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Steel_Dragon

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About Steel_Dragon

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  1. Steel_Dragon

    GF Cargo Airdrops Script

    After testing for a few hours it is looking good thanks again for the help.
  2. Steel_Dragon

    GF Cargo Airdrops Script

    Testing
  3. Steel_Dragon

    GF Cargo Airdrops Script

    Thank you.
  4. Steel_Dragon

    GF Cargo Airdrops Script

    There is but it takes longer than the time. It seems to double the time each time the script loops. or do you mean a second zone that comes with the first one? Yes it works with the timer on a lower value but when the timer is set for 1 hour or 2 hour drops others appear.
  5. Steel_Dragon

    GF Cargo Airdrops Script

    ok i will try thanks. So this will control the amount? as i only want 1 every 2 hours. As i had it they were spawning at the correct time and deleting also - but there were numerous drops not just 1. When using 5 sec drops time and 30 sec destroy it works (1 drop every 5 seconds and delete in 30 seconds). Over a longer period of time it seems to double the drops every time it loops. This is the setting i am using - GF_ALA_next_drop_in_sec = 3600; // Drop every 2 hours = 7200 (I assume this is in seconds) GF_ALA_time_to_delete = 1200; // time_to_delete the current zone - 20 mins = 1200 (I assume this is in seconds) I am doing some experimentation. i noticed that the original drop time was 5 and the delete time was 30... this is opposite to mine. i have worked out 5 x 6 = 30... so there for i have got my spawn time as - 3600 and delete time is 3600 x 6 = 21600... hoping this will fix the multiple spawns. .
  6. Steel_Dragon

    GF Cargo Airdrops Script

    Thank you
  7. Steel_Dragon

    GF Cargo Airdrops Script

    Hi i know your very busy but i have a question. I have implemented the custom script you kindly helped me with and it seems to be working fine - except i cannot control the number of drops. I would like to have only one drop at a time every x hours. I have gone through the original script and it has a _Number variable to control the number of drops, but the custom does not have this option. I have tried to add the _Number variable but keep breaking the script. (The custom script is below. Thank you.
  8. Just reset all files back to the vanilla and it seems to have fixed it.
  9. I have returned to the original base code and now every time the player opens and closes the Y menu the backpack adds the base capacity to itself - essentially giving the player unlimited capacity - This was the original problem and why i tried to set individual bp capacities. Also now when i log off and back on the bp disappears. This is what is happening with vanilla settings reinstated - https://www.altisliferpg.com/topic/4665-backpack-space/ My files -
  10. Trying this atm - (Edit - did not work) https://www.altisliferpg.com/topic/187-tutorial-backpack-custom-capacity/
  11. Hi, I am running v5.0.0 I have a serious issue with vitems namely gathered or mined items. When the player is mining / gathering and they reach the capacity of their backpack numerous times (so they have emptied it and refilled it) the vitems collected start to not show in the inventory but still take up room. Eventually the backpack will say "inventory full" but the inventory items are not in there. This happens overtime. I log out and log back in - the pick axe is still in the inventory and it clears the weight back to just the pick axe weight. I believe it was a lag issue initially. I have since removed all dynamic weather (including the biggest culprit fog) and it seems to have gotten a little better but the issue remains. any help would be greatly appreciated
  12. Steel_Dragon

    GF Cargo Airdrops Script

    lol ok thanks anyway 🙂
  13. Steel_Dragon

    GF Cargo Airdrops Script

    Again Awesome script and thank you, One question how would i add vitems such as heroine, cocaine, custom items etc to the container? thanks
  14. Steel_Dragon

    Uniform not global

    Did not work textures did not show either side.
  15. Steel_Dragon

    Uniform not global

    Trying in the player skins under Civ - //Jail Texture set if (uniform player isEqualTo "U_IG_Guerilla2_1" && life_is_arrested) then { player setObjectTextureGlobal [0, "textures\prisonuniform.paa"]; };
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