish - new veh paint menu - civilian veh explosion bug - customize earplug key in UserAction (like always run and weapon in the back) - Refuel Item and Menu , you can buy a fuel canister (in FOB or in Gas Station) - Polishing UI, add sound , add messages, fix some bugs Have fun ! and thanks a lots for your support
  7. Hi folks, a new update was released !! - Enoch Map !! (still in beta version) - Call Air supremacy in Airdrop menu - a new side mission "Meet the Resistance" with extra bonus - a new menu to Send Ammo between players, work in FOB or near ATM - you can speak with civilian to get info - rewrite of action manager (action order, no popup) - rewrite of sides missions controller (no duplicate) - better weather management. - lots of bug fix 🙂 and as always your comments are welcome Have Fun !
  8. Hi lovethebomb, You don't have to wait for hotfix release, you can use the latest version on the repo, savegame is compatible with old version. samegame is different for each island, (so you can switch between island without loosing your progress) note : I add an option to drag wounded AI good game !
  9. Hi folks, new update released !! - Enemy Equipment Updated (new weapons, etc..) - R3F Clean-up - No radio message when wounded - New Auto Eject System (parachute in aircraft, eject the crew if the vehicle is heavily damaged before it blow) - Update Group Lock System (your group is locked by default, you must open it to allow other players to join) - Better AI medic (is it possible ! 😉) - 2 new key shortcut (CustomUserAction) * Weapon to the back * Always Run (auto stop, any key to stop but freelook, smooth animation) ... and lots of bug fix 🙂 and as always your comments are welcome Have Fun !
  10. Hi the captured unit should join your group when you capture them after which they are like the other units and obey the same orders. this mission is compatible with ACE, but some functions are disabled visit the ACE website for more information
  11. pSiKO

    [Release] Auto Run Script

    Hi everybody, it's an old version but still very useful, I give you my own version of this script - different animation added - stop when blocked - stop on any key I use a different addEventHandler (at the end of the animation) that makes the code smaller and the animation more fluid I add another EH binded on any key to stop running. I hope it's help, anyway thank you very much for your post! the example below uses the custom user action key # 2 // Alway run // from https://forums.bohemia.net/forums/topic/205916-release-auto-run-script/ // revisited by pSiKO (findDisplay 46) displayAddEventHandler ["KeyDown", { if (_this select 1 == (actionKeys 'User2') select 0) then { if (isNil "AR_active") then {AR_active = false}; if (AR_active) exitWith {AR_active = false}; if (!isNull objectParent player) exitWith {}; if (surfaceIsWater (getPos player)) exitWith {}; AR_active = true; AR_weapon = currentWeapon player; AR_animation = switch (true) do { case (AR_weapon isEqualTo ""): {"AmovPercMevaSnonWnonDf"}; case (AR_weapon isEqualTo (handgunWeapon player)): {"AmovPercMevaSlowWpstDf"}; case (AR_weapon isEqualTo (primaryWeapon player)): {"AmovPercMevaSlowWrflDf"}; case (AR_weapon isEqualTo (secondaryWeapon player)): {"AmovPercMevaSlowWlnrDf"}; }; player addEventHandler ["AnimDone", { if ((!AR_active) || {!((currentWeapon player) isEqualTo AR_weapon)} || {!isNull objectParent player} || {surfaceIsWater (getPos player)} || {_this select 1 == AR_animation && speed (vehicle player) <= 0}) exitWith { player removeEventHandler ["AnimDone", _thisEventHandler]; AR_active = false; AR_weapon = nil; AR_animation = nil; }; player playMoveNow AR_animation; }]; player playMoveNow AR_animation; }; }]; // Stop running (findDisplay 46) displayAddEventHandler ["KeyDown", { if (_this select 1 != (actionKeys 'User2') select 0) then { if (AR_active) then {AR_active = false}; }; }];
  12. Hi, The Stamina can be changed in server settings (in lobby), by default the Stamina is off on all map. if you mean using AI backpack to put item in them, I personally use a vehicle to exchange item with AI. once the AI is in the vehicle , use '6' + Inventory menu to acces AI stuff.
  13. Hi folks, new update out ! your vehicle colour is saved you can recapture prisoners (unlimited) a better menu manager a better halo jump dynamic squad size (increase with rank) dynamic message information (no display when in fight) a new build FOB manger (avoid duplicate) a price balance, new AI price compensation when AI is deleted some new weapons in arsenal (LIM-85,ADR-97,CAR-95) two new static weapon for base defence (Praetorian 1C & Mk45 Hammer) total clean-up of R3F database. and lots of bug fix 🙂 please enjoy !
  14. Hi folks, new update out ! auto ban for -30 pts score air drop sound A3 update fix Static reammo from FOB no mines in Chimera base dead vehicles engine sound bug ... and lots of bug fix please enjoy !
  15. Hi luciux, Absoluty not !! :) There was a bug in previous release, I fix it ! now all vehicles actions are grouped in the same menu (and works correctly) Thank you for reporting