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The Man Without Qualities

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About The Man Without Qualities

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  1. AI Discussion (dev branch)

    That brings me back to a question that wasn't answered to me since 2003: If a soldier is facing 2 threats: enemy soldier and enemy tank but owns just a rifle, no AT, how is the AI behavior calculated? Which parameters make that he might flee the (how?) asumed threat range of the tank? What is the preference if AI can attack both soldier and tank from (assumed) hidden position?
  2. Warlords

    There are many functions missing in this mission which can be copied from other existing A2/A3 missions (and even OFPand A1..). e.g. - check of maximum objects per type (per time unit) (per side) (per player) before really spawn it into the virtual world - kill protection zones - team kill protection
  3. Syria - What should we do if anything?

    Well, you are right, ex-yugo-new-whatever-micro-countries are not ideal, but hey, they don't kill each other that regular anymore - the rest they have to do on their own. And Libya is just an example of a bad implementation of an good idea. If you remove a regime - you have to watch and control what's growing right after. You can compare it with mould on cheese or brewer's yeast for beer, for good cheese or beer you have to control the initial injection and supervise the first growth. Well, and sometimes the west is favouring the wrong mould...like that crap in power Ukraine...but hey, folks elected.
  4. General Discussion (dev branch)

    1st I would suggest you move and keep this in the related thread. 2nd WARLORADS != WARFARE and what you whish is almost like all other CTI, in the end you throw nukes at each other. Jezuro's general mission design is as it is so if you want high tech assets just add them in your own fork.
  5. Syria - What should we do if anything?

    Well, I am German, the first fault was not invading Syria together with France back in 2010 when all that shit hit the fan. Now we have all the refugees tumbling across and around the Mediterran Sea, all the killed peaople, all the destroyed assets and that costs more than a nice short war against assad after all. Ex-Yugoslavia is IMHO the best example how to tacle such a situation. You give everyone around there a slap and kill everyone who still waves around with a gun. But not by an bastard like Putin. You all remember how the Russians did their own thing in Yugo-war and wanted to support the serbs only? I guess Russians and Putin are even worst as the russians around 1991. Putins collection of "friends" it looks like a summit in Southpark-hell together with Adolf. I guess the best is even killing Putin, then, without support, all those other regimes in Iran, Syria etc collapsing soon after. And in Ukraine would be peace. Sounds simple minded? Indeed! But Putin is similar, he want's to be the Tzar of Eurasia and he will continue pushing the limits until someone is slapping his fingers, not before. Sounds like I hate Putin and Russians? Indeed! Like I hate Americans. Russians let Putin happen, Americans let Trump happen, Germans let Adolf happen. So the citizens are guilty and responsible - no excuse. Phew........
  6. Syria - What should we do if anything?

    Did we asked already...who is "we"? We have both Assad and Putin Fanboys in here as well as their enemies (me for example). So how should we come to a common result what to do?
  7. GcCTI [SP/MP]

    AI routines like back in OFP CTI would be nice: - AI under AI group leader would go for rearm/heal/repair/refuel (requires routines gathering all available asstes and the distance between demanding unit and asset) - AI under human group leader would go for rearm/heal/repair/refuel (requires routines gathering all available asstes and the distance between demanding unit and asset + map view where human group leader can select the unit + asset where to go for logistic action)
  8. Renting server

    yay! so maybe OFPS-BECTI + GcCTI hosted at same servers after all?
  9. Warlords

    That is something that BIS as entire company struggles to make it reliable. Hence, Jezuro alone won't fix it. It is better to address AI issues in the threads related to this issue:
  10. Warlords

    https://de.wikipedia.org/wiki/Multiple_Launch_Rocket_System Here you see, some rockets can travel 80km+ so we would need maps of 100-200km lenght each side so 10.000 -40.000 km2 size to be able to maintain a strategic distance to stay out of range. https://en.wikipedia.org/wiki/Mortar_(weapon) Men-portable mortar do also 5-12km already, so that would be acceptable for the largest BIS islands.
  11. Warlords

    I guess I understood Jezuro in a way that he want to bring a CTI which is more "back to the roots". At least I hope that is that way. Having drones flying around marking the targets and firing with hitech arty hitech shells across the entire range from 1 base into another would jeopardize that "back to the roots" idea. Jets are bad for game idea too, I hope I see not more then transport copters in his version, everyzhing else could be done in custom versions.
  12. Warlords

    Hi Jezuro Picking up dvdbrewster Qs about HC interworking...is you mission optimized/tested to work togeter with HC? HC as such is a workaround, but for most CTI it helped to deal with more AI at server side. Do you have a test environment with at capable server with multicore-CPU and some HC clients supporting the server? Cheers
  13. GcCTI [SP/MP]

    MP support! Ich will ein Kind von Dir!
  14. GcCTI [SP/MP]

    Oops! That comment confused me, thought the is also a MP version......
  15. GcCTI [SP/MP]

    Any chance that someone is hosting latest GcCTI as MP for public testing access permanently? Especially with proper setup HCs? Otherwise performance testing and tweaking would be difficult. I was trying to host server&client on a 4 core locally, but I failed to get it running with proper performance.
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