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Found 52 results

  1. These files published include: 3 Trader Cities Boat Traders Aircraft Traders Extra Military Content Map Markers Concrete Mixer Update https://anonymousfiles.io/VkdeLxsC/
  2. These files published include: 2 Trader Cities Boat Traders Aircraft Traders Extra Military Content Map Markers Concrete Mixers (in Safezone) https://gofile.io/d/ZOwGKG Updated version 2020-08-27 https://anonymousfiles.io/fp6bnaiF/
  3. A3_vemf_Re_reloaded Vemf_reloaded was originally made by IT07 and last commit on vemf_reloaded was in 2017.... I really like this mission script, but in my opinion it was missing some essential features compared to other mission systems. So I decided to add and fix some of the stuff for vemf. Check the Changelog for fixes and new stuff. All credit goes to IT07 for coding this and also a big THANK YOU to Ghostrider [GRG] for helping and always being helpfull when needed 🙂 Check readme and how to install.txt Download https://github.com/Porkeld/A3_vemf_re-reloaded If you have any questions/bug reports or ideas for vemf_re_reloaded then find me on discord Porkeld#1506
  4. Join our Discord! (http://discord.gg/CsuuGe7) steam favourites: 91.210.227.3:2303 direct connect: 91.210.227.3:2302 *Server informations:* 1. Bases need to be paid every 7days (will be removed on the 8th day) 2. Territory moderators have the ability to go through their own doors and open their safes without entering the code 3. revive system 4. The Radiation zone has a protection bubble around it. No bullets will enter or leave the Radiation zone (about 370m from Centre) 5. Custom wages depending on your respect 6. Gambling System (Scratchies) buy them, take part (winners are drawn every 2 min) and if you’ve won redeem your price 7. ZCP: half of the poptab reward is automatically transferred to your bank account 8. Drop crates at the Wastedump to sell them automatically 9. Tigris anti air rockets got replaced with zephyr 10. Non flare helicopters got flares, if a heli is missing, then tell it to an admin 11. Loadouttrader!!! Yes, just walk up to an equipment trader and scroll down on him 🙂 Mods: Extended Base Mod CUP Weapons 1.15.0 CUP Vehicles 1.15.0 CUP Units 1.15.0-hotfix1 CUP Terrains - Maps 1.14.0 CUP Terrains - Core 1.15.0 Chernarus_Isles Advanced Urban Rappelling Exile Mod Enhanced Movement Community Base Addons v3.15.1 Join our Discord! (http://discord.gg/CsuuGe7)
  5. I am going to apologize in advance if this question has already been asked, but I did not directly see any answers to it through a brief search (I may not have been using the correct keywords). Would anyone have any recommendations for a decent low-cost VPS host to use for ARMA 3 - Exile server with Windows Server 2019? I have checked multiple hosts, and the average cost I am seeing is between $30 - $50/mo for 4 cores at 3.8GHz+ and 8+ GB of RAM (I hardly find any VPS packages for less than 8GB of RAM). I am specifically just looking for a low-cost VPS to set the server up on, test that everything is working, then upgrade the memory to handle more players once it is ready. I would host it at home, but not sure if my bandwidth would be high enough to support 50+ players (150Mbit/sec down and up, 32GB DDR4 RAM, 8-core Ryzen 7 3.7GHz with liquid cooling, Windows 10 Home). I did try checking out Amazon EC2 packages someone referred me to... but the cost per month, even with a savings plan, was ridiculously expensive at roughly $240+/mo for a 24/7 server. Only reason I am looking at a VPS vs just a hosting package specifically for Arma 3, is the costs seem to be about the same, and by hosting it myself on a VPS (or on my PC via a virtual instance), I don't have to pay by the slot, but rather based on hardware. I am also willing to try setting it up on a Linux OS, I just have minimal to no experience with Linux vs Windows. Thanks again for any input, it is greatly appreciated!
  6. server RPT: https://pastebin.com/TxjrbvU4 myself and others in my community have started to get stuck on this screen, the server RPT seems like the server itself is doing fine, this is happening after installing a few scripts, however i was able to join once, had a database issue, had to wipe/reinstall the database and now none of us can complete joining again, and it doesnt seem like the RPT has any player join or leave messages... any help appreciated. 07 thanks
  7. These files published include: 4 Trader Cities Boat Traders Aircraft Traders Extra Military Content + some Airstrips Map Markers Concrete Mixers (in Safezone) Napf https://anonymousfiles.io/3MXoUcj5/ NapfWinter https://anonymousfiles.io/P2KlSRrA/
  8. These files published include: 3 Trader Cities Boat Traders Aircraft Traders (in Safezone) Extra Military Content + some Airstrips Map Markers Concrete Mixers https://anonymousfiles.io/6RzzfCTe/
  9. The HEG team is proud to announce our new Chernarus 2020 server. It will launch on 8th of May 2020. This server alongside the famous HEG - Namalsk Redux server will focus on survival, PVP en PVE. The Chernarus 2020 is a new map from the CUP team which includes: -Increased terrain heightmap resolution where appropriate. -Conversion to Arma 3 buildings when suitable replacements exist. -Adding new interiors to older buildings. -Adding new terrain features and locations. More map information: https://steamcommunity.com/sharedfiles/filedetails/?id=1981964169 Our server has daily updates with new features & fixes to balance gameplay. If you are looking for the changelogs, they are located in our Discord. IP: 5.9.122.89:2322 Discord: https://discord.gg/6zGJhZy Teamspeak:http://ts.highestevolutiongaming.com/ Website: http://highestevolutiongaming.com/index.php NAMALSK REDUX IP: 5.9.122.89:2302 For questions please feel free to come into our discord! Mods: [HEG] Mod Exile Mod CUP Terrains - Maps 2.0 (chernarus 2020) CUP Terrains - Core 1.15.0 CUP Weapons 1.15.0 Ryan's Zombies & Demons RwG basebuilding Enhanced Movement Extended Survival Pack Walker's A2 Vehicles NATO SF & SPETSNAZ Vehicles NIArsenal Community Base Addons v3.15.1 ADK Texture Pack TRYKS clothing Features: No tanks, jets or thermals Zombies Roaming AI (Vehicle patrols) Day/Night Cycle, vote day disabled 10k starting poptabs All a2 buildings have been replaced by a3 counterparts from all DLC's -> Chernarus 2020 Black market trader (with activity marker on the map) Vehicle claiming with codelocks Custom repair and hotwire mechanics (no more ducttape magical repairs) Custom airfield designs Custom trader designs And other Custom places to visit! Custom trader stock limit: Low stock on most items, which only refill their stock when players sell the corresponding item(s) or when said trader gets a shipment. Custom loot tables Custom missions Custom Radiation zone (with activity marker on the map) Custom QoL fixes and features Safe zone anti theft + crate protection/selling Capture points Custom heli crashes (interactive and custom loot with different heli's) Armed patrol Vehicle towing Heli lifting Status bar Deploy quad (only as bambi and limited speed) Halo parachute Responsive ingame leaderboards (top 15 in different competitions) DLC content available Custom paint for cars and bases (possible to add your own textures trough the website) Rapelling Website player statistics with custom oneliners and leaderboards. Custom website control panel (ExileWeb) made by HEG with tons of features (territory information & payment, vehicle & safe codes, family information & editing etc) Base building -RwG custom base building parts and materials -Base payment possible from our website with a fee (poptabs) -Vector building -Base restoration possible (one time) -Base painting (possible to add your own textures trough the website) -20m height Limit (six walls high) -Chopped wood automatically goes into vehicle inventory Base raiding -Grinding and explosives (balanced by material type) -Safe hacking -Flag stealing Others information: -Active staff team and ticket system on Discord -Active development -Raid/Protection AND Notification Service for Discord
  10. These files published include: 2 Trader Cities Boat Traders Aircraft Traders Extra Military Content + some Airstrips Map Markers Concrete Mixers Cities: https://ufile.io/lrcwxmka
  11. Hey all, I'm a pretty dedicated player, I don't jump servers a lot. I like to find a home. And of course, if i find the right place, I'll help to pay for the server, if that is helpful. A friend of mine is finally getting a gaming PC, and is very eager to join me on an Exile server, as he has been watching me play for months. I have a list of things I know I enjoy, but nothing is set in stone. 1. PvE 2. Base Building 3. Harder AI (but not insane) 4. Advanced Movement 5. Lots of missions 6. Roaming AI, that hunt players, call in QRF, etc. Ground Vics, Air, etc 7. The tools available to deal with advanced AI (AA weaponry, AT weaponry) 8. Upgraded AI tactics 9. Recruit AI (or pets, but I've only read about those, never used them) 10. Water based missions, loot, etc 11. Admins available to assist form the occasional bug or issue Anyone have these features? Let me know, please. CK969
  12. Dedicated Exile Server Setup Simplified Setting up an Exile server can seem daunting at first, I can assure it is not. I am providing this guide to help you set up a server quickly and efficiently. This guide is not meant to replace other guides out there or undermine other people’s contributions, this is just meant as an additional how to, simplified. Conclusion I hope you found my tutorial useful and you now have a working Exile server you can build upon with various mods and addons to make your server unique. If you found my guide useful stop by my websites and buy me a coffee. https://www.milsim.xyz/, http://www.cadexile.com/ Acknowledgments I would like to thank Bohemia Interactive for providing the platform to learn on and play on. Also I would like to thank the Exile Mod team for making the best mod for Arma III, lastly I would like to thank the Exile and Arma community for bringing us together as friends.
  13. SMACKDATAS

    RHS Escalation (AFRF and USAF)

    When I fly the AH-64 and put AIM-9X AA missiles on it, I can't seem to lock on to a target unless I am really close to it. AIM-9x missiles are supposed to have a range of 8km. I've experienced this on several Exile servers, haven't tried it out in the editor without Exile, but I would presume its the same. Has anyone had success in shooting the AA's, if you so how do you do it? I press T and R and get no lock on tone until i am really really close.
  14. Within our config.cpp found the following code : /////////////////////////////////////////////////////////////////////// // Community Base Addons /////////////////////////////////////////////////////////////////////// class CBA { // Set this to 1 if you want to have CBA support useStackedEH = 0; // If you set this to 1 ........................................... iReallyWantToGetHackedAndImRetarded = 0; }; I did a search to figure out what the setting actually does and could only find a very old post on the exile forums which was a debate about exile never supporting CBA. Could somebody just point out what setting this does or what it fixes relating to CBA ? Thanks very much.,
  15. Ryans Zombies on our server are attacking empty vehicles (mainly when parked off road) and also seem to block players getting into the vehicle as well. I have found some old messages going back to 2016 noting this issue and an ai was spawned within the vehicle which causes some trouble, this was fixed I believe. Can anybody point me in the right direction to stop this annoying occurence. Cheers Very Much. Andy. Quick update, just tested multiple times, If I park a vehicle off road and let a Zombie hit it approx 50% of the time when I get out of the vehicle an AI is left in the drivers seat and the zombies carryon attacking the vehicle. It does not seem too happen on the road.
  16. ronin1979ca

    Arma Grand Theft Auto Ambience.

    Run-time with my systems have exceeded one week during test cycles without issues.
  17. Hello mates, I created an Arma 3 Mod (@Mod \ addons \ texture.pbo) Now I want to link the textures in my mission file. for a paint shop for Exile. and have tried the following path. "\ A3 \ @Mod \ addons \ texture \ sample.jpg" unfortunately he does not show me the textures. thanks for answers
  18. The 7th fleet is always looking for new recruits who are interested in having some Arma 3 fun. We are a fairly laid back unit however we take ops more seriously, but we understand we're all here to enjoy the game and have a good halo/arma experience. We have operations every Sunday and basic training on Tuesday evenings ( we can be flexible with this) we also have a 24/7 OPTRE Liberation server (Exile coming soon ;) ) , we can host fun ops whenever and we have very close relationships with multiple other Arma 3 OPTRE units and love doing joint ops! we are a very open minded group of individuals and we are welcome to any ideas our members have for operations or unit changes. IF YOU ARE INTERESTED IN JOINING US CONTACT US AT: https://discord.gg/24AAkU Thank you, CW2 B. Lubinsky
  19. To anyone out there, I am currently helping a friend work on an Arma3 server. We made a custom building, having concrete floors well above the land underneath it. In the building I've made, once ported over to the A3 server, the crates I've placed end up on the ground below the concrete floors. I was hoping there was a way to keep the crates in a fixed position, allowing them to float on server startup. Any ideas would be amazing. I used M3 Eden editor, and this is for an exile server.
  20. Anyone experiencing this issue? Armahosts.com is saying that it's a Bohemia issue.. Although, nobody else has reported it.... RPT> == arma3server.exe == "arma3server.exe" -port=2582 -Autoinit -MaxMem=3072 "-servermod=@ExileServer;@Advanced Urban Rappelling;@Advanced Towing;@A3XAI" "-mod=@Exile;@namalsk;@Zombies;@ExBaseMod;@RHSUSAF" -profiles=ARMAHOSTS -config=ARMAHOSTS\server\server.cfg -cfg=ARMAHOSTS\server\basic.cfg "-name=armahosts" -Server Original output filename: Arma3Retail_Server Exe timestamp: 2018/11/29 16:47:03 Current time: 2018/12/04 04:08:31 Type: Public Build: Stable Version: 1.86.145229 Allocator: Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 96 GiB, VirtMem : 4.0 GiB, AvailPhys : 83 GiB, AvailVirt : 3.9 GiB, AvailPage : 89 GiB ===================================================================== 4:08:31 SteamAPI initialization failed. Steam features won't be accessible! 4:08:32 Waiting for a different process to release the cache lock... 4:08:33 Waiting for a different process to release the cache lock... 4:08:34 Waiting for a different process to release the cache lock... 4:08:35 Waiting for a different process to release the cache lock...
  21. Full disclosure: I'm very new to scripting - I know I'm probably not doing things the most efficient way, so any tips will be warmly welcomed! I'm making an Exile WWII zombie server using Ravage zombies. The built-in ambient spawner for Ravage works okay, but I wanted to add greater variety in uniforms, loot, etc, so tried to write something myself. As disclosed above, this isn't my strong suit at all. I want the script to trigger at certain locations. I'd got in mind that I'd create an array (called _trgPos) that would hold the positions and radii of each trigger then create each trigger in a loop. This is what I've got so far: _trgpos = [ [[7365.57,2201.88,0],200], // A [[6422.59,2424.74,0],200] // B ]; { pos = _x select 0; _rad = _x select 1; _trg = createTrigger ["EmptyDetector", pos, true]; systemChat format["Creating trigger at %1",pos]; _trg setTriggerArea [_rad, _rad, 0, false, _rad]; _trg setTriggerActivation ["GUER", "PRESENT", true]; _trg setTriggerStatements ["this", "null = [pos] execVM 'zombiespawner.sqf'; systemChat format['Spawning zombies at %1',pos];", ""]; } forEach _trgpos; It's meant to pass pos to the script, which then causes the zombies to spawn when an Exile player enters the area. What actually happens is both triggers are created at their correct location, but when either A or B trigger is activated, the zombies spawn at the location of B. I've seen it works like this in 3DEN or when executed on the server. It seems that B's location is being passed to the script on both triggers. Have I missed something basic? Any insight anyone could offer would be fantastic! (Including zombiespawner.sqf in case it's useful):
  22. Addons/Server features: *Server Restarts every 4 hours *Roaming and Mission AI (details below) *Zombies (details below) *Mods: 4 RHS, TRYK, CUP (CORE), EXILE, Extended base mod, Ryans Zombies,----- Exile *XM8 Apps (view distance, customizable statsbar, crafting) *Full day/night cycle-- At night the time is sped up to 24x and day is 4x *Day/Night voting system (type /vote day or /vote night) *PVP (Play how you want | You can be friendly) *Optional Mods: JSRS and blastcore --- More to come *****NEW BASE RESPAWNS****** Mod Downloads: Required: https://steamcommunity.com/sharedfiles/filedetails/?id=1494503178 Optional: https://steamcommunity.com/sharedfiles/filedetails/?id=1510537696 Server IP : 216.52.25.101:2302 Additional server info: The server is pretty new and has a pretty decent player base. The server is well set up with active admins and changes/fixes constantly rolling in! Don't let that deter you from joining! Within our discord, I will be posting changelogs for each day that I change/add/balance things. We are always open ears to suggestions that's why we set up a suggestions chat within the discord. The server is set up on the map Chernarus 2035 with 3 trader cities (safezones), 2 aircraft traders and 2 boat traders. The mods we use on the server are all 4 RHS mods, TRYK (multiplay uniforms), Chernarus 2035 (duh), CUP terrains Core, Exile (super duh), Ryans zombies, and Exile extended base mod! We also allow blast core and JSRS (with and without RHS compatibility)! Although those are completely optional! We aim to have a harder more realistic feel for the game. New players to the server will start with 5k in their bank. To keep this challenging for the players we have added zombies which are very balanced and will spawn in zones marked in red on the map... Hordes have a chance of spawning around players in order to keep them on their toes. Roaming AI are implemented to keep players aware of their surroundings and to simulate a more alive environment (good and bad AI). Of course we have AI missions on the server and will soon be adding more. We are always adding new things and as said before open to new ideas and suggestions. !!SERVER RULES ARE POSTED IN GAME ON THE XM8 APP IN THE UNDER THE MORE TAB "Server Rules" (should have a picture of a book) not the one on the first page!! *Please note that we are constantly adding things so whats posted here is likely to differ a little bit from ingame (meaning there will be more custom addons than whats listed)*
  23. Hi everyone, I have been on a mission for the last few weeks to get BIS wiki VectorDirandUp into the hands of as many mods as possible. This is because VECTOR BUILDING is being used as a cash grab, yet their work is based off of the hard work of others. BIS Wiki, its contributors and the entire community is being ripped off when they purchase this work. This vector building is based off of EXAMPLE 1 here: https://community.bistudio.com/wiki/setVectorDirAndUp I originally wrote this KeyDown EH for my anarchy build, then fully ported it into Exile for my eXpoch addon for exile, it then was made for Altis Life as an eXpanded Housing system for building furnishings / security from EMPTY cfgVehicles. Then last week Operation BlockHead needed a building system for its awesome bricks and plates! And last night I decided to create a lite version for Exile itself so that it can be used by the majority of the servers with ease and without spending half a days pay. This release was a test of Exile Mod's take on the whole money aspect and selling of scripts, now we know It seems that Exilemod.com is actually in favor of the money making going on within the arma community and will not allow the FREE vector building to be released on their site It was removed within 1 hour of its posting. It was Titled "FREE VECTOR BUILDING for ALL courtesy of eXpoch Devs". So I take this FREE script and I bring it here to BIS forums for everyone to see and use and learn from Here are all the links to the various Vector Building that I have released so far to the public FREE Vector Building for Exile: http://epochmod.site.nfoservers.com/donkeypunch/index.php?topic=696.0 Altis-Life eXpanded Housing with Vector Building https://www.altisliferpg.com/topic/1820-altis-life-expanded-housing-system-with-vector-building/ Operation BlockHead eXpanded with Vector Building http://steamcommunity.com/sharedfiles/filedetails/?id=862243337 eXpoch Addon for Exile with Vector Building, Snap 2 Any Objects, Vehicle Attachements and more https://discord.me/eXpoch ArmA 3 Wasteland R3F Vector Building https://github.com/ravmustang/ArmA3_Wasteland_VectorBldg.Altis GAME ON!!! -sTanG http://DonkeyPunch.INFO https://discord.me/eXpoch
  24. KillerKremp

    Square Soldiers PvE Server!

    Square Soldiers is a "in-progress" server. It's in the first stage of development and is still in the on going to get new players. It's a PvE server so for all the new Exile players this server is a begin server. You can learn all about exile here, from building a base to get better at missions. ( Hardcore missions is the best goal, as they're the most worth ) So come and join the new Arma 3 Exile server! Owner of the server is not me; "Opmis" is the server owner. Server name: "Square Soldiers" Discord: "https://discord.gg/md4fYMS" If you do decide to join the server please join the discord, you get updates on what is going on to the server, announcements for maintance or something else. Regards, SupremeCatx, just a "Square Soldier" Member.
  25. CantkillPhantom

    Eden editor

    Hello I’m wondering if anyone has a new guide on using the 3D editor as I’m trying to take a community made map and run it on my servers both a standard arma server and an exile server. I have done my exile.missionname but server failed to run with the rpt boot looping and I just don’t want to do one for my vanilla server in case the same happens any help would be appreciated thanks
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