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reyhard

BI Developer
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About reyhard

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    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Flashpoint and everything about WW2 :)

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  1. reyhard

    RHS Escalation (AFRF and USAF)

    Those HEATs rounds are penetrating BTRs/BMPs but since there is nothing explosive behind that armor, they are not exploding. Usually crew & equipment inside should be destroyed although I've noticed that turret/gun hit registration inside is sometimes not working as intended. I'm planning to tweak it + add non explosive destruction to those vehicles at some point although it might require some time.
  2. It seems you don't have to fire. Any 2nd fire mode in launcher will cause it.I can reproduce it now too and it seems to be some engine bug with implementation of 2nd fire mode for launchers. I will take a look at it in office on Monday
  3. reyhard

    RHS Escalation (AFRF and USAF)

    IR missiles detectors are not that much wide spreed even now so timed poping out of flares is still quite common and thats how for example it's working on Mi-24. It's rather rare view (alright, I'm exaggerate but same as you 😉) to see UV missile detector like AN/AAR-57 on US Army UH-60M. ps: poping out flares is valid tactic in Arma 😉
  4. That's what I meant by Unfortunately, it has its drawbacks. Scoped out variants would need separate p3d without magazine proxies tech at all - maintaining something like that would be quite problematic and it would be also looking quite weird in official content if those weapons are without magazine proxies. Updating official missions to new weapons would be quite time consuming since you would have to check each missions if it's not creating some disablance without that artificial intercompatibility. Thanks for pointing it - fixed both those issues today I'm afraid not - there is no way to change model.cfg animations depending on currently loaded magazine. Fixed it earlier today 😉
  5. Thanks, I forgot to re add those magazines from test branch that we were using internally to test those magazine proxies. It should be fixed in next patch. Adjusted replacement timing, it should be fixed in next patch. I was mainly testing it with RHS and since mesh is so similar (which is not that weird after taking into account that magazine that AKSU is using, was created originally by Blackmetal for DayZ and it's basically the same thing which was created for AK74M back for Arma 2 mod) I haven't noticed it. I was actually trying it and yes, it's possible 😉 SPAR-17 doesn't have magazine proxies and it won't have due to 7.62x51 madness that is in game data. There are plenty of weapons which are sharing same magazine and they shouldn't. Notice for example Rook-40, PO-7 & PDW-2000 - there is no possibility they could share those magazines since they have significantly different design and they just don't fit into those magwells. Another example: GP-25 on AK-12 & any other GL - they have same mags so it's impossible to give it proper mag proxies without breaking compatibility by splitting those 2 weapons into two magazine groups or by creating some new class, with changed magazines. Thanks, it should be fixed in next update! Fixed CTRG but that reminded me that there few more soldiers in scenarios which are using black MX weapons. Old Mk18 ABR magazine had some really weird proportions and it didn't fit Mk14 at all. It's similar issue to Rook-40 thing I was talking before and it concerns whole 7.62x51 weapons family. I will take a look if it's possible to tweak texture for it anyway.
  6. reyhard

    RHS Escalation (AFRF and USAF)

    Speaking about reload EH, here is something that I was working on during last couple days 😉
  7. reyhard

    RHS Escalation (AFRF and USAF)

    Seems like you misunderstood what I meant. RHS is using class EventHandlers; in class Rifle_base_f. When config is loaded, it's trying to look up for it and since it's not found, it's creating empty class. If your mod is loaded before RHS, then everything will work fine. The issue lies in missing base EH in default weapon class which should be added in next arma patch.
  8. reyhard

    RHS Escalation (AFRF and USAF)

    It appears you are loading it after RHS. Current configs are expecting some base value and since they are not present, there is empty class present. Something like that might appear in vanilla game one day though.
  9. reyhard

    RHS Escalation (AFRF and USAF)

    You have to make proper config in order to get them working. Rhs is using muzzle for 1 year at least
  10. I wonder if anyone else have same issue. You could also try changing keybind for going prone temporarily to something else to rule out some key stroke conflict. .Rpt file (see https://community.bistudio.com/wiki/Crash_Files ) from session when this issue happens could be also helpful. Just make sure you are registering it without any 3rd part mods loaded
  11. No luck, tried it 5 times and it didn't happened at all. Are you sure you don't have some other action assigned to "Z" key as well in you controls?
  12. reyhard

    RHS Escalation (AFRF and USAF)

    Since I think about year or maybe a little bit more there are 2 issues in engine regarding MP synchronization. First is precision of user animationSources after second position after zero so very small numbers get rounded. Second is visual representation of tracks in multiplayer - damper sources have negative values if tankX is non local. Both are engine issues and affects vanilla content so maybe one day they might get fixed. As for animationSources rounding, I've multiplied all FCS animationSources by 10000 to get past that nasty rounding issue - we will see how well it works.
  13. reyhard

    1.90 update - Troubleshooting

    Well, I'm afraid I neither know administrator. 😉 It's nothing wrong with game - you just don't have required mods that server is using. You can try googling if that server has some list with links to mods they are using or just look for another server. Anyway, that server is using ripped addons so I would be careful dwelling in such places.
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