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Found 10 results

  1. I am running Altis Life v5.0.0 (https://github.com/AsYetUntitled/Framework) I have a problem with backpacks not showing the correct max capacity in game (Its well above it) - Here is the bp statement in my fn_survival.sqf : /* Adjustment of carrying capacity based on backpack changes */ if (backpack player isEqualTo "") then { life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight"); _bp = backpack player; } else { if (!(backpack player isEqualTo "") && {!(backpack player isEqualTo _bp)}) then { _bp = backpack player; life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight") + round(FETCH_CONFIG2(getNumber,"CfgVehicles",_bp,"maximumload") / 4); }; }; and further down - { private["_bp","_load","_cfg"]; while{true} do { waitUntil {backpack player != ""}; _bp = backpack player; _cfg = getNumber(configFile >> "CfgVehicles" >> (backpack player) >> "maximumload"); _load = round(_cfg / 8); life_maxWeight = life_maxWeight + _load; if(playerSide == west) then {(unitBackpack player) setObjectTextureGlobal [1,""];}; // <---- Sac invisible chez les flics if(playerSide == independent) then {(unitBackpack player) setObjectTextureGlobal [1,""];}; // <----- Sac Invisible chez les Medics waitUntil {backpack player != _bp}; if(backpack player == "") then { life_maxWeight = life_maxWeight; }; }; }; Thank you
  2. I have been customising a version of Altis Life (5.0.0) and i seem to have executed this command - life_carryWeight = 0; over global instead of local through the debug console. This has given all the in game testers a backpack which goes well over the default limit. Is there a way to reset the carry weight back to its default values across the entire server? Thanks.
  3. Hi, I am trying to add 5 public Medic slots on top of the already listed Whitelisted slots. I have this code in the initMedic.sqf : #include "..\script_macros.hpp" /* File: fn_initMedic.sqf Author: Bryan "Tonic" Boardwine Description: Initializes the medic.. */ waitUntil {!(isNull (findDisplay 46))}; if (!(str(player) in ["medic_1", "medic_2", "medic_3", "medic_4", "medic_5"])) then { if ((FETCH_CONST(life_medicLevel) isEqualTo 0) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then { ["NotWhitelisted",false,true] call BIS_fnc_endMission; sleep 35; }; }; player setVariable ["rank",(FETCH_CONST(life_mediclevel)),true]; [] call life_fnc_spawnMenu; waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open. waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done. After doing extensive research i have been looking in my mission.sqm file (as directed to from my research) and after scrolling through the 100k so lines have not found where to make the adjustments - add the public medic slots. Am i looking in the wrong file or did i just not see it? Thank you. ** I have solved it - I went back to the Editor and on spawn island i added another 5 Medic Players... Hooked them up to the inital player (the medic_1) (Hold Ctrl select the new player and drag a blue line to player 1) Then i changed players 1 - 5 from whitelisted to public slots (double click on each and changed the text value)... Cheers
  4. hey, i really searched for a long time on how to get gamemaster module for players over the database adminlevel, and i found nothing. So i ended up here and hope for more help. I am running Altis_Life 5.0 (idk if that matters) so on my MP Server, i want to klick a button in the dialog, and if i do that, it should call for a certain function. In this function it should start like this: #include "..\..\script_macros.hpp" if (FETCH_CONST(life_adminlevel) < 3) exitWith {closeDialog 0;}; closeDialog 0; //from here i need help... //call BIS_fnc_moduleCurator; and from this function, it should enable the player on the server, that has adminlevel 3 or higher, the zeus game master module with all the addons. the only thing i found a little bit similiar is another forum post from 2014, but unsolved...: It would be really great if someone has a solution to this problem...
  5. I was wondering if anyone knows how to create a script for crafting guns and vehicles? Like a player would need to gather materials to create steel from Iron and Coal. 15 steel to create a MXM and other materials to create attachments. Vehicles the same way. If you know how to and could help me i would appreciate it. If need payment we can talk about it.
  6. Hello! I have a Problem with my Altis server in Config_weapons.hpp In line 53 { encountered instead of "," /* * Format: * level: ARRAY (This is for limiting items to certain things) * 0: Variable to read from * 1: Variable Value Type (SCALAR / BOOL / EQUAL) * 2: What to compare to (-1 = Check Disabled) * 3: Custom exit message (Optional) * * items: { Classname, Itemname, BuyPrice, SellPrice } * * Itemname only needs to be filled if you want to rename the original object name. * * Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons * Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items * */ class WeaponShops { //Armory Shops class gun { name = "Billy Joe's Firearms"; side = "civ"; license = "gun"; level[] = { "", "", -1, "" }; items[] = { { "hgun_Rook40_F", "", 6500, 500 }, { "hgun_Pistol_heavy_02_F", "", 9850, -1 }, { "hgun_ACPC2_F", "", 11500, -1 }, { "hgun_PDW2000_F", "", 20000, -1 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "6Rnd_45ACP_Cylinder", "", 50 }, { "9Rnd_45ACP_Mag", "", 45 }, { "30Rnd_9x21_Mag", "", 75 } }; accs[] = { { "optic_ACO_grn_smg", "", 2500 } }; }; class rebel { name = "Mohammed's Jihadi Shop"; side = "civ"; license = "rebel"; level[] = { "", "", -1, "" }; items[] = { { "arifle_TRG20_F", "", 350000, 2500 }, { "arifle_Katiba_F", "", 300000, 5000 }, { "srifle_DMR_01_F", "", 800000, -1 }, { "arifle_SDAR_F", "", 380000, 7500 }, { "hgun_ACPC2_F", "", 45000, -1}, { "SMG_01_F", "", 220000, -1}, { "arifle_MXC_Black_F", "", 860000, -1}, { "arifle_MX_Black_F", "", 780000, -1}, { "arifle_MXM_Black_F", "", 890000, -1}, { "arifle_MXC_F", "", 860000, -1}, { "srifle_LRR_LRPS_F", "", 1200000, -1}, { "srifle_EBR_F", "", 820000, -1}, { "LMG_Zafir_F", "", 900000, -1}, { "srifle_GM6_F", "", 1500000, -1} }; mags[] = { { "10Rnd_762x54_Mag", "", 500 }, { "20Rnd_556x45_UW_mag", "", 125 }, { "5Rnd_127x108_Mag", "", 1000 }, { "5Rnd_127x108_APDS_Mag", "", 1000 }, { "150Rnd_762x51_Box", "", 1000 } { "100Rnd_65x39_caseless_mag", "", 1000 }, { "7Rnd_408_Mag", "", 1000 }, { "20Rnd_762x51_Mag", "", 1000 }, { "30Rnd_45ACP_Mag_SMG_01", "", 1000 }, { "30Rnd_9x21_Mag", "", 1000 }, { "30Rnd_556x45_Stanag", "", 1000 }, { "6Rnd_45ACP_Cylinder", "", 1000 }, { "20Rnd_556x45_UW_mag", "", 1000 }, { "9Rnd_45ACP_Mag", "", 1000 }, { 11Rnd_45ACP_Mag"", "", 1000 }, { "B_45ACP_Ball_Green", "", 1000 }, { "30Rnd_556x45_Stanag_Tracer_Red", "", 1000 } }; accs[] = { { "optic_ACO_grn", "", 3500 }, { "optic_Holosight", "", 3600 }, { "optic_Hamr", "", 7500 }, { "optic_LRPS", "", 18000 }, { "muzzle_snds_M", "", 3000 }, { "muzzle_snds_L", "", 4000 }, { "muzzle_snds_H", "", 2000 } }; }; .....
  7. I have a own Windows Server and i want to make an Arma3 Server on it. Everytime i start it comes to this error Can you say me how i can fix it? [sry for my bad english :)] I hope you can help me
  8. Arma 3 Altis Life - 64.110.25.34:2302 TS3 - 162.251.164.114:10012 Zythum Gaming - Altis Life - 30k Start {Active Admins} {Public Cop} Zythum gaming is a community start with a group of friends! We are starting to expand to let everyone enjoy our custom Altis Life mission! We are looking for APD! If you think you have what it takes, Join our teamspeak and find out ;) (High ranks available, must have good background) Admins are important to every server. I'm looking for down to earth people to help monitor the server and the ts server! Lmk if you're interested. Arma 3 Altis Life - 64.110.25.34:2302 TS3 - 162.251.164.114:10012
  9. Hi there! Altis life project (which is almost finished) is widening our team. Im currently looking for scripters, frontend/backend devs, 2D/3D moddelers. All jobs are paid. Contact me via steam for more info http://steamcommunity.com/profiles/76561197998865632/
  10. reconghost

    ALTIS LIFE ERROR

    Hey Im getting this error where it says there is a script not found. Can anyone help me. The mission file is altis on the map lakeside with all the correct mods just need some help with this missing script and where to put it
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