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Found 21 results

  1. Suggestion

    It would be very interesting if you guys added a pve mode or something that could get people to work together against other ais.
  2. 96th Kharonian Strikeforce [XCVI] +++SUMMARY+++ The 96th Kharonian Strikeforce is a multinational, English speaking Arma 3 unit maintaining a semi realistic attitude to gameplay. Our activities primarily consist of Zeus and Warlords gamemodes, as well as frequent events and operations with other units. The unit itself is part of a larger multigaming community named Ordo Kharon, membership within which is optional. ++++++ +++MEMBERSHIP CONDITIONS+++ The following is a list of requirements and conditions that must be met in order to become and stay a member of the 96th Kharonian Strikeforce. Functional microphone Ability to speak English Mature and respectful attitude Discipline and motivation Activity Ability to adapt and resourcefulness ++++++ +++MEMBERSHIP BENEFITS+++ The following is a list of benefits and qualities that can be experienced within our community environment. Bootcamp sessions led by experienced individuals Strong incentive for individual improvement and teamplay Hospitality and respect towards recruits ++++++ +++OTHER+++ Our active hours are from 1600 - 0000 UTC Voice Software - Teamspeak for ingame, Discord for basic communication, arrangement and organization. +++MEMBERSHIP INITIATION+++ In order to sign up as a recruit, you must: Meet the membership conditions and acknowledge all of the information listed above. Join our Discord server: https://discord.gg/xqFWbTT +++ OR +++ contact me on Steam: https://steamcommunity.com/profiles/76561198035141606 Declare the purpose of your entry on the server in the #admission channel, which, in this context, would be your membership initiation. +++OUR INSIGNIA+++
  3. The Revenant Group is looking for players who want to be part of a specialised unit focused on countering a variety of asymmetrical and unconventional threats in a wide theatre of combat environments. We try to make things as realistic as the game will allow and we welcome players that are new to the game or just new to mil-sim/tactical sim. We will teach you as much as you are willing to learn. Operations are broken into two phases, the ISR Phase and the Execution Phase. The ISR Phase begins two to three days before the Execution Phase. During this phase players can recon the objective and gather intelligence. This information is then used to create the OPORD for the Execution Phase of the operation. Once the ISR Phase concludes, the Execution Phase begins. Operations and training are held three to five times throughout the week, typically starting at 2000 GMT, with a focus on tactical realism. We do not discriminate against nationality, race, gender, or religion. What you can expect: No Customs & Courtesies (saluting, calling the room to attention, terms of address) No set training pipeline (training is tailored to each player) No 3rd Person No enhanced map data No dynamic cross-hair No NVGs while looking down sights ACE3 Advanced Medical System ACE3 Advanced Ballistics System Stamina Enabled Advanced Combat Radio Environment 2 (ACRE2) Uniform & Equipment Standards Cooperative PvE Missions Positions: Assaulter, Grenadier, Autorifleman, Breacher, Medic, Zeus, Pilot (rotary/fixed) You can read up on the process for joining REVGRU here. For more information on The Revenant Group, visit our page Join our Discord or add me on Steam if you have any questions.
  4. Hello, i'm a regular player of Zeus on multiplayer, and i've seen the series grow over the years(ARMA 2, ARMA 2 OA, ARMA 3, etc) During ARMA 2, Warfare/CTI was probably my favorite gamemode. I was wondering, could there be modules and objects in place for the zeus to utilize, in order to construct a similar scenario to that of CTI/Warfare like in ARMA 2 with ease? More specifically, I was thinking about features like such: in-game place-able marketplace for players to purchase new vehicles, weapons, and ammo, etc on the field(This will allow players to provide for themselves instead of relying on zeus to always add items) -in-game currency automatically rewarded to players for killing enemies, completing objectives, etc(Required mechanic for the above) Ability for teams to vote a single player as commander to allow the construction of friendly structures such as possible FOBs(new respawn points by choice of the players) Module for Zeus to occupy a town with selected enemy forces of choice. Anything else that makes sense These were some of the additions I thought of, any suggestions are appreciated. Why did I suggest these changes? I feel like the Zeus, currently, is a little handicapped in some aspects. To supply players with non-default class weapons and equipment, Zeus must place down dozens of crates to allow players to have variety or simply find the gun that the players want(Why not just have it all in one Virtual Arsenal type of system) Also, i'm aware that there are vehicles respawns, but they have been known to crash the game for the Zeus, and sometimes players don't necessarily need the same vehicle continuously. Minimizing unnecessary clutter is obviously ideal for performance. I feel like some of these additions would help lighten the load on any Zeus just starting out as well. Because I feel like some of these things should be automated; and players should be able to have a bit more freedom without relying on the Zeus all the time.
  5. Ravage Devastated Altis

    Background: I made this with inspiration by Haleks Mission "Tales from nowhere, Episode 2: 2047". Description: The white plague spread mercilessly. More and more civilians infected themselves with the fungus, and became mad or died in agony. The ecosystem on altis was completely destroyed by wars and nuclear pollution. Earthquakes and dry thunderstorms shatter the area since then. It hasn't rained for months. Shortly before the entire infrastructure on Altis collapsed, CSAT started an automatic cleaning protocol on its numerous remaining drones. Due to an intended error in the control system code, an already infected and insane hacker was able to overwrite the commands before his death and give the drones their own AI. Now they roam around on Altis and erase everything that comes into their path! Features: Scripts in Mission: - Play in Single (self hosted) or Multiplayer mode - Open World Endless Survival Sandbox - Fight against Zombies, Guerillas and Renegades but don't mess with the drones! - Survive the harsh environment - Dynamic Group system - Safezones and Traders - Radioactive Zones - Static and dynamic Bandit Camp Spawns - dynamic Shipwrecks - Earplugs (press "6" to put in and out) - Placeable Respawn Camps - Mobile HQ - Some crazy Postapocalyptic Stuff i builded Be careful, if u die u loose all ur Equipment! Mods u need: - Ravage - CBA_A3 - Friths Ruin Recommended Mods: - JSRS Soundmod - Dawn of the Dead: Infected Skins Addon - Sullen Skies for Altis,Stratis, Malden and VR Map - Enhanced Movement - QS Mag Repack Compatible Mods: - RHS Complete Pack - Cup Weapons & Units - Warfare Thai Mod - Iron Front Lite UPDATE: - added Safezone and Traders - added Radioactive Zones - added Dynamic Bandit Camp Script by Vandeanson - added Safezone Heli Taxi and Heli Taxi Base - added GF_Earplugs - added Shipwrecks by Vandeanson - added Mobile HQ - Added patroling Darter to BLUFOR Base(s) (Not connectable for players) - Added Artilery Option for Players (only at Mainbase!) - Changed behavior of Guards at Mainbase (They should now Attack all kind of enemies) - Made a few additions to Mainbase - Added small Outpost next to Base - Added Artillery Base - Changed some Markers at the Map - players will now loose all equipment when they die and not being revived - removed Random Respawns If u want to play in Singleplayer just host it on LAN DEDICATED SERVER VERSION (AS REQUESTED): https://www.dropbox.com/s/ct51kkd84aie2hu/RavageDevastated_Server.Altis.pbo?dl=0 (Just right click, download) Dropbox Download: https://www.dropbox.com/s/b2czem825usatvj/RavageDevastated.Altis.pbo?dl=0 (Just right click, download) Steam Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1383493530
  6. The 10th MOUNTAIN DIVISION REALISM UNIT [EU] Sets itself apart by embracing the perfect balance between realism and fun. We offer full possibilities for immersion while prioritizing an enjoyable tactical experience. While we have plenty in-house knowledge, we do not enforce everyone to use constant mindless military lingo. We offer you a fun and tactical community, a solid Basic Combat Training, good servers, information and web services. Join us as an active member and enjoy the perks that come with it, or join our reserves and hop on for a awesome evening when you have the time. 10th-MD Details Members from multiple continents Ranks, but no “Yes Sir!” Reward system Solid Basic Combat Training Two operations per week 24/7 Patrol server Events Specific Operation Details Attendance from up to 15 members on Friday, Up to 24 on Sunday. Coop/Zeus/Custom based missions. Missions on Friday and Sunday at 20.00 and 19.00 GMT Respectively. Based on Campaigns or One-Off missions. First Person Only. Unit Issued Loadouts. Focus on teamwork and communication. Task Force Arrowhead Radio. What we want from you 18+ Own Arma 3 (Apex DLC recommended). English proficiency (basic writing, decent verbal skills). Be an active member, aside from just during Operation nights. Be a Team Player. Have TeamSpeak 3 Interested? Join us on Teamspeak, contact us on Steam, Discord or on our website. [A3][Recruiting][EU] 10th Mountain Division
  7. Square Soldiers PvE Server!

    Square Soldiers is a "in-progress" server. It's in the first stage of development and is still in the on going to get new players. It's a PvE server so for all the new Exile players this server is a begin server. You can learn all about exile here, from building a base to get better at missions. ( Hardcore missions is the best goal, as they're the most worth ) So come and join the new Arma 3 Exile server! Owner of the server is not me; "Opmis" is the server owner. Server name: "Square Soldiers" Discord: "https://discord.gg/md4fYMS" If you do decide to join the server please join the discord, you get updates on what is going on to the server, announcements for maintance or something else. Regards, SupremeCatx, just a "Square Soldier" Member.
  8. Continued Realistic Enhancements of the already great [GREUH] Liberation. Latest Version: v1.01 (July 5th) Download from GitHub: Download Previous releases: Download Steam Mods: Steam Collection 3cb BAF Mods: Download Overview Another small nation has fallen to enemy forces, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the island. Experience a massive CTI campaign with numerous settlements, cities, factories, ammo dumps, ambushes, static defenses, airfields and more, across the entire island, Use the older [GREUH] logistics where taking sectors increases your supplies automatically, Intelligence is never 100%, some sectors will not show up on the map until captured, Cooperate with other players, with a commander role and recruit-able AI troops to fill the gaps, Build your customized unit with troops and vehicles using available supplies, Build the FOB of your dreams with an in-game "what you see is what you get" system, Fight aggressive and cunning hostile forces who react and adapt to your actions, Watch the Enemy Fire Teams and Squads react to your fire and counter it tactically, Come under fire from sporadic and sometimes not so sporadic deadly mortar fire, static mg's and more, Learn that every window is a threat thanks to the enhanced custom urban combat AI, Experience house to house fighting to clear out built up areas, Accomplish meaningful secondary objectives that will benefit your progression, Never lose your progress with the built-in server-side save system. Our Presets and missions are crafted with care and tested to make sure you won't encounter problems. We spend a lot of time researching the presets and custom missions we make to be as authentic as ARMA and the addons we may use allows us. Bug reports - Issue Tracker If you encounter a bug and want it looked into, you should be providing: SERVER LOGS (rpt files), Client logs (rpt files - one is fine, more is better), Headless client(s) logs, if applicable, Version of the mission you've been using, Modifications you've made to the original mission files, if any, Mods you're using, if any, Screenshots showing the issue, if applicable, Reproduction steps, if applicable. The more the better, fixing broken stuff is easy, reproducing issues is tough, and that's where you can really help! Contributors "SCUD" for continued help trying to retrain my brain how to work with ARMA scripts and the Database Integration test we pulled off in record time that actually worked in [WarFighter] Liberation. "Luker", Col. J.C. and other members of the US Military and friends of ours for brainstorming sessions about logistics past, present, and the theoretical future. Clarkey for the use of one of his great scripts, modified by BI Forum users. FFAA Mod Team for great addons and videos showcasing their amazing work. RHS Mod Team for their flawless addons that help us all enjoy current world content. 3cb BAF Mod Team for their untouchable in excellence addons that inspired us to take up Liberation again. Psychobastard for his great scripts and taking the time to jab my eye out when I missed the obvious. Gemini for the use as a learning tool and integration of his great scripts from OPEX into Liberation. Reyhard for the permission to use and modify existing script from RHS. Wyqer and Applejakerie for their continued development of KP_Liberation, great config changes, and the inspiration of working on Liberation once again. The fantastic and smarter than us, the guys at [GREUH] for creating and extending Liberation. Most of all, XTremeZ and the members of his community for testing, advice, hosting, inspiration, and friendship from our years in ARMA and long before. [WarFighter] Development Team: ChiefOwens - Developer "SCUD" - Developer, Database Integration constance68w - Lead Map Designer "Luker" - Military Aircraft, Navy Adviser Col. J.C. - Logistics Adviser Looking For Help - Scripter Looking For Help - Animator/Artist Testing Team: XTremeZ ChiefOwens Frigid Cybersol Recoil Dathnic Nurics Lorkus Niee Pen Tycho Disclaimer and License: Current Release Information: * We recommend a dedicated server to experience the most out of Liberation.
  9. Red Ember Clan [=REC=]

    RED EMBER CLAN [=REC=] ABOUT US: We mix serious and play as much as possible and look for people who can communicate and think. Our core group has been around since 2010, mostly focusing on military and team tactical games. Large group tactics is our familiarity as we operate groups in various military tactical genres. We have jobs or go to school and don't want to see gaming as another chore to get done, so don't expect rules that will kick you out based on attendance. WHAT DO WE DO?: Some of our main games are Arma, DayZ, and Squad, but we are not limited to just military games. Join up and play with us on other games if you want! We play PubG, CounterStrike, Elite Dangerous, MOBAs (LoL, DOTA, ), RPGs, E-Sports, etc. REQUIREMENTS: Maturity, Headset/Microphone, and Teamspeak. DO NOT BEG FOR MONEY!! we are generous to our members, but beggars will be removed. We expect members to respect other REC members and to have the ability to communicate wants/needs/problems/issues. COMMS: TeamSpeak - redembergaming.teamspeak3.com (PRIMARY) Discord - https://discord.gg/M5533Hp (Secondary/Back Up) HOW TO JOIN: Join our teamspeak and talk with one of our recruiters, moderators, or admins.
  10. I've been having quite some headaches trying to figure out how to make a sidemission generator Basicly what i want is via player input (like pressing a button via addaction) to be generated a side mission with custom units on either a few specified possitions or on a random possition. I think it will be simpler by using scripts, but if there is a stragiht up init would be nice aswell If anyone can help it would be appreciated
  11. Squad name: The Companions Timezone/location : CET Gamemode preference : COOP Pve - Zeus Operations Contact email: kyranofficial27@gmail.com Website address: Language: English Short description: Hello boys and girls from all around the world You’re currently reading about a group called The Companions. One of the reasons you’re reading this is either you don’t have an arma squad and is looking for a proper one, or you have one which is utter shit. Either way you’ve come to the right place. What do we do? Well most of us spend our loving free time playing the amazing addictive game called Arma 3. For a long time we played on different invade and annex servers, life servers and other servers, but we wanted to do our own thing. So we created and bought a server for us to run our Zeus Campaigns/Operations. We’ve been doing Zeus for a lot of time and we find it very fun but it is important that the fun is there. So if you’re gonna join expect most of our gameplay to be with the group on our own server. The Companions History We started out by meeting each other on a invade and annex server, there we formed a group called Steel Fangs. The little problem was it was ruled and lead by a person who was incapable of running a group. Everything felt a little bit like North Korea, and we were simply getting tired of it. So we told the guy leading to go bite himself and we went on to create The Companions. One of the important things when we created this new group back in February was that it wouldn't get too mill sim, coz we still wanna have fun. We do try to mix it up, so you still get the immersive feeling. Who are we? We’re about 50 members at this moment. Well we have a majority of swedish people but we do have a rule stating that english is the language to be spoken within group. We’re all nice people but we do enjoy banter, if you feel like someone is being too rude, well bad luck we are a banter group with limits. We also have some south africans, irish people, finnish people, english people a little bit of everything. What to expect if joining? Frequent gameplay, great mates and a lot of hours in Arma. Requirements of joining The Companions The ability of speaking english The ability of reading and understanding our rules Either have a mic or a plan of getting one A legit copy of Arma 3. Wanna join? Add me on steam and send me a message And we will hook you up with our discord, arma 3 unit and our steam group ;) http://steamcommunity.com/id/princepotato27/
  12. Hi, Some friends and I have rented a server we would like to advertise to the community. It is a BMR Insurgency (Credits to Jigsor for the game mode) I have modified it slightly to add some new units and roles that I think will make the server more interesting. (SWCC boat teams, FA-18's, mechanized teams, combat rescue teams, etc...). All of the core abilities within BMR's insurgency are retained (CAS system, heli extract, AI recruiting, HALO jump for players and AI, suicide bombers, enemy air patrols, etc...) OPFOR is disabled, however. Right now we are running a Tanoa RHS Insurgency. (In the future we will host CUP maps but for now we wanted to stay as minimal as possible) I know Tanoa is notoriously resource heavy but I have set the game parameters up so that the game will run as smoothly as possible. I have experienced 40+ FPS during firefights outside and inside the towns. ASR AI3 is active and makes a big difference. The game is much more enjoyable with this mod. The AI is terrifying and reacts much more intelligently to your actions. Mods REQUIRED are below All of them (except for TFAR) are available on Steam; we recommend the steam versions as well since they are up to date and that's where we get the keys from CBA http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 RHS (all) http://steamcommunity.com/id/rhsmods/myworkshopfiles/?appid=107410 TFAR http://radio.task-force.ru/en/ FA-18 http://steamcommunity.com/sharedfiles/filedetails/?id=743099837 ASR AI http://steamcommunity.com/sharedfiles/filedetails/?id=642457233 Advanced sling loading, rappelling, urban rappelling, and towing are loaded server side and are not required by the client. There are no other mods allowed on the server. Here is the IP and Port for our server 144.48.104.106:2307 Here is a link to our Arma 3 Units page https://units.arma3.com/unit/1ssf Here is a our Teamspeak domain name for TFAR purposes 1ssf.teamspeak.network Hope to see you guys playing. I plan on hosting this server reliably for a while as I hosted one similar in the past with a previous unit that was quite popular but I left to do my own thing. Thank you for your time and consideration. Mosley
  13. [CUSAF] Milsim Warhammer 40k

    If you are looking for a Unit to join come to us, we are a small but growing community. We are comprised of three regiments, Troopers, Grenadiers, and Engineers for more information on how to join please join the group http://steamcommunity.com/groups/CUSAF
  14. Thanks for a great focused version of Arma game-play Is there going to be a mode where it's a team of human players versus AI / bots ?
  15. Heya everyone! My name is Justin and I am known as the moderator J_L Fox at KonvictGaming. We are currently looking to improve our community features and are introducing new ideas. One of them are community zeus events. The idea is to run scheduled zeus events in which we will cover pvp, pve, small skirmishes, large scale operations as well as roleplay based focused gameplay. If you are interested in attending such events you'll need to make an forum account and become a trial of KG, so that you have access to the forum and the event related threads. For more informations regarding the community of the event, feel free to contact me via our forums or teamspeak Teamspeak: ts3.konvictgaming.com Forum: KonvictGaming.com kind regards Justin [J_L Fox] Off topic: KonvictGaming informations and requirements Currently we are looking for new members which enjoy not only the gaming aspect, but also the social side of a gaming community. We already support over 12 games such are: • League of Legends • Counter Strike: Global Offensive • Overwatch • Final Fantasy XIV • Heroes of the Storm • The Division with each of them offering events, a dedicated moderation team and an active playerbase. To join the community you need to meet a few requirements which are: • 16 years of age, or older. • Mature. • Have a working Microphone. • Be able to communicate in English. If you meet the requirements and are interested in the community you can sign up on our forums and fill out a community member application. Our moderators will help you through the process if needed.
  16. ArmSTALKER Online – In development. This is a modification for ARMA III which turns it into S.T.A.L.K.E.R and feels like MMO-project, not just singleplayer. Now project is in development. ================»> Main features: • Full freedom in the opened world of Chernobyl Exclusion Zone. • Up to 7 different clans: the bandits, the free stalkers, the Duty, the Freedom, the Monolith and the Military.; • A lot of monsters, anomalies and artifacts; • Huge amount of real-life weapons and its customization; • EcomiÑ system, auctions and trading. • Realistic world with migrating mutants, traveling stalkers, fighting Clans and Emissions. • And much more: an opportunity to become a legend of The Zone, interesting quests, crafting, different features of artifacts, unique weapons, full realism, PVP and PVE zones and etc. OTHER SCREENSHOTS: MONSTERS: VIDEOS: ArmSTALKER Online - Death Zone TRAILER. ArmSTALKER Online - Opening Scene (soon EN version). ArmSTALKER Online - Main Menu. ArmSTALKER Online - Teaser changes on Arma 3 (First modification based on ArmA2). ArmSTALKER Online - Presentation controller. ArmSTALKER Online - More mutants (with bug sound :( ). ArmSTALKER Online - Tested mutant ArmSTALKER Online - Animation Bloodsucker ArmSTALKER Online - Laboratories We need modelers, programmers, animators and mapmakers. Follow us: FACEBOOK Twitter Vkontakte Mutants models do not already have a lot of bumps and polygons. We are working on it. Our planned map:
  17. Utes Battlefield

    WELCOME TO UTES BATTLEFIELD Utes Battlefield is a DeathMatch / Player vs. Player / Player vs. Ai / survival game mode. The objective is to gear up as fast as possible and survive as long as you can. No mods required. Only requirements are Arma 2, OA, BAF and PMC FAQ: Q. Rank system? Is this COD? A. Not a really, but you do get perks with your increasing score. Basically you spawn with better gear. Q. How do you get a gun? A. Weapons are found in one of three places, first in ammo caches that are marked on the map and randomly spawn in areas, or second, inside and outside buildings, and third, from supply drops that occur every once in a while. You can also find them on dead players whose bodies have not yet been looted or despawned. Q. Can we have fun with vehicles? A. Yes, there are all types of vehicles placed on the map, each of them with a build-in repair system (use scroll wheel on them when damaged) and a respawn when destroyed function. Vehicles will respawn to their original locations. Q. Are medics essential? A. No, everybody is able to fully heal themselves. Only after you get hurt, will you be able to use a medkit. The option will be available with mouse scroll wheel. You can get new medkits from marked boxes, dead players or medical tents/vehicles. Every player can only hold a max amount of 3 medkits. Q. Why can't I get inside a vehicle with someone else? A. The game mode is set to Death Match, which basically means everybody is your enemy. Arma game mechanics don't allow you to get inside a vehicle which is being controlled by an alive enemy. Q. How do I use the missile strike function? A. You need a Laser Marker with batteries to target something. Then you can call in the strike. Laser markers can be found in random building spawns or in some boxes. Q. Why is there a poop function? A. To stop people camping in air vehicles or somewhere in the sea (you can not poop inside a vehicle or over water). You will get notifications telling you the condition of your belly. Once it tells you : You really need to poop now!, then you only have 60 seconds left before death. It also has a nice side effect giving you 0.05HP back. Credits *Random weapons spawn - by Ed! *Mission Settings - by Sinky *Simple Vehicle Respawn - by Tophe *Simple Vehicle Repair - by Demonized and app0815 *Launch Missile - by Kylania - edited by SUICIDAL *Rank System - by Officer_D *Build Cover - by SUICIDA - edited by Officer_D *Lootbox Drop - by Officer_D - fixed by Dima *Ultra Simple Patrol Script - by JW Custom *Vehicle Flip Script - by GeneralCarver *DynamicWeatherEffects - by Engima of Ostgota Ops *Wasteland Object Spawn - by [404] Deadbeat, [404] Costlyy, [404] Pulse *R3F Logistic - by madbull *Everything else are inspirations and edits from other scripts
  18. Started in July 2016 by a few friends interested in MilSim operations. We have recently decided to make the unit official and public. We are still working on getting everything organised and setup, we have a 100 slot Teamspeak, a professional Training map, a Dedicated Server Box, mods which allow us to take the 1st ID role both visually and mentally. Requirements Must be 17+. Must speak fluent intelligible English. Must be able to make events in the CST timezone (2pm - 8pm) and commit a reasonable amount of time to the unit. Information The 1st Infantry Division realism unit is a unit in which enforces a realistic type approach to the game of ArmA 3 like many other realism units. We are looking to induct dedicated, mature members willing to put the time and effort into bettering their skills and strategies for the unit. Recruits will go through a series of courses and tests to make sure that they are ready to take on the challenges the 1st Infantry Division will come across in combat. These courses will range from battle drills to learning and familiarisation with various U.S. and foreign weapons. Teamspeak 64.94.101.183:1337 Website http://1stinfantry.net/home
  19. Comrade, If you are looking for a Russian-style unit in ARMA3, look no further! 28MRB is a realism/milsim unit that is focusing on PVP with other ARMA3 units This unit is run as a milsim unit but is very open to everyone for every type of player. We try to run this unit very realistically, but not like the real military. We are always open for recruiting. We value our Rank system, but there is no dividing between different ranks. We value every rank/soldier. Requirements: 16+ Proficient in English Be Social And most of all, Have Fun! WANTED: BMP-2 / BTR-60: Driver BMP-2 / BTR-60: Gunner / Commander Platoon Medic Machine Gunner RPG Gunner Grenadier Rifleman More... How do you become a member of 28MRB? It's easy! Fill in this Application-Form Just go to our website: http://www.28mrb.boards.net Or join us on Teamspeak: 5.200.23.149:10108 (Admins online 18:00-24:00 GMT+0) Further Server details will be given to you as soon as the recruitment process has started. We are an European Based Unit but everybody is welcome to join, as long as you speak English. We hope to see you soon!
  20. The world as we know it is gone. Within days, Red Venus spreads like The Plague, infecting millions. Those who are infected later die and come back and feast on the living. Fast forward to 2 years after the outbreak, (2 A.Z) The People's Survivor Army, an advanced military organization on Altis took up arms to restore order and beat back the infection once and for all. The year is now (3 A.Z), the PSA have failed to stop the infection. They pulled back to their last operational base, Fort Huxley, and turned it into a safezone for survivors. It is currently the last known functioning PSA facility on the island. Will you join the ranks of the PSA? Become another survivor? Take up arms against the PSA? Or flee far away and establish your own faction/tribe/community? It's all up to you in this harsh Roleplaying world! What Exactly Is Red Venus? Red Venus is an Apocalyptic Life sim where you RP one of three modes (You can swap between them). Military, survivor/civilian, and mercenary. Military personnel have to enforce laws, ensure safety in safezones, and attempt to take Altis back from the dead and rebuild civilization. Civilians are basic survivors who must choose between a safe life within the safezones, or a hard life of banditry away from the safezones. Finally, Mercenaries are basically survivors who do not trust the military anymore, and decided to take matter into their own hands, where safety of civilians is their number one priority. Red Venus is the first ever gamemode meant to immerse the players into a heavy Roleplay environment based in the zombie apocalypse. Rather than throwing the players into an open world with the basic survival mechanics with no real idea of who you are or what you're supposed to do, instead Red Venus puts the players into one of three factions, fighting the undead and struggling for survival. Red Venus relies heavily on Roleplay. It puts the players into a post-apocalyptic world, but also prohibits RDM and pointless killing; "Forcing" players to roleplay. What Makes This Different? So first of all, this allows you to play as someone we barely ever see in zombie games: The government. They will have to coordinate and execute side missions and large military objectives to eliminate the undead threat. While also having to worry about Civil-control, settlement management (Think State of Decay-Style), and even combating the local resistance based on the player's moral choices. For mission makers and server owners: Red Venus RPG is fully customizable. With an easy-to-use system, you can remove and add the features you would like to use in your server. Feel free to completely customize it and host it on your server for others to play. Experimental release for editors and players ------ Click To Download As of 5/7/2016, you can now distribute and/or upload your edited scenario to the workshop. However "Red Venus RPG" has to be somewhere in the name. What Features are in the current experimental release? (As of today) - Three playable factions. - Safezones. - Fast-roping from choppers for a quick and safe insertion of military personnel. - Random air drops and helicopter crashes. - Situational ambient music system. - Custom character classes (Doctor, Hunter, Mechanic, etc...). - Day/Night cycle. - Dynamic weather. - Money system. (You currently start with $500, and get $200 every few minutes). - Fully lootable world. - Zombies spawn all over Altis. There are currently 3 different zombie types. - Horde mechanic. - Shops system. - Interaction menu system (ACE). - Advanced medical system (ACE). And a lot more... What Mods/Addons do I need to play/edit this? http://steamcommunit...s/?id=679223128 Available on this page up there!
  21. Redline (FR) French

    FRENCH version RedLine La communauté Elements Gaming vous propose de rejoindre l'expérience RedLine! Le Mod RedLine RedLine est basé sur le Mod Wasteland, (http://a3wasteland.com/). Vous y retrouverez donc les mécaniques de bases avec 3 camps, des villes à capturer pour gagner de l'argent ainsi que des missions pour récupérer de l'équipement, des véhicules de l'argent etc... Les particularités de RedLine: Les factions sont représentées par L'OTAN, la Russie qui ont leur propre base fixe avec une safezone et les rebelles (ou indépendant). Sur RedLine chaque camps à son propre armement, M4/M16, HK417, Scar... pour l'OTAN et AK,SVD, PKP... pour la Russie. Sur les missions ont trouve aussi bien de l'équipement russe que OTAN ce qui vous permet lors de rares occasion de profiter de l'équipement adverse. La carte est séparée par un mur qui détermine la frontière. Il y à plusieurs points de passages matérialisés par des postes frontière, d'ou l'appelation "RedLine" du Mod. Un système de classes est en place avec l'infirmier, le sapeur, le fusilier, le pilote d'hélico, le pilote d'avion, le conducteur de blindé lourd et bien évidemment le sniper. Chaques classes à sa particularité, par exemple, seul l'infirmier peut réanimer un joueur, seul le sapeur peut réparer et utiliser les lanceurs anti-char ou anti-aérien etc... Ce fonctionnement permet de mettre en avant le jeu en équipe. Sur Redline vous trouverez également un sytème de spawn différent d'un Wasteland vanillia. Les indépendants spawn aléatoirement dans les les villes d'un secteur de la map, pour Bornholm il s'agit du Middle-Nord (villes autour de Gudhjem. L'OTAN et les russes spawn sur des "MHQ", c'est à dire des postes avancés mobiles qui sont à disposition aux bases et que les joueurs peuvent transporter par hélico pour les positionner sur des secteurs stratégiques. Les missions IA: Vous trouverez deux sortes de missions d'IA, les mission annexes ou "side mission" et les missions principales "main mission". Pour les side missions: Drug runner Geo cache Hacker Helico hostile Outpost Smugglers Les main missions: APC/Blindé lourd/hélico armé Convoi Convoi d'argent Les addons/scripts intégrés sur RedLine: ETV: "Explosive to Vehicle", permet de pouvoir attacher une charge explosive sur un véhicule Mag Repack: outil pour combiner les chargeurs entamés TAW View distance: permet de régler au mieux votre distance d'affichage Vehicle action: interaction sur les véhicules véhicule pour obtenir les infos et lock/unlock. Statut bar: affiche en bas de l'écran les infos du serveur (FPS, nombre de joueurs, temps avant restart) Ear Plug: bouchons d'oreilles activables pour limiter la gène du bruit lors de déplacement en véhicule. Safe: possibilité d'acheter un coffre personnel au shop pour sécuriser son stuff et de l'argent. Les fonctionnalités inédites de RedLine: Système anti-camp (sur Roenne,Aarkirkeby et Nexoe): si vous restez trop longtemps sur la même zone, un carré s'affiche sur la map indiquant votre présence (carré de 50m*50m). G-force: prise en charge des "G" que votre joueurs peut encaisser lorsque vou etes en hélico ou en avion. L'écran s'obscurci si vous prenez trop de "G". Restrictions sur les classes: par exemple si vous utilisez un fusil de sniper sans être sniper, vous n'arriverez pas à stabiliser votre visé, si vous n'êtes pas pilote d'hélico vous ne pourrez pas prendre les commandes d'un hélico etc... Usure des silencieux: prise en charge de l'usure des silencieux afin de limiter l'abus de son utilisation. Gestion des IA: nous utilisons nos propres scripts pour gérer au mieux le comportement des IA. Armurerie spécifique pour chaque factions: chaque faction à accès à son propre armement Customisation de la map: certaines zones et villes de la map ont été modifiés, ajout de camps de batiment etc.. Un site de stats: http://stats.redline.vilayer.me/home/ Les addons optionnels autorisés: JSRS (2.2, DragonFyre Lite, DragonFyre), Blastcore. Les maps Redline: Bornholm et Altis (bientôt). Nous avons également Chernarus et Sahrani, mais nous ne les utilisons plus pour le moment dût à la taille trop importante du pack AllInArma Terrain. Screens: Base russe Base OTAN Customisation de la map: [/url]" style="max-width: 90%; border: none; cursor: pointer;" unselectable="on" />
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