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Godis_1

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About Godis_1

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  1. Godis_1

    Kujari: PMC ops

    This looks badass!! Waiting patiently for a release :) Or if you need more testers, I'm willing to join ;)
  2. Great!! I loved to play DICE back in 2015. Glad to see a sequel :) Unfortunately I'm not with the online unit anymore due to a longer break from Arma. You wrote that players could be from 1 to 24. So I could run it on my own for now?
  3. Godis_1

    Warlord Mission in Second World War Setting

    Those things you want to achive require some scripting - or the use of other mods that do that for your, like ALiVE, and you just place certain modules and sync them. But the downside it won't exactly do what you want. The best way is to get familiar with SQF. I did that once when I developed a complex scenario, and it's not that hard to learn. Or you could try to find someone who is able to code it for you. I don't have the time yet unfortunately..
  4. Godis_1

    [SP] Warping Plague (wip)

    Seen this? https://steamcommunity.com/sharedfiles/filedetails/?id=1819276817&searchtext=
  5. Godis_1

    [SP] Warping Plague (wip)

    Great update! Thank you. New game required?
  6. Godis_1

    [SP] Warping Plague (wip)

    You definately should provide an option to craft/buy a new vehicle, or at least some toolkits to repair it. It's so annoying when the one ATV you have from the start, gets broken and you have to walk miles and miles to find another one.
  7. Godis_1

    [SP] Warping Plague (wip)

    ALlright It's annoying to open menu and overwrite savegame everytime... But that's just complain at a high level :D I see and I cna understand that. Was just an idea. The scenario is already great! All right, will do that. I've just came across an anomaly, a big one! It was like long and big white stripes that went away from a big circle or something. I thought I want to go and grab my bike, so I wouldn't have to walk all the way back later. But when I took the bike and got back there, the anomaly was gone.. I guess that's intended? Edit: When I reload the save and watched the anomaly I figured that it is moving. Amazing!
  8. Godis_1

    [SP] Warping Plague (wip)

    I changed something in my text, did you read all of it? I don't mean respawn as of "revieving", but you control another survivor. Just read the full text :) But one more thing: the alien forces could use some more..alien weapons.. ? And a save shortcut via 0-0-0 would be nice. xD Edit: As of the diary, you wanted us to report potential grammar mistakes? Well, one time you wrote "I've no damned idea!". Should be "I have no damn idea!". And instead "Something weird, I found lately" I guess it would be better like this: "Something weird, I've found lately" or "Lately I found something weird". "Weird matter analyze" - I guess you mean: "Weird matter analysis"..? However, I might be wrong though.. even though I'm able to speak and understand English quite well, I might have forgotten about proper grammar.. :-P And there are a lot more small thingsthat I have found. But actually it doesn't bother me at all. Your mission is great! Proper grammar and spelling is not important to me in that matter. But if you like, I could list everything I can find and send it to you.
  9. Godis_1

    [SP] Warping Plague (wip)

    What do you think about a good soundtrack? Some dynamic music for example would provide a better atmosphere. And I think a respawn mechanic would be great too. for example you could include to the initial settings menu an option to choose respawn tickets. But me personally I would love it to have a special respawn system, which allows you to take over the body of another survivor, similar to the first mission in Battlefield 1, or in the Arma 3 scenario "Fight Back". Whenever you die, you will take over control of another character. When all characters are dead, the game is over. In "Fight Back" you can increase your lives/respawn tickets" by enlisting fighters you find around the map. This would work fine with this scencario too, because you find more survivors. Whenever you die, another survivor will be declared to be the new leader of town and you will control him. This way would also introduce an interesting new aspect of managing the town, because the new leader is not able to do his assigned job anymore, and you will have to assign another one. Additionally you could also introduce some penalty applying, the more survivors die over time.
  10. I've used the setting "relaxed", and they did grow significantly slower. I was able to finish three tasks and shot a lot of enemies with the first character. The amount of enemy units went down to 80+, and it wasn't shown as "mighty" anymore. All together I used CAS for two times and died once, then I was able to finish with a victory. Seems to work fine. Great fun!!
  11. Godis_1

    [SP] Warping Plague (wip)

    This indeed sounds like a great idea! And it leads me to something else. Sometimes, while playing this scenario, I thought that it would be nice to have some kind of a PDA or tablet that includes several informations, such as about the anomalies I've already faced, the aline forces and collected data from all over the map. Additionally having such a diary you just described would be amazing. I think I came to that idea because of Stalker games, which include a PDA too xD And then I thought sometimes, that the core gameplay would become even more interesting, if there would another possibly hotstile faction who are doing basically the same thing. I know there is this one group, but I didn't meet them on other places, and some other units/enemies roaming around the map would be nice. Wehther to fight them or being diplomatic and/or trade with them, or something like that. I guess I am just missing a little bit more action, but maybe I just didn't play long enough yet - because everytime you release an update, I start from scratch. On the other hand, if there would be more units following their own paths or even working together, it would probably be bad for performance due to all the required scripting work, etc. But that diary would be nice indeed!
  12. Godis_1

    [SP] Warping Plague (wip)

    This is nice! A bit os Stalker here :) It's great fun to play! However, I have to test it further... But I hope you continue this.
  13. Godis_1

    [SP/COOP CAMPAIGN] INGLORIOUS BASTARDS

    Btw, did you remove the JDAM script? I didn't check the files more close yet, but in the game I cannot find any JDAM strike option.
  14. Godis_1

    [SP/COOP CAMPAIGN] INGLORIOUS BASTARDS

    You're welcome :) Sure, I can have a look and see what I can do. I'll have to play it a little longer first and see how everything goes. Let me get back to you then. And I'm referring to the SP version..
  15. Godis_1

    [SP/COOP CAMPAIGN] INGLORIOUS BASTARDS

    Very nice mission! It makes fun! :) I have a suggestion: It plays even nicer with the "Incon Airpower" scrip. I've included it already for personal use. Another thing is that the mission needs some optimization, but not that much. Just a little bit of cleanup here and there. I don't know if Drongo's AoO is causing the rare framerate drops, but there are some other scripts included in the mission, and these could be a little bit reconfigured for example. Top be more clear, in one specific situation my FPS not only dropped down, but the entire mission freezed, when I was inside the plane for a HALO jump. And I got freezes for about 4 times, where the longest one took about 30 seconds. But otherwise the mission plays quite well. Performance is mostly good, except some certain situations.
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