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About Godis_1

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  1. Godis_1

    [SP] Warping Plague

    I didn't notice that before, because I didn't play with ACE. But I think I'm going to drop ACE medical entirely, because even if I can use it without issues (set to player only), the scenario lacks medical items, such as bandages, morphine injectors, etc. Because no enemy (humans from the fittest gang for example) even has any first-aid-kit with them, which ACE would convert into the proper items required for this feature, I'm not able to treat my wounds anyway. So I'll start over with ACE SP versions (no medical and some other tweaks) EDIT: Ooooops! I just reloaded an older save an figured that my quadbike has several first-aid-kits onboard xD So simply disabled medical features for AI and everything works fine :)
  2. Godis_1

    [SP] Warping Plague

    THis is great! The test release runs so smooth and solid with all the mods loaded, including ACE! No "every 5 secs stop" anymore, and so far it seems to be well balanced. Good work! It's a great addition as well that we have now actual survivors in the houses. The scenario is growing into an overall great experience. Maybe after the main work has been done, some people could be found to do some voice acting, also maybe some little random chatter/dialogue with new survivors when found, and between them wlaking around the city. It would add some more nice atmosphere and immersion :) EDIT: Well, there was one issue I just had. I shot two creatures, while the first one was killed, the second one just layed on the ground, still alive, no matter how many bullets I shot into his head. It might be related to ACE, so I tried to change some settings and reload the mission. It didn't help. I guess ACE could cause too many conflicts then... Ok, AFter I've disabled the medical system in the CBA menu, I was able to kill him.
  3. Godis_1

    Kujari: PMC ops

    It seems that this is your giant project - and it's already looking so good! Keep it up and take your time. I'm excited to try out ;)
  4. Godis_1

    [SP] Warping Plague

    Thx for the new version! I'm wondering how this would feel on a more "post-apocalyptic" map, like Chernarus Redux or the Tarkov map that can be found on the workshop. Is the scenario heavily relying on Malden?
  5. Ok, maybe. But if super pilot was enabled, wouldn't it show that insturment HUD I was seeing when I enabled it? Another report: SInce I wasn't able to enter the heli myself, and it just didn't move away, I ordered one team mate into it. As soon as he entered, the heli flew up, started turning around like crazy and kept that, while getting all higher in the air. It looked like a frisbee xD It's definately something related to AIO menu.
  6. Ok, this time everythign went fine. I got all mates out of the helicopter without problems. I gave them order via AIO menu and waited until the last one got out - worked. The only thing I noticed this time, is that the heli didn't fly away after all men left it. Usually it immediately flys away. I suspect that AIO somehow interferes with scripted behaviors, like the helicopter transport, even though super pilot is initially disabled (via CBA settings) and never enabled. The problem here is that OPEX doesn't reinit the support, so it will never be available again, because the helicopter just stays on the ground and keeps the rotor running. It's also closed after all units get out, so I cannot enter it again.
  7. Yeah, it only hovered above the LZ - until I diabled super pilot, then he immediately landed. I'm playing OPEX Kujari, SP. It's just a AI transport helicopter with scripted behavior (via support menu), that's why I'm not using super pilot on it. As I said, I've tested it out of curiosity, but it didn't land then. The first time I ordered them into the heli via AIO menu, and this worked fine - until I tried to order them out. Then I had to reload and do it again. THis time I ordered them into the heli via vanilla command (ALL - point on heli and press SPACE). AFter the first one entered, the heli started getting crazy and exploded. I tried it another time with the same result (but this time it didn't explode, but fell over to the side and started to burn, lol). The third time I ordered them into it via AIO menu again - and that worked fine! Well, now when I write this, I got an idea! I'm pretty sure that I ordered them to disembark using the vanilla command on the first try. Maybe that caused them to stuck in the vehicle? Idk. But I'm going to try it another time and only use AIO commands this time. I know that the heli flying up happens often on vanilla too. Specially when AI teammates are still inside. And yres, super pilot was disabled.
  8. I just encountered a weird glitch. I was in a helicopter with all my teammates (AI). When arrived I jumped out and ordered them to disembark (via AIO menu). They left their seats, but still stayed in the heli, but that one suddenly flew up and landed again. Now all AI mates are stuck in the helicopter and refuse to get out, no matter what I do. I had to reload to fix it.. Oh, and super pilot was disabled (I've disabled it because the heli didn't land and just hovered above the LZ). Edit: It also seems that everytime I try to order them to enter the heli using the vanilla command, something weird happens. Like the helicopter suddenly falls to the side and throws all AI men out, then explodes or whatever.
  9. Godis_1

    Kujari: PMC ops

    This looks badass!! Waiting patiently for a release :) Or if you need more testers, I'm willing to join ;) Edit: Is this still being worked on?
  10. Great!! I loved to play DICE back in 2015. Glad to see a sequel :) Unfortunately I'm not with the online unit anymore due to a longer break from Arma. You wrote that players could be from 1 to 24. So I could run it on my own for now?
  11. Godis_1

    Warlord Mission in Second World War Setting

    Those things you want to achive require some scripting - or the use of other mods that do that for your, like ALiVE, and you just place certain modules and sync them. But the downside it won't exactly do what you want. The best way is to get familiar with SQF. I did that once when I developed a complex scenario, and it's not that hard to learn. Or you could try to find someone who is able to code it for you. I don't have the time yet unfortunately..
  12. Godis_1

    [SP] Warping Plague

    Seen this? https://steamcommunity.com/sharedfiles/filedetails/?id=1819276817&searchtext=
  13. Godis_1

    [SP] Warping Plague

    Great update! Thank you. New game required?
  14. Godis_1

    [SP] Warping Plague

    You definately should provide an option to craft/buy a new vehicle, or at least some toolkits to repair it. It's so annoying when the one ATV you have from the start, gets broken and you have to walk miles and miles to find another one.
  15. Godis_1

    [SP] Warping Plague

    ALlright It's annoying to open menu and overwrite savegame everytime... But that's just complain at a high level :D I see and I cna understand that. Was just an idea. The scenario is already great! All right, will do that. I've just came across an anomaly, a big one! It was like long and big white stripes that went away from a big circle or something. I thought I want to go and grab my bike, so I wouldn't have to walk all the way back later. But when I took the bike and got back there, the anomaly was gone.. I guess that's intended? Edit: When I reload the save and watched the anomaly I figured that it is moving. Amazing!