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Everything posted by pSiKO

  1. small tech update: more medic / engineer in lobby fix town invasion failed fix public stats manage civ uavs helipad for air taxi better create VehicleCrew better wreck manager new init (loading screen) Tchusss !
  2. Greetings to the World !! I'm very happy to present you my own version of [GREUH] Zbug Liberation, ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ARMA-3 Liberation - RX Based on version 0.924 Addon: * Private Economy * Private Vehicles * IA Revive Expert * A dog to help you * R3F Logistic (can tow vehicles and load item) * LARs (Larrow) Arsenal (no ngs, viper, etc..) * PAR Revive (AI revive SP/MP) * FAR Revive * TK Punishment (autoban) * Dynamic Sides Missions * Player & Base Protection * Group Lock/Unlock * Vehicles Lock Managment * Hearplug (auto) * Magazine Repack * Robust Unstuck AI * Call Air Taxi * AI follow you when Redeploy/HALO jump * A new menu to call "Air Support" (drop random vehicles depending on your rank) * A virtual Garage * A Vehicle Repaint Menu * Vehicles Cargo & Inventory saved * A new menu to copy your stuff (loadout) to your AI * Keep/recover your AI in game, even if your client restart (crash/ reboot) * Static weapons (AA/AC/Mortar) auto re-ammo (with support Box) * Support Squad * And much, much more ! * RP oriented with ranking system based on player action automatic permission granting (build/tank/air) unlocking arsenal/units according to rank send or receive Ammo from players * Dynamic events (based on A3Wasteland) * Special Sides Missions (XP reward) * FPS fix and perf * Admin Menu (unban/ammo/score/teleport/skiptime/God/spawn obj) This mission is designed to avoid the need for a commander, even at first boot, proper rights management, and player permissions are automatically granted. Example, at the beginning, until the first FOB is build, everyone can pilot helicopters. Most of the important options can be configured via the "Settings" menu Zeus mode can be used when your are both admin of the server and logged as Commander. Have Fun ! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Engine and map available for: * Altis * Malden * Stratis (Air Carrier) * Tanoa * Enoch with CUP Terrain: * Chernarus * Takistan * Sarahni * Virolahti 7 (vt7) * Isla Duala with GlobalMobilization * Wefer Lingen with Operation Trebuchet * Iberius Take a look at : github : https://github.com/tbox1911/Liberation-RX Download Mission: Altis : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Altis.pbo Malden : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Malden.pbo Stratis : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Stratis.pbo Tanoa : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Tanoa.pbo Enoch: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Enoch.pbo Chernarus: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Chernarus.pbo Takistan: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Takistan.pbo Sarahni: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Sara.pbo Sarahni Lite: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Saralite.pbo Utes: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Utes.pbo Virolahti7: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.vt7.pbo Isla Duala: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Isladuala3.pbo WeferLingen: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.gm_weferlingen_summer.pbo Arma3 Official Server A3Serv : arma.liberation-rx.fr Thank you pSiKO
  3. hi folks ! new update is out: - Rewrite Psiko AI Revive, now fully working in MP, you can revive other player AI ! - Rewrite cleanup manager better policy to delete objects/dead/wrecks - Save vehicle's cargo - Save vehicle's inventory weapons - new code to recover AI after crash/CTD - new AI enemy patrol pathfinding - new call Air Taxi use helipad - fix some map issue (vt7, tanoa) - fix error no mass - notify when game saved - fix some check and verifications - update sides missions Enjoy !
  4. pSiKO

    Virolahti - Valtatie 7

    Hi, I'm glad to annouce Liberation RX ported on Valtatie 7 check here: https://steamcommunity.com/sharedfiles/filedetails/?id=2052900338 Good mission for this kind of (big) map Enjoy !
  5. tech update: - new savegame format (dynamic size) - re add Headless Client - Paint menu keep open - notification when game is saved (in fps diag) - save vehicle inventory (only weapons) but with attachment !! - save vehicle cargo (arsenal, tents, object) also work with the virtual garage.
  6. small update: - fix medikit detection - fix revive animation - code cleanup AI revive - (re) Add option to build crewed vehicles (commander only) - balance sides mission and large counter attack based on number of connected players - extend expiration timer when side mission is updated - fix player score manger (for not saved players) - fix MP refuel - improve performance edit: - Add the High Command Interface (see: https://community.bistudio.com/wiki/Arma_3_Field_Manual_-_High_Command ) - use (ctrl + space) to open HCI menu - available to all players for drone (uavs) and the extra squad - the commander can build crewed vehicle or static defences and command them. - no more need of Zeus mode - restored on server restart
  7. can you give me more details please (or if it's a custom map, send it in pm)
  8. Hi take a look at file "gameplay_constants.sqf" it's different for each map you"ll find: GRLIB_spawn_altitude = 23; because, in startis the aircraft deck is at 23 m (altitude)
  9. Hi, yes it is possible but the player is already gaining XP by killing enemies and ammunition by recycling / selling items. I'm not sure it's a good idea to blend the two.
  10. no need to be commander see picture: https://ibb.co/wRszJXd
  11. Hi you must be Colonel to see this menu it on the right in build menu
  12. yes all static weapons are protected from damage (otherwise they are too weak) can be disabled in "scripts\client\misc\protect_static.sqf" and uavs are kind of special units and require specific processing (auto crew, action manager, etc..)
  13. info: thanks to this script by Vandeanson, I add a wild life manager 🙂 available in next update
  14. hi man, it's a nice little script that do a good job. I put it in my mission (lightly modified). thank you very much
  15. just a warning, be very careful when editing this file it save the gamestate every 60s, if you do a bug / problem and the script crashes, you corrupt the save file. if you change the gamestate format, the next reboot could crash you have to 'wipe' the save game to fix
  16. Hi folks, A new release is out. Update : - repair off-road not on the road - better IA defence - new lobby - dog find run - ammo round is now free - XP reward is capped - cosmetic fix (menu, dialog) - better ACE support (and MOD in general) - better squad management - better loadout filter - Add server option: Force player default loadout - Add server MOD signature: Force loadout filter based on MOD - Add auto naming for markers (city, base, etc) - Add Global Mobilization - weferlingen - units/weapons/vehicles note: this update may need a save game wipe Have fun !
  17. hehe , the right way to fix issue !!
  18. rather to change the value in multiple files, just 'hardcode" it : in file "core.liberation\scripts\shared\fetch_params.sqf" at the very end of the file add: GRLIB_difficulty_modifier = 0.5; GRLIB_unitcap = 0.5;
  19. Hi, in fact, they work;) but when they are used from the Parameters menu (on mission's lobby) or from the server config file. but you're right, you can't use decimal value for the default in hpp files (arma 3 design) only integer from wiki: // Default values that are not whole numbers do not work. Param will default to 0 (or 1 if defined) you have to use the menu or the server file for fine tuning. an example of use of the server's parameters is in the file "mission_param.cfg"
  20. Hi Komaros, If i'm not wrong there are only two list of units that are protected in the game - civilian vehicles (when driven by civilian) ('civilians' ' in classnames.sqf) - static weapons units ('static_vehicles' in classnames.sqf) make sure that the units you want to use are not on these lists. if it's a particular unit give me its classname, i'll try at home anyway you can send me the mission's pbo in private I'll be glad to take look 🙂
  21. Hi friends, I'm on vacation right now I'll answer you as soon as I get home ! I can't connect to my github thanks to the hotel's wifi 🙂
  22. hi, note that selling cargo only works with weapons I just tested it works here
  23. Hi, I push a small update - add a server option to select player's default loadout (see file "core.liberation\scripts\loadouts\vanilla\player_set1.sqf") - rewrite the squad management code - better ACE support - some fixes
  24. hi, go to "core.liberation\scripts\shared\classnames.sqf", (almost all class are defined here) you'll find : light_vehicles = [ ["B_Quadbike_01_F",1,5,1,0], ["B_Boat_Transport_01_F",1,25,1,GRLIB_perm_inf], ["C_Boat_Transport_02_F",2,25,2,GRLIB_perm_log], the last value of each array is the level needed to build this vehicle that's the correct way, but you cant use "custom loading", for example only the pistol. in the editor, you only define the unit class (B_medic_F, B_soldier_F, etc.), they appear with all their equipment i have a work in progress to override the vanilla loadout for a unit (to have a single loadout for all players) short: no, because I cannot save the inventory for all vehicles. long: because I don't use an external database to record the state of the game, I have to use the profileNamespace profile to store the data and its size is limited, the vehicle inventory can be quite long! I can work on a workaround with a dedicated box (Storage Box ?) to store player items ??. > backlog 🙂 a simple rgb + alpha, decode as follows: ["Black", _color + "(<RED>,<GRN>,<BLU>, <OPACITY>)"] see: https://community.bistudio.com/wiki/Color https://community.bistudio.com/wiki/setObjectTexture I hope it will help you see you