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Found 56 results

  1. These files published include: 2 Trader Cities Boat Traders Aircraft Traders Extra Military Content Map Markers Concrete Mixers Radiation Zone Loot Positions https://anonymousfiles.io/69tPnSOE/
  2. These files published include: 2 Trader Cities Aircraft Traders Map Markers Concrete Mixer Radiation Zone Loot Positions https://anonymousfiles.io/5xrkvuPg/
  3. These files published include: 2 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixer Radiation Zone Loot Positions https://anonymousfiles.io/aRU2YWXc/
  4. These files published include: 2 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixer Radiation Zone https://anonymousfiles.io/nCrUoUBq/ Installation Go To A3Launcher and Download S.T.A.L.K.E.R .: Live Zone ExileMod CUP Terrains - Core if you want add DS Houses for more loot spwans
  5. These files published include: 3 Trader Cities Boat Traders Aircraft Traders (in Safezone) Extra Military Content + some Airstrips Map Markers Concrete Mixers https://anonymousfiles.io/6RzzfCTe/
  6. These files published include: 3 Trader Cities Boat Traders Aircraft Traders Extra Military Content Map Markers Concrete Mixers original files https://anonymousfiles.io/Osi5Ju6V/ updated version https://anonymousfiles.io/UffrjJZc/ Bridge Only file https://anonymousfiles.io/yuyU67eS/ Traders Only files https://anonymousfiles.io/ftoryKYL/
  7. Dedicated Exile Server Setup Simplified Setting up an Exile server can seem daunting at first, I can assure it is not. I am providing this guide to help you set up a server quickly and efficiently. This guide is not meant to replace other guides out there or undermine other people’s contributions, this is just meant as an additional how to, simplified. Conclusion I hope you found my tutorial useful and you now have a working Exile server you can build upon with various mods and addons to make your server unique. If you found my guide useful stop by my websites and buy me a coffee. https://www.milsim.xyz/, http://www.cadexile.com/ Acknowledgments I would like to thank Bohemia Interactive for providing the platform to learn on and play on. Also I would like to thank the Exile Mod team for making the best mod for Arma III, lastly I would like to thank the Exile and Arma community for bringing us together as friends.
  8. These files published include: 4 Trader Cities Boat Traders Aircraft Traders Extra Military Content + some Airstrips Map Markers Concrete Mixers (in Safezone) Napf https://anonymousfiles.io/3MXoUcj5/ NapfWinter https://anonymousfiles.io/P2KlSRrA/
  9. These files published include: 3 Trader Cities Boat Traders Aircraft Traders Extra Military Content Map Markers Concrete Mixer Update https://anonymousfiles.io/VkdeLxsC/
  10. These files published include: 2 Trader Cities Boat Traders Aircraft Traders Extra Military Content Map Markers Concrete Mixers (in Safezone) https://gofile.io/d/ZOwGKG Updated version 2020-08-27 https://anonymousfiles.io/fp6bnaiF/
  11. A3_vemf_Re_reloaded Vemf_reloaded was originally made by IT07 and last commit on vemf_reloaded was in 2017.... I really like this mission script, but in my opinion it was missing some essential features compared to other mission systems. So I decided to add and fix some of the stuff for vemf. Check the Changelog for fixes and new stuff. All credit goes to IT07 for coding this and also a big THANK YOU to Ghostrider [GRG] for helping and always being helpfull when needed 🙂 Check readme and how to install.txt Download https://github.com/Porkeld/A3_vemf_re-reloaded If you have any questions/bug reports or ideas for vemf_re_reloaded then find me on discord Porkeld#1506
  12. Join our Discord! (http://discord.gg/CsuuGe7) steam favourites: 91.210.227.3:2303 direct connect: 91.210.227.3:2302 *Server informations:* 1. Bases need to be paid every 7days (will be removed on the 8th day) 2. Territory moderators have the ability to go through their own doors and open their safes without entering the code 3. revive system 4. The Radiation zone has a protection bubble around it. No bullets will enter or leave the Radiation zone (about 370m from Centre) 5. Custom wages depending on your respect 6. Gambling System (Scratchies) buy them, take part (winners are drawn every 2 min) and if you’ve won redeem your price 7. ZCP: half of the poptab reward is automatically transferred to your bank account 8. Drop crates at the Wastedump to sell them automatically 9. Tigris anti air rockets got replaced with zephyr 10. Non flare helicopters got flares, if a heli is missing, then tell it to an admin 11. Loadouttrader!!! Yes, just walk up to an equipment trader and scroll down on him 🙂 Mods: Extended Base Mod CUP Weapons 1.15.0 CUP Vehicles 1.15.0 CUP Units 1.15.0-hotfix1 CUP Terrains - Maps 1.14.0 CUP Terrains - Core 1.15.0 Chernarus_Isles Advanced Urban Rappelling Exile Mod Enhanced Movement Community Base Addons v3.15.1 Join our Discord! (http://discord.gg/CsuuGe7)
  13. I am going to apologize in advance if this question has already been asked, but I did not directly see any answers to it through a brief search (I may not have been using the correct keywords). Would anyone have any recommendations for a decent low-cost VPS host to use for ARMA 3 - Exile server with Windows Server 2019? I have checked multiple hosts, and the average cost I am seeing is between $30 - $50/mo for 4 cores at 3.8GHz+ and 8+ GB of RAM (I hardly find any VPS packages for less than 8GB of RAM). I am specifically just looking for a low-cost VPS to set the server up on, test that everything is working, then upgrade the memory to handle more players once it is ready. I would host it at home, but not sure if my bandwidth would be high enough to support 50+ players (150Mbit/sec down and up, 32GB DDR4 RAM, 8-core Ryzen 7 3.7GHz with liquid cooling, Windows 10 Home). I did try checking out Amazon EC2 packages someone referred me to... but the cost per month, even with a savings plan, was ridiculously expensive at roughly $240+/mo for a 24/7 server. Only reason I am looking at a VPS vs just a hosting package specifically for Arma 3, is the costs seem to be about the same, and by hosting it myself on a VPS (or on my PC via a virtual instance), I don't have to pay by the slot, but rather based on hardware. I am also willing to try setting it up on a Linux OS, I just have minimal to no experience with Linux vs Windows. Thanks again for any input, it is greatly appreciated!
  14. server RPT: https://pastebin.com/TxjrbvU4 myself and others in my community have started to get stuck on this screen, the server RPT seems like the server itself is doing fine, this is happening after installing a few scripts, however i was able to join once, had a database issue, had to wipe/reinstall the database and now none of us can complete joining again, and it doesnt seem like the RPT has any player join or leave messages... any help appreciated. 07 thanks
  15. These files published include: 2 Trader Cities Boat Traders Aircraft Traders Extra Military Content + some Airstrips Map Markers Concrete Mixers Cities: https://ufile.io/lrcwxmka
  16. Hey all, I'm a pretty dedicated player, I don't jump servers a lot. I like to find a home. And of course, if i find the right place, I'll help to pay for the server, if that is helpful. A friend of mine is finally getting a gaming PC, and is very eager to join me on an Exile server, as he has been watching me play for months. I have a list of things I know I enjoy, but nothing is set in stone. 1. PvE 2. Base Building 3. Harder AI (but not insane) 4. Advanced Movement 5. Lots of missions 6. Roaming AI, that hunt players, call in QRF, etc. Ground Vics, Air, etc 7. The tools available to deal with advanced AI (AA weaponry, AT weaponry) 8. Upgraded AI tactics 9. Recruit AI (or pets, but I've only read about those, never used them) 10. Water based missions, loot, etc 11. Admins available to assist form the occasional bug or issue Anyone have these features? Let me know, please. CK969
  17. SMACKDATAS

    RHS Escalation (AFRF and USAF)

    When I fly the AH-64 and put AIM-9X AA missiles on it, I can't seem to lock on to a target unless I am really close to it. AIM-9x missiles are supposed to have a range of 8km. I've experienced this on several Exile servers, haven't tried it out in the editor without Exile, but I would presume its the same. Has anyone had success in shooting the AA's, if you so how do you do it? I press T and R and get no lock on tone until i am really really close.
  18. Within our config.cpp found the following code : /////////////////////////////////////////////////////////////////////// // Community Base Addons /////////////////////////////////////////////////////////////////////// class CBA { // Set this to 1 if you want to have CBA support useStackedEH = 0; // If you set this to 1 ........................................... iReallyWantToGetHackedAndImRetarded = 0; }; I did a search to figure out what the setting actually does and could only find a very old post on the exile forums which was a debate about exile never supporting CBA. Could somebody just point out what setting this does or what it fixes relating to CBA ? Thanks very much.,
  19. Ryans Zombies on our server are attacking empty vehicles (mainly when parked off road) and also seem to block players getting into the vehicle as well. I have found some old messages going back to 2016 noting this issue and an ai was spawned within the vehicle which causes some trouble, this was fixed I believe. Can anybody point me in the right direction to stop this annoying occurence. Cheers Very Much. Andy. Quick update, just tested multiple times, If I park a vehicle off road and let a Zombie hit it approx 50% of the time when I get out of the vehicle an AI is left in the drivers seat and the zombies carryon attacking the vehicle. It does not seem too happen on the road.
  20. ronin1979ca

    Arma Grand Theft Auto Ambience.

    Run-time with my systems have exceeded one week during test cycles without issues.
  21. Hello mates, I created an Arma 3 Mod (@Mod \ addons \ texture.pbo) Now I want to link the textures in my mission file. for a paint shop for Exile. and have tried the following path. "\ A3 \ @Mod \ addons \ texture \ sample.jpg" unfortunately he does not show me the textures. thanks for answers
  22. The 7th fleet is always looking for new recruits who are interested in having some Arma 3 fun. We are a fairly laid back unit however we take ops more seriously, but we understand we're all here to enjoy the game and have a good halo/arma experience. We have operations every Sunday and basic training on Tuesday evenings ( we can be flexible with this) we also have a 24/7 OPTRE Liberation server (Exile coming soon ;) ) , we can host fun ops whenever and we have very close relationships with multiple other Arma 3 OPTRE units and love doing joint ops! we are a very open minded group of individuals and we are welcome to any ideas our members have for operations or unit changes. IF YOU ARE INTERESTED IN JOINING US CONTACT US AT: https://discord.gg/24AAkU Thank you, CW2 B. Lubinsky
  23. To anyone out there, I am currently helping a friend work on an Arma3 server. We made a custom building, having concrete floors well above the land underneath it. In the building I've made, once ported over to the A3 server, the crates I've placed end up on the ground below the concrete floors. I was hoping there was a way to keep the crates in a fixed position, allowing them to float on server startup. Any ideas would be amazing. I used M3 Eden editor, and this is for an exile server.
  24. Anyone experiencing this issue? Armahosts.com is saying that it's a Bohemia issue.. Although, nobody else has reported it.... RPT> == arma3server.exe == "arma3server.exe" -port=2582 -Autoinit -MaxMem=3072 "-servermod=@ExileServer;@Advanced Urban Rappelling;@Advanced Towing;@A3XAI" "-mod=@Exile;@namalsk;@Zombies;@ExBaseMod;@RHSUSAF" -profiles=ARMAHOSTS -config=ARMAHOSTS\server\server.cfg -cfg=ARMAHOSTS\server\basic.cfg "-name=armahosts" -Server Original output filename: Arma3Retail_Server Exe timestamp: 2018/11/29 16:47:03 Current time: 2018/12/04 04:08:31 Type: Public Build: Stable Version: 1.86.145229 Allocator: Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 96 GiB, VirtMem : 4.0 GiB, AvailPhys : 83 GiB, AvailVirt : 3.9 GiB, AvailPage : 89 GiB ===================================================================== 4:08:31 SteamAPI initialization failed. Steam features won't be accessible! 4:08:32 Waiting for a different process to release the cache lock... 4:08:33 Waiting for a different process to release the cache lock... 4:08:34 Waiting for a different process to release the cache lock... 4:08:35 Waiting for a different process to release the cache lock...
  25. Full disclosure: I'm very new to scripting - I know I'm probably not doing things the most efficient way, so any tips will be warmly welcomed! I'm making an Exile WWII zombie server using Ravage zombies. The built-in ambient spawner for Ravage works okay, but I wanted to add greater variety in uniforms, loot, etc, so tried to write something myself. As disclosed above, this isn't my strong suit at all. I want the script to trigger at certain locations. I'd got in mind that I'd create an array (called _trgPos) that would hold the positions and radii of each trigger then create each trigger in a loop. This is what I've got so far: _trgpos = [ [[7365.57,2201.88,0],200], // A [[6422.59,2424.74,0],200] // B ]; { pos = _x select 0; _rad = _x select 1; _trg = createTrigger ["EmptyDetector", pos, true]; systemChat format["Creating trigger at %1",pos]; _trg setTriggerArea [_rad, _rad, 0, false, _rad]; _trg setTriggerActivation ["GUER", "PRESENT", true]; _trg setTriggerStatements ["this", "null = [pos] execVM 'zombiespawner.sqf'; systemChat format['Spawning zombies at %1',pos];", ""]; } forEach _trgpos; It's meant to pass pos to the script, which then causes the zombies to spawn when an Exile player enters the area. What actually happens is both triggers are created at their correct location, but when either A or B trigger is activated, the zombies spawn at the location of B. I've seen it works like this in 3DEN or when executed on the server. It seems that B's location is being passed to the script on both triggers. Have I missed something basic? Any insight anyone could offer would be fantastic! (Including zombiespawner.sqf in case it's useful):
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