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Everything posted by pSiKO

  1. Greetings to the World !! I'm very happy to present you my own version of [GREUH] Zbug Liberation, ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ARMA-3 Liberation - RX Based on version 0.924 Features: * Personal Progression * Personal Economy * Personal Vehicles (can be abandoned) * R3F Logistic (can tow vehicles and load item) * LARs (Larrow) Arsenal (Customisable Arsenal) * pSiKO AI Revive Addon (AI revive SP/MP) * DALE Dynamic Aircraft Loadout * Taru pod manager * AirDrop * TK Protect + AutoBAN * Dynamic Sides Missions * Extra Action keys: Hearplug, Always Run, etc.. * Magazine Repack * Robust Unstuck AI/Player * Robust Air Taxi Service * AI follow you when Redeploy/HALO jump * Extended Air Support (Taxi, Air drop, etc...) * A virtual Garage + Repaint Menu * Vehicles Cargo & Inventory saved on server * Keep/recover your AI in game, even if your client restart (crash/ reboot) in MP * Wildlife Manager * A dog to help you 😉 * Support Squad * And much, much more ! * RP oriented with ranking system based on player action automatic permission granting (build/tank/air) unlocking arsenal/units according to rank send or receive Ammo from players * Dynamic Sides Missions * Special Missions * lots of performance fix / update * Admin Menu (unban/ammo/score/teleport/skiptime/God/spawn obj) * MULTI 6 - English, French, German, Spanish, Russian, + Chinesesimp (thanks to: mihuan-0) + Japanese (thanks to: O360_A1AD) Help for missing/uncomplete translation is welcome ! User Actions Keys: (UserAction n°10) Weapon to back (UserAction n°11) Always run (UserAction n°12) Toggle earplugs (UserAction n°13) Toggle HUD (UserAction n°14) Take Screenshot (game engine) This mission is designed to avoid the need for a commander, even at first boot, proper rights management, and player permissions are automatically granted. Most of the important options can be configured via the "Settings" menu Zeus mode can be used when your are both admin of the server and logged as Commander. Have Fun ! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Engine and map available for: * Altis * Malden * Stratis (Air Carrier) * Tanoa * Enoch with CUP Terrain: * Chernarus (+ Winter) * Takistan * Sarahni * Sarahni South * Utes * Virolahti 7 (vt7) * Isla Duala with GlobalMobilization * Wefer Lingen with Operation Trebuchet * Iberius ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Available sides for Players: (work on any Island) * ArmA3 CSAT * ArmA3 NATO * ArmA3 AAF * Cup BAF Desert * RHS USA * RHS Russian F * Global Mob WEST * Global Mob WEST Winter Available sides for Defender (AI) * ArmA3 AAF * ArmA3 CSAT * ArmA3 NATO * ArmA3 CSAT Urban * Cup Takistan * RHS Russian F * Global Mob EAST * Global Mob EAST Winter the templates for adding new factions are easy to create, send your own! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Take a look at : github : https://github.com/tbox1911/Liberation-RX Download Mission: Altis : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Altis.pbo Malden : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Malden.pbo Stratis : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Stratis.pbo Tanoa : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Tanoa.pbo Enoch: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Enoch.pbo CUP Terrains Chernarus: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Chernarus.pbo Chernarus(winter): https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Chernarus_Winter.pbo Takistan: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Takistan.pbo Sarahni: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Sara.pbo Sarahni Lite: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Saralite.pbo Utes: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Utes.pbo Others: Virolahti7: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.vt7.pbo Isla Duala: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Isladuala3.pbo WeferLingen (summer): https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.gm_weferlingen_summer.pbo WeferLingen (winter): https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.gm_weferlingen_winter.pbo OPTRE Iberius: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.OPTRE_iberius.pbo Red Edition: Altis: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX_Red.Altis.pbo Arma3 Official Server A3Serv : arma.liberation-rx.fr Thank you pSiKO
  2. Thanks for the pictures ! 🙂 by (my arbitrary) design, I allow the "Extend Option" only when near a FOB / Outpost, like for "Squad Management" but it can be changed in "scripts\client\actions\action_manager.sqf" as for other player actions, there is no menu (at all) when you are in a vehicles. I did this to have a much better performance when you drive or fly
  3. Update is out on menu - add new item class (simple object) (no collision with player/ai) - heli light, grass cutter - huge rewrite of a3w side mission (fix and better perf) - new server option "Disable chat/voice if wounded" - fix bug in build menu with some object - better bombers logic - bluefor pilots wont flee - send ammo menu don't close - traders shop hide loaded objects - admin menu close on delete - better classname for Safrou (UNA/SFIA) - cosmetic code update bon appetit !
  4. hi Strayer, could you be more precise ? i don't catch you he same!, if you speak about extra squad (light,mixed,ac,aa) you'll find in classnames_west.sqf for each mod supported, like: \mod_template\A3_BLU\classnames_west.sqf
  5. Hi Mr.Tumnus, The OPTRE version need to be updated since I made lot of change to the game engine. I haven't tested it for a while! I'll take a look to this version on this weekend, to fix classname errors. once it's done, I'll push a new version on github/Steam I keep you in touch 🙂 edit: I've just push an update on github, please test with this one
  6. Hola Skot Wolker ! I think you use pbo manger to edit file directly, which is not the right way to edit a mission (and the message come from it) a quick guide to edit mission: - download pbo binary from github ("Liberation_RX.xxx.pbo") - if pbomanger is correctly installed, you have an menu option when you right clic on the pbo file - select extract to "Liberation_RX.xxx" - that create a folder with the mission unpacked - you can edit the file you want, when you're done right clic on the folder and select "pack into xxx.pbo" hasta luego amigo !
  7. 🤣 hahaha !! Thankfully there is google translate ! @Skot Wolker: maybe there is an old save game that make the issue, try with a fresh save game, do as follow copy mission pbo to your server (no change) connect to the server (login as admin) when you're on lobby, in mission parameters (upper right) you have options to : - wipe save game (2 options for confirmation) set the options and start the game. check the server RPT file to see if there are any errors
  8. Hi guys !! An update is out !! (on github) Update come with a new map on Saint Kapaulio island ! still work in progress, but already fun ! https://steamcommunity.com/sharedfiles/filedetails/?id=939686262 - reduce space needed for building - add time remaining for side missions - better recover Ai system (when CTD, reboot) - add Refund Ai rank bonus, based on the rank of the Ai - protect unload boxes (from truck) - new gamelogic for counter attack (not focus on fob, use paratroopers) - fix classnames, various missing/wrong classname in ericj, cup, baf, rhs - fix? missing "Join the Fight" dialogue (thank to varrkan_ua) - Updated Chinese translation by mihuan-0, thank you man 👍 Have fun
  9. Hi, amha, the best/secure way to edit/test an LRX mission - get mission pbo from github's 'build' folder - unpack (pbo manager) the mission file in your mpmission local folder ( keep the name of folder "Liberation_RX.xxxx") ex: C:\Users\<Window Username>\Documents\Arma 3 - Other Profiles\<Arma3 ProfileName>\mpmissions\Liberation_RX.Altis - now, you should be able to edit mission with Eden or start the mission in local multiplayer - you may have to wipe the game save game when changing sides (in lobby parameters) I hope it's help 🙂
  10. Hi, thanks a lot, for your feedback, you're not the first to ask for more details about customizing LRX 😉 I will make a tutorial to explain how to change vehicles/building for a mod since you know how to pack/unpack you can go to the "mod_template" folder and edit the files you want. as quick exemple, you can go to "mod_template\RHS_AFRF" and edit the file you want arsenal.sqf = define white/black list for Arsenal classnames_r3f.sqf = define moveable/loadable object classnames_civ.sqf = define civilian units classnames_east.sqf = define units used when this side is an enemy classnames_west.sqf = define units when this side is your side it's pretty easy, no need to go into the code. just use the eden editor to get the classname for a building/vehicles and set in in the right list
  11. hi, please note that 'saving' is for vehicle cargo(r3f) and Inventory when near an FOB/Outpost but only for weapons so you it willsave Ammobox/tent/arsenalbox/etc (almost any object you can load into a vehicle) and also save: hand weapons, rifle, launcher, in the classic Inventory but no ammo,items,etc are saved also note that the auto-save occurs every 60 seconds, give the game some time before disconnecting
  12. hi, look in https://github.com/tbox1911/Liberation-RX/commit/715a4d9712e5a4f778c3ae37198dcce376c24370 the main change is to wait more time in intro.sqf
  13. hi varrkan, yes, there was a bug in the intro sequence, where the "Join the Fight" button disappear too quickly. it should be fixed now, please update with latest version and tell me if you have the issue again
  14. Hi, I push a new build on github - fix build position bug / build on water - fix boats list default - fix militia squad FOR RHS_AFRF - add ERICJ Taliban faction - add color selection to mod template you can set a different color for a each mod - merge the great work of O360_A1AD to add Japanese localization and add new stringtable to allow more text to be translated ! thanks man !
  15. thanks Cvne, I laughed a little!, it probably comes from my last update. I take a look asap 🙂
  16. hi friends! I'm back from holiday 🙂 @O360_A1AD, thanks a lot for translation, I'll merge it asap @Fiero_185th, I take a look on these issues note that the actual classname are far from perfect, I make the base of definition, but we can make a better classname for each mod, feel free to submit yours
  17. hi zegolem, I'm very interested by your feedback, do you have the mission name, it's convoy ambush or rescue pilots ? did you have something useful in the rpt file in the same time ? anyway, I'll check the code of theses missions thanks dude!
  18. it's been a long time since i played with ACE I take look on loadout issue 🙂
  19. hi, I fix several classnames issue with RHS, please update the mission ans test again
  20. hi, look like a BattlEye script protection, you have to declare in BattlEye configuration's files, all command you want to allow i don't remember exactly the name of files but you can search about "remoteExec filter" tell me if it's help 🙂
  21. hi, good to ear, thanks. you know, you can build autonomous defence with static support ( "B_AAA_System_01_F", "B_SAM_System_02_F", "O_SAM_System_04_F) Praetorian / AA launcher if you want a vehicle/defence unit have a crew (even when server restart) put your vehicles in: // *** Static Weapon with AI *** static_vehicles_AI = [ "B_AAA_System_01_F", ........... ];
  22. hi, good to ear that! dealing with the devil named 'save_manager.sqf' 🙂 to help a bit, i set a (hidden) debug option that can 'dump' save game (user the useraction 20, output in rpt) look in addons\KEY\shortcut_init.sqf to enable savegame dump how it's works first loop, load object and create them. second loop save objects near fob. save format is: greuh_liberation_savegame = [ blufor_sectors, GRLIB_all_fobs, buildings_to_save, time_of_day, round combat_readiness, GRLIB_garage, GRLIB_mod_west,GRLIB_mod_east, 0, //free for extened use _stats, [ round infantry_weight max 33, round armor_weight max 33, round air_weight max 33 ], GRLIB_vehicle_to_military_base_links, _permissions, 0, //ai_groups resources_intel, _player_scores ]; so in the save loop, you can use the (last) free elements to store the pool variable and in the load loop something like: GRLIB_pool = greuh_liberation_savegame select 8; 8 is the index of elements. I'm totally agree with you about Air supremacy ! if i'm not clear enough, (rough day!) don't hesitate to ask me for details 😉
  23. hi zegolem, I fix several issue in the last update, please refresh your version and test. we 've got many "Bête Noire" this afternoon on our server, and all works fine thx
  24. hi, I don't know this mod, I'll take a look. I read in description : so I'm not sure how it will cooperate with LRX (even with the PAR Revive disabled) I keep you in touch