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Darkhound7

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  1. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Do you have CBA loaded?
  2. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    MOre info needed. Head to KP discord. Faster help you will get.
  3. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Yes the DRone would have activated those sectors. Sometimes players will use drones to keep an area activated.
  4. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    you could always use the debug Civ rep [10] call F_cr_changeCR; // To increase civilian reputation by 10 [10, true] call F_cr_changeCR; // To decrease by civilian rep 10
  5. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ConfigFiles Read the wiki. There are presets you can chose and explained very well. Cups is oneof the many presets
  6. Those ports should be good. UDP not tcpip on those right? TCP/UDP 2344 (BattlEye 1) TCP 2345 (BattlEye 2) I have those forwarded as well
  7. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Yeah just add it into your init_server.sqf [] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\fucking_set_fog.sqf";
  8. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    I believe 0.963a removed the always no fog.. In earlier versions in the server script folder you had a fucking_set_fog.sqf.. Could always add it in yourself while { true } do { 5 setFog [0, 0, 0]; sleep 30; };
  9. Put a medic in the editor and see if it works with the placed medic.. If so then its initialize problem with the medics built at the fob after mission starts. I use this on all my ports and works great. If it works with the medic you place in editor but not on the built units then look at docs included with Psycho's download. Specifically [_unit] call AIS_System_fnc_loadAIS maybe
  10. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    2 posts up. Wyqer posted https://github.com/KillahPotatoes/KP-Liberation/issues/183
  11. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Have a look in your preset folder. Whichever preset your using look for Respawn_truck_typename =
  12. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Im asssuming you have restarted the server? Gonna need to check out your rpt server logs
  13. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Try not syncing the Support Requester to the slot but put this into the init of the slots (players) you want access to the support. [commandant,SupportRequester] call BIS_fnc_addSupportLink; Sync the requester to the support modules and make sure you name the requester SupportRequester. Hope that makes sense. Just tested it on my Dedi box.. Works fine. In my example only the commandant has access. You can add the code to other slots but change the name from Commandant of course. Hope that all makes sense. Ishould be in bed lol
  14. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Means its blacklisted. https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ConfigFiles
  15. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    1 = wipe so change it back to 0. Sounds like your problem is profile related. How are you starting your mission?
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