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Found 64 results

  1. Second turn of Task Force Nike peacekeeping operations on Altis has started. Join Sergeant Cosmos in his first day of serving in a small island republic that recently got on its legs and is about to collapse again. Situation overview Since the beginning of 2036, Greece has maintained its forces in the New Republic of Altis in the form of the peacekeeping contingent Task Force Nike. For several months, 180 soldiers together with members of UNTOFIAAS were controlling disarmament of the AAF and FIA, maintained peace in the cities and trained soldiers of the New Altis Army. A year later, it came to light that the whole process was incomplete and that the NAA did not appoint as many servicemen as intended. Civilians and ex-military, exhausted by the just-ended conflict, were opposed to NATO and any diplomatic relations with Europe, joined forces in guerillas or militias and tried to establish a new order themselves, often leading to tense situations between them and the TFN and NAA. Of the two parties to choose from, the separatist Agon was much more to their liking than the pro-Western FIP. Meanwhile, the climate warmed rapidly leading to draughts and forest fires in the Mediterranean, unrest began to increase, people found peacekeeping forces unnecessary or even problematic. When UNTOFIAAS and TFN began to report situations where 'militants' were simply disarming NAA soldiers or there were exchanges of state equipment for money, Greece decided to increase its presence by 500 new soldiers and launched a second turn of operations. The Greek ship, HS 'Valor' has entered New Altis Republic waters... Up And Gone This scenario is a short take on lore created by After East Wind mod and their makers. Singleplayer infantry-focused scenario for ~40 minutes of playing, planned to be at least twice longer however due to current major dynamic simulation bug the scope was reduced. Frames should be pretty stable except Pyrgos city where they might drop, but once outside this place, they will go up again. Follow the tasks and read the conversations. Supported languages - English - Polish (If you want to add your custom translation in your language, open the mission PBO, extract Stringtable file, add your stuff and send it to me). Dependencies CBA 3; AEW | After East Wind; AEW | 2040 North African Campaign; AEW | Western Sahara Supplement; Western Sahara Creator DLC. Downloads Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=2876648863 MEGA - https://mega.nz/file/atRmkKra#WEKlhlRexcGYXJ6hvfMJ-1y8sV5yfLOaulvaUgW4WzY Screenshots
  2. Hello everyone, I currently have the problem that my server is deleting save games of any type of scenario or mission as soon as I turn off the server. I'm currently using AWS (Amazon Web Services) as server provider. Did anybody have the same problem with this provider or maybe other providers aswell and can help me out? Thanks in advance
  3. MGI ADVANCED MODULES Hi all, Here is an addon for mission makers. If you need to easily spawn some factions, some civilian life or just add randomized weapons loot in houses... If you want an advanced AI heal & revive, for SP or MP mission, able to heal players or bros.. ... or respawning AIs, in waves or at once.. If you want a transport support on any vehicle... A vehicle respawn system with crew, waypoints, loadouts, addActions, arsenal.... Friendly kill sanction... AI cannons able to fire HE shells on infantry... Some generators able to switch on/off a district... or adapt silencers to combat behavior... or perhaps a simple tool for reading all map object classes/display names/p3d model names... Other tools like tire puncture on barbed wires? ... And of course, MP compatible, favorite mods compatible... Here you are. MODULES on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1682280809 The summary is just here. The modules are described and explained in an updated documentation: DOCUMENTATION LINK Have fun! Pierre MGI
  4. FIXED: First I stripped back a few larger & unnecessary mods & verified the game files through Steam. With Game Logic in mind, I investigated the timings of the errors to what I was doing and deduced: Turns out I had 4 certain persistent scripts running using Game Logic Modules when they didn't need to be. I also had scripts running which made map markers of 'locations' appear and disappear on arrival & when the location is cleared (ect ect) on a Repeatable basis, meaning the engine was attempting to create the already deleted & already created map markers over and over again when leaving and re-entering the vicinity. I've migrated the functions described above to pre-existing triggers (which now delete themselves after use) & almost instantly the issue is gone, no error in RPT logs anymore. I assume it was the map markers causing the issue predominantly and the scenario has gone from gradual degradation right back to 40-60fps with everything still present and working as it should. I also added a task cleanup system where when all of a 'locations' tasks have been finished, the Create Task Modules are deleted upon the final trigger, along with the trigger itself constantly freeing memory. Still a long way to go correcting all mission triggers & Task Modules with this technique but immediately the difference is day & night with only a fraction done so... result. Thanks for the assistance with this all. Also, if you'd like to test the next available version early September, message me over on Reddit ( proj_drk ) where I'll be sharing any news about this scenario. - I am almost finished creating a single player open world operation & in the last few sessions I have been getting the error... 'Tried to create group when group limit reached side Game Logic' The error doesn't specify the script(s) which are causing it. It will trigger after around 25 minutes of gameplay & will continue to do so a dozen times within a second every 45-70 seconds, each time dropping FPS more & more until it becomes unplayable. I am aware that it is perhaps tied to a certain script repeatedly trying to spawn a group. Anyone else had to deal with this / find a fix? I am willing and able to dig deep into the scripts to find & fix or even fully remove the error but right now, I'm not too sure where to start apart from group spawns. I am also open to the idea a script which will perhaps 'kill' this looping error when it first starts if at all possible?
  5. civiciam

    Zero Hour

    Zero Hour takes you to Malden. Parachute in with your two squadmates. Find the target and kill him (confirm the kill up close). Exfiltrate by chopper. You can choose to kill the power with your radio trigger when close enough to blow the fuse. But you can also go in guns blazing. Your choice! A lot of custom scripts, audio and events. Single-player or CO-OP up to 3 players. This mission runs at 80+ FPS (high-end PC). Mission context: Kill Yusuf Gadahn. Yusuf's brother Usama Gadahn was questioned yesterday. He ratted out his brother's location. Do whatever you need to take Yusuf out. He is known to be very aggressive. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2814939024
  6. Dynamic ISIS War System ATTENTION: - 01/22/2019: Mission is under development again! I will upload it to Steam, when I get something ready! Heavily modified version of the famous DUWS-M, originally developed by Kibot (DUWS), modified by Bigshot and rlex (DUWS-M) and enhanced by myself (DISWS). In this version player(s) have to fight the Islamic State as well as the Al-Nusra Front. On each restart you'll get a dynamic, procedurally generated campaign, playable on any map you like (not tested on all maps! Please report back!). It's all about asymetric warfare against an enemy who is sometimes difficult to find. Even when you cannot find any differences between the enemy and the civillian population! Face suicide bombers, ISIS supporters and a lot of new features which are making the famous and great DUWS even more enjoyable! NOTE: If you like this mission, please leave me a rating. Thx! ******** A.T.T.E.N.T.I.O.N ******** !!! This mission does NOT run on dedicated servers !!! I'm very sorry for this, but there are so many scripts and for now it's just too much work to change them all. I once started creating this mission for SP for myself. - Update 1.80 - See Changelog below --------------------------------------------------------- *** Check the LATEST required mods *** --------------------------------------------------------- FEATURES It's basically DUWS - but with a LOT of new stuff! I turned it into a Insurgency-style dynamic whole-map mission with a lot of atmosphere. All new elements are working seamless together with the DUWS mechanics. Commandpoints can be earned by shooting Al-Nusra fighters, disarming IEDs, get intel by locals, finish missions based on intel, and more. You can choose several winning conditions for your playthrough in the mission parameters (lobby). Additionally to taking over ISIS held zones you have to help the locals defending their villages against the Al-Nusra Front. If you help them, they will forgot about civilian casualties and there will be less suicuiders and other supporters. Also Al-Nusra and ISIS are hostile to each other. I.e. if you get intel from the locals about an ISIS weapons cache, that one might be placed on a location where Al-Nusra fighters are hiding - or attacking. They will fight each other and you can use this situation to your tactical advantage, just to name one example. The whole situation provides a nice "dynamic chaos" with unforseen situations happening. AL-Nusra also likes to ambush their enemies - for example they hide in buildings and shoot from windows. So you might need to kick in doors and search houses to get them out of the towns. There are so many possible things happening around a playthrough that I really cannot write it all down. For DETAILS about using new features please check the DISWS-Manual (map ingame diary)!! Reputation System: Civilians will whether like or hate you, or just being neutral. Depends on the amount of casualties and if you help them defending their towns against Al-Nusra. The occupied/attacked villages will change on each new playthrough. You will never know where they are, so you have to check the villages. A red marker will appear when you find a occupied/attacked village - and turns green when you defended it succesfully Al-Nusra is able to re-take villages in some rare cases. If you fail to defend a place against one of their attack waves, they will occupy it and you have to plan an attack to re-take it. The more civilians get killed, the more people will join the enemy = More suiciders and ISIS Supporters will operate against you! Civilians are "divided" into religious groups who hate each other (Sunni and Shia muslims) You can gain your reputation by defending towns against the Al-Nusra Front. Conversations: You can ask civilians about their opinion and thoughts. Talk to them to monitor your progress about occupied and defended villages, as well as civilian casualties. Search civilians and dead bodies for intel and items - but take care. A suicider doesn't like to get interrogated! More sidemission from found intel! (Weapons caches, HVTs) Perform your own playstyle (missions from HQ, from Intel, or just clear villages or fight against ISIS) Command your team or command the whole army! It's up to you. Like in DUWS there's an AI commander, but you can of course add HC squads however you want Full RHS U.S. troops and equipment for WEST. ISIS and Al-Nusra Front troops and equipment for enemies (and some stolen vehicles from the Syrian Army) IEDs Arsenal Buy, recruit units, vehicles, weapons, support, AI squads, platoons, tanks, planes, helicopters, etc. Fire for Effect (Immersive Artillery System. See ingame description) Supply Drop includes Arsenal Logistics (transport any object with vehicles like trucks, helis, etc..) Respawn at homebase or any established FOB There's a chance for a dead man's switch triggering when shooting a suicider. So keep distance. Immersive Mine Detector for IEDs (it detects also materials used to construct IEDs which can lead to false alarm) Ambient soundscape (Prayer call, music, radio at houses and other places, ambient chatter - ONLY with TPW MODS) Support for Weapon Mods (Can be equiped via Arsenal) All progress is persistent and will be saved with your savegame All scripts and features written with performance in mind! But if you still get low FPS, try these: Ingame distance view setting (CH View. See ingame Manual) AI limiter (can be enabled via mission poarameters) ZBE Caching (can be enabled via mission parameters, if you're encountering low performance after trying other settings) All DUWS-M features are included and working - I won't name them here, they're too many Commandpoints will also be rewarded for disarming IEDs, shooting Al-Nusra Fighters and finishing tasks provided by intel Select the win conditions in mission parameters (lobby) DISWS-Manual can be found ingame (map). Check it for full features description and How-To Currently work in progress - So far everything is fixed now! I'll be working on future plans soon. SINGLEPLAYER: Use the server-browser and start a local host (LAN session). Save your progress using the custom save function (radio: 0-8-1 - Sitrep). - Default map is Takistan! But you can play it on any map you like. It might case trouble on real small maps. On some maps the random placement of zones/hq may not work properly - or placing zones out of the maps range. First try to decrease the distance from HQ, the zone radius or place them manually. To play on another map, just rename the PBO, i.e. to DISWS_1_66.Altis.pbo (Keep in mind that Windows maybe does not show file endings! Just make sure the file ends with ".pbo") DOWNLOAD PBO: https://drive.google.com/file/d/0B81rpxl19DuQQVRneW9iZHpjWGs/view?usp=sharing STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=1159 CHANGELOG: http://steamcommunity.com/sharedfiles/filedetails/?id=1159462402 KNOWN BUGS: - If you loose the Request Menu and other action menu items after respawn or when resuming a save, just respawn again or use the Save/Rest action at HQ or FOBs. REQUIRED MODS - CBA_A3: http://www.armaholic.com/page.php?id=18767 - RHS_AFRF3: http://www.armaholic.com/page.php?id=27150 - RHS_USF3: http://www.armaholic.com/page.php?id=27149 - RHS GREF: http://www.armaholic.com/page.php?id=30998 - RHS SAF: http://www.armaholic.com/page.php?id=32203 - CUP Weapons: http://cup-arma3.org/download - CUP Units: http://cup-arma3.org/download - CUP Vehicles: http://cup-arma3.org/download - CUP Terrains CORE: http://cup-arma3.org/download - CUP Terrains MAPS: http://cup-arma3.org/download - Takistan Civillians for CUP: http://www.armaholic.com/page.php?id=32020 - Iraqi-Syrian Conflict: http://www.armaholic.com/page.php?id=28406 - Revos's Mine Detector: http://www.armaholic.com/page.php?id=29929 STEAM-USER click here: http://steamcommunity.com/sharedfiles/filedetails/?id=908457911 *Thx, bcmaster Not needed, but HIGHLY RECOMMENDED - TPW Mods: https://forums.bistudio.com/topic/154944-tpw-mods-v20170208-enhanced-realism-and-immersion-for-arma-3-sp/ - RYD Liability Insurance: http://www.armaholic.com/page.php?id=27485 A word on TPW Mods: Sometimes (dunno why) the mission fails to disable unnecessary features from TPW. Better disable those in TPW's userconfig file. Specially Civilians, Croud, Cars, Helis, Fall, Puddles, Fog and Animals. SUGGESTED MODS - JSRS-Soundmod: http://www.armaholic.com/page.php?id=32317 - Unit_SFX: http://www.armaholic.com/page.php?id=28888 - Virtual Projectile Sounds Reality: http://www.armaholic.com/page.php?id=31799 I don't recommend ACE because the mission includes a lot of custom scripts. But when using ACE, you'll also need: - ACE3 RHS Compatibility files: http://www.armaholic.com/page.php?id=31281 When using ACE, the 'Special Forces Training' Feature (no fatigue) might be overwritten by ACE Advanced Fatigue! Download this mod in this case: - Remove Stamina ACE (main mod required): http://www.armaholic.com/page.php?id=31792 Weapon Mods are supported. You're able to use them via Arsenal. CREDITS - BIS: Arma 3 - Kibot, BigShot, rlex: DUWS-Unofficial - BangaBob, ReVo: Their great scripts! - GigaS: Some partial scripts and support! - [ToS]HadeS, [ToS]AUT_Cyclon, [ToS]Zauberbesen: Help and testing! - R3vo: Mine Detector - TPW: TPW Scripts and helping me! Thank you! - AuTigerGrad: Ambient Sound Pack - Rydigier- Fire for Effect - Community for all the great stuff!
  7. Hey folks! I'm looking for feedback on a mission that I built recently in the eden editor. Took a lot of work, but want to make it better with anything I can. My knowledge base for scripting or coding is fairly limited (other than the youtube stuff I've learned from) so if you have efficiency recommendations that use scripts, or otherwise, I'd love to hear them. Required mods will be in the steam description. I'll post the links to an ACE version and Non-ACE version that are on the Steam Workshop. You can render the feedback here or on the steam site, but any input is much appreciated! (ACE Version) https://steamcommunity.com/sharedfiles/filedetails/?id=2809026965 (Non-ACE Version) https://steamcommunity.com/sharedfiles/filedetails/?id=2809866742  Thanks again to anybody who provides feedback! S/F, Chesty
  8. Take back the oil drilling location that is currently captured by ISIS forces. This should be a quick operation. They will not see it coming. I wanted to create a scenario that would be fun to play once or twice and without minimal frustrations. It's not the hardest mission if you time the attack correctly. You have to start the operation with radio Alpha. You will hear a radio message and a feed when they are moving in. You have time to choose the M14 rifle with scope instead of the HK416 you start with. Some more goodies can be accessed at the supply crate near the spawn. Have fun! The Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2799008687 All my scenarios are made with gear and weapon packs to make them stand out and increase the fun factor. Previous scenario (In And Out - Night Operation): https://steamcommunity.com/sharedfiles/filedetails/?id=2797835392
  9. Hello! I had an error message saying "Process failed: Incorrect Parameter" while trying to upload my new scenario to the workshop... I have uploaded a lot of scenarios in the last few years... and unfortunately, this error is persistent and won't let me upload the new one. Does someone have an idea on how I can fix this ? Or what can cause this error message ? Thanks
  10. [Tutorial] How to edit a Steam Workshop mission (Scenario) by Gunter Severloh This is a written tutorial on how to open and install a steam workshop mission into the Eden editor. This tutorial is meant for beginners and to those who are interested in adding, changing, or seeing how a scenario was created to learn from it. In this tutorial I'm going to show you how to do the following: Subscribe to, and install a singleplayer & multiplayer mission. Locate the Steam Workshop folders and open the workshop mission. Locate the Eden editor folders to move the mission too. Review aspects of why a mission wont load once in the editor. Review mission naming before or after pbo extraction. ================================================= Video Demonstration Video Timestamps of the steps: Step 1 - Subscribe to a steam workshop mission 0:38 Step 2 - Play the mission to install it 2:00 Step 3 - Locate the Steam workshop folders & open the workshop scenarios 5:55 Step 4 - Locate the Eden editor folders and install the workshop missions 13:38 Step 5 - Open the workshop scenario in the editor 15:07 ================================================== Step 1- Subscribe to a Steam Workshop mission (Steam reference guide - how to 101) Step 2 - Play the mission to install it Step 3 - Locate the Steam Workshop folders and open the SP/MP scenarios you subscribed too Step 4 - Locate the Eden editor folders and install the workshop missions Step 5 - Open the workshop scenario in the editor Reasons why your workshop scenario may not load into the editor: How to open and extract pbo files i did not cover this in step three as i have a video tutorial that already covers this, if you dont know how to extract a pbo please review my video tutorial below on how to do it. ==================================== This concludes the tutorial, any questions or issues please ask. The tutorial may be adjusted, tweaked, and updated in some areas as i see fit, so if you see some changes then thats whats happening. Any suggestions, corrections, and or anything else i may not have covered please let me know, the tutorial was a long time project i been sitting on for a couple of years, i hope that this tutorial will provide enough detailed information to enable players to edit a steam workshop mission of their choice. Cheers!
  11. Eskabahh

    [SP/CO4] Witch Hunt

    A terrible curse has fallen on the small island. Those that survived have been evacuated. You've been sent to find the source, and if possible, end the horror. The last plane off the island just left, you're the last hope anyone has. Steam Page A short single-player/COOP mission designed to be an atmospheric survival horror experience. Combat isn't an option this time, although your gun is the only thing protecting you from sudden death. Explore the island, solve its mysteries, and banish the demons before it's too late. No mod or DLC requirements. Thank you so much for playing. As I'm new to mission making, I ask that you leave any bugs, feedback, or suggestions that come across your mind. Many of the content in this mission comes from feedback on Steam or from playtesting friends. I hope this mission will provide a unique and different experience than is expected from an Arma 3 scenario. Thanks again for your time. Trailer: Official Trailer https://youtu.be/VEq4yn7jprA Corporal Gray's full playthrough: Full Playthrough https://youtu.be/MxRvWkoQQT4
  12. https://steamcommunity.com/sharedfiles/filedetails/?id=2527226295 Play with more than 20 players as a unit taking part of an invasion, tasked with controlling multiple cities and enemy bases. Play on foot and use vehicles to finish more than 11 tasks in this three hours scenario filled with urban fighting. This being my first published mission, feedback is highly appreciated. Reviews : It's really cool. - Me It's alright i guess. - My friend. Don't forget your scenario while taking out the garbage. - My mum.
  13. Can anyone tell me if it's possible to take the gamemode of old man and place it into a map so I can essentially relive that experience on any map I wish? I need it for a mod.
  14. Hi, Yesterday I tried to publish my mission to workshop but I couldn't do that because my space "bar" was red. It says that I need more space, but even if I delete 10 old missions and gain more MB free, space requirement gets higher so bar is still red.. I'm playing arma for a while now (1500 hours +) and I never saw anything like that anywhere.. if you know solution, please help me
  15. Hi all, I'm trying ti create a big scenario set in Livonia, in Sector Control mode, inspired by Prairie Fire Mike Force mode. In Livonia, as NATO and LDF have garrisoned some key towns and locations, a small group of Spetsnaz ( player ) has the task of capturing those Sectors. Both factions will patrol the locations outskirts and some remote areas. As in the title of the post, this is a single player scenario, and i want it to be a mission complete when ALL sectors are captured by the player. Is there a tutorial for this somewhere? even better if it is a video, and i would like NOT to use a ticket system. Thank you all. Preview: https://postimg.cc/4n6rLq7c
  16. Hey, sorry, I'm pretty new to designing missions, so I'm not great at scripting. I'd like to make it so that, on a multiplayer server, with 5-20 players, it randomly picks one or two. The idea would be that it would flash a message on their screen, and theirs only, so that no one who is NOT picked would know about it. Does anyone know what code I should fuck with to do this? I already know how to make it output messages via Hints, I just need to know how to make it randomly pick that one or two players to do it to, without anyone else (including the host, if possible) knowing who was picked.
  17. alkanet

    [SP/CO-06] Faith

    Halloween 2020 is upon us and this is my contribution. Play solo or get some friends and explore the perfect map for horror scenario. Vinjesvingen. Happy Halloween 2020! STEAM WORKSHOP Story: You got mail: ---------------------------------------------------------------------------------------------------------------------------------------------------- I can gladly inform you that we have accepted your application. You are welcome to come and work at our farm up in vinjesvingen. We will provide you with a bed and food during your stay. Looking forward to our meeting. Best, Ryan Patel ---------------------------------------------------------------------------------------------------------------------------------------------------- Features: Singleplayer / Cooperative 2-6 Players Stealthy/Action/Horror 50 to 80 minutes Gameplay Story Textures, sound effects and music. Cinematics Revive Sometimes the game tell you what to do. Sometimes you have to investigate. In multiplayer it will not progress until all players are ready (Seen all cutscenes, dialogs) but only one player is needed to interact.
  18. alkanet

    Armaphobia

    Armaphobia Armaphobia is a Singleplayer \ co-op psychological horror scenario. A special force has been called in to investigate unnatural phenomena at a school. It’s up to you to find out what is going on. STEAM WORKSHOP Information Singleplayer / Cooperative 2-10 Players Mission type: Horror Map: Altis Revive: NO! Inventory: EMF reader, cameras and weapons. Royalty-free music by Kevin MacLeod. Streamer friendly! Guaranteed to make you jump. I started working on this 27 october 2020 and i reach a working state so i released it early because it´s halloween. Please give feedback on ideas and bugs.
  19. Overview I was trying to create an ArmA 3 OPTRE mission, where the player needs to trace data from a communications relay/tower and get the locations of two additional objectives they need to complete in order to extract and complete the mission. The mission is single-player (so far) but will have multiplayer integration in the future. I have the addAction set up to remove itself once the player interacts and executes the code inside the addAction as well, not only that but I also have markers, and a diary record get created when the player interacts with the addAction command. Problem I have a task created whenever the player clears out the communications relay of hostiles (Eridanus Rebel Insurrectionists), the task ID and variable name are both TASK2 (because it's the second task in the scenario) and it's position is also synchronized with the communications tower. The problem that I've been having is an "Expected Task, Got Object" Error from the code in the addAction. The code is listed below. communications_relay addAction ["Learn Objective Locations", {player createDiaryRecord ["Diary", ["Objective Locations", "Intel Recovery: <br />Convoy Assault:]]; "intel_recovery" setMarkerType "hd_objective"; communications_relay removeAction 0; TASK2 setTaskState "Succeeded"}]; Post Now, I'm pretty new to ArmA 3 scripting, so I didn't particularly feel like putting all of the code inside of an external SQF file, mainly because of the fact I didn't wanna deal with passing all of the variables to the script file and then doing it that way. Also, if it's not too much to ask for, I ask for you to please explain what the code solution you send does so I can understand it better. Thanks in advance for the help!
  20. Do you have what it takes to escape the depths of the bandit territory? Contract in Chains is a singleplayer or cooperative experience, either with stealthy survival or action packed combat for up to 4 players. OUT NOW | STEAM WORKSHOP Plot: "Malden, 2033. NATO peacekeeping operations are struggling to maintain their support while a growing insurgency arise. A contract marksman designated to eliminate their leader, ended up in the worst situation possible; captured, tortured and deep in bandit territory... " Features: ◈ Singleplayer / Cooperative 2-4 Players ◈ Stealthy Survival / Action Packed ◈ 25 to 45 minutes Gameplay ◈ Completely Vanilla ◈ Engaging Story ◈ Voice Acting ◈ Optional Side Tasks ◈ Optional Revive & Respawn ◈ Story Rich Custom Textures Link to credits here BEWARE: this is designed for locally hosted sessions. If it works on dedicated is unknown. Please feel free to give feedback, and of course report any bugs you find. Last but not least, enjoy the experience by yourself or with your friends! 🤗
  21. York215

    Respawn Trouble

    So i set up a respawn position logic device and titled the variable name repawn_west, set my multiplayer options to have respawn at custom positon and we are playing as blufor. All of my testing i do in the editor and trying the scenario in SP/MP work perfectly fine. I respawn on the token like i should. As soon as i opened up the server and tested it with a friend he wasn't spawning on the marker, he was spawning on position of death despite me making no changes to the scenario. I can't seem to figure out the problem Edit: it doesn't spawn them on their current death location but at their first death location
  22. by Mixuray Description: "Survivors of Stratis" is a singleplayer mission which takes place during the events of "The East Wind". You play as Corporal White, a NATO soldier and former member of Charlie. After Charlie got attacked by CSAT, during their invasion on the island, and you retreated into a small forest, it became clear that you'd have to escape from Stratis. Information: Playtime: About 45 Minutes Made in: About 2 Weeks Voice Acting: Mixuray - Corporal White Gamse - Private Taylor Download: Steam Workshop Even if our voice acting is not perfect, we still hope that you'll enjoy playing our mission! 😄 Explore the map a litte. Maybe you can find some small secrets. 😉 Screenshots:
  23. Hello, for some time now I have a network problem what's causing that Im not able to use Steam in online mode but only offline. I think this is causing another issue I have with ArmA 3. When I try to play (singleplayer) scenarios in ArmA 3 I allways get the message "User is not logged in" and the scenario does not start for unknown reason. I mean... it does not make sense at all that I have to be logged in to play :l I tried to find a way to fix this problem but seems like there is no (known) solution. It would be great if I could get some help here
  24. SaltyNewt

    [SP] Head Count

    I don't have any flashy screenshots or trailers. I'm just a new mission maker who worked really hard on this mission and it's the first one that I finally finished. The link to it is here, it'd mean a lot to me if you guys gave it a spin and left some feedback. The mission follows Private Ewan Nichols in a story that runs parallel to the events of the Survive campaign, as he fights for his life on the AAF-controlled island of Stratis. I hopefully want to continue this story so let me know what you think.
  25. Hello everyone, hello community! 🙂 I am about to start testing a new multiplayer style. A new type to me, of course - sector control. I have a tutorial video of how to create such a mission. - inside this video you can see that a sector module has been created, synchronized to a trigger which represents the capture area - it is easy to set x numbers of such areas with modules and triggers to cover the whole map or a larger area, for example, with the option to choose the percentage of presence in order to retake it - let's say I want to create 10 such areas. I need a script that checkes if: example 1: more than 50% of them are taken by one side or another (which means 6 in my case), OR example 2: all of them are taken by one side or another. I think it will be easier to check the second condition, but I am not sure because it won't be easy to hold off all 9 sectors under your control while trying to retake the last one. You will need to place a lot of AIs around them or have a lot of teammates playing with you with proper good skills. So, after all, we need a script for one of these options to be checked, or may be you can mention and add another one as a better solution. In this case, do I need to name the modules OR the triggers and what would the script look like? When a condition is fulfilled it should end the scenario - for example if you play for the BLUFOR (west) or OPFOR (east) and you win or you loose, such a condition can be checked in order to end the scenario. I hope you get the idea. It will be interesting if there's additional condition to make the game longer in a win-loose ratio, let's say 2:1 or 3:2 rounds won for one of the teams. I wonder if this can be done... Thank you in advance and cheers! 🙂
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