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pSiKO

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Everything posted by pSiKO

  1. Available Side for LRX PvP Playable (blue/red) "A3 CSAT" "A3 NATO", "A3 AAF" "CP BAF Desert", "RHS USA" "RHS Russian F" "GM WEST" "GM WEST Winter" Defender (AI) "A3 AAF", "A3 CSAT" "A3 NATO" "A3 CSAT Urban" "CP Takistan" "RHS Russian F", "GM EAST" "GM EAST Winter"
  2. Greetings to the World !! (Big Gong-Zilla) I'm very happy (once again) to present you my own version of [GREUH] Zbug Liberation, ARMA-3 Liberation - RX - PvP ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ARMA-3 Liberation - RX - PvP Based on version The first version of Liberation that work in a true PvP (Red vs Green vs Blu) Features: All the best from Liberation RX, in a brand new PvP world! - Ai revive - R3F - personal evolution - the dog ! ... *** first version, still in beta, for testing only! *** A lot of work already done, but there is still more, so be kind 😉 Take a look at : github : https://github.com/tbox1911/Liberation-RX-Pv Server is UP! address is: arma.liberation-rx.fr still in alpha state 🙂
  3. ok, I can extract one playable side USA and another one (RUSSIA) for AI. if some want make playable RUSSIA (classnames_west.sqf) and/or AI template for USA (classnames_east.sqf)
  4. Greetings to the World !! I'm very happy to present you my own version of [GREUH] Zbug Liberation, ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ARMA-3 Liberation - RX Based on version 0.924 Features: * Personal Progression * Personal Economy * Personal Vehicles (can be abandoned) * R3F Logistic (can tow vehicles and load item) * LARs (Larrow) Arsenal (Customisable Arsenal) * pSiKO AI Revive Addon (AI revive SP/MP) * DALE Dynamic Aircraft Loadout * Taru pod manager * AirDrop * TK Protect + AutoBAN * Dynamic Sides Missions * Extra Action keys: Hearplug, Always Run, etc.. * Magazine Repack * Robust Unstuck AI/Player * Robust Air Taxi Service * AI follow you when Redeploy/HALO jump * Extended Air Support (Taxi, Air drop, etc...) * A virtual Garage + Repaint Menu * Vehicles Cargo & Inventory saved on server * Keep/recover your AI in game, even if your client restart (crash/ reboot) in MP * Wildlife Manager * A dog to help you 😉 * Support Squad * And much, much more ! * RP oriented with ranking system based on player action automatic permission granting (build/tank/air) unlocking arsenal/units according to rank send or receive Ammo from players * Dynamic Sides Missions * Special Missions * lots of performance fix / update * Admin Menu (unban/ammo/score/teleport/skiptime/God/spawn obj) * MULTI 6 - English, French, German, Spanish, Russian, Chinesesimp Help for missing translation is welcome ! User Actions Keys: (UserAction n°10) Weapon to back (UserAction n°11) Always run (UserAction n°12) Toggle earplugs (UserAction n°13) Toggle HUD (UserAction n°14) Take Screenshot (game engine) This mission is designed to avoid the need for a commander, even at first boot, proper rights management, and player permissions are automatically granted. Most of the important options can be configured via the "Settings" menu Zeus mode can be used when your are both admin of the server and logged as Commander. Have Fun ! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Engine and map available for: * Altis * Malden * Stratis (Air Carrier) * Tanoa * Enoch with CUP Terrain: * Chernarus (+ Winter) * Takistan * Sarahni * Sarahni South * Utes * Virolahti 7 (vt7) * Isla Duala with GlobalMobilization * Wefer Lingen with Operation Trebuchet * Iberius ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Available sides for Players: (work on any Island) * ArmA3 CSAT * ArmA3 NATO * ArmA3 AAF * Cup BAF Desert * RHS USA * RHS Russian F * Global Mob WEST * Global Mob WEST Winter Available sides for Defender (AI) * ArmA3 AAF * ArmA3 CSAT * ArmA3 NATO * ArmA3 CSAT Urban * Cup Takistan * RHS Russian F * Global Mob EAST * Global Mob EAST Winter the templates for adding new factions are easy to create, send your own! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Take a look at : github : https://github.com/tbox1911/Liberation-RX Download Mission: Altis : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Altis.pbo Malden : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Malden.pbo Stratis : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Stratis.pbo Tanoa : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Tanoa.pbo Enoch: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Enoch.pbo CUP Terrains Chernarus: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Chernarus.pbo Chernarus(winter): https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Chernarus_Winter.pbo Takistan: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Takistan.pbo Sarahni: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Sara.pbo Sarahni Lite: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Saralite.pbo Utes: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Utes.pbo Others: Virolahti7: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.vt7.pbo Isla Duala: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Isladuala3.pbo WeferLingen (summer): https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.gm_weferlingen_summer.pbo WeferLingen (winter): https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.gm_weferlingen_winter.pbo OPTRE Iberius: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.OPTRE_iberius.pbo Red Edition: Altis: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX_Red.Altis.pbo Arma3 Official Server A3Serv : arma.liberation-rx.fr Thank you pSiKO
  5. hi, this way of customize faction, is now very far from Liberation RX, now the template for faction are built in the game and you can choose them in lobby there is a folder for that (search on previous post about this) but your template will be very useful to add template for RHS_USA as playable side and RHS_RUSSIA for the enemies btw, did you make the opposite template ? RUSSIA vs USA
  6. Hi folks ! an update is out on github + more playable units + add the Mod overlay system from RX + new side mission "Vehicle Capture" + new building "Outpost" (like a fob, cheaper and sooner but with some limitation) + Radio tower respawn + better startup error check + huge classname cleanup + various fixes !
  7. Hi folks ! an update is out on github + new side mission "Vehicle Capture" + new building "Outpost" (like a fob, cheaper and sooner but with some limitation) + Radio tower respawn + better startup error check + huge classname cleanup + various fixes !
  8. hi, the RHS support is still very new, I don't test it by myself ! I copy the classname from a friend that customize my pvp with rhs. but unfortunately he just made playable classname (west) some info about files in mod folder: arsenal.sqf <- Definition of Arsenal White / Black lists classnames_r3f.sqf <- Definition of R3F logistics objects (come from classnames_west) classnames_civ.sqf <- Definition of civilians and vehicles classnames_west.sqf <- Class name when used as friendly (playable) side classnames_east.sqf <- Class name when used as enemy (AI) side The folder can only contain one 'classnames_east.sqf' if the template is just for an enemy side (AI). for string definition, look at "core.liberation\stringtable.xml"
  9. Hi, great job, you just miss to update the file "mission_paras.hpp" with the same info a "mod_init.sqf" add your mod to the list class ModPresetWest { title = "MOD Preset - Friendly"; values[] = { 0,1,2,3,4,5,6 }; texts[] = { "A3_BLU", "A3_OPF", "A3_IND", "CP_BAF", "CP_CZ", "GM_WEST", "GM_WEST_WINT" }; default = 0; }; class ModPresetEast { title = "MOD Preset - Enemy"; values[] = { 0,1,2,3,4,5,6 }; texts[] = { "A3_OPF", "A3_BLU", "A3_IND", "CP_TA", "CP_RF", "GM_EAST", "GM_EAST_WINT"}; default = 0; }; (btw, if someone can explain to me how to pass variable to .hpp file) once your template are ok, could you share them with me ? so i can add them to the project
  10. hi Yomot, RHS has not been added, yet ! it's pretty easy to define classname we need someone create it for RHS, (maybe you ?) then, I add it to Liberation template
  11. hi, can you give me more detail please ?
  12. hi, yes, that right ! all customisation (unit, vehicle, r3f ability and arsenal def list) are in a single folder to just define an enemy side, you have only one file to edit. I take a look on fob attack code
  13. hi, LRX multi mod update, British Army vs Takistani I've just tested Cup BAF vs OPTRE, just crazy 🙂
  14. hi, to use a carrier, the better is to copy/past object (carrier/marker) from Stratis pay attention to "respawn_west" marker, the game should respect the altitude of this marker
  15. will be in the next release, I change my mind, initial stuff should be free. I made it the default, no options added
  16. I Update the mission with latest patchs. should be pretty good now 🙂
  17. nope directly, because it's linked to your stuff cost and this calculation is used everywhere. but, I can add a parameter to enable/disabled payments for initial loadout (and respawn). I don't want to alter the sell system , by adding a blacklist (which need to be updated, and different for each mod)
  18. oookay ! not easy to balance with others players, free stuff break the economic model. (just sell the free stuff, to be millionar !!) even with a symbolic price you will end with zero ammo. managing your resource is a part of the game. I still can find a solution 🙂
  19. copy! added to todo list I will need some help to make all theses classmap !!
  20. hi, yes in server params try FancyInfo = 0; you can even remove all Opfor markers with HideOpfor = 1;
  21. Hello everyone, To make Liberation RX easier to use with Mod (GM, Cups, RHS, EJW, etc.), I'm preparing a new design with two powerful new options. in server config: ModPresetWest = 0; // Select MOD Preset for Friendly side - values = "A3_BLU", "A3_OPF", "CPUS", "GM_WEST", "GM_WEST_WINT" ModPresetEast = 0; // Select MOD Preset for the enemy side - values = "A3_OPF", "A3_BLU", "A3_IND", "CUPS", "GM_EAST", "GM_EAST_WINT", "EJW", "CP_TA", how it works? In the scripts folder, there was a new directory named "mod_template" containing definition of all class names to be used by a Mod. arsenal.sqf <- Definition of Arsenal White / Black lists classnames_r3f.sqf <- Definition of R3F logistics objects classnames_civ.sqf <- Definition of civilians and vehicles classnames_west.sqf <- Class name when used as friendly side classnames_east.sqf <- Class name when used as enemy side The folder can only contain one 'classnames_east.sqf' if the mod set is just for an enemy side. (see A3_IND) each file is now quite small and should be easy to edit. how to use ? In the lobby, choose the combination of your choice (the mod must be installed of course!) For each side, and tadaaa! that means you can play, CSAT vs INDP on Weferlingen or BLU vs GM_EAST on chernarus or CUPS_RF vs BLU on Altis etc, etc .. without changing anything, apart a server restart 😉 endless fun! forcing You can force the Modset for each side in the 'gameplay_constants.sqf'. file of map. example for a red vs blue only: ... GRLIB_mod_west = "A3_OPF"; GRLIB_mod_east = "A3_BLU"; ... After that, the lobby selection is ignored. note: it is not recommended to change sides after the game was started. it's stil work in progress, I've finish the Arma and GM classnames I need to do CUPS (USA/RAF/OTAN/RF/TA) and maybe RHS once it's stable enought I comit to master for now it's on the 'mod_template' branch for those who want to test 😄 Tell me what you think
  22. Hi ! I see what you mean 🙂 you have two option to limit spawn cost. - for all player you can choose an default template for player (ForcedLoadout in server params) so player spawn with very limited stuff (for 5ammo 🙂 ). or - teach players they can choose spawn stuff when they choose deployment point, a dropdown list with your saved arsenal preset is upon the map
  23. @zegolem: I have update LRX to support EricJ Weapons looks good to me, please update and test btw great mod !
  24. Update is out ! - move all markers to client side - retro fix from PvP version - New admin menu (include offline players) - classname update - various fix !
  25. hi Zegolem, I'm think you pretty good, just look at fetch param .sqf on how to build the Boolean variable (GRLIB_EJW_enabled) just check for the first weapon in Mod edit: I'm downloading the mod, then I update LRX to support EricJ weapons
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