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reyhard

BI Developer
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About reyhard

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    Staff Sergeant

core_pfieldgroups_3

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    Flashpoint and everything about WW2 :)

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  1. reyhard

    RHS Escalation (AFRF and USAF)

    I think you misunderstood me - there is no such MFD in those Mi-24s which I've mentioned so such functionality is not an option. We are trying to avoid as much as possible using UI elements (with only exception being vehicles without interior) and only add features which are present on given vehicles. This way you can appreciate how technology had changed and made crew life easier.
  2. reyhard

    RHS Escalation (AFRF and USAF)

    I don't agree it's not useful for rockets. As for MFD, there is no such thing in Mi-24D/V/P
  3. reyhard

    RHS Escalation (AFRF and USAF)

    Yes, it would be possible to incorporate it as some sort of toggle. I guess it could be automatically switched to this mode when pilot activates mastersafe for instance - otherwise it would conflict with CCIP since same reticle is used for marking rockets impact point.
  4. reyhard

    config.cpp array remove entry

    No, it's not possible
  5. this parameter is only used by sound simulation and doesn't affect vehicle driving at all. MinOmega affects actual minimal RPM in simulation. You need to tweak dampingRate params most likely If vehicle is too slow, then lower the param. If its too fast, then increase it. It's sort of magic parameter so you have to figure it out via trial & error method so usage of diag_mergeConfigFile is sort of mandatory. Keep in mind also that dampingRate & dampingRateInAir should be using same number. dampingRate = 3145.0; dampingRateInAir = 3145.0; MOI should be calculated this way MOI = __EVAL(1.1*(0.5*193*(0.378626^2))); // radius 0.378626m
  6. I guess this page should help you a lot since you are pretty close to the solution 😉 https://community.bistudio.com/wiki/Class_Inheritance#Basic_config_concepts
  7. You most likely have something like class CfgVehicles { class Turrets; // !!! Class Turrets doesn't exist in root of CfgVehicles! - it's part of the vehicle [...] class VLG_UH80_Tropic: VLG_UH80_Base { }; }; You need to fully replicate turret inheritance instead. There few topics which are describing this issue
  8. You can use something like this // TADS class DriverOpticsIn { class Wide { hitpoint = Hit_Optic_TADS; camPos = GunnerView; camDir = gunnerview_dir; opticsDisplayName ="W"; initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.456; minFov = 0.456; maxFov = 0.456; directionStabilized = 0; visionMode[]= { "Normal", "Ti" }; thermalMode[]={0,1}; opticsModel="\rhsusf\addons\rhsusf_a2port_air\ah64\gunnerOptics_ah64"; }; class Medium: Wide { directionStabilized = 1; opticsDisplayName = "M - Stabilized"; initFov = __EVAL(0.7/12); minFov = __EVAL(0.7/12); maxFov = __EVAL(0.7/12); opticsModel = "\rhsusf\addons\rhsusf_a2port_air\ah64\gunnerOptics_ah64_2"; }; class Narrow: Medium { opticsDisplayName ="N - Stabilized"; opticsModel ="\rhsusf\addons\rhsusf_a2port_air\ah64\gunnerOptics_ah64_3"; initFov = __EVAL(0.7/32); minFov = __EVAL(0.7/32); maxFov = __EVAL(0.7/32); }; };
  9. reyhard

    RDS A2 Civilian Pack

    Aaand there is another small update - main highlight of this release is modified version of Civilian Presence module which supports modded factions. 1.41 Release + Added RDS variants of Civilian Presence modules - it can be expanded with extra faction by adding new entry to RDS_CivilianPresence_Presets class + Added Polish civilian faction ^ Added Zeus placeable uniforms & items @ Fixed MMT backpack position @ Fixed some alpha sorting issues in VAZ-2103 interior @ Fixed UniformItem class location
  10. reyhard

    RDS A2 Civilian Pack

    It's random update time!✨ + Added new Sound Set configuration for all vehicles + Added civilian presence module unit variants (not plugged in yet) - they have scope=1! ^ Tweaked siren sound script - it's utilizing Sound Sets now ^ Added animated chains to bikes & motorcycles ^ Tweaked suspension config of all vehicles ^ Tweaked bike pedals script ^ Added new fire geometry to civilians ^ Added ability to pack mountain bike so it can be carried on your back ^ Added config preloading - better Zeus compatibility ^ Added postInit to vehicles & character randomization which should result in better MP synchronization ^ Added mirrors bounding boxes to improve their performance ^ Switched character voices to vanilla russian language @ Fixed bicycle & motorbikes physics - Removed obsolete fuel leak script Available only at Steam Workshop
  11. reyhard

    RHS Escalation (AFRF and USAF)

    I guess it should be quite obvious what is wrong now
  12. reyhard

    Gryphon retexture issues

    You are using wrong camo selections Correct ones: "Camo_01", "Camo_02", "Camo_03",
  13. reyhard

    RHS Escalation (AFRF and USAF)

    I'm pretty sure that .rpt will give you a hint which mod is causing that issue. You will most likely find error mentioning updating base class in rhs_c_weapons
  14. reyhard

    RHS Escalation (AFRF and USAF)

    It's just 2D optic with PiP - such solution doesn't provide too many advantages so it's rather unlikely we are going to invest time in something like that. There is rather nice 3D mode for PSO already
  15. Can you perhaps share whole script?
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