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Psychobastard

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About Psychobastard

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    Gunnery Sergeant

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    nlorsch86
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  1. A3 Wounding System (AIS by Psycho)

    Hey, no further scripting is needed. Wanted behaviour is: - You will get a score point for shooting other soldiers (to dead or unconscious state) - You will get a score point for revive a soldier Looks like a localization issue. You can try the following step to get points for the revive action working: Open file AIS/System/fn_Revive.sqf and change line 66 from [_healer, 1] remoteExec ["addScore", 2]; to [player, 1] remoteExec ["addScore", 2]; regards
  2. A3 Wounding System (AIS by Psycho)

    You have to set AIS_SHOW_UNC_MESSAGE_TO to "Side" in the setup file. (case sensitive) regards
  3. A3 Wounding System (AIS by Psycho)

    Yes, but since version from 2017 i have changed the behavour. You can stop the process by press Esc. but not look around. regards
  4. A3 Wounding System (AIS by Psycho)

    Hey, its not possible and its wanted. First you have to find a safe position. (drag the wounded guy) A medic have to concentrate 100% on threating the wounds and cant look around during this process. ;)
  5. A3 Wounding System (AIS by Psycho)

    R E L E A S E - new version 30072018 Changelog: fixed - initial misssion eventhandler breakdown (can break 3rd party mods) fixed - "Medic only revive" option have no effect fixed - animation issue if no primary weapon is selected when starting the carry animation fixed - TFAR speaching doesnt enabled again after a reivive fixed - AI soldiers didnt pull out the wounded everytime while they want to help him fixed - possibility to trigger some actions from any distance fixed - unconscious driver was able to drive a vehicle fixed - unbind "wepon on back" (or any other weapon changes) during unconcious state to avoid player can walk around changed - some minor improvements in all animation handlings changed - AIS can now work with ACE together as long as ACE_medical isnt present changed - unconscious markers are only for the same faction visible added: notification when a player shoot down another player (user wish) added: simple score system (user wish) added: option to disable the possiblity that unconcious units can die before the bleedout timer is gone (f.e. by near explosions) (user wish) Gdrive, Armaholic and steam are already up to date. Have fun!
  6. A3 Wounding System (AIS by Psycho)

    Ah you got it. And now as you are talking about i can remeber in this problem (and your solution) again with ace interacting. My fault - solution is realy this code line you have removed. I will take care of your solution to have working it with ace in a further release. It's no solution for casual players but will work fine for teams like yours when they know what they are doing. regards
  7. A3 Wounding System (AIS by Psycho)

    Thx, i will take care of it the next days.
  8. A3 Wounding System (AIS by Psycho)

    @UnknownCobra nobody has reported this bug before. Maybe you can make a test without any other mods by yourself and report it? @Vormulac Good to hear it worked so far for you. But i cant help you at this point with your problem cause i dont know how the ace interacting system is working. I believe in a conflict with some eventhandlers. Cause the AIS action handling is also working with some eventhandlers. So - no idea at this point - sorry. regards
  9. A3 Wounding System (AIS by Psycho)

    Hey, answer you are looking for you will find in the included guide. regards
  10. A3 Wounding System (AIS by Psycho)

    It doesnt work cause the counter is a variable set to a player/unit. You want to ask for the variable inside a trigger. But this mean you want to ask for a variable in the mission namespace. It isnt that difficult to solve your problem but i cant help you at the moment cause i doesnt have the time to get in deeper. regards
  11. A3 Wounding System (AIS by Psycho)

    It's not the behaviour of my script. Greetz
  12. A3 Wounding System (AIS by Psycho)

    Mostly everything is possible. But both working with a damage EH - so its only possible by comparing both EH's to one. You cant work with more then one damage EH at the same time. regards btw: what a stupid mod in my opinion... you falling down to the ground, crouch unconcious out of a burning wrack and start walking around happy half a minute later?!
  13. A3 Wounding System (AIS by Psycho)

    Hey, random help screams are simply possible. There is already a functionm implemented: [_unit] call AIS_Effects_fnc_helpScream; You can add this to an existing loop. (for example in fn_bleeding.sqf) I dind't implement it cause some people dont like this help screams. Med-eqip didnt spawn by AI's cause in my opinion its a ambient thing for the medic himself to see some medic stuff while "working". But AI doesnt need ambient. ;) greeets
  14. A3 Wounding System (AIS by Psycho)

    Hey, did you play with modded units? Dont tested with actual version. But at the moment i have build up the scripts a fall from round about 5 metres broke your legs with a random chance. After the second fall from the same altitude you go in unconscious mode. Maybe you can make a short video which is showing your circumstances. regards
  15. A3 Wounding System (AIS by Psycho)

    Everything can be changed. But there are also some reasons why the script handle some things like it does. I cant help you to change the hole system. If you want to do it, fine. But you have also to know HOW to do it by your own. :P regards
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