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IvosH_cz

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About IvosH_cz

  • Rank
    Sergeant

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  • Location
    CZ - Brno

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  • Steam url id
    https://steamcommunity.com/profiles/76561198029029000

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  1. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    US troops advance towards Neaville, Wermacht is decided to stop the enemy at all cost. WARMACHINE Neaville is here. Good luck soldier.
  2. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    US troops advance towards Neaville, Wermacht is decided to stop the enemy at all cost. WARMACHINE Neaville is here. Good luck soldier.
  3. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    WW2 WARMACHINE Staszow - GER vs RUS is here. Enjoy
  4. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    WW2 WARMACHINE Staszow - GER vs RUS is here. Enjoy
  5. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    UPDATE 2.17 - 23.4.2019 Fixed script error for "Full spectrum warfare". Removed transport helicopter combat support. "Autonomous AI: Enabled, add vehicles" added more vehicle types for spawned vehicles.
  6. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    UPDATE 2.17 - 23.4.2019 Fixed script error for "Full spectrum warfare". Removed transport helicopter combat support. "Autonomous AI: Enabled, add vehicles" added more vehicle types for spawned vehicles.
  7. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Thank You LSValmont for this kind words. I'm so glad to hear it .
  8. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    It's world war 2 and battle for Tobruk begins. Enjoy the WARMACHINE Tobruk - GER vs UK for the IFA3 mod.
  9. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    It's world war 2 and battle for Tobruk begins. Enjoy the WARMACHINE Tobruk - GER vs UK for the IFA3 mod.
  10. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Breaking news. On Tanoa archipelago was noticed activity of the unknown military forces. The US government has decided to send USMC troops to investigate the area. WARMACHINE Tanoa for RHS mod is here. Good luck, marines. UPDATE 2.16 - 4.4.2019 Added WARMACHINE Tanoa for RHS mod (USAF vs AFRF) Added new autonomous AI selection. Now you can choose from 4 variants. 1. Disabled - Only AI units lead by the player join the battle. 2. Enabled, infantry - All AI units join the battle and don't use vehicles. 3. Enabled, use vehicles - AI units start and use vehicles created at the BASE. AI units will board and drive vehicles to targets. 4. Enabled, add vehicles - All AI units join the battle. Manned Vehicles are created at the Sectors and FOB. Recommended, if AI units have problems with driving. Changed mission generator default settings. Fixed respawn system. AI units didn't respawn in the vehicles. Code optimisation.
  11. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Breaking news. On Tanoa archipelago was noticed activity of the unknown military forces. The US government has decided to send USMC troops to investigate the area. WARMACHINE Tanoa for RHS mod is here. Good luck, marines. UPDATE 2.16 - 4.4.2019 Added WARMACHINE Tanoa for RHS mod (USAF vs AFRF) Added new autonomous AI selection. Now you can choose from 4 variants. 1. Disabled - Only AI units lead by the player join the battle. 2. Enabled, infantry - All AI units join the battle and don't use vehicles. 3. Enabled, use vehicles - AI units start and use vehicles created at the BASE. AI units will board and drive vehicles to targets. 4. Enabled, add vehicles - All AI units join the battle. Manned Vehicles are created at the Sectors and FOB. Recommended, if AI units have problems with driving. Changed mission generator default settings. Fixed respawn system. AI units didn't respawn in the vehicles. Code optimisation.
  12. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Heads up marines. Prepare for a new mission(s). Chernarus Redux awaits You.
  13. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Heads up marines. Prepare for a new mission(s). Chernarus Redux awaits You.
  14. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    UPDATE 2.15 - 18.3.2019 Mission generator Added Ticket bleed - Disabled/Enabled. Reduces enemy tickets by holding majority of the sectors and capturing FOB as a attacker. Added Time limit - Disabled/45 minutes/60 minutes/75 minutes. Maximal duration of the game Changed finding the position for vehicles and units. Prevent spawning inside the rocks. Less errors when creating the mission. Area of operation for Infantry mission increased. Autonomous AI system now affects AI units placed by Zeus as well. Respawn mechanics improved. Respawn positions at the sector is randomized to prevent spawn killing. Fortifications can be placed on top of the rocks, upper floors and roofs of the buildings. Arsenal - Added laser designator for RHS factions. Edited files: onPlayerRespawn.sqf start.sqf aoButton.sqf cancelButton.sqf createAO.sqf ao.sqf timerStart.sqf dialog.hpp dialog.sqf hint.sqf markers.sqf cfgFunctions.hpp fn_firstSpawn.sqf fn_aiStart.sqf fn_respawnEH.sqf fn_progress.sqf fn_timer.sqf fn_flagDelete.sqf fn_aiMove.sqf fn_arsInit.sqf
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