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reyhard

BI Developer
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About reyhard

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    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Flashpoint and everything about WW2 :)

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  1. reyhard

    30mm HE hit damage value mistake?

    Because it's different kind of round which have stronger explosive charge & less kinetic energy They are not used anywhere in game and thus they were never subject of balancing. I'm also not sure what they should represent. Please also keep in mind that bigger doesn't always mean "better" I.e. what do you think would have better penetration: 30×165 mm 3UBR8 round or 25×137 mm M919 ?
  2. reyhard

    30mm HE hit damage value mistake?

    If it explodes on impact - probably not since shell will just explode instead of trying to penetrate armor & transferring KE to target 40mm GPR has higher explosive damage compared to 30mm MP 30mm MP hit = 90; indirectHit = 4; indirectHitRange = 2; 40mm GPR hit = 70; indirectHit = 8; indirectHitRange = 4;
  3. reyhard

    30mm HE hit damage value mistake?

    It's actually not HE class B_20mm: BulletBase Notice the class name I haven't set that config but I guess that those values are there to simulate AP/HE mix which are often loaded on air assets or AA guns. It could be also multi purpose round like this one https://www.gd-ots.com/munitions/medium-caliber-ammunition/20mm-m940-mpt-sd/ 40mm GPR & 30mm MP are, as name suggest, multi purpose rounds which are designed to both deal good damage against vehicles and uncovered infantry (see above). On the other hand, 30mm HE is purely High Explosive round which deals less kinetic energy (hit) and more explosive one (indirectHit). Due to indirectHit, this round is much more powerful against soft targets compared to regular 12.7
  4. reyhard

    RHS Escalation (AFRF and USAF)

    It's written in that twitter post that it is for LAV and that wasn't a joke.
  5. reyhard

    Doors not working

    Does animation work in buldozer?
  6. Thanks 😉 As for making your own event handler, you can use some loop and this command https://community.bistudio.com/wiki/cameraView If you brave enough, you could make it even more universal by creating your own scripted event handler https://community.bistudio.com/wiki/Arma_3:_Event_Handlers/ScriptedEventHandlers
  7. There is no such event handler in the game. As for PlayerViewChanged, please ready carefully its description 😉 "Player view changes when player is changing body due to teamSwitch, gets in out of a vehicle or operates UAV for example."
  8. Yes, it will be working. I'm using such setup in the office and so far I haven't any issues with such setup
  9. reyhard

    RHS Escalation (AFRF and USAF)

    ??? 😄 Did you meant correct measurements? Nevertheless, my point was that currently there is no way to change it in RHS. I now that you could add another set of MFD toggled with MFD user value but RHS is not planning to use it since we are using already most of the 50 user values that are available to MFD (MFD + map system is eating most of the space)
  10. reyhard

    RHS Escalation (AFRF and USAF)

    What do you mean? There is already static version in game No, unless you would create some addon replacing existing hmd
  11. Thanks for the report - issue should be gone in next Arma update 🙂
  12. mass = 188; MOI = __EVAL(1.0*(0.5*188*(0.387^2))); // radius 0.378626m Use above equation to calculate MOI & then tweak dampingRate & dampingRateInAir - it's important that both parameters are keeping same value. Depending on amount of wheels, their size, spacing & mass that value can go anywhere from 1 to 9000. To make is easier, try to follow following algorithm: 1. Start with dampingRateInAir at 4500 a) If it's too fast then pick value between 4500 & 9000 - in this case it will be 6750 b) If it's too slow then pick value between 4500 & 0- in this case it will be 2250 Generally, try to narrow down correct value by taking between middle value till you are closer to correct one. It's quite essential to diag_mergeConfigFile ( you can search for information about it on forums or Bohemia wiki - i.e. dampingRate = 1385.0; dampingRateInAir = 1385.0;
  13. reyhard

    RHS Escalation (AFRF and USAF)

    protip: You can easily deduce it by just loading RHS mods. You need to do it over & over & over until it's working. Make sure you are doing that in launcher too https://steamcommunity.com/app/107410/discussions/0/350541595117690606/#c2534848209914644090
  14. reyhard

    Contact DLC does not load !

    It seems more like platform part is missing from your game. Could verify that you have folder called "Enoch" in Arma 3 catalogue?
  15. reyhard

    RHS Escalation (AFRF and USAF)

    http://feedback.rhsmods.org/view_all_bug_page.php
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