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Found 75 results

  1. These files published include: 1 Trader Cities Boat Traders Aircraft Traders Extra Military Content Map Markers Concrete Mixers Radiation Zones Loot Positions https://www.mediafire.com/file/b7rx1hfs2lk97n5/Exile.Fapovo_files.rar/file
  2. Dedicated Exile Server Setup Simplified Setting up an Exile server can seem daunting at first, I can assure it is not. I am providing this guide to help you set up a server quickly and efficiently. This guide is not meant to replace other guides out there or undermine other people’s contributions, this is just meant as an additional how to, simplified. Conclusion I hope you found my tutorial useful and you now have a working Exile server you can build upon with various mods and addons to make your server unique. If you found my guide useful stop by my websites and buy me a coffee. https://www.milsim.xyz/, http://www.cadexile.com/ Acknowledgments I would like to thank Bohemia Interactive for providing the platform to learn on and play on. Also I would like to thank the Exile Mod team for making the best mod for Arma III, lastly I would like to thank the Exile and Arma community for bringing us together as friends.
  3. These files published include: 2 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Radiation Zone Loot Positions https://www.mediafire.com/file/2k0wszvvy3k5nas/Exile.tembelan_files.rar/file
  4. These files published include: 3 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Radiation Zone Loot Positions https://www.mediafire.com/file/4l9dmfit6h1oj6t/Exile.ChernarusRedux_files.rar/file
  5. These files published include: 3 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Radiation Zone Loot Positions https://www.mediafire.com/file/1ffqcvfltt18cdd/Exile.cam_lao_nam_files.rar/file
  6. MC Warfare Exile - Tanoa, is a new PVE server focusing on keeping you in the fight. The server AI are coded to be ruthless, relentless, and will hunt you down. Group play is highly encouraged, as our AI will use small group / combined arms tactics, and will keep your head on a swivel. If you and your group are looking for a chill PVE server, where the admin / owner actually cares about updating content, and keeping the server fresh, then you've come to the right place! We're looking for players of all skill levels, but especially those players / groups that are looking for a challenge not often found on PVE servers. Sure, we start you out with a full kit, but once you encounter your first combined arms AI patrol, calling in reinforcements, you'll understand why! We may still be in the "beta" phase of our server build, but here's what we can offer you, on a stable server build so far: - Respect based loadouts. - 30+ pre-built base locations ready for player flags. - Auto Rearm / Repair / Refuel locations. - Main + Southern Islands of Tanoa connected by bridges. - Lift / Tow. - Custom Coded Traders. - Group / Endgame "Raid" zones (AI Strongholds). - Roaming Vehicle Patrols / AI (Custom Coded.) - Custom AI loot tables. - Custom building loot tables. - Custom AI gearing pool. No longer will AI feel like a rag tag group of survivors, instead, you'll get the feel of a full blown Military / PMC co-op. - Challenging AI, that won't 1KM snipe you through Tanoa's foliage. - An established multi-game community, that you can call home.
  7. These files published include: 4 Trader Cities Boat Traders Aircraft Traders Extra Military Content + some Airstrips Map Markers Concrete Mixers (in Safezone) Napf https://anonymousfiles.io/3MXoUcj5/ NapfWinter https://anonymousfiles.io/P2KlSRrA/
  8. A3_vemf_Re_reloaded Vemf_reloaded was originally made by IT07 and last commit on vemf_reloaded was in 2017.... I really like this mission script, but in my opinion it was missing some essential features compared to other mission systems. So I decided to add and fix some of the stuff for vemf. Check the Changelog for fixes and new stuff. All credit goes to IT07 for coding this and also a big THANK YOU to Ghostrider [GRG] for helping and always being helpfull when needed 🙂 Check readme and how to install.txt Download https://github.com/Porkeld/A3_vemf_re-reloaded If you have any questions/bug reports or ideas for vemf_re_reloaded then find me on discord Porkeld#1506
  9. So, as the title states My unit is hosting its own server through GTX Gaming, and honestly I love it. Upon seeing almost every non-unit player getting turned away I investigated and found that if you use "Setup Mods and Join" it is activating mods from the "additional and Suggested" tab. Our unit has an HTML modlist file so no one inside was having an issue. I've double-checked, and triple-checked and never found these files even installed on the server. I cannot figure out how to remove them. Any help would be greatly appreciated. To sum it up, my question is, is there a way to edit the mods that appear in the Recommended/additional mods tab? PS. I've talked to GTX Gaming and they confirmed I do have my start.bat configured correctly.
  10. Hi! I have issues with some CUP vehicles (CUP_O_T55_TK, CUP_B_Leopard2A6_GER, CUP_O_T90_RU, CUP_B_T72_CZ) that have strange loadout. I use your script - https://github.com/Bones50/Advanced-Vehicle-Service-Centre and it works exellent but he didn't rearm CUP Tanks that have more then 2 types of ammo. (Just reload 1 bullet) Can anybody know how to fix that? Thx a lot
  11. These files published include: 5 Trader Cities Boat Traders Aircraft Traders Map Markers Radiation Zone Loot Positions Concrete Mixers https://easyupload.io/u22w9u
  12. It took me a while to figure this out, if there is a better way, please let me know. This method works for people who wish to delete all of the existing traders within the Exile world. I'm using Altis for my map and will use that directory. You can use this method for any map file. Also create backups of your files incase you screw up. Files you will need: -Exilemod - Copy this folder and past it inside a different folder, rename it to Exilee or whatever. As long as it's named different from the actual mod name. -M3Editor - 3DEN https://github.com/maca134/m3e_3den - Place this in your Arma 3 game directory Start up Arma 3 and add: -@ExileMod -@Exilee (the renamed Exile folder you just copied and renamed) -@m3e_3den 1. Copy your "mission.sqm" located with your map folder under"Yourserver\mpmissions\Exile.Altis" 2. Go to your profile name folder in the documents directory, open the mpmissions folder (create it if you do not have that folder). Then create a folder and name it whatever you'd like. In my case I named it as "myserver". Open up the created folder and paste the missions.sqm into the folder. 3. Start Arma 3 with the above mods enabled, open the editor for your map. To place traders, you must only use the existing Exile units in the Independent faction under the assets tab. You may also place objects around the map, just make sure they are not interactable items (weapons, vehicles, etc.). You will need to save the objects within the "missions.sqm" file (Make sure to save scenario without npc's!). You can also copy and move existing map markers in the map window. For animations you can find them with a quick Google search (Example: Exile trader animations). 4. Once you are satisfied with the placement of your traders, select the "Exile" tab at the top of the editor. Select "Save initServer.sqf" and copy this text to a seperate text document. Do the same for the option "Save initPlayerLocal.sqf". 5. Open up the file "initPlayerLocal.sqf" that is within your server under "Yourserver\mpmissions\Exile.Altis" Delete all the lines after: if (!hasInterface || isServer) exitWith {}; Then open up the saved text file you created, copy and paste everything after the above line. It should look similar to this: /////////////////////////////////////////////////////////////////////////////// // Static Objects /////////////////////////////////////////////////////////////////////////////// // Taken away for now //#include "initServer.sqf" if (!hasInterface || isServer) exitWith {}; // 4 NPCs private _npcs = [ ["Exile_Trader_SpecialOperations", ["AmovPercMstpSnonWnonDnon_Ease"], "Exile_Trader_SpecialOperations", (I did not paste the entirety of it because it would take up this entire page) 6. Now open up the file "initServer.sqf" within your server. Delete All lines before the slashes for the Russian Roulette. Then open up the saved text file you created, copy and paste everything before the slashes. It should look similar to this at the end: } forEach _objects; /////////////////////////////////////////////////////////////////////////////////////////////////// // Russian Roulette /////////////////////////////////////////////////////////////////////////////////////////////////// 7. The final step is to copy and paste your "missions.sqm" file to your server, and overwrite. Edit: Make sure you delete all the objects you used for the trader areas, otherwise you will end up with duplicate objects clipping. Repack your PBO and enjoy.
  13. These files published include: 3 Trader Cities Boat Traders Aircraft Traders Extra Military Content Map Markers Concrete Mixers https://www.mediafire.com/file/ht8ilru13p10mt6/Exile.cup_chernarus_A3_files.rar/file
  14. These files published include: 2 Trader Cities Aircraft Traders Extra Military Content + some Airstrips Map Markers Radiation Zone Loot Positions Concrete Mixers https://easyupload.io/q62g9y Installation ExileMod CLA_CLAFGHAN CUP Terrains - Core CLA_CLAFGHAN https://steamcommunity.com/sharedfiles/filedetails/?id=2655659921
  15. Hi there, Back in 2016 i had updated Igiload with Apex Vehicles (Blackfish & Y32) and more. Now i have put my work on Github and i will support this Script again. At this time supported Vehicles to load Vehicles and Boxes on/in it are: All Exile_Car_Offroad All Exile_Car_Van & Exile_Car_Van_Box HEMTT Ural Open and Covered Zamak/Kamaz Tempest (only the Exile one, more comes later) Exile_Chopper_Mohawk_FIA Huron Hummingbird (only Creates) V3S Open and Covered Blackfish (Vehicles and Creates) Y32 (Vehicles and Creates) Hunter Ifrit Strider LandRover LandRover Ambulance Exile Vehicles that's can be towed, loaded or lifted: Bicycles Karts HEMTT Zamak/Kamaz Tempest Ural Strider Hunter Ifrid UGV (Vanilla Drones) Van & Van Box Offroad SUV Hatchback Lada Volha UAZ Octavius Tractor & Old Tractor Tow Tractor LandRover & LandRover Ambulance Quadbike B_APC_Wheeled_01_cannon_F O_APC_Wheeled_02_rcws_F I_APC_Wheeled_03_cannon_F Golf V3S BRDM2 BTR40 HMMWV Prowler Qilin MB4WD Rubberboat Motorboat SDV Water Scooter RHIB (at this time only the Exile one) Boxes that can be loaded or lifted: B_supplyCrate_F, IG_supplyCrate_F, O_supplyCrate_F, I_supplyCrate_F, C_supplyCrate_F Box_NATO_AmmoVeh_F, Box_East_AmmoVeh_F, Box_IND_AmmoVeh_F Land_CargoBox_V1_F ASC_B_box I_CargoNet_01_ammo_F, O_CargoNet_01_ammo_F, B_CargoNet_01_ammo_F Box_NATO_Wps_F Box_East_Wps_F Box_IND_Wps_F Box_East_WpsLaunch_F Box_NATO_WpsLaunch_F Box_IND_WpsLaunch_F Box_IND_WpsSpecial_F Box_East_WpsSpecial_F Box_NATO_WpsSpecial_F Box_mas_all_rifle_Wps_F Box_mas_us_rifle_Wps_F Box_mas_ru_rifle_Wps_F Box_mas_mar_NATO_equip_F Box_mas_mar_NATO_Wps_F Box_NATO_AmmoOrd_F Box_East_AmmoOrd_F Box_IND_AmmoOrd_F Box_NATO_Grenades_F Box_East_Grenades_F Box_IND_Grenades_F Box_NATO_Ammo_F Box_East_Ammo_F Box_IND_Ammo_F Box_IND_Support_F Box_East_Support_F Box_NATO_Support_F Land_Cargo20_blue_F Land_Cargo20_brick_red_F Land_Cargo20_cyan_F Land_Cargo20_grey_F Land_Cargo20_light_blue_F Land_Cargo20_light_green_F Land_Cargo20_military_green_F Land_Cargo20_orange_F Land_Cargo20_red_F Land_Cargo20_sand_F Land_Cargo20_white_F Land_Cargo20_yellow_F And at last the Pods can be lifted, Slingloaded attached, detached at a Taru (Version without Pods on it) and loaded on a Truck: Land_Pod_Heli_Transport_04_ammo_F, Land_Pod_Heli_Transport_04_ammo_black_F Land_Pod_Heli_Transport_04_bench_F, Land_Pod_Heli_Transport_04_bench_black_F Land_Pod_Heli_Transport_04_box_F, Land_Pod_Heli_Transport_04_box_black_F Land_Pod_Heli_Transport_04_covered_F, Land_Pod_Heli_Transport_04_covered_black_F Land_Pod_Heli_Transport_04_fuel_F, Land_Pod_Heli_Transport_04_fuel_black_F Land_Pod_Heli_Transport_04_medevac_F, Land_Pod_Heli_Transport_04_medevac_black_F Land_Pod_Heli_Transport_04_repair_F, Land_Pod_Heli_Transport_04_repair_black_F B_Slingload_01_Ammo_F B_Slingload_01_Medical_F B_Slingload_01_Fuel_F B_Slingload_01_Repair_F B_Slingload_01_Cargo_F More Vehicles will come, inclusive CUP Vehicles. But i will add not all CUP Vehicles. The Vehicles we have in Exile and CUP, the CUP Version will not come. Tested with Exile 1.0.4a and works well. Github: https://github.com/BdMdesigN/Igiload-Reloaded
  16. These files published include: 2 Trader Cities Boat Traders Aircraft Traders Extra Military Content Map Markers Concrete Mixers Radiation Zone Loot Positions https://anonymousfiles.io/qZclwA9a/
  17. These files published include: 3 Trader Cities Boat Traders Aircraft Traders Extra Military Content + some Airstrips Map Markers Radiation Zone Loot Positions Concrete Mixers https://easyupload.io/i0pan3
  18. These files published include: 2 Trader Cities Boat Traders Aircraft Trader Map Markers Concrete Mixers Radiation Zone Loot Positions https://easyupload.io/etseh7
  19. These files published include: 3 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Radiation Zone Loot Positions https://easyupload.io/m1f5v8
  20. hey guys i am currently looking for Devs , map Designers , Staff team the whole package to help me forge my Arma 3 Server Based on the Exile Mod , i asked around a lot and everyone says they only do it for cash but i am currently un available to provide any Payment of some sort and probably will never be able to pay anyone . So the question here is how will find people to help me fulfill these jobs and start working on my Mission and get it under development , as of now i am only able to do minor things in Eden editor and i am in dire need of help . what i can offer to the devs is a very pleasant environment where all their ideas will be heard ,i am here to create a place where people can have fun and grow a community together . overall i have gotten over 4K hrs on arma 3 playing on several servers so i have experience in a lot of communities and i wanted to create something similar tailored around new ideas and new headings that will enhance the player experience in arma 3 . If anyone is willing to help feel free to Respond to this post or add me on Discord ThatGuyBlazer#0135 Thank you all in advance and i am looking forward to seeing you guys soon
  21. Map Name beketov These files published include: 2 Trader Cities Aircraft Traders Extra Military Content Map Markers Concrete Mixers Radiation Zone Loot Positions https://easyupload.io/qc2gjp
  22. These files published include: 4 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Radiation Zone Loot Positions https://easyupload.io/l6ask4
  23. These files published include: 2 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixer Radiation Zone Loot Positions https://easyupload.io/87s2e1
  24. These files published include: 3 Trader Cities Boat Traders Aircraft Traders Extra Military Content Map Markers Concrete Mixers original files https://anonymousfiles.io/Osi5Ju6V/ updated version https://anonymousfiles.io/UffrjJZc/ Bridge Only file https://anonymousfiles.io/yuyU67eS/ Traders Only files https://anonymousfiles.io/ftoryKYL/
  25. This spawns a loudspeaker at the Altis Terminal trader that plays music up to 350 meters. Sound is 3D so it is louder outside buildings and gets harder to hear farther away you move from the speaker. The location of the loudspeaker can be changed in the LoudSpeaker.sqf by using editor to get all the necessary cordinates and plugging them into the correct locations. If you understand code you can add your own sound files by adding necessary information into the playList.hpp and LoudSpeaker.sqf then adding in .ogg sound into music folder. Songs are chosen randomly but the same song is heard by everyone in the area. If you join and do not hear a song playing you will have to wait about 5 minutes before you hear the music becuase the current song was remote executed before you joined and since you were not on you cant hear it but when the next song starts you will hear it because you were connected when server remote executed it for you to hear. this applies also if you dissconnect and rejoing you will have to wait for next song to start hearing the music. Need support feel free to contact Crito at our discord https://discord.gg/WEFzqPa You can get the script here https://github.com/Crito-VanaheimServers/Crito-s-Loudspeaker This is not a final copy it will be improved upon over time. First improvement in works is the way it is activated.
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