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Found 14 results

  1. crCTI Kastenbier Edition for Arma 3 This is a fixed and modified Version based on Squeeze's ArmA 2 Port of Cleanrock's CTI (crCTI). Current Version: 1.19 r44 (30.12.2018) Downloads: http://www.vsbw.de/~arma/ http://steamcommunity.com/sharedfiles/filedetails/?id=713560526 Changelog: http://www.vsbw.de/~arma/CHANGELOG If you try it, please report bugs and quirks. :) Have fun! Thanks to: crCTI OFP designed and coded by Cleanrock crCTI ArmA/ArmA2 updated by Squeeze Original Dialogs: Dr Eyeball Modifications by Kastenbier and of course Mücke and the whole AI Clan ... and made with 10% more love than the next leading CTI! http://www.vsbw.de/~arma/ http://angryinsects.de/ http://forums.bistudio.com/showthread.php?95824-CRcti-Proman
  2. Hello, i'm a regular player of Zeus on multiplayer, and i've seen the series grow over the years(ARMA 2, ARMA 2 OA, ARMA 3, etc) During ARMA 2, Warfare/CTI was probably my favorite gamemode. I was wondering, could there be modules and objects in place for the zeus to utilize, in order to construct a similar scenario to that of CTI/Warfare like in ARMA 2 with ease? More specifically, I was thinking about features like such: in-game place-able marketplace for players to purchase new vehicles, weapons, and ammo, etc on the field(This will allow players to provide for themselves instead of relying on zeus to always add items) -in-game currency automatically rewarded to players for killing enemies, completing objectives, etc(Required mechanic for the above) Ability for teams to vote a single player as commander to allow the construction of friendly structures such as possible FOBs(new respawn points by choice of the players) Module for Zeus to occupy a town with selected enemy forces of choice. Anything else that makes sense These were some of the additions I thought of, any suggestions are appreciated. Why did I suggest these changes? I feel like the Zeus, currently, is a little handicapped in some aspects. To supply players with non-default class weapons and equipment, Zeus must place down dozens of crates to allow players to have variety or simply find the gun that the players want(Why not just have it all in one Virtual Arsenal type of system) Also, i'm aware that there are vehicles respawns, but they have been known to crash the game for the Zeus, and sometimes players don't necessarily need the same vehicle continuously. Minimizing unnecessary clutter is obviously ideal for performance. I feel like some of these additions would help lighten the load on any Zeus just starting out as well. Because I feel like some of these things should be automated; and players should be able to have a bit more freedom without relying on the Zeus all the time.
  3. I would like to invite you to our new Warfare server. Classic CTI from Arma 2 with RHS+ mods. Stable FPS and good staff. Discord: https://discord.gg/vxHjWAC Server name: Old'n good Warfare hosted by Net_2 Server IP: 151.80.47.25 Server Port: 2302
  4. Hey ArmA Freaks, Back in 2014 I just started a Arma clan called "United German Forces" (UGF) and now in 2016 we started a Server for Arma 1. We saved a lot of Classic missions like Sahrani Life, Evolution, Domination, Warfare, Zombies and more... everything WITHOUT Mods/AddOns. Our Server is 24/7 Online and running without different Mods/AddOns. Everyone who got ArmA Version 1.18 can join us. (Armed Assault, Combat Operations, Gold Edition) Server Name: UGF-Clan Gaming Server Server IP: 188.122.68.72 Port: 2302 (How to connect: Just join via IP and Port over the ArmA Multiplayer) For more Informations, Updates and the Server rules just check out the links. UGF Steam Group: https://steamcommunity.com/groups/ugf-gaming UGF Homepage: http://unitetgermanforces.beepworld.de/ UGF Server Live-Status: https://www.gametracker.com/server_info/188.122.68.72:2302/ Join us now! Greetings, Sven
  5. General's war 0.9.14 beta - A totally new strategical gameplay General's war is a mission where two sides fight over the control of the island (CTI) led by commander who plans attacks strategically and builds bases and other installations for the army. The control of units happens via modified high command module. The player is also able to join an individual unit to lead the unit and engage in fire fights. As commander player is able to buy new units and even design new ones using the in game unit editor. Commander is also responsible for moving units in to battle and to capture installations such as cities, bases etc. As player in certain unit the player will fight battles and optionally lead the unit. Once player dies he will take control of another soldier of the same unit. Each unit in game has a size such as platoon (42 men) or company (120 men) and so on. If the unit takes heavy losses it may retreat from the battle. The unit behaviour is scripted to allow intelligent spawning and pathfinding etc. of units. There is also simulated battles which are battles where there is no player present. The simulated battle's result will be auto calculated and the battles can be viewed on the map by clicking appropriate marker. The objective of the mission is to control more installations than the enemy. The side controlling all the installations wins the game. There is total of 3 sides in the mission (west,east,resistance) of which 2 (west,east) are attacking. The third (resistance) is passively defending it's installations. The resistance does not buy any units. Setting: Player (BLUFOR) has one installation in the begining and OPFOR has two. The resistance controls rest of the installations and defends them from taking. The side who captures all installations wins. (or half of them for example, this is subject to change. Currently game does not end yet.) Features: Play against AI commander Capture town, bases, oil refineries, etc. (installations) Join any unit and control it's men through battlefields Scripted airborne paradrops and helicopter landings, near the target. Scripted AI to seek direct line of sight to the enemy. (eg. goin to top of the hill) Ability to call artillery and airsupport if available (Need to own aircraft and artillery) Design own unit compositions using built-in editor AI wont get stuck on way to destination Scripted AI automatically/instantly mount and unmount vehicles Intelligent soldier spawning to keep lag low Morale system where unit flees if morale drops too low (morale will regain over time) Customized high command (new hover over menu for units, etc) Installation can be damaged which reduces their resource yield Research new technologies Installations with positive effects (shown in upgrades dialog) Simulated battles Features on todo list: Use fuel in game Intelligent radio chatter (to keep player uptodate on unit status) Possibility to repair installations And many more... Optional addons: plpmarkers (highly recommended) (http://www.armaholic.com/page.php?id=29190) Or steam workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=495275491) Mods Supported: RHS – Note: you must have all three RHS mods (AFRF, USAF, GREF) to use RHS in this mission. Please see more details about supported addons and installation in: http://armagw.blogspot.com/p/download.html Thanks to: poolpunk for his excellent map markers rübe for his great randomCirclePositions script Siege-A for his Patches and Insignias The entire BIS forum community for the help! Known issues / bugs: Sometimes it's possible that vehicle spawns in bad spot ie on obstacle and explodes. I'm trying to work on solution for this. If you open the High command (ctrl+space) too early at the start of the mission the unit icons may not show. Reopen the HC to correct this. If you use time acceleration when playing this may cause the scripted helicopter landings to fail. This mission is still work in progress so other bugs may occur. Install instructions: (non-steam) Copy the .pbo file to missions folder in your arma 3 installation folder. Play instructions: Use the mouse middle wheel to select the blue ”open unit gui” and press the wheel to select that option. In this dialog you can see the list of your units and installations and other useful info. Click the ”Become commander” button to take control of your army. Close the dialog by clicking the close button. While out of the dialog and commander press ctrl + space to view the high command bar. You can then press F1..F0 to select units from the list. Left click on map to send the units to. In the ”unit gui” you can select from the list which unit you want to be in and click ”join unit” button. In the ”unit gui” you can also select installation from the list on right. Then click ”manage installation” to open the installation dialog. Sometimes the AI commander puts the unit under garrison making the unit unselectable in high command. To ungarrison unit open the installation dialog, select unit and click ”ungarrison.” The unit will be then available to give orders to. When you see red target icon on the map you can click it to view ongoing battle. You can also click the flag of installation to open the installation manage dialog. Same can be done in the ”unit gui” drop down list of installations. Homepage: armagw.blogspot.com Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=744856720 Screenshots: See steam workshop page Gameplay video: Homepage: link Screenshots: (see steam workshop) Download: link v0.9.14b beta Steam workshop: link Please see the official home page for polls and up to date info!
  6. Hennenmann

    CTI/Warfare bug

    Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
  7. hello there I have been playing arma for quite a long time in multiplayer, but now I would like to be able to create my own missions and put in my own stuff. For example I would like to know how to create a map warfare with predefined starting location for the bases. I would also like to put myself the money of the beginning And some cities already under control of a camp And I would see myself for the rest, if anyone knows how to do or, has a link to a good tutorial that explains how to do it,it will be really cool Cya
  8. Hello guys, I'm trying to find a mission with the Original CTI 16 Warfare in Takistan with AI Air Units and airports where i can buy Aircrafts. As i searched for a solution i have seen threads but mostly they were for normal Arma 2 in chernarus or Warfare Bennys Edition (I hate it). Of course i tryed to get it working by myself, but i can't get it function, so i ask here now to help me get that working. If anyone can help me , It would be nice if you can just send me the mission folder with all files in it. Would be very nice. Here is a short note with all Information again: Game: Arma 2 Operation Arrowhead (Standalone) Mission: CTI 16 Warfare in Takistan My Goal: The Vanilla Warfare just with AI Air Units and The ability to buy Aircrafts on the Airport I hope anyone have time to help me with this problem. Best regards, Motion_Digital
  9. Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. Every official CTI/Warfare mission is affected of this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
  10. Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. The beta is also affected of this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
  11. Hennenmann

    CTI/Warfare bug

    Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
  12. Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
  13. Hello everyone, I have begun work on an Arma 2 Warfare BE clone for Arma 3. I've started from scratch with the intent of making a far more optimised CTI for Arma 3 which plays just like it did back in Arma 2. I write to you now asking for expressions of interest in such a mission, as I have noticed that previous and even current Arma 3 CTI projects are left unplayed and eventually abandoned (WASP and Gossamer's to name a few) Would you be interested in an Arma 3 Warfare, akin to Arma 2's Warfare BE? You can track my progress on my Github here: https://github.com/MarkusNemesis/A3Warfare/tree/master/A3Warfare.stratis Please leave me a comment and show your support. Cheers, Radioman
  14. nevermind this answered, uh everything. no wonder i never post lol
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