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pSiKO

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About pSiKO

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  1. hi, I open the toolbox to see what happen !
  2. great! it's a powerful tool! I'll ask to players to send me their best creation, so I add them to template in game
  3. hi, I'm aware of this, that's because (due to geneva agrement) BIS prevent the use of an enemy uniform! as a workaround , you can wear uniform you like, and set it as default loadout in Arsenal this way you'll respawn with your uniform but not all the stuff I don't think I can overide the uniform side check made by BIS
  4. ** FOB Build Defenses template ** the idea is to have a quick way to build walls/defence around a new FOB you've just deployed. a list of preset template by size range is available (wip) new template can be added by user! all items from building and support lists can be used (walls, helipad, tower, fuel, etc..) you can use it more than one time, you can build small defenses at first then, build a larger one later. as a bonus, now Zeus can interact with objects created 🙂 all feedback are welcome! ---------------------------------------------------------------------------------------------------- --- USAGE build a FOB where you want, go to the FOB officer, and use "BUILD FOB DEFENSES" action select the template you want to use, and clic Build. all objects are built respecting the current FOB orientation walls (and only this kind of objects), will be aligned to the floor, respecting the terrain slope. other building will be sea level aligned. nothing is build over water or roads. this way a square defenses can be used in front of shores or close to roads! ---------------------------------------------------------------------------------------------------- --- SAVING NEW TEMPLATE you must be connected as admin with a colonel rank (to use all buildings). 1) build a FOB on a plane surface (Altis salt lake) /!\ the FOB must be north (azimuth 0) oriented /!\ use build grid mode, to have a perfect 0 position 2) place the walls/building you want around your FOB Zeus can be used to build/move objects more easily! once your pleased with your setup, use the "DUMP FOB TEMPLATE" action the template will be copied to your clipboard 3) open a new template file, like "scripts\fob_templates\defense6.sqf" 4) paste the clipboard in the new file (no edit needed) at this time you can remove or comment the list of buildings 5) save file 6) check the template index file "addons\FOB\fob_defense_init.sqf" to be sure your new template file is correctly listed (with a full name and price) (rebuild pbo) note again: to save a FOB template, the FOB must be north (azimuth 0) oriented !! create a big template, and enjoy the building process 🙂 ----------------------------------------------------------------------------------------------------
  5. hi all, bulk responses 🙂 @gapone: you have to update LRX_Template to v2, to use it with LRX v2 @11storm: I rewrite the win condition for Help civ mission. please update and retry @lucifernz: I see what you mean, in short actually no, but players can send Ammo to the player they want to be the leader of operations (but no XP transfert is possible) additionally you can use a large cargo vehicle (HMTT) to store your ammobox or others items players can also use the Personal Player box to sore all their gears as next development, I can try to make the Commander resource (ammo/fuel) not tied to the player ID, but to the role
  6. Hi fellow soldiers!! I'm glad to annonce the official release of LRX v2.0 !! https://github.com/tbox1911/Liberation-RX/releases enjoy the new relation with civilians 🙂 and the new the global performance !!
  7. be prepared for the next major update... include the civilian reputation with all that implies 🙂 new side mission (Baron rouge and Humanitarian) hundred of fixes !
  8. @gapone, the Taskforce radio bug will be fixed in next update !
  9. hi! very happy new year to you! I already see that (bad classname for radio item) I check my TFAR support (should be fixed quickly!)
  10. hi soldierXXXX, thank you very much, it's exactly what I looking for! you help me a lot!
  11. Hi coders, I need some help to make a function that return true if there is water between two position. (in straight line) I see "calculatePath", but it's not what I need. the function "lineIntersectsSurfaces" seem powerful, but I'm unable to use it correctly the same with "terrainIntersect" or "lineIntersectsObjs", I don't know how to use them for that purpose. is someone have an example of code I can use, I'd be grateful 🙂 Thanks in my mind it should look like: (bool) terrainIntersectwater [start, end]
  12. see that: it's confirmed for several sources, that an BI issue
  13. hi 11storm, thanks a lot for the useful info/link. I'll study them carefully. the mission is running on open (public) server and many players connect and disconnect during the day, and hopefully all players keep their squad!. anyway I'll try to reproduce your scenario and I'll ask others players for info, I tell you Thanks !
  14. hi 11storm, thanks for your precious feed back, just to be sure you know that the extra squad, the one you buy in build menu (at/aa/mix), in is not saved ! only your squad is saved (with rank and stuff) about these kind of messages, Server: Object 2:2326 not found xxx I have no clue 🙂
  15. glad it work fine ! about your second problem, it's quite strange ! how do you host the game, have you check yourarma rpt file for errors ?
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