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Steel_Dragon

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Everything posted by Steel_Dragon

  1. Hi V.5 Altis Life - Ported to the Australia map. I have ported to the Australia map i have it running on my PC through TADST for testing. Everything runs fine. I have transfered the mission.pbo (AU_Remastered_AU.australia) and the Life_server.Pbo to the server. Added all the keys to the server key folder. Mod setup on the server as follows - @extDB3;@JSRS SOUNDMOD;@life_server;@Australia 5.0.9;@D3S Cars pack;@CUP Weapons;@CBA_A3;@ace;@CUP ACE3 Compatibility Addon - Weapons; The game loads - but it just stays on a black screen. looking at the logs it does not seem to be loading the required mods - I have added a custom difficulty (see file below) I have changed the config file to - Any guidance would be greatly appreciated. Thanks
  2. Hi, Running Altis Life - V.5 and still working excellently. Just wondering if there was a way to brighten the flashlight so the map is clearer. Thanks.
  3. Steel_Dragon

    GF Cargo Airdrops Script

    After testing for a few hours it is looking good thanks again for the help.
  4. Steel_Dragon

    GF Cargo Airdrops Script

    Testing
  5. Steel_Dragon

    GF Cargo Airdrops Script

    Thank you.
  6. Steel_Dragon

    GF Cargo Airdrops Script

    There is but it takes longer than the time. It seems to double the time each time the script loops. or do you mean a second zone that comes with the first one? Yes it works with the timer on a lower value but when the timer is set for 1 hour or 2 hour drops others appear.
  7. Steel_Dragon

    GF Cargo Airdrops Script

    ok i will try thanks. So this will control the amount? as i only want 1 every 2 hours. As i had it they were spawning at the correct time and deleting also - but there were numerous drops not just 1. When using 5 sec drops time and 30 sec destroy it works (1 drop every 5 seconds and delete in 30 seconds). Over a longer period of time it seems to double the drops every time it loops. This is the setting i am using - GF_ALA_next_drop_in_sec = 3600; // Drop every 2 hours = 7200 (I assume this is in seconds) GF_ALA_time_to_delete = 1200; // time_to_delete the current zone - 20 mins = 1200 (I assume this is in seconds) I am doing some experimentation. i noticed that the original drop time was 5 and the delete time was 30... this is opposite to mine. i have worked out 5 x 6 = 30... so there for i have got my spawn time as - 3600 and delete time is 3600 x 6 = 21600... hoping this will fix the multiple spawns. .
  8. Steel_Dragon

    GF Cargo Airdrops Script

    Thank you
  9. Steel_Dragon

    GF Cargo Airdrops Script

    Hi i know your very busy but i have a question. I have implemented the custom script you kindly helped me with and it seems to be working fine - except i cannot control the number of drops. I would like to have only one drop at a time every x hours. I have gone through the original script and it has a _Number variable to control the number of drops, but the custom does not have this option. I have tried to add the _Number variable but keep breaking the script. (The custom script is below. Thank you.
  10. Hi, I am running v5.0.0 I have a serious issue with vitems namely gathered or mined items. When the player is mining / gathering and they reach the capacity of their backpack numerous times (so they have emptied it and refilled it) the vitems collected start to not show in the inventory but still take up room. Eventually the backpack will say "inventory full" but the inventory items are not in there. This happens overtime. I log out and log back in - the pick axe is still in the inventory and it clears the weight back to just the pick axe weight. I believe it was a lag issue initially. I have since removed all dynamic weather (including the biggest culprit fog) and it seems to have gotten a little better but the issue remains. any help would be greatly appreciated
  11. Just reset all files back to the vanilla and it seems to have fixed it.
  12. I have returned to the original base code and now every time the player opens and closes the Y menu the backpack adds the base capacity to itself - essentially giving the player unlimited capacity - This was the original problem and why i tried to set individual bp capacities. Also now when i log off and back on the bp disappears. This is what is happening with vanilla settings reinstated - https://www.altisliferpg.com/topic/4665-backpack-space/ My files -
  13. Trying this atm - (Edit - did not work) https://www.altisliferpg.com/topic/187-tutorial-backpack-custom-capacity/
  14. Steel_Dragon

    GF Cargo Airdrops Script

    lol ok thanks anyway 🙂
  15. Steel_Dragon

    GF Cargo Airdrops Script

    Again Awesome script and thank you, One question how would i add vitems such as heroine, cocaine, custom items etc to the container? thanks
  16. Steel_Dragon

    Uniform not global

    Did not work textures did not show either side.
  17. Using Altis Life v5.0.0 I have tried to set the texture to global (so everyone sees it). So far the player can see it on their screen but everyone else on the server cannot see it, They see the base uniform used. Any suggestions would be appreciated. Thank you. //Set jail uniform hint "Your gear has been placed in the evidence locker!"; old_gear = getUnitLoadout player; removeUniform player; removeHeadgear player; removeVest player; removeGoggles player; removeBackpack player; removeallWeapons player; //removeallAssignedItems player; player forceAddUniform "U_IG_Guerilla2_1"; player setObjectTextureGlobal [0,"textures\prisonuniform.paa"];
  18. Steel_Dragon

    Uniform not global

    Trying in the player skins under Civ - //Jail Texture set if (uniform player isEqualTo "U_IG_Guerilla2_1" && life_is_arrested) then { player setObjectTextureGlobal [0, "textures\prisonuniform.paa"]; };
  19. Steel_Dragon

    Uniform not global

    Oh do i have to set up a spawn / execVM for the Civ? i assume it would be in the fn_initCiv.sqf? I am not really sure how to go about that. I am trying In the mpmissions\Altis_Life.Altis\init.sqf //Jailme [] execVM "core\civilian\fn_jailMe.sqf"; would it be something like that?
  20. Steel_Dragon

    Uniform not global

    O.k. so i tried your suggestion. Its still the same. I can see it (the prison texture) as the player but the other people in the server cannot - they see the base uniform texture. I tried to take the uniform off and put it back on to reset it and it turned into the base uniform textures local side. This is the code i tried - //Begin jail uniform hint "Your gear has been placed in the evidence locker!"; old_gear = getUnitLoadout player; removeUniform player; removeHeadgear player; removeVest player; removeGoggles player; removeBackpack player; removeallWeapons player; //removeallAssignedItems player; player forceAddUniform "U_IG_Guerilla2_1"; sleep (0.02); player setObjectTextureGlobal [0,"textures\prisonuniform.paa"];
  21. Steel_Dragon

    Uniform not global

    Thanks ill try it.
  22. Steel_Dragon

    Uniform not global

    This is the code im using did i miss something? - //Begin jail uniform hint "Your gear has been placed in the evidence locker!"; old_gear = getUnitLoadout player; removeUniform player; removeHeadgear player; removeVest player; removeGoggles player; removeBackpack player; removeallWeapons player; //removeallAssignedItems player; player forceAddUniform "U_IG_Guerilla2_1"; [player,[0,"textures\prisonuniform.paa"]] remoteExec ["setObjectTexture",0,true];
  23. Steel_Dragon

    Uniform not global

    yes it is correct, it was showing local using - player setObjectTextureGlobal [0,"textures\prisonuniform.paa"];
  24. Steel_Dragon

    Uniform not global

    Testing it now - It didn't work. The texture is of the base uniform.
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