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Godis_1

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About Godis_1

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  1. I already started a new game without all mods that require CBA. The issue is gone ๐Ÿ™‚ About the Quicksave-mod, I'll do that on my next playthrough. Thank you for the help!
  2. Yes! Does it mess up the UI? Is there a workaround? Edit: I've read some older changelog from CBA which is saying "updated configs for Old man (1.98)". Edit2: Ok, I think they didn't mean Old Man but the version that came with it. The changelog was actually saying "1.98 (Old man)". Too bad. I couldn't find any report about this. So Old Man won't work properly with CBA (and any mod that requires it), unless you always quit and reload the mission when you get killed?
  3. Is there any known workaround for the map menu issue where the info button stops working after reloading save? When I quit the mission and then load it up again it works again. But as soon as I die and reload a save from within the scenario the info button doesn't work anymore, and all other buttons below show wrong menus. It's like all buttons would have move one "step" to the right. Is there a knwon mod conflict causing that? Or is it just a known bug? I'm only using a few mods that - actually - should not interfere with the map or the UI at all.
  4. I'm waiting ๐Ÿ™‚
  5. I want to report a gamebreaking issue: When starting the mssion "Hostage Down" from the Knights's camp, the mission quits with this error: No entry 'IP_CMP_MERCS\description.ext/Campaign/Missions/Hub02.m01c'. So it cannot even be bypassed via console commands. I don't know if it would work when starting the mission earlier from the ION base.. Somehow it cannot find the related mission description. Also the briefing with McMillion this time was no actual briefing. It just skipped directly to the insertion options. Btw, I already had a garage and chose insertion by car, if it helps.
  6. That actually brought me to an idea. I believe that the engine still calculates the stamina state, also when fatigue is disabled. Disabling it just prevents its effects. When we'd use a very light script that dynamically or via a light loop kinda fills the stamina level, so it would never (or at least only for short moment) be depleted. Of course this would require the ability to control stamina levels via sqf, what I'm not sure about.
  7. In the AIO Command Menu you can disable fatigue (or sometimes already is disabled when the mission maker did that via init too). I noticed that even with disabled fatigue the character is still being affected by the actual fatigue state. You can see this when aiming through the scope and hold breath. When the character would be fatigued (while that setting is enabled) you can only hold breath for a second. If you now disable fatigue, he can run and sprint again, but is still not able to hold breath for more than a second. Is there any way to circumvent this?
  8. I've got the exact same problem. Music is starting to play on mission end, but tracks are skipped after 2 seconds. I also noticed that the muisic track that's supposed to play at the mission beginning, right after the faction selection screen, is skipped after 2 seconds and then remains silent. The same thing happens everytime when the map progression screen is being shown, right before you select the next operation. Mission is US-CH, Singleplayer. The problem persists with and without additional mods. Otherwise it's an epic mission! I hope it will never die ๐Ÿ™‚
  9. So this never made it to the public? Sad... it looks actually very great!
  10. Artillery (or cruise missile? I mean VLS SUpport) sometimes takes pretty long, and sometimes doesn't even work at all. I keep pointing the laser on the target, it says "splash out" and then.. nothing. Sometimes it hits the target, but a long time after the request. And finally it potentially work just fine - sometimes. What is it that I'm doing wrong?
  11. You did well ๐Ÿ™‚ It's a great mission!
  12. Nah, I don't think so. Just the same map with the same tools, mostly. But AuburnAlumni's missions incorporate ACE Medical features and some other tweaks of his own. And for example there are more such missions by Heroes&Villains that use ALiVE and the same maps. Basically everyone can do this using ALiVE, since it makes it very easy to create. No need to grab other people's stuff. Also it wouldn't be very smart, since you would easily find traces in the used files. I didn't check the files though.. But I don't think that it's the same - although it's bascially the same mission - ALiVE Insurgency. In fact this one here includes some thing that are not present in Auburn's mission, like HALO, shoothouse and others, and it's lacking VCOM AI.
  13. Nice! Did I get it right that ACE is compatible WITHOUT medical? What kind of medical system is included? And how would it work with PIR?
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