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Found 7 results

  1. A3 Wounding System _________________________________________________by Psychobastard Hello, this wounding system based on the AIS Wounding Module from BonInf*`s Arma 2 version. Again this one based on the vanilla wounding module from BIS. (but it wasnt MP compatible) Well, essentially not a completely new stuff. But i think this was one of the best wounding systems we had with Arma. Cause i wont miss it in upcoming Arma 3 missions i rewrite and expand the system for further use. The greatest advantage i see in the system is that you dont realy die before the unit go in agony. (what happens by any other normal revive system) That fact give the mission designer the possibility to create non-respawn missions with a revive system, too. The second big advantage is the possibility for unconcious players by pressing "W" to roll on their jelly and crawl forward or empty their loaded magazine. The following short video i had made in the early alpha state of the development. (over 8 month ago) The effects are completely reworked since this days. Nevertheless you can watch the core features of the system well. Core Features: - Fully AI compatible revive system - Fully SP/MP, HC and JIP compatible - Teamswitch compatible - Setup file to change easy the behavior of the revive system - A lot of options to choose between arcade or a more realistically usage of medics - Option to select a realistic damage handling (die immediately by heavy explosions f.e.) - Injury state without dying immediately - Compatible for missions without respawn - drag, carry, drop and load injury units - Option to change damage tolerance - A lot of visual effects and discreet information’s around the gameplay - Unconscious units are able to roll on their jelly and perform simple actions - Most time consumption actions are visualized and can be aborted if needed - Markers and HUD show injury units on the map (if wanted) Attention! - Update from 24.06.2017 or later - If you are a mission designer who already use this revive system and want to update your mission: Newest version is a complete rewrite with new setup file and new functions. I recommend to test the mission before you release a update with the new AIS revive script package. Screenshoots: ais_setup.sqf: Readme and Documentation: Download sources: Armaholic Steam GDrive Have fun!
  2. Hey. Some thoughts that have poked me... With the reception interiors of armored vehicles , it seems to me, that time comes for a useful update, which can greatly improve the gameplay of Arma3. Today, (v1.80) inside the vehicles AI or the player does not have the ability to treat themselves, despite the fact that majority vehicles abound with medications. This fact looks, at least strange, if not more. It seems to me that adding the ability to heal itself inside vehicles would be a perfect addition for Tanks DLC, since interiors can now allow the addition of self-healing animation inside vehicles. I think this feature is simply necessary for all passengers. On the positions of Driver / Gunner / Commander this may be a matter for discussion. Here's how I see the details. if vehicle has medicaments, then: 1. On the passanger places the player or AI must be able to handle a wound. The AI always should do it independently (if he is injured and is inside) 2. With the reception of armor interiors, self-medication inside the vehicle must have the treat-animation in the sitting position. (one anim for all sitting) 3. If the AI leaves the vehicle and this AI not have a first aid package, then it should always take a nominal first aid package (one) with them. 4. The quality of the self- treatment inside the vehicle can have a different coefficient of recovery and can differ from self-treatment outside the vehicle (more or less effectively depending on the position and situation) @BIS, please think about these details. This can significantly improve the upcoming Tank DLC and the entire Arma platform as a whole
  3. New server that just released. Spots for Police, EMS, and Civilians are open. We also have free gang packages available if you can bring a certain amount of people over (Gang base and Gang uniform included). Unwhitelisted server Download the mods and hop in game! Discord/Teamspeak/Website https://discord.gg/SxYkDaz 173.249.5.128 http://forum.armadeluxe.com/
  4. An error has occurred somewhere here that MEDKIT is not found inside the backpack. Try and tell me where the problem is. loadout.hpp class WEST3 { displayName = "Medic"; icon = "\A3\ui_f\data\map\VehicleIcons\iconManMedic_ca.paa"; role = "Support"; show = "side group _this == west"; weapons[] = { "arifle_MXC_Black_F" }; magazines[] = { "HandGrenade", "HandGrenade", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer" }; items[] = { "FirstAidKit", "Medikit" // this gives rise to difficulties }; linkedItems[] = { "V_TacVest_oli", "H_MilCap_mcamo", "G_Shades_Blue", "optic_MRCO", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS" }; uniformClass = "U_B_CombatUniform_mcam_tshirt"; backpack = "B_AssaultPack_mcamo"; }; InitServer.sqf [west,["WEST3",6]] call BIS_fnc_addRespawnInventory; // Medic description.ext #include "loadout.hpp"
  5. 1) Currently, doing First Aid takes about 4 seconds (my estimation). This does not feel immersive and feels too easy. I suggest that about 8 seconds to apply First aid would create a better simulation within "in-game time", be more risky in combat, without being too long for real-life time of the player. The same way repairing a vehicle in a few seconds breaks immersion. I am not asking for anything more complex à la ACE3. 2) What is more heroic and iconic from war movies than carrying a wounded comrade on your back towards base ! Arma 3 vanilla should have the status Unconscious or Out (I am new to the game, but I only saw Wounded versus KIA) and the default action in that case would be the fireman's carry (on your shoulders). The total weight of the person/gear would be added to the speed and stamina drains. This is implemented in ACE3 but should be in the vanilla version. Thank you
  6. Vietnam Group LRRP

    We currently are the number 1 dedicated server for unsung. we have a small community and would love for you to grow with us. There is plenty of room for promotion and its a very laid back group of people. we ask that you are atleast 16 years of age and speak English. its set in the year 1966 we are LRRP long-range reconnaissance patrol, Airborne quilfied, Green Berets which eventually boiled down to Rangers. There is no standardized training just war.The LRRP was trained to think like the enemy, survive a extended period of time behind enemy lines with no way to contact command they would go in with an objective and a time and place to be evaced from. Fun, hard and heart pounding. Please join the discord for more info. https://discord.gg/4cDChjr . If there are no admins online please place a message in the General chat with your steam name so we can contact you when we are also online.
  7. 56th Pararescue Squadron Do you like landing into hot LZ to extract downed team members and civilians? Do you like working under pressure? Do you want a mil-sim team which isn't to over the top? We are a stand alone division from within the Lowland Warrior Arma 3 mil-sim team based on the Pararescue teams of the USAF we use ACE3 Advanced Medical systems to add realism to what our team does for allied teams which request our help are missions are ran at GMT/ Zulu time as division is European Based. We are currently recruiting for both squadrons the 56th & 106th Vacancies are PJ/ Combat Medic Helicopter Pilot (Experienced/ Inexperienced) Helicopter Navigator (Experienced/ Inexperienced) Helicopter Crew Members (Experienced/ Inexperienced) PJ/ Combat Medic Role The PJ's are the elite ground forces that provide our Allies & Lowland Warrior team with the capability to execute these noble responsibility of Rescue, Recover & Return of Lowland Warrior or Allied team members in times of danger or extreme duress we also are used a spare sections when needed. 160th Pilots & Crew Role The 160th Special Operations Aviation Regiment’s mission is to organize, equip, train, resource and employ Army special operations aviation forces worldwide in support of contingency missions. 160th Pilots have the mission of getting us as close to the causalities as possible whilst the crew have the task of keeping the helicopter secure for ex-filtration by the PJ's whilst providing cover, when not flying PJ's in the 160th are used by the lowlands warrior team to fly attack helo's and transport helo's. Both of these roles are explained more within the forum, feel free to register and have a look around our website and hopefully you will enjoy your stay. If this sounds like a team which you would like to join the pop by our website and have a look around http://56thpararescuesquadron.enjin.com/
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