Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Everything posted by pSiKO

  1. hi hernanvenegas, I made an optimization on the client code, to make it faster in fact, there is no "easy" way to deactivate "vehicle lock" because it is used everywhere in the code. I can plan to add an option in the settings to "deactivate" (always ok) the locking system, I will post here when it's done Cheers btw: if your friend joins your group (in workforce management), he has the same right as you. btw2: when the vehicle is locked, you can "abandon" it, there is no more lock (survive to server restart)
  2. Greetings to the World !! I'm very happy to present you my own version of [GREUH] Zbug Liberation, ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ARMA-3 Liberation - RX Based on version 0.924 Addon: * Private Economy * Private Vehicles * IA Revive Expert * R3F Logistic (can tow vehicles and load item) * LARs (Larrow) Arsenal (no ngs, viper, etc..) * FAR Revive (drag/stabilize) * TK Punishment (autoban) * Dynamic Sides Missions * Player & Base Protection * Group Lock/Unlock * Vehicles Lock Managment * Hearplug (auto) * MagRepack * Robust Unstuck AI * AI follow you when Redeploy/HALO jump * A new menu to call "Air Support" (drop random vehicles depending on your rank) * Player / AI loadout now cost ammo * A new repaint menu * A new menu to clear vehicles cargo * A new menu to copy your stuff (loadout) to your AI * Keep/recover your AI in game, even if your client restart (crash/ reboot) * Static weapons (AA/AC/Mortar) auto re-ammo (with support Box) * And much, much more ! * RP oriented with ranking system based on player action automatic permission granting (build/tank/air) unlocking arsenal/units according to rank * Dynamic events (based on A3Wasteland) * Special Town invasion when opfor is low * FPS fix and perf * Admin Menu (teleport/skiptime/God/spawn) This mission is designed to avoid the need for a commander, even at first boot, proper rights management, and player permissions are automatically granted. Example, at the beginning, until the first FOB is build, everyone can pilot helicopters. Most of the important options can be configured via the "Settings" menu Zeus mode can be used when your are both admin of the server and logged as Commander. Have Fun ! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Engine and map available for: * Altis * Malden * Stratis (Air Carrier) * Tanoa Take a look at : github : https://github.com/tbox1911/Liberation-RX Download Mission: Altis : https://github.com/tbox1911/Liberation-RX/blob/master/build/Liberation_RX.Altis.pbo Malden : https://github.com/tbox1911/Liberation-RX/blob/master/build/Liberation_RX.Malden.pbo Stratis : https://github.com/tbox1911/Liberation-RX/blob/master/build/Liberation_RX.Stratis.pbo Tanoa : https://github.com/tbox1911/Liberation-RX/blob/master/build/Liberation_RX.Tanoa.pbo Arma3 Official Server A3Serv : arma.liberation-rx.fr Thank you pSiKO
  3. Hi, you can find the save game here : Windows : C:\Users\<%USERNAME%>\Documents\Arma 3 - Other Profiles\server\server.vars.Arma3Profile Linux: /home/<%USERNAME%>/.local/share/Arma 3 - Other Profiles/Player/Player.vars.Arma3Profile Copy and rename to fit the dedicated settings. the important part is <Profile name> + ".vars.Arma3Profile"
  4. hi folks, the Christmas update is out ! new markers on Map (SELL / ATM / FUEL) new units / weapons 500 Ammo at Start cosmetic transition screen Code cleanup, only one XML Sign Ad at Chimra localize lot of message (info, tips) Have fun !
  5. Hi, I'm very glad the mission pleased you ! Actually the builds list/units is static, not dynamic but there is no reason it don't work with mod like you said, I made experimental version on Takistan, Chenarus (CUP) and it works fine. I'll try to keep all customisation in : \core.liberation\scripts\shared\classnames.sqf for almost all objects. (vehicle, items, etc) and in: \core.liberation\scripts\loadouts\init_loadouts.sqf for unit template feel free to modify these files to change the units/vehicle/object you can build in the game. Have fun !
  6. btw, I have a trouble with sounds. I want to play the 'refuel' sound when I use jerrycan canister. so I pick playSound "refuel"; but all theses sounds (rearm, repair refuel) do the same sound (clic-clac !) I browse all sound in editor, thanks to but I can't find the right sound ! anyone can help me with that, maybe I just miss the right sound name ? Thanks
  7. LRX, Christmas update is out ! - Enoch map finished - auto unflip static weapon (Titan/HMG/etc) - unlock AI, now work with group selection - You can sell weapon in vehicle's cargo in Garage - More choice in send Ammo - New map markers (ATM, FUEL, SELL) - Ejecting civilian penality (+waypoint) - Add Tips on death screen - ++ cosmetic and fix I wish you the best !
  8. Hi, A small update is out, on menu - stop autorun in dialog - kill prisoners penality - fix cleanup veh. - fix IA auto join - fix underwater action - balance price/ammo - eject civilian from veh - add independant truck - add notice for new player various cosmetic fix. bon appetit !
  9. Hi guys, new update is out ! - some opfor vehicle can be recycled - min adjustable view distance is now 500m - add airdrop Boats Menu - side mission stats (show enemies remaining) - new loadout/item price calculation - eject crew menu (AI/player) - add drone (UAV, UGV) - prisoners cannot rearm /equip weapons and drive /use gun of vehicle Have Fun
  10. I'll take a look on tanoa (stamina, etc) abandoned marker is intented i'll push update on github frequently, check it yes, that right
  11. btw, I'll add - side mission stats (enemies remaining) - new loadout/item price calculation - eject crew menu (AI/player) - add drone (UAV, UGV)
  12. I'll take a look to the code to change this vlaue. good idea, I'll add it asap 🙂
  13. Hi, You can change the view distance in the "Extended Options" menu (at bottom) you can change the distance that AIs will disembark in file ./addons/FAR_revive/FAR_revive_funcs.sqf in the well named section (//Try to fix AI) line 131 if (round (_x distance2D player) < 200 && (_role select 0) != "Turret") then { thanks a lot for the assault pack tips , very few peoples knows this tricks ! best regards
  14. Hello e1983, I'll take a look on this, should not happen because Stamina is not Island related. If your units are far away (250 m) they should not get out from vehicles, but you knows, Arma...., once you are injured, the AI take leadership and I have very few option to control them ! please could you give me more details In this mission you have to talk soldiers to find the Resistance leader, then protect them during the air assault. your'e welcome ! no, also can you give me more details on this . btw , I'll add some new options : - side mission FOB hunting, cleaned when finish - new veh paint menu - civilian veh explosion bug - customize earplug key in UserAction (like always run and weapon in the back) - Refuel Item and Menu , you can buy a fuel canister (in FOB or in Gas Station) - Polishing UI, add sound , add messages, fix some bugs Have fun ! and thanks a lots for your support
  15. Hi folks, a new update was released !! - Enoch Map !! (still in beta version) - Call Air supremacy in Airdrop menu - a new side mission "Meet the Resistance" with extra bonus - a new menu to Send Ammo between players, work in FOB or near ATM - you can speak with civilian to get info - rewrite of action manager (action order, no popup) - rewrite of sides missions controller (no duplicate) - better weather management. - lots of bug fix 🙂 and as always your comments are welcome Have Fun !
  16. Hi lovethebomb, You don't have to wait for hotfix release, you can use the latest version on the repo, savegame is compatible with old version. samegame is different for each island, (so you can switch between island without loosing your progress) note : I add an option to drag wounded AI good game !
  17. Hi folks, new update released !! - Enemy Equipment Updated (new weapons, etc..) - R3F Clean-up - No radio message when wounded - New Auto Eject System (parachute in aircraft, eject the crew if the vehicle is heavily damaged before it blow) - Update Group Lock System (your group is locked by default, you must open it to allow other players to join) - Better AI medic (is it possible ! 😉) - 2 new key shortcut (CustomUserAction) * Weapon to the back * Always Run (auto stop, any key to stop but freelook, smooth animation) ... and lots of bug fix 🙂 and as always your comments are welcome Have Fun !
  18. Hi the captured unit should join your group when you capture them after which they are like the other units and obey the same orders. this mission is compatible with ACE, but some functions are disabled visit the ACE website for more information
  19. pSiKO

    [Release] Auto Run Script

    Hi everybody, it's an old version but still very useful, I give you my own version of this script - different animation added - stop when blocked - stop on any key I use a different addEventHandler (at the end of the animation) that makes the code smaller and the animation more fluid I add another EH binded on any key to stop running. I hope it's help, anyway thank you very much for your post! the example below uses the custom user action key # 2 // Alway run // from https://forums.bohemia.net/forums/topic/205916-release-auto-run-script/ // revisited by pSiKO (findDisplay 46) displayAddEventHandler ["KeyDown", { if (_this select 1 == (actionKeys 'User2') select 0) then { if (isNil "AR_active") then {AR_active = false}; if (AR_active) exitWith {AR_active = false}; if (!isNull objectParent player) exitWith {}; if (surfaceIsWater (getPos player)) exitWith {}; AR_active = true; AR_weapon = currentWeapon player; AR_animation = switch (true) do { case (AR_weapon isEqualTo ""): {"AmovPercMevaSnonWnonDf"}; case (AR_weapon isEqualTo (handgunWeapon player)): {"AmovPercMevaSlowWpstDf"}; case (AR_weapon isEqualTo (primaryWeapon player)): {"AmovPercMevaSlowWrflDf"}; case (AR_weapon isEqualTo (secondaryWeapon player)): {"AmovPercMevaSlowWlnrDf"}; }; player addEventHandler ["AnimDone", { if ((!AR_active) || {!((currentWeapon player) isEqualTo AR_weapon)} || {!isNull objectParent player} || {surfaceIsWater (getPos player)} || {_this select 1 == AR_animation && speed (vehicle player) <= 0}) exitWith { player removeEventHandler ["AnimDone", _thisEventHandler]; AR_active = false; AR_weapon = nil; AR_animation = nil; }; player playMoveNow AR_animation; }]; player playMoveNow AR_animation; }; }]; // Stop running (findDisplay 46) displayAddEventHandler ["KeyDown", { if (_this select 1 != (actionKeys 'User2') select 0) then { if (AR_active) then {AR_active = false}; }; }];
  20. Hi, The Stamina can be changed in server settings (in lobby), by default the Stamina is off on all map. if you mean using AI backpack to put item in them, I personally use a vehicle to exchange item with AI. once the AI is in the vehicle , use '6' + Inventory menu to acces AI stuff.
  21. Hi folks, new update out ! your vehicle colour is saved you can recapture prisoners (unlimited) a better menu manager a better halo jump dynamic squad size (increase with rank) dynamic message information (no display when in fight) a new build FOB manger (avoid duplicate) a price balance, new AI price compensation when AI is deleted some new weapons in arsenal (LIM-85,ADR-97,CAR-95) two new static weapon for base defence (Praetorian 1C & Mk45 Hammer) total clean-up of R3F database. and lots of bug fix 🙂 please enjoy !
  22. Hi folks, new update out ! auto ban for -30 pts score air drop sound A3 update fix Static reammo from FOB no mines in Chimera base dead vehicles engine sound bug ... and lots of bug fix please enjoy !
  23. Hi luciux, Absoluty not !! :) There was a bug in previous release, I fix it ! now all vehicles actions are grouped in the same menu (and works correctly) Thank you for reporting
  24. Hi Shadowfox, I don't think, it's a good idea, (for a public server at least), it's a part of the "bad player protection system" ;) if it's very annoying for you, I can plan to add an option to disable it. btw, new update out : - radiotower need to be destroyed to capture point - keep you AI in game, even if your restart your client (crash/ reboot) - Enemy vehicle are no more saved when FOB is under attack - Static AA/AC/Mortar auto re ammo (with support Box) - A new menu to call for Air Support (drop random vehicles depending on your rank) - A new menu to clear vehicles cargo - A new menu to copy your stuff to your AI (cool !) - The loadout of player /AI now cost ammo (price is calculated with the currrent loadout) - Add ingame sound. - Random enemy behaviour when capture city - New repaint menu (official textures, custom textures and plain color) - better medic - add Grenade when GL weapon is used - lot of bug fix (2D distance, ruins delete, etc..) have fun !
  25. new update out ! - option to change scrolling text to classical mission Info (FancyInfo server param) and remove little contact marker. - do not show player stats (HoF) when in combat - disabling auto support (rearm/healing) when ACE is present (due to ammo type) - auto support works with static AC/AA/MG - possible fix for halo jump - new player can recycle basic items please check !