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reyhard

BI Developer
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About reyhard

  • Rank
    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Flashpoint and everything about WW2 :)
  1. RHS Escalation (AFRF and USAF)

    They are not working yet.
  2. RHS Escalation (AFRF and USAF)

    Yes, they are in Arma video settings and it adds 3 extra modes for PIP. Take a look at left right conrer of screen I posted ;)
  3. RHS Escalation (AFRF and USAF)

    As a side note, in recent version there was added small thing that can improve usage of i.e. A10A TVM cam or Helicopters gunner feed PiP settings in Arma controls only view distance of those r2t windows, where ultra is equal to 2km. With those extra settings it's possible to extend range up to 12km
  4. RHS Escalation (AFRF and USAF)

    Do you have some sources for that statement? That sounds impossible
  5. AirplaneX physX challenge

    Glad to hear that ;) I've used that trick on An-2 and it works decently so far. You can try it in RHS (or any other plane - all of them should have PhysX by now) and see how it works. I've also added engineMOI parameter to adjust how fast is plane able to accelerate on runway. One thing that is very important is to match maxDrop & compression values with what is model.cfg, so land contact points are moving correctly. I can give those models a shot during a weekend and leave them here if you want to see how it could be done.
  6. RHS Escalation (AFRF and USAF)

    Something like that is already available on PAK-FA. There are still few features missing that I would like to have (like changing zoom) & those will be most likely added later. Bear in mind that MiG29SM is also kind of WIP and additional cockpit MFD screens will be added later (Navigation mode & view from missile seeker like on A10A)
  7. AirplaneX physX challenge

    Have you tried to configure two front wheels as rotating one? It will be fake, indeed, but I guess nobody will notice that without PhysX diagnostic.
  8. RHS Escalation (AFRF and USAF)

    Only laser guided variants can be used on basic Su-25. Rest of the missile is left there as a framework for future variants of Su-25 As for RWR, for now you can use this guide https://steamcommunity.com/sharedfiles/filedetails/?id=844502187
  9. Take a look how it looks from outside ;) It's UI crosshair, if you disable crosshair in difficulty settings then it should go away. What is broken with that texture?
  10. Number plates received some improvements recently so I though it's proper time to document that feature originating from OFP, enjoy! https://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidelines#Plate_Numbers ps. string limit might be increased to 64 characters soon
  11. Notice also how thrust left & right sources are changed. Before, when pressing W + A or D, one side was going to -1 and another one to 1. Right now, movement with W is keeping one side at 0 & another one at 1. For full turn you can release W key and you will have same turning behaviour as before
  12. It should be tweaked on devbranch tomorrow
  13. RHS Escalation (AFRF and USAF)

    Some status report with some WIP material. Mi-24 Moving Map MiG-29S with working GPS unit New PhysX & sounds (using soundSet tech) - kudos to daskal from Steel Beast community for providing us with his sounds! Also together with da12thMonkey we've been slowly updating our RHS wiki - you can already check MiG-29 article (WIP) & USAF Airweapons page to perhaps learn something new ;)
  14. Try https://community.bistudio.com/wiki/enableVehicleSensor vehicle enableVehicleSensor ['ActiveRadarSensorComponent',false];
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