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reyhard

BI Developer
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About reyhard

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    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Flashpoint and everything about WW2 :)

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  1. reyhard

    RHS Escalation (AFRF and USAF)

    Do you happen to know class name of those magazines?
  2. reyhard

    HEMTT Flatbed Question

    Perhaps you are trying to load to big vehicle?
  3. Are you sure you are not using any mods? Just tried it and AI were either calling out Front or West all the time.
  4. reyhard

    RHS Escalation (AFRF and USAF)

    M665? RPK125? T69?
  5. reyhard

    class wounds problem?

    It needs to have wounds baked into p3d. Pretty sure there is no way to have wound textures working with hiddenSelectionMaterials
  6. reyhard

    class wounds problem?

    Wounds are not working when hiddenSelectionMaterials are used. That's engine limitation
  7. reyhard

    Configuring a HUD

    https://community.bistudio.com/wiki/A3_MFD_config_reference This would be good starter. Anyway, don't you think you should provide bit more info? Most likely memory points are not matching but it's hard to tell without seeing includes. With current excerpt of code I was actually tempted to suggest following change #include "\EX3B_SU34\SU34\cfgHUD.hpp to #include "\EX3B_SU34\SU34\cfgHUD_fixed.hpp" 😛
  8. reyhard

    RHS Escalation (AFRF and USAF)

    It was already reported - LOAL in Arma means that guidance of bomb turn on at certain altitude. In this case it's 200m. If you are releasing bomb from high altitude (like 2km AGL) & small AOA, bomb can start to glide - http://feedback.rhsmods.org/view.php?id=5241 This in the end result in bomb being far away from CCIP mark and not being able to see target. With approach pitch to target being around -20 degrees, it should be pretty reliable in use in current stable branch. There are some tweaks to it in RHS Dev builds but its still not perfect so some more improvements might appear
  9. reyhard

    RHS Escalation (AFRF and USAF)

    T14 is heavy WIP vehicle and is using proof of concept APS system with unlimited ammo (you can see debug logs about it). It's only working against missiles & rockets though. Because of that WIP nature, it's highly recommend not to use it in MP. As for T80, I haven't heard about such issue, make sure that server has "Reduced Damage" option turned off and there are no mods which could interfere with RHS. If you still have some problems report it here http://feedback.rhsmods.org/view_all_bug_page.php Tried searching by user and I couldn't find any ticket related to it. Dunno if data base got corrupted somehow. I will take a look at those though.
  10. reyhard

    RHS Escalation (AFRF and USAF)

    PIP is requirement in this case. There was a plan to add simple variant of IHADSS in case PIP is turned off (without ability to see through cockpit & with peripheral vision disabled) but its not super priority since there bigger task awaiting.
  11. reyhard

    RHS Escalation (AFRF and USAF)

    Do you have link to that ticket perhaps? IHADSS PNVS (aka night mode) is using thermal imagining - are you sure background terrain temperature is not too uniform?
  12. reyhard

    RHS Escalation (AFRF and USAF)

    @clawhammer - Why do you have rhsusf_gear_crate listed twice? http://feedback.rhsmods.org/view.php?id=5400 http://feedback.rhsmods.org/view.php?id=5392
  13. reyhard

    RHS Escalation (AFRF and USAF)

    Well, it won't get fixed if people don't provide repro with details
  14. reyhard

    RHS Escalation (AFRF and USAF)

    Are you really not using some mods? Tested it and it was working on my end. If you still have that issue try loading feedback tracker because I got feeling it will be 10+ post pingpong spam otherwise I tried in the moment when I was writing it + before there was report when someone was complaining that there is ground stabilization all the time http://feedback.rhsmods.org/view.php?id=5361 ;)
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