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reyhard

BI Developer
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About reyhard

  • Rank
    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Flashpoint and everything about WW2 :)
  1. Broken wrist & finger on main trigger Tanoa & Malden were using wrong inheritance in EnvSounds so CfgEnvSpatialSounds wasn't inheriteted properly from core cfgEnvSounds. It should be now possible to make assets using CfgEnvSpatialSounds memory points tech working across all island. Kudos to @mondkalb for pointing it out
  2. Not really since it's by default off. Instead it can decrease a little bit performance if used
  3. RHS Escalation (AFRF and USAF)

    Hello, try to report it here http://feedback.rhsmods.org/view_all_bug_page.php It might be worth to check if it is happening without any 3rd parts mods since perhaps it is some sort of mod/script conflict
  4. Max speed of tank is mostly controlled by MOI & dampingRateInAir in wheels config so I guess you could try adjust them first. There are no universal values for those parameters since they are dependent on wheel size & distance from each other. Here you have T-100 config https://pastebin.com/Q2rjWph8
  5. RHS Escalation (AFRF and USAF)

    It was removed in 0.44 and no idea when it will be reintroduced
  6. RHS Escalation (AFRF and USAF)

    http://feedback.rhsmods.org/view.php?id=4075 What is this thing? Where did you get that?
  7. What I posted before are particle effects that are used by default chaff/flare countermeasures class CMflareAmmo: BulletBase { hit = 1; indirectHit = 0; indirectHitRange = 0; timeToLive = 15; thrustTime = 2; airFriction = -0.01; simulation = "shotCM"; effectsSmoke = "CounterMeasureFlare"; weaponLockSystem = 2; model = "\A3\weapons_f\empty"; maxControlRange = -1; initTime = 0; aiAmmoUsageFlags = 8; }; class CMflare_Chaff_Ammo: CMflareAmmo { effectsSmoke = "CounterMeasureChaff"; // actually flare + chaff weaponLockSystem = "2 + 8"; }; You can create your own CM or modify existing ones to just see how it works - I would recommend taking 2nd approach just so you can learn how stuff is working
  8. class CounterMeasureChaff { class Cmeasures1 { simulation = "particles"; type = "Cmeasures1"; position[] = {0,0,0}; intensity = 1; interval = 1; lifeTime = 4.5; qualityLevel = 2; }; class Cmeasures1M { simulation = "particles"; type = "Cmeasures1M"; position[] = {0,0,0}; intensity = 1; interval = 1; lifeTime = 4.5; qualityLevel = 1; }; class Cmeasures1L { simulation = "particles"; type = "Cmeasures1L"; position[] = {0,0,0}; intensity = 1; interval = 1; lifeTime = 4.5; qualityLevel = 0; }; class Cmeasures2 { simulation = "particles"; type = "Cmeasures2"; position[] = {0,0,0}; intensity = 1; interval = 1; lifeTime = 3.2; }; class Cmeasures3 { simulation = "particles"; type = "Cmeasures3"; position[] = {0,0,0}; intensity = 1; interval = 1; lifeTime = 0.05; }; class Light1 { simulation = "light"; type = "CmeasuresLight"; position[] = {0,0,0}; intensity = 1; interval = 1; lifeTime = 3; }; }; class CfgLights { class CmeasuresLight { color[] = {1,0.6,0.5}; ambient[] = {0.8,0.65,0.5}; brightness = 0.75; diffuse[] = {1,1,1}; position[] = {0,0,0}; }; }; add intensity to light i.e. intensity = 25000;
  9. VVSC variants are using scripted camo randomization - try using either vvs variant as a base or type class EventHandlers : EventHandlers { class RHS_EventHandlers : RHS_EventHandlers { init = "_this call rhs_fnc_air_init;"; }; }; in you config (note the inheritance - without it will break a lot of RHS scripts)
  10. Are you using addon builder or pboproject?
  11. https://forums.bohemia.net/forums/topic/213601-tanks-missile-flight-profiles-and-weapon-improvements/?do=findComment&comment=3296502
  12. FFV seats passengersare able to open/close doors (or helicopter ramps) which restricts their ability to shot from inside - it's nothing new and only compatibility with Zeus controlled vehicles was added.
  13. RHS Escalation (AFRF and USAF)

    Yes, flight model, afterburner, ejection system, missile systems & some more smaller things were overhauled. I might post some teasers for some of those new or improved things later.
  14. RHS Escalation (AFRF and USAF)

    F-22 received some internal & external love
  15. Due to "logistical issues" Characters_F.pbo is not synced on devbranch. We might try to do some workaround tomorrow to get that score working again on devbranch
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