Jump to content

IvosH_cz

Member
  • Content count

    82
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

39 Excellent

1 Follower

About IvosH_cz

  • Rank
    Corporal

Profile Information

  • Location
    CZ

Contact Methods

  • Steam url id
    https://steamcommunity.com/profiles/76561198029029000
  1. WARMACHINE - PvP Game mode

    UPDATE 1.05 - 14.10.2018 Added tickets bleed system. Tickets are reduced when player dies, or if playable unit controlled by AI respawns. Tickets bleed if one team holds all the sectors (1st. phase), or if Attackers capture enemy FOB (2nd phase). Respawn changed. At the 2nd phase of the game, respawn for defenders at FOB is available first 2,5 minutes and than, until enemy gets close to the FOB.
  2. WARMACHINE - PvP Game mode

    As missile specialist you can't choose machineguns (LMG, MMG), sniper rifles and ghillie suits. In WarMachine each combat role is limited to six per team.
  3. WARMACHINE - PvP Game mode

    Update 1.04 - 4.10.2018 Virtual arsenal reworked Items are filter by side and role. Arsenal is now accessible in radius 50m. Tested also with CUP mod and works. No restrictions: Basic items (map, radio, compass, GPS…), pistols, weapon accessories, ammunition, vests, goggles. Restricted by side: West (NATO) / East (CSAT) / Independent (AAF) Helmets, uniforms, UAV terminals, backpacks. Restricted by roles: Based on the players primary and secondary weapons Assault - All assault rifles, submachine guns. Sniper - All sniper rifles, Ghillie suits. Machine gunner – All machine guns. Missile specialist - All assault rifles, submachine guns and all missile launchers Zeus is now available if player is administrator/server host, or if player is alone on the server. Now you can enjoy Zeus, practice, or play SP on the server, while you waiting for other players to join.
  4. Small update UAV terminals names was incorrect. Arsenal is now accessible in radius 50m. Tested also with CUP mod and works.
  5. Hallo I finaly made it :-) Here is the virtual arsenal. Items are filter by side and role. Enjoy it! No restrictions: Basic items (map, radio, compass, GPS…), pistols, weapon accessories, ammunition, vests, goggles. Restricted by side: West (NATO) / East (CSAT) / Independent (AAF) Helmets, uniforms, UAV terminals, backpacks. Restricted by roles: Based on the players primary and secondary weapons Assault - All assault rifles, submachine guns. Sniper - All sniper rifles, Ghillie suits. Machine gunner – All machine guns. Missile specialist - All assault rifles, submachine guns and all missile launchers In editor: Place any object. For example supply box. Add variable name in the object properties. For west side use - wAmmo east - eAmmo independent - iAmmo add/edit files and folders in the mission folder: “mission folder”/ initPlayerLocal.sqf “mission folder”/functions cfgFunctions.hpp “mission folder”/functions/client fn_arsenal.sqf “mission folder”/functions/client fn_arsInit.sqf
  6. WARMACHINE - PvP Game mode

    Player TARGET run a server, where you can join and play WarMachine BCT ARMA Group AOG #1 TEST SERVER 38.130.203.246:2302
  7. WARMACHINE - PvP Game mode

    Hi Varis. Thanks for your feedback. The mode is pimarily designed for PvP. If player is a squad leader, Ai units follow him and populate the battlefield. SP/Coop is only addition. Ideal for practice, or testing . Zeus is quite fast and suitable for organising enemy units. Script will be, in my opinion, more restrictive. I tried to make script for AI to behave autonomously, but Zeus is still better solution and gives you more options. Main goal of the mod is variability. Every created mission layout is different and it sometimes cause mismatch. Minimap is available if you have GPS in the inventory. Same functionality as in vanilla Arma3. The capture bar and UI elements are Arma default. I want to use as much default Arma UI and mechanics as possible. It's then easy to learn for new players who are already familiar with the UI. WarMachine was playtested quite a lot, but not on a full server. It took me more then 1 year to develop this mod. Now it's your turn Guys, PLAY IT, TEST IT ;-) Good luck.
  8. WARMACHINE - PvP Game mode

    I don't run any servers. But WarMachine is ready for hosted and dedicated servers. If you want to run a server or host a game, use server name WarMachine - PvP and set max. players to 48. Then it will be easy to find your server for other players.
  9. WARMACHINE - PvP Game mode

    Hi. All scripts and functions were written and described to allow easy port to any terrain and any faction. You can look at the README.TXT how to do it. Also I can help you with the porting and send graphic files. Feel free to contact me on STEAM README.TXT
  10. WARMACHINE - PvP Game mode

    Yes, respawn work for AI as well and can be set to: - Respawn on the squad (can be disabled) - At captured sectors (can be disabled) - At the BASE, FOB and airfield Yes, goal is to get quickly into the fight and stick with your squad.
  11. WARMACHINE - PvP Game mode

    Update 1.03 - 18.6.2018 Fixed script for random creating area of operation AO
  12. WARMACHINE - PvP Game mode

    Update 1.03 - 18.6.2018 Fixed script for random creating area of operation AO
  13. WARMACHINE - PvP Game mode

    Here is readme.txt (basic setup NATO vs CSAT) part of the init.sqf (assets class names)
  14. WARMACHINE - PvP Game mode

    Yes. All you need to do is to change asset, loadouts class names and replace units in the editor according to mod what you want to use. Every PBO includes the README.txt with description what to change. All SQF files include detailed description as well.
  15. WARMACHINE - PvP Game mode

    Game mode is primary designed for multiplayer. It counts, that there is at least 1 player on each side and they are squad leaders. In that case it’s game 8vs8 (1 player + 7 AI units vs. 1player + 7 AI units). Ideal number of players is 3 vs. 3. It makes battlefield populated even with low player count. Mission parameters are automatically adjusted according to number of players and AI. If you like to play coop/sp, then setting up 3 enemy squads in ZEUS takes you just 6 clicks. I already started to script autonomous AI, but it’s hard task. Most of the mission parameters are randomized and there are thousands of variants. And be honest, human brain will be always better in making decision than scripted AI.
×