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NightOps - Arma Platform Modding Project www.NightOps.de One month after the early access release of Arma Reforger, we are happy to announce the NightOps modding project officially. We provide frameworks and custom gamemodes in Arma Reforger for everyone to use. This makes creating a coop or solo scenario very easy for mission makers. No workbench experience yet? Don’t worry, our first tutorials and documentation will lead you through it! And the best thing, it’s already published! The team made several released the last weeks but we feel now ready, to announce this project to the public. You can either use just one framework as a dependency or the whole package with a lot of useful features for creating custom missions. A showcase what features and mechanics are included can be already played in the NightOps - Everon 1985 mini-campaign and we will release custom PvE and PvPvE gamemodes in the near future. What is already done and can be used right now by everyone: Custom Modes Framework (provides ready-to-use Coop gamemode prefabs and some mighty custom trigger for mission design) Dynamic Task Framework (provides a dedicated server working task manager with a lot of custom task trigger) Dynamic Spawn Framework (provides a system to dynamically spawn and de-spawn groups, vehicles and objects and can even use a dynamic faction system to change the spawning units depending on mission header configuration) Everything is covered in a great basic tutorial written by Herbiie and documented well on our website. And more deep dive guides will follow soon about every framework. Next to that, Zeal published a small tutorial about Additional Script utilizing the frameworks in a more specific way about topics, people were asking lately alot. It’s part of our philosophy to make the project open-source sharing everything we learned for the community. So you can either just download the dependencies in the Ingame workshop or review the sourcecode repositories on GitHub. And finally, I want to share a overview about our roadmap for the near future: While we are working already on bigger gamemodes in the background, we are happy to tease the NightOps DYNAMIC COMBAT PATROL mode which will be released soon. We will offer a immersive and persistent combat patrol experience for Arma Reforgers Everon map. And mission makers can use the gamemode out of the box to add it to other custom terrains easily. Ofcourse, that will be covered by another tutorial when it's done. So don’t miss an update and follow us on Twitter. We are looking for your feedback and issue reports. And if you need support, you can always tag us in the official Arma discord server, on the Enfusion Discord or in our own NightOps discord. So enjoy the mods, feel free to critize what's buggy right now (and we expect that you find the bug's we aren't aware of) and stay safe!
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- 14
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- dependency
- mission editing
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Hey, I'm sorry, this might be something absolutely trivial, but for the love of me, I cannot get what I'm doing wrong. I am trying to add an object to the game and it keeps showing as if it was from a DLC. https://i.ibb.co/54z0G5W/Bez-tytu-u.png class CfgPatches { class PDA { units[] = {}; weapons[] = {}; requiredVersion = 1.020000; requiredAddons[] = {}; author[]= { "Dj Rolnik" }; }; }; class CfgWeapons { class ItemCore; class CBA_MiscItem_ItemInfo; class ACE_ItemCore; class pda_1 : ACE_ItemCore { scope = 2; displayName = "PDA"; dlc = ""; descriptionShort = "Whatever text"; picture = ""; model = ""; class ItemInfo: CBA_MiscItem_ItemInfo { mass = 1; }; }; }; Can someone explain to me what I'm doing wrong? Thanks, Adam
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Version: 1.0 Required Addons: UN Units 2030 by SabreD http://www.armaholic.com/page.php?id=26799 https://steamcommunity.com/sharedfiles/filedetails/?id=374644346 CUP Weapons http://www.armaholic.com/page.php?id=27489 http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 CBA A3 http://www.armaholic.com/page.php?id=18767 http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 ArmA 3 Apex by Bohemia Interactive ArmA 3 Tac Ops by Bohemia Interactive Contents: -One folder for use in the editor (feel free to learn and copy from this mission). -One pbo that goes into the "missions" folder to play right away. Overview: Your UN convoy is stuck in a village.... the enemy has blocked the route ahead, as well to your rear. The local Altian National Guard commander has been issued an ultimatum to turn you over to the enemy, but instead has opted to fight. Quick, get to your positions, there are engine noises in the distance.... Known Issues: The objectve does not tick off, despite having a trigger with SetTaskState "Succeeded". Mission does end anyway. Download: http://www12.zippyshare.com/v/gm0B0XBS/file.html http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1276697495 (Mission is identical to the zippyshare one, but had to be renamed due to a strange upolad bug). Cheers Mathias
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- singleplayer
- dependency
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Yay, first new mission release since January 2016! Version: 1.0 Required Addons: UN Units 2030 by SabreD http://www.armaholic.com/page.php?id=26799 https://steamcommunity.com/sharedfiles/filedetails/?id=374644346 Contents: -One folder for use in the editor (feel free to learn and copy from this mission). -One pbo that goes into the "missions" folder to play right away. Overview: After a brutal 4-year civil war, the Jerusalem treaty brought an unsteady peace to Altis. Frequent clashes throughout the first months of 2030 caused the ruling, but powerless political parties to turn to the UN for help. As of June 1, 2030, the UN Force Intervention Brigade is beginning to forge a peace in Altis. With UN Transition Support Altis mission in effect, your task as Pakistani Marines offier is to clear the mines on the main road towards Topolia and spread the reach of the UN outside of the capital Kavala. Known Issues: The objectve does not tick off, despite having a trigger with SetTaskState "Succeeded". Mission does end anyway. Download http://www72.zippyshare.com/v/V4ONKoqp/file.html http://steamcommunity.com/sharedfiles/filedetails/?id=1191658387 Credits: [Dust]Sabre for his versatile UN addon Kronzky for his handy UPS BIS for a great game series Cheers Mathias
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- singleplayer
- uno
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Brazilian Armed Forces - CUP Edition The Mod will be based on vanilla game units, and the vehicles and weapon of the CUP mod. More details on how everything will look forward to. Here are some examples of our work: Some of the vehicles will be used of the Arma 3 vanilla, as future fictitious vehicles or that are already in the process of purchase, such as the: A-149 Gryphon - JAS - 39 E To-199 Neophron - AMX A-2 AFV-4 Gorgon - Mowag Piranha MSE-3 Marid - VBTP-MR Guarani Among others...
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