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pSiKO

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About pSiKO

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  1. no need to be commander see picture: https://ibb.co/wRszJXd
  2. Hi you must be Colonel to see this menu it on the right in build menu
  3. yes all static weapons are protected from damage (otherwise they are too weak) can be disabled in "scripts\client\misc\protect_static.sqf" and uavs are kind of special units and require specific processing (auto crew, action manager, etc..)
  4. info: thanks to this script by Vandeanson, I add a wild life manager 🙂 available in next update
  5. hi man, it's a nice little script that do a good job. I put it in my mission (lightly modified). thank you very much
  6. just a warning, be very careful when editing this file it save the gamestate every 60s, if you do a bug / problem and the script crashes, you corrupt the save file. if you change the gamestate format, the next reboot could crash you have to 'wipe' the save game to fix
  7. Hi folks, A new release is out. Update : - repair off-road not on the road - better IA defence - new lobby - dog find run - ammo round is now free - XP reward is capped - cosmetic fix (menu, dialog) - better ACE support (and MOD in general) - better squad management - better loadout filter - Add server option: Force player default loadout - Add server MOD signature: Force loadout filter based on MOD - Add auto naming for markers (city, base, etc) - Add Global Mobilization - weferlingen - units/weapons/vehicles note: this update may need a save game wipe Have fun !
  8. hehe , the right way to fix issue !!
  9. rather to change the value in multiple files, just 'hardcode" it : in file "core.liberation\scripts\shared\fetch_params.sqf" at the very end of the file add: GRLIB_difficulty_modifier = 0.5; GRLIB_unitcap = 0.5;
  10. Hi, in fact, they work;) but when they are used from the Parameters menu (on mission's lobby) or from the server config file. but you're right, you can't use decimal value for the default in hpp files (arma 3 design) only integer from wiki: // Default values that are not whole numbers do not work. Param will default to 0 (or 1 if defined) you have to use the menu or the server file for fine tuning. an example of use of the server's parameters is in the file "mission_param.cfg"
  11. Hi Komaros, If i'm not wrong there are only two list of units that are protected in the game - civilian vehicles (when driven by civilian) ('civilians' ' in classnames.sqf) - static weapons units ('static_vehicles' in classnames.sqf) make sure that the units you want to use are not on these lists. if it's a particular unit give me its classname, i'll try at home anyway you can send me the mission's pbo in private I'll be glad to take look 🙂
  12. Hi friends, I'm on vacation right now I'll answer you as soon as I get home ! I can't connect to my github thanks to the hotel's wifi 🙂
  13. hi, note that selling cargo only works with weapons I just tested it works here
  14. Hi, I push a small update - add a server option to select player's default loadout (see file "core.liberation\scripts\loadouts\vanilla\player_set1.sqf") - rewrite the squad management code - better ACE support - some fixes
  15. hi, go to "core.liberation\scripts\shared\classnames.sqf", (almost all class are defined here) you'll find : light_vehicles = [ ["B_Quadbike_01_F",1,5,1,0], ["B_Boat_Transport_01_F",1,25,1,GRLIB_perm_inf], ["C_Boat_Transport_02_F",2,25,2,GRLIB_perm_log], the last value of each array is the level needed to build this vehicle that's the correct way, but you cant use "custom loading", for example only the pistol. in the editor, you only define the unit class (B_medic_F, B_soldier_F, etc.), they appear with all their equipment i have a work in progress to override the vanilla loadout for a unit (to have a single loadout for all players) short: no, because I cannot save the inventory for all vehicles. long: because I don't use an external database to record the state of the game, I have to use the profileNamespace profile to store the data and its size is limited, the vehicle inventory can be quite long! I can work on a workaround with a dedicated box (Storage Box ?) to store player items ??. > backlog 🙂 a simple rgb + alpha, decode as follows: ["Black", _color + "(<RED>,<GRN>,<BLU>, <OPACITY>)"] see: https://community.bistudio.com/wiki/Color https://community.bistudio.com/wiki/setObjectTexture I hope it will help you see you
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