Jump to content

Search the Community

Showing results for tags 'pve'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Virolahti
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Australia
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 30 results

  1. Click Here to read the same information in google docs: CLICK HERE Development Status: Early Development We are currently recruiting more developers and staff if you think you have what it takes to join The Fallen team join our discord and sign up. What is fallen? Brief Game mode description Arma 3 The Fallen is a PvE / PvP game mode inspired by Tom Clancy's The Division being developed by the Arma 3 The Fallen team. It is set in a fictional city using Midtown Manhattan's city road layout, in the aftermath of a virus escaping a lab; the player, also known as an agent employed by the United States armed forces, is tasked with helping to try to fight to take back the city from enemy ai factions and combat criminal activity in its wake. The Fallen is structured with elements of role-playing games, as well as cooperative and player versus player online multiplayer, there are no cars or transport; the only way of getting around is by foot. Gameplay Arma 3 The Fallen is an action role-playing game (RPG) mode set in an open world mid-crisis city with destructible environments that can be freely explored by the players. The player's mission is to restore order by gearing up and fighting the factions trying to take over the city. The player can carry three weapons, and explosives like sticky bombs and mines and handheld throwables to fight against enemies, The game mode is played from a third-person perspective. As players progress, they earn Fallen Credits. They can use this in-game currency to buy weapons and gear, and use the Credits to learn perks. You can progress through tier levels to get better perks. The player's gear is categorized into seven levels of rarity and commonality: worn, standard, specialized, superior, high-end, gear set items or the rarer exotic items. Gear can be either bought with credits at the vendors, or found as in-game loot, or crafted from gathered blueprints. There are 3 perk tier categories these are Medical, Security, and Tech. By battling AI and players, completing tasks and objectives this grants the player credits which the player can spend to gain access to new perks and more XP meaning they can fight harder and better AI and higher perk tiered and level players easier, the higher your player level the more chance you have of getting better gear, guns and rarities.The game mode features a dynamic weather system which may bring benefits or disadvantages to players. For instance, storms and mist can hinder a player's visibility and make aiming difficult. The game will also feature a day-night cycle which can change the aggressiveness of the ai in the game. PVE The core gameplay of The fallen is Player vs Environment. The Agents will go against AI Factions. These Factions are split into Tier systems of how dangerous they are (1 is the easiest). Each faction has identifiable gear and items on them and different factions will give you various loot and monetary rewards for killing them. All factions will immediately be hostile towards the player upon seeing them. Some of the AI factions will require help from friends due to number or difficulty. There are 2 player hubs and 7 safe houses throughout the world, these are where you will get missions. Missions are the best way to get rewards and content and give you the highest chances of rewards as you are helping the populace The main hub is where you will respawn when you die and is considered to be the central hub of the world, often most missions will send you through or back here, the hub is a good location to talk to players and try and set up a group. Groups We have no player factions, every player is a part of the Agency, instead, players can form groups, these groups are run by their group leader and it is up to them what tasks and areas they operate in. PVP/Dark Agents In the Fallen zone agents can decide to go rogue otherwise known as going dark. This is the PvP element of the game mode. These agents are marked on the map and can be killed for a reward but also kill other players for their gear and gain the reward. Dark agents are the most extreme and dangerous ways of getting rewards and gear and are one of the hardest methods on the server for gaining gear. Fallen Zone The Fallen zone is where the virus first spread and is the most hit area, thus this area is extremely dangerous. At Fallen Zone 9 Also known as FZ-9 of the Fallen zone is the lab where the virus was created and is one of the most dangerous locations in the game. A Lot of equipment and people were left in this zone as the military tried to gain a foothold and stop the spread of the virus. This area is where a lot of high-end weapons were left behind when the military fell back beyond the quarantine wall because of the increased violence and infection rates in this area. Specialist equipment must be worn to even enter the Fallen zone... Better quality items can be found within the Fallen Zone, but are considered "contaminated"; contaminated loot can be stolen by other players and must be flown out via helicopter in order for them to be available to the player after they leave the Fallen Zone. Players can be accompanied by other friendly agents, however, anyone can turn against each other at any moment, this is called going dark. Players credits may drop if they die too often in the zone. Backstory The year is 2020 a supervirus escaped a lab when there was a massive gas leak leading to an explosion; most of the specimens were contained or were killed by the scorching heat of the flames...but this supervirus escaped the flames through survivors using their bodies as a trojan horse and incubator to ravage through the host’s body, through the flames and into the city population, this supervirus was phage and antibiotic-resistant and ravaged through the population of the city within 14 hrs of infecting patient zero of this viral epidemic, this supervirus was highly infectious and caused symptoms of coughing, sneezing, sweating, viral rash and major respiratory problems leading to lung collapsation. The supervirus was known as the Neo-Virus named after the lab called Neo Virology Laboratories that was based in the part of the city we now call the fallen zone, this virus caused widespread chaos, and the city was placed under quarantine. The U.S. Government activated sleeper agents in the population, they are tasked with restoring order in the city. They combat criminal groups, such as the Rioters, common street thugs who generally want to take advantage of the quarantine, and the Cleaners these are insane City Sanitation workers who wield flamethrowers and believe everyone is infected, You even fight blacked agents who have gone insane after witnessing the chaos and destruction caused during the breakdown of order following the initial outbreak. You also can fight an ai faction called "Darked Suppressors" (DS) that were originally the front line against the darkness that swallowed this fallen city, a blacked private military company that was abandoned by the government during the evacuation, and are now hostile to it. A Fallen Zone is a place that has been left behind and fallen into chaos. This is where the lab was and there is evidence of the damage and how badly the supervirus hit this area of the city, the government walled this part of the city off as a last-ditch effort to keep the infection contained, It’s your job to survive and help the city get back on its feet, will you be the hero or turn your back on your people.. let’s find out! Factions During the short period of this disaster, groups have formed into factions. Most factions within the zone are enemy factions but some factions are friendly or neutral to our cause and will help us during firefights or even give us supply, shelter and gear. Civilians You will have AI civilians walking around the map, some may have missions so make sure to go up to them and check as they have good rewards. Enemy Factions The following are the most prevalent enemy factions, these are the ones that are the most dangerous to us or we know where they are. Cleaners The cleaners are an enemy faction that wants to kill the virus by burning everything...but they believe everyone is infected and won't stop at anything to burn everyone and everyone to death! Darkness Suppressors ( DS ) "Darked Suppressors" (DS) that were originally the front line against the darkness that swallowed this fallen city, a blacked private military company that was abandoned by the government during the evacuation, and are now hostile to it. Looters Looters are AI that attacks people for their loot, they only care about their own survival in this world and will do anything they can to benefit themselves for a higher chance of survival. Dark Agents Dark agents are an ai faction of Agents that have gone dark and are now trying to gain power in the city. More factions to be added! Connection Information Discord
  2. Axel Horh

    Heli fight

    Good day all memebers of forum. I have idea about long term mission for ARMA 1. This will be mission type of Captue City, but by helicopters and infantry. In this mission I'm planing use EXP and money for update ammunition and vehicles. If this mission will be interested of memebers of forum and gamers, I would like to see comments from you. Have a nice day! Start Base Road Map: Link Start Base
  3. UnfinishedBusiness is a dynamic and random survival multiplayer mission with PvP elements for 1-20 players. Well, wat? Let me explain 🙂 You are starting as one coop group and will try to accomplish the mission. This group will be the main story line for the entire mission. If the group will be eliminated, the mission will end immediately. Players who will end up being killed however are not just supposed to watch and wait. They will be assigned to a different fractions and will be helping or resisting the main group. The more players are involved in the mission -- the more fun you will get. Fractions (Sides) West: 4th Marine Regiment (4th MR): The Group is conducting peacekeeping operation. It is also has to scout AOC positions and keep eye on its military forces. This group is the main story line for this mission. The mission will ends as soon as the last member of this group will be killed. Rescue Squad: Rescue Squad will try to help main group if it will be forced to leave the island. It's primary mission to find and rescue any military survivors. Spec Ops: The Group is conducting seek and destroy mission. East: Army Corps of Cahri (AOC): Pro Russian military group from the Cahri islands. Is lead by odious leader named Puhlo Pu. They are trying to expand their military presence over the region. Despite to "peaceful measures" they are extremely invading the island with military force. To save it's influence West needs to stop or restrict AOC operations over the region. Independent: Pulau National Guard (PNG): The former leader of the Pulau islands had formed Pulau National Guard to defend and control the territory. After his death different military officers pronounced themselves as the leaders on Pulau Nation. Unfortunately this turns out into civil war. According to the latest reports NPG has been disbanded and turned into several bandit groups. Most noticed are lead by Marcio Moraz, Gonsales Capito and Solomon Maru. We do have information that some of this leaders are supported by AOC. Currently they are fighting over the island for the dominance. Note: As for now, Players will join other fraction in a random fashion after respawn only. Teaser Download Steam workshop: BREZBLOCK: UnfinishedBusiness Pulau 20 CooP Briefing Following the death of the former dictator, the Pulau National Guard (PNG) has broken up into several gangs, which are conducting situational battles over the cities and villages. Under the guise of a "peacekeeping operation", the Army of Sahri (AOC), led by General Puhlo Pu, started an military invasion. A ceasefire decision is currently in effect. West Special Task Force should ensure the security of civilians and to facilitate a peaceful resolution of the conflict. Getting started Following MODs are required: * Pulau Following Game play MODs are optional: * CBA_A3 * ACE * ACEX Following Fractions MODs are optional: * CUP Units * CUP Vehicles * CUP Weapons * CUP ACE3 Compatibility Addon - Weapons * CUP ACE3 Compatibility Addon - Vehicles Following Radio MODs are optional: (choose only one) * ACRE2 * task_force_radio Steam Collection (full pack): BrezBlock: UnfinishedBusiness (full pack) Contributing You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. We are always welcoming new pull requests containing bug fixes, refactors and new features. We have a list of tasks and bugs on our issue tracker on Github. Please comment on issues if you want to contribute with, to avoid duplicating effort. Source code location: https://github.com/brezerk/a3_missions/tree/master/mpmissions/UnfinishedBusiness.pulau
  4. Hello, i'm a regular player of Zeus on multiplayer, and i've seen the series grow over the years(ARMA 2, ARMA 2 OA, ARMA 3, etc) During ARMA 2, Warfare/CTI was probably my favorite gamemode. I was wondering, could there be modules and objects in place for the zeus to utilize, in order to construct a similar scenario to that of CTI/Warfare like in ARMA 2 with ease? More specifically, I was thinking about features like such: in-game place-able marketplace for players to purchase new vehicles, weapons, and ammo, etc on the field(This will allow players to provide for themselves instead of relying on zeus to always add items) -in-game currency automatically rewarded to players for killing enemies, completing objectives, etc(Required mechanic for the above) Ability for teams to vote a single player as commander to allow the construction of friendly structures such as possible FOBs(new respawn points by choice of the players) Module for Zeus to occupy a town with selected enemy forces of choice. Anything else that makes sense These were some of the additions I thought of, any suggestions are appreciated. Why did I suggest these changes? I feel like the Zeus, currently, is a little handicapped in some aspects. To supply players with non-default class weapons and equipment, Zeus must place down dozens of crates to allow players to have variety or simply find the gun that the players want(Why not just have it all in one Virtual Arsenal type of system) Also, i'm aware that there are vehicles respawns, but they have been known to crash the game for the Zeus, and sometimes players don't necessarily need the same vehicle continuously. Minimizing unnecessary clutter is obviously ideal for performance. I feel like some of these additions would help lighten the load on any Zeus just starting out as well. Because I feel like some of these things should be automated; and players should be able to have a bit more freedom without relying on the Zeus all the time.
  5. The Revenant Group is looking for players who want to be part of a specialised unit focused on countering various asymmetrical and unconventional threats in a wide theatre of combat environments. We strive to create an authentic combat experience to the greatest extent that the game will allow and we welcome players that are new to the game or just new to mil-sim/tactical sim. Operations and training are held throughout the week and weekends, typically starting at 2045 GMT, with a focus on tactical realism. Our Steam Group and Discord page will update with the dates and times of these operations and training days, but feel free to use the training server for solo or group training whenever you would like. We do not discriminate against nationality, race, gender, or religion. Rules and Regulations: 18+ Age Requirement No Customs & Courtesies (saluting, calling the room to attention, terms of address) No required training sessions or set training pipeline (training is tailored to each player) Uniform & Equipment Standards Cooperative PvE Missions Server Settings: No 3rd Person No enhanced map data No dynamic cross-hair No NVGs while looking down sights Stamina Enabled Integral Mods: ACE3 Advanced Medical System ACE3 Advanced Ballistics System Advanced Combat Radio Environment 2 (ACRE2) Workshop Mods Positions Available: Assaulter Grenadier Autorifleman Breacher Medic Pilot (rotary/fixed) Co-Pilot WSO Aerial Gunner Zeus Additional Certifications: JTAC SERE Designated Marksman Breacher MWD Handler Pararescue You can read up on the process for joining REVGRU here. For more information on The Revenant Group, visit our page. Please comment, PM, join our Discord or add me on Steam if you have any questions.
  6. SLS Modpack We have a brand new server currently open to the public! On a normal day we run the KPliberation mode, but we often make events for anyone to attend! These events can range from a milsim type operation to something a little more fun like a STALKER theme. (Definitely planned and in the works now by me.) If you wish to attend these events, simply join our discord server and we will soon have an event signup channel. Currently we only have Altis, but don't fret, we are working CUP maps into our rotation! This will take time and we will slowly be rolling them in one at a time as we are only two people. We use ACRE2 so please connect to our teamspeak server upon joining, the server rules are posted on the discord, so please give those a read! We don't mind if you join just to read those and leave afterwards. Teamspeak: 172.93.102.138:9002
  7. Hey all, I'm a pretty dedicated player, I don't jump servers a lot. I like to find a home. And of course, if i find the right place, I'll help to pay for the server, if that is helpful. A friend of mine is finally getting a gaming PC, and is very eager to join me on an Exile server, as he has been watching me play for months. I have a list of things I know I enjoy, but nothing is set in stone. 1. PvE 2. Base Building 3. Harder AI (but not insane) 4. Advanced Movement 5. Lots of missions 6. Roaming AI, that hunt players, call in QRF, etc. Ground Vics, Air, etc 7. The tools available to deal with advanced AI (AA weaponry, AT weaponry) 8. Upgraded AI tactics 9. Recruit AI (or pets, but I've only read about those, never used them) 10. Water based missions, loot, etc 11. Admins available to assist form the occasional bug or issue Anyone have these features? Let me know, please. CK969
  8. Immersive-sim Arma 3 gamemod set in the decades following the downfall of modern society to a deadly viral outbreak. Your goal is carve out your own space in this hostile world and decide whether or not to take part in a war that is raging between the rival factions that have taken over the land. Surviving means making alliances and taking what you need from opposing factions, whether that be skills, resources, or their lives. Features - Persistent multiplayer sandbox environment. - Factions: The order: Rangers, Nomads, Survivalists. Anarchists: Outlaws, Scavengers. Outsiders: Hunters. Undead (WIP). - Strongholds: Fight and capture various persistent points of interest. Get rewards that depend on the captured point. (WIP) - Custom animations/Interaction system: Parkour. New melee weapon system. Various interaction animations(WIP). - Custom Damage system: Broken bones, Bloodloss, Wound effects, Fixed various arma damage behaviour bugs(clipping, floating). - Hybrid 1st/3rd person system: Custom 3rd person view camera. Vehicle 1st person view. - Tools: Inflame players with crossbow Fire Bolts or using Fuel + matches. Set traps using Bear traps and Tripwire mines. Tranquilize players using tranquilizing needles or ammo. - Arsenal: Custom guns, including hunting rifles and shotguns. Custom realistic soundshaders, including realistic attachments(suppressor) sounds. - Immersion/Horror: Custom lighting, including natural nighttime lighting and full use of TrueSky system. Ambient music. Mystic creatures (WIP). - Hunting/animals: Track and hunt animals. Chop woods, make campfire and cook meat. - Dogs/Taming: Tame dogs, give them commands. Watch their state, heal and feed them. Kill and defend yourself versus hostile player's pets. - Survival: Desease, Radiation (WIP), Scarce fuel resources, Hunger, Thirst. - Construction: World: Build crates, camonet stashes, secret stone stashes. Havens: Lock your own haven. Reinforce and modify it. Build various furniture. Raid(destroy) and rob other havens. Reinforce your haven to protect it. Gameplay: - Explore hostile post-apocalyptic environment. - Progress your character. - Cooperate with friendly classes. - Fight for objectives. - Try to survive. - Raid, steal and rob / Build, hide and reinforce. Or just give up on this hopeless and unforgiving world. This is a multiplayer-only addon that is required by BreakingPoint Second Wind servers. Links: Steam Workshop Discord How To play?: Servers: Sunken Altis: Server name: [EU#1] Second Wind Address: 185.137.234.152 Port: 2402 Screenshots: Livonia server has been shut down and will be replaced by Katya terrain by Blud when it comes out. Server name: BreakingPoint[#1]: SecondWind Address: 185.137.234.152 Port: 2302 Videos: Screenshots: Custom Lighting: Gameplay: ##Credits: - Breaking Point team for their open-source gamemod platform. - LordJarhead for permission to use and build custom soundshaders utilizing legacy version of JSRS framework. - lordFrith for permission and kind sharing of his Frith's Ruin mod work. - dame2010 for providing source models and assets of his Horror mod: https://steamcommunity.com/workshop/filedetails/?id=1556296528 - IN005 for permission to use his headgear assets which you can find in his MadArma mod: https://steamcommunity.com/sharedfiles/filedetails/?id=815962700 - Lythium team for permission to work with their custom skybox. ###License: Content is released under Arma Public License No Derivatives (APL-ND): https://www.bohemia.net/community/licenses/arma-public-license-nd with the exception of open-source parts which are specified in README-LICENSE.md file (can be found in gamemod folder).
  9. Solid Snakee

    User missions with mods

    Hello fellow Arma 3 players. My name is John but I go by snake in game on mostly hostile takeover servers.Steam name bojangles2020 or also Snake.Im here today for the first time to post to the community.i have been playing Arma 3 since the beginning and built many missions.i like to go more smaller based missions with high intensity.depending on mods may determine difficulty.i create missions for my friends and myself to play and we are always looking for new people to join in on the fun.currently I'm working on a mission using the ALIVE mod to have a persistent battle across-the-board.maybe week long missions or longer.a place where you can save and come back and not repeat one area.Also I make special ops type missions where the run time could be 30 minutes or 2 hours.Its all up to the player.I don't mind taking requests for something your mind can conjure up!!I hear guys say Arma 3 is past it's time but let's change that perception.FYI I have no group at the moment.All the current guys just want to come and chill and have fun.Some even role play characters to really bring the missions to life.If you read this far thank you and hope to see you in the lobby!
  10. Continued Realistic Enhancements of the already great [GREUH] and [KP] Liberation. Latest Version: v1.01 (July 5th) [WarFighter]Dev Youtube: Watch [WarFighter] Discord: Join Download from GitHub: Download Previous releases: Download Steam Mods: Steam Collection 3cb BAF Mods: Download Overview Another small nation has fallen to enemy forces, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the island. Experience a massive CTI campaign with numerous settlements, cities, factories, ammo dumps, ambushes, static defenses, airfields and more, across the entire island, Use the older [GREUH] logistics where taking sectors increases your supplies automatically, Intelligence is never 100%, some sectors will not show up on the map until captured, Cooperate with other players, with a commander role and recruit-able AI troops to fill the gaps, Build your customized unit with troops and vehicles using available supplies, Build the FOB of your dreams with an in-game "what you see is what you get" system, Fight aggressive and cunning hostile forces who react and adapt to your actions, Watch the Enemy Fire Teams and Squads react to your fire and counter it tactically, Come under fire from sporadic and sometimes not so sporadic deadly mortar fire, static mg's and more, Learn that every window is a threat thanks to the enhanced custom urban combat AI, Experience house to house fighting to clear out built up areas, Accomplish meaningful secondary objectives that will benefit your progression, Never lose your progress with the built-in server-side save system. Our Presets and missions are crafted with care and tested to make sure you won't encounter problems. We spend a lot of time researching the presets and custom missions we make to be as authentic as ARMA and the addons we may use allows us. Bug reports - Issue Tracker If you encounter a bug and want it looked into, you should be providing: SERVER LOGS (rpt files), Client logs (rpt files - one is fine, more is better), Headless client(s) logs, if applicable, Version of the mission you've been using, Modifications you've made to the original mission files, if any, Mods you're using, if any, Screenshots showing the issue, if applicable, Reproduction steps, if applicable. The more the better, fixing broken stuff is easy, reproducing issues is tough, and that's where you can really help! Contributors "SCUD" for continued help trying to retrain my brain how to work with ARMA scripts and the Database Integration test we pulled off in record time that actually worked in [WarFighter] Liberation. "Luker", Col. J.C. and other members of the US Military and friends of ours for brainstorming sessions about logistics past, present, and the theoretical future. Clarkey for the use of one of his great scripts, modified by BI Forum users. FFAA Mod Team for great addons and videos showcasing their amazing work. RHS Mod Team for their flawless addons that help us all enjoy current world content. 3cb BAF Mod Team for their untouchable in excellence addons that inspired us to take up Liberation again. Psychobastard for his great scripts and taking the time to jab my eye out when I missed the obvious. Gemini for the use as a learning tool and integration of his great scripts from OPEX into Liberation. Reyhard for the permission to use and modify existing script from RHS. Wyqer for their continued development of KP_Liberation, great config changes, and the inspiration of working on Liberation once again. The fantastic and smarter than us, the guys at [GREUH] for creating and extending Liberation. Most of all, XTremeZ and the members of his community for testing, advice, hosting, inspiration, and friendship from our years in ARMA and long before. [WarFighter] Development Team: ChiefOwens - Developer "SCUD" - Developer, Database Integration constance68w - Lead Map Designer "Luker" - Military Aircraft, Navy Adviser Col. J.C. - Logistics Adviser Looking For Help - Scripter Looking For Help - Animator/Artist Testing Team: XTremeZ ChiefOwens Frigid Cybersol Recoil Dathnic Nurics Lorkus Niee Pen Tycho Mods Integrated: Advanced Towing by Duda Disclaimer and License: Current Release Information: * We recommend a dedicated server to experience the most out of Liberation.
  11. Outer Heaven Are you not interested in units that emulate the real world military? Do you like a PMC style approach? Fan of Metal Gear, weird tech or unique missions? Want to feel like what you're doing in operations actually matters or become immersed in a wider story? Do you just want to play with people who take operations a bit more seriously, but without the usual trapping of 'serious' units like ranks and wasted time? If you answered yes to any of the above, you might find a new home in Outer Heaven. In-universe, Outer Heaven is a combination PMC and nationstate within the borders of South Africa. Governed and defended by the military force of the same name, it carries out operations and contracts throughout the world with the goal of defending its own borders and expanding its influence. Our take on what Outer Heaven is was adapted from Metal Gear canon and tweaked to fit what ARMA offers, with a heavy focus on immersion and involvement in a continuous, ongoing story. What can we offer you? -A unique unit structure with multiple vocations to choose from, each contributing to the whole. Do the jobs you want to do without any of the hoops to jump through. -Achievements, medals and titles to earn in-universe, and an ever-expanding list of ways to track your accomplishments. You'll have things to work toward and show off, so all those operations feel worth it. -Your own code name! -A high end dedicated server and modlist that offers plenty of gear, weapon and vehicle options -A custom R&D system. Earn the gear you want and expand the group arsenal -Roles based on merit, not cliques or begging. -A continuous, evolving story shaped by mission outcomes, individual work and player choice. -A unique take on intelligence gathering, which may involve puzzles, codebreaking, infiltration and even gathering info through interrogation and capturing enemies. -A chance to reshape the world as a whole! Expand Outer Heaven's borders country by country. Please note we are strictly 18+ and we require a working microphone to join. Does this sound like the place for you? Take the first step and join Outer Heaven today!
  12. Hello! We at RedFoxGaming have decided to work on a Antistasi campaign, after being inspired by Sovietwombles latest video. Currently we are testing the server, fixing bugs and adjusting the mods for the best experience possible. If you would like to take part, head over to our discord and stay up to date with the progress. http://discord.com/invite/5EV4Gy2 ---> project-updates We hope to welcome you! ~Fox
  13. YouTube Advert: Who are we? Zeus Community, an open community which has been playing Arma since the OFP days in 2001. Our Teamspeak server is our primary home with more information available via our website, forum and Discord channel. Links provided below. What should I expect on your server? We strive for Milsim oriented gameplay. In the hierarchical command structure, players are expected to follow the orders of their superiors and take responsibility of their subordinates. Communication and teamwork is key. Lone-wolfing, purposely ignoring commands, and other selfish behaviours will not be tolerated. We do employ some basic Standard Operating Procedures (SOPs) and radio procedures for the sake of efficiency but nothing overly complex which can't be understood quickly while playing. We play mostly cooperative (PvE) missions at platoon scale (around 30 players) though we have been known to play Team vs Team (PvP) missions on occasion. How many ArmA 3 servers do you run? Two main game servers: One “vanilla” public server and one “addon” server. The vanilla public server is open to anyone interested in milsim gameplay, experienced or new, as long as you don’t break server rules of course. For the public server, there is not a mandatory mod requirement though we do often play missions which require official DLC such as Apex for the Tanoa terrain. However, it is strongly recommended that players to connect to our Teamspeak server (even if you don't have a mic) since we use Teamspeak for pre-mission briefing, post-mission debriefing, and on-mission squad comms (instead of group/green channel). We also recommend that players install our optional custom modpack called "ZClient" which includes very useful clientside mods such as ShackTac HUD (see Info Repo link below). On the other hand, the addon server requires all players to have a working mic and installation of our custom addon server modpacks which includes gameplay enhancing mods such as ACE3, ACRE 2, RHS, additional terrains and more. It is recommended that newcomers try out our vanilla public server before considering moving on to our addon server where gameplay is slightly more hardcore (e.i. always revive vs permanent death). What times do you play? Zeus Community #1 Public: Gamenight every Sunday & Thursday, start 18:30 UK time (GMT/BST) Zeus Community #2 Addon: Gamenight every Saturday & Wednesday, start 18:00 UK time (GMT/BST) Why should I choose Zeus Community? Milsim gameplay but without the role-playing fluff. While the missions we run on our servers do employ a hierarchical command structure, the community itself (outside of gameplay) does not have player ranking, role whitelisting, or any other unnecessary RP fluff like some other milsim communities. No need for "Sir! Yes sir!". No mandatory training or minimum attendance required. We are an open community so we don't punish players if they happen to have a busy life and can't commit to playing games on a regular basis. We only ask that you don't slot into mission critical roles (e.g. squad leader, pilot, etc.) for a mission if there is a reasonable chance that you may have to go AFK for significant periods of time. Also, although we do employ basic SOPs, radio comm procedures, and we do organise optional training sessions, we don't require newcomers to undergo mandatory training before they can play. Just listen to your leaders, follow the example of more experienced players and you will quickly familiarise yourself with how we operate. In-community developed, custom missions. Using the 3den Editor tool, 99% of the missions we run on our servers are developed by the community, for the community. While we do allow our community’s developers creative freedom, we still maintain quality standards for our missions. Do note that, despite a coincidence in the name, we actually rarely play Zeus Game Master missions (our community name predates ArmA 3's ZGM gamemode). High frequency of brand new missions to play. Most milsim communities are stuck with a relatively small pool of missions to replay for months where new missions are produced on an infrequent basis. Our community on the other hand, benefits from a combined pool of around 600+ missions and produces an average of 5 brand new missions across both servers each week for the community to play. Mission diversity. Unlike many other milsim communities, we don't limit ourselves to particular factions, equipment, vehicles or mission objectives. In one mission you may be a guerrilla fighter with limited equipment tasked with ambushing an enemy convoy, and then in the next mission you may be a tank crewman in a combined arms scenario with CAS and artillery support. Even revive or respawn mechanics (or lack thereof) can differ between missions. Diversity is the spice of life. Servers Zeus Community #1 Public - IP address: 185.103.96.3 Port number: 2302 Zeus Community #2 Addon - IP address: 185.103.96.3 Port Number: 2310 Links Teamspeak: teamspeak.zeus-community.net Website: https://zeus-community.net/a3/ Forum: https://zeus-community.net/a3forums/index.php Information Repository: https://goo.gl/mLQgP5 Steam Group: https://steamcommunity.com/groups/ZeusCommunity Discord: https://discord.gg/v6yng8p Questions? If you need more info, our Information Repository (link above) provides extensive information and tutorials. Also, feel free to message me if you have any questions or queries.
  14. Name: Red Roosters Gaming Branch: PvP/PvE server 32vs32 Language: English/Russian/French - English in-game Timezone: CET Operation time: 24/24 - 7/7 Our Redline mod is a Wasteland mission that we custom for our needs. Its a 32 vs 32 PvP/PvE mission with persistance and huge scale fights. Requierments to join: 1. Subscribe to the workshop addon RRG mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1647710321 2. You can syncronize every mod you need with the official Arma3 Launcher : - CBA_A3 - CUP Weapons - CUP Terrains - Core - CUP Terrains - Maps - CUP Units - CUP Vehicules - Chernarus Isles - RHSAFRF - RHSUSAF - RHS GREF - 2035: Russian Armed Forces - @RRG 3. Join discord to check rules and more : https://discord.gg/5ztnvkS Here's a trailer we've made to show what's our mod is about : https://www.youtube.com/watch?v=zIUdJR96ot8&t=1s Join us !
  15. silverfork

    Suggestion

    It would be very interesting if you guys added a pve mode or something that could get people to work together against other ais.
  16. 96th Kharonian Strikeforce [XCVI] +++SUMMARY+++ The 96th Kharonian Strikeforce is a multinational, English speaking Arma 3 unit with a semi realistic attitude to gameplay. Our activities primarily consist of Zeus and Warlords gamemodes, as well as frequent events and operations with other units. The unit itself is part of a larger multigaming community named Ordo Kharon, membership within which is optional. ++++++ +++MEMBERSHIP CONDITIONS+++ The following is a list of requirements and conditions that must be met in order to become and stay a member of the 96th Kharonian Strikeforce. Functional microphone Ability to speak English Mature and respectful attitude Discipline and motivation Activity Ability to adapt and resourcefulness ++++++ +++MEMBERSHIP BENEFITS+++ The following is a list of benefits and qualities that can be experienced within our community environment. Bootcamp sessions led by experienced individuals Strong incentive for individual improvement and teamplay Hospitality and respect towards recruits ++++++ +++OTHER+++ Our active hours are from 1600 - 0000 UTC Voice Software - Teamspeak for ingame, Discord for basic communication, arrangement and organization. +++MEMBERSHIP INITIATION+++ In order to sign up as a recruit, you must: Meet the membership conditions and acknowledge all of the information listed above. Join our Discord server: https://discord.gg/xqFWbTT +++ OR +++ contact me on Steam: https://steamcommunity.com/profiles/76561198035141606 Declare the purpose of your entry on the server in the #admission channel, which, in this context, would be your membership initiation. +++OUR INSIGNIA+++
  17. The 10th MOUNTAIN DIVISION REALISM UNIT [EU] Sets itself apart by embracing the perfect balance between realism and fun. We offer full possibilities for immersion while prioritizing an enjoyable tactical experience. While we have plenty in-house knowledge, we do not enforce everyone to use constant mindless military lingo. We offer you a fun and tactical community, a solid Basic Combat Training, good servers, information and web services. Join us as an active member and enjoy the perks that come with it, or join our reserves and hop on for a awesome evening when you have the time. 10th-MD Details Members from multiple continents Ranks, but no “Yes Sir!” Reward system Solid Basic Combat Training Two operations per week 24/7 Patrol server Events Specific Operation Details Attendance from up to 15 members on Friday, Up to 24 on Sunday. Coop/Zeus/Custom based missions. Missions on Friday and Sunday at 20.00 and 19.00 GMT Respectively. Based on Campaigns or One-Off missions. First Person Only. Unit Issued Loadouts. Focus on teamwork and communication. Task Force Arrowhead Radio. What we want from you 18+ Own Arma 3 (Apex DLC recommended). English proficiency (basic writing, decent verbal skills). Be an active member, aside from just during Operation nights. Be a Team Player. Have TeamSpeak 3 Interested? Join us on Teamspeak, contact us on Steam, Discord or on our website. [A3][Recruiting][EU] 10th Mountain Division
  18. KillerKremp

    Square Soldiers PvE Server!

    Square Soldiers is a "in-progress" server. It's in the first stage of development and is still in the on going to get new players. It's a PvE server so for all the new Exile players this server is a begin server. You can learn all about exile here, from building a base to get better at missions. ( Hardcore missions is the best goal, as they're the most worth ) So come and join the new Arma 3 Exile server! Owner of the server is not me; "Opmis" is the server owner. Server name: "Square Soldiers" Discord: "https://discord.gg/md4fYMS" If you do decide to join the server please join the discord, you get updates on what is going on to the server, announcements for maintance or something else. Regards, SupremeCatx, just a "Square Soldier" Member.
  19. crypticsilence

    Red Ember Clan [=REC=]

    RED EMBER CLAN [=REC=] ABOUT US: We mix serious and play as much as possible and look for people who can communicate and think. Our core group has been around since 2010, mostly focusing on military and team tactical games. Large group tactics is our familiarity as we operate groups in various military tactical genres. We have jobs or go to school and don't want to see gaming as another chore to get done, so don't expect rules that will kick you out based on attendance. WHAT DO WE DO?: Some of our main games are Arma, DayZ, and Squad, but we are not limited to just military games. Join up and play with us on other games if you want! We play PubG, CounterStrike, Elite Dangerous, MOBAs (LoL, DOTA, ), RPGs, E-Sports, etc. REQUIREMENTS: Maturity, Headset/Microphone, and Teamspeak. DO NOT BEG FOR MONEY!! we are generous to our members, but beggars will be removed. We expect members to respect other REC members and to have the ability to communicate wants/needs/problems/issues. COMMS: TeamSpeak - redembergaming.teamspeak3.com (PRIMARY) Discord - https://discord.gg/M5533Hp (Secondary/Back Up) HOW TO JOIN: Join our teamspeak and talk with one of our recruiters, moderators, or admins.
  20. I've been having quite some headaches trying to figure out how to make a sidemission generator Basicly what i want is via player input (like pressing a button via addaction) to be generated a side mission with custom units on either a few specified possitions or on a random possition. I think it will be simpler by using scripts, but if there is a stragiht up init would be nice aswell If anyone can help it would be appreciated
  21. Squad name: The Companions Timezone/location : CET Gamemode preference : COOP Pve - Zeus Operations Contact email: kyranofficial27@gmail.com Website address: Language: English Short description: Hello boys and girls from all around the world You’re currently reading about a group called The Companions. One of the reasons you’re reading this is either you don’t have an arma squad and is looking for a proper one, or you have one which is utter shit. Either way you’ve come to the right place. What do we do? Well most of us spend our loving free time playing the amazing addictive game called Arma 3. For a long time we played on different invade and annex servers, life servers and other servers, but we wanted to do our own thing. So we created and bought a server for us to run our Zeus Campaigns/Operations. We’ve been doing Zeus for a lot of time and we find it very fun but it is important that the fun is there. So if you’re gonna join expect most of our gameplay to be with the group on our own server. The Companions History We started out by meeting each other on a invade and annex server, there we formed a group called Steel Fangs. The little problem was it was ruled and lead by a person who was incapable of running a group. Everything felt a little bit like North Korea, and we were simply getting tired of it. So we told the guy leading to go bite himself and we went on to create The Companions. One of the important things when we created this new group back in February was that it wouldn't get too mill sim, coz we still wanna have fun. We do try to mix it up, so you still get the immersive feeling. Who are we? We’re about 50 members at this moment. Well we have a majority of swedish people but we do have a rule stating that english is the language to be spoken within group. We’re all nice people but we do enjoy banter, if you feel like someone is being too rude, well bad luck we are a banter group with limits. We also have some south africans, irish people, finnish people, english people a little bit of everything. What to expect if joining? Frequent gameplay, great mates and a lot of hours in Arma. Requirements of joining The Companions The ability of speaking english The ability of reading and understanding our rules Either have a mic or a plan of getting one A legit copy of Arma 3. Wanna join? Add me on steam and send me a message And we will hook you up with our discord, arma 3 unit and our steam group ;) http://steamcommunity.com/id/princepotato27/
  22. Hi, Some friends and I have rented a server we would like to advertise to the community. It is a BMR Insurgency (Credits to Jigsor for the game mode) I have modified it slightly to add some new units and roles that I think will make the server more interesting. (SWCC boat teams, FA-18's, mechanized teams, combat rescue teams, etc...). All of the core abilities within BMR's insurgency are retained (CAS system, heli extract, AI recruiting, HALO jump for players and AI, suicide bombers, enemy air patrols, etc...) OPFOR is disabled, however. Right now we are running a Tanoa RHS Insurgency. (In the future we will host CUP maps but for now we wanted to stay as minimal as possible) I know Tanoa is notoriously resource heavy but I have set the game parameters up so that the game will run as smoothly as possible. I have experienced 40+ FPS during firefights outside and inside the towns. ASR AI3 is active and makes a big difference. The game is much more enjoyable with this mod. The AI is terrifying and reacts much more intelligently to your actions. Mods REQUIRED are below All of them (except for TFAR) are available on Steam; we recommend the steam versions as well since they are up to date and that's where we get the keys from CBA http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 RHS (all) http://steamcommunity.com/id/rhsmods/myworkshopfiles/?appid=107410 TFAR http://radio.task-force.ru/en/ FA-18 http://steamcommunity.com/sharedfiles/filedetails/?id=743099837 ASR AI http://steamcommunity.com/sharedfiles/filedetails/?id=642457233 Advanced sling loading, rappelling, urban rappelling, and towing are loaded server side and are not required by the client. There are no other mods allowed on the server. Here is the IP and Port for our server 144.48.104.106:2307 Here is a link to our Arma 3 Units page https://units.arma3.com/unit/1ssf Here is a our Teamspeak domain name for TFAR purposes 1ssf.teamspeak.network Hope to see you guys playing. I plan on hosting this server reliably for a while as I hosted one similar in the past with a previous unit that was quite popular but I left to do my own thing. Thank you for your time and consideration. Mosley
  23. Major Kibbins of Kekistan

    [CUSAF] Milsim Warhammer 40k

    If you are looking for a Unit to join come to us, we are a small but growing community. We are comprised of three regiments, Troopers, Grenadiers, and Engineers for more information on how to join please join the group http://steamcommunity.com/groups/CUSAF
  24. Thanks for a great focused version of Arma game-play Is there going to be a mode where it's a team of human players versus AI / bots ?
  25. ArmSTALKER Online – In development. This is a modification for ARMA III which turns it into S.T.A.L.K.E.R and feels like MMO-project, not just singleplayer. Now project is in development. ================»> Main features: • Full freedom in the opened world of Chernobyl Exclusion Zone. • Up to 7 different clans: the bandits, the free stalkers, the Duty, the Freedom, the Monolith and the Military.; • A lot of monsters, anomalies and artifacts; • Huge amount of real-life weapons and its customization; • EcomiÑ system, auctions and trading. • Realistic world with migrating mutants, traveling stalkers, fighting Clans and Emissions. • And much more: an opportunity to become a legend of The Zone, interesting quests, crafting, different features of artifacts, unique weapons, full realism, PVP and PVE zones and etc. OTHER SCREENSHOTS: MONSTERS: VIDEOS: ArmSTALKER Online - Death Zone TRAILER. ArmSTALKER Online - Opening Scene (soon EN version). ArmSTALKER Online - Main Menu. ArmSTALKER Online - Teaser changes on Arma 3 (First modification based on ArmA2). ArmSTALKER Online - Presentation controller. ArmSTALKER Online - More mutants (with bug sound :( ). ArmSTALKER Online - Tested mutant ArmSTALKER Online - Animation Bloodsucker ArmSTALKER Online - Laboratories We need modelers, programmers, animators and mapmakers. Follow us: FACEBOOK Twitter Vkontakte Mutants models do not already have a lot of bumps and polygons. We are working on it. Our planned map:
×