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Found 128 results

  1. Gemini

    OPEX

    "OPEX is a masterpiece." (Sowens) "This mod is awesome and should be approved by Bohemia." (Unknown) "You have made what I've been looking for since a very long time." (Guim's) "My friends and I are now only playing this mission." (Neall) "It's a titan work. Respect." (BingaNarko) "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw) "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker) "This mission is becoming so epic. I love it."(xaxa) ..... DESCRIPTION OPEX is an immersive, realist and fully dynamic task generator for ArmA III military simulator. The first version was initially introducing the French Army fighting against terrorist organizations all over the world (hence the French name Opérations Extérieures - means External Operations). This new version now allows players to chose among several armies, depending on enabled extra mods ! AUTHOR'S NOTE Bonjour ! I have to be honest, OPEX has totally be inspired by MSO from ArmA II. After I have tried it, I thought the idea of a dynamic task generator was brilliant, but some features were not perfectly fitting to what I was expecting for and some others were missing. So firstly, I tried to customize the original MSO but finally I chose to rebuild everything from scratch. After more than 8 years of development (yeah, really !), and even if there are still many things to do, it's now time for sharing all I have did so far ! MAIN FEATURES Made by Gemini Mission that required more than 2000 hours of learning, experimentations and development (project started in 2012) SP and MP compatible (from 1 to 50 players) Unique immersive and realist atmosphere Select the theater of operations (Europe, Middle-East, Africa...), your army (France, USA, Russia, UK, Spain, Czechia...) and the opponents (Taliban, Islamic State, Boko Haram, generic ultranationalists...) - extra mods may be required to get all options (see below) Entirely built with random parameters for generating unpredictible situations and unlimited replayability Custom menu at startup to enable/disable/set main mission features Plenty of things to do: select a specific task (among more than 20 available), patrol to find and fight the enemy, locate and destroy weapon caches, neutralize IEDs, search buildings and interrogate local people to gather intel, capture opponents... Dynamic civilian life with custom interactions (talk, search, arrest...) Dynamic AI activities: patrols, ambushes, reinforcements, suicid bombers, roadblocks... Dynamic reputation: take care of the local population or it may rise against you Gather and exchange intel to recruit AI teammates and to get extra supplies, vehicles, supports... AI improvements: ability to assign/unassign NVG/flashlights/silencer depending on daytime and behaviour, ability to board into nearest static weapon... Primary needs system: eat, drink and sleep to avoid bad effects Customizable MP synchronized music receiver in order to listen music into vehicles Performance friendly: useless AI entities are automatically disabled/deleted to save computer/server ressources Persistent save for both server (mission progression, global stats...) and clients (loadout, personnal stats...) Playable without any mod (vanilla game) but compatible with many ones (CUP, RHS, R3F, 3CB, FFAA, BW, CFP, Project OPFOR, TFAR, ACE3, Winter 2035...) Readable content fully translated in French and English And much more to discover ! Made by the Community Advanced medical system (tweaked version of Psychobastard's AIS script) or expert medical system (if ACE mod is detected) Optimized AI behaviour (thanks to R3F AiComTarget script) Move and transport almost every item (thanks to R3F Logistic script) Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is depending on world regions) Futurist but realist electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions) Live video feeds (thanks to BangaBob for his script) Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts) Map gestures with nearby players (thanks to dslyecxi for his script) HOW TO INSTALL OPEX ? It's very easy, just watch this video (think to enable subtitles to get full detailed information). VIDEOS OFFICIAL (trailers, tutorials...) [FR/EN] Gemini OTHER GAMEPLAY SERIES [FR] MrRatSuper [FR] TypeX [FR] Faiavan INTERVIEWS [FR] RackBoy PICTURES REQUIRED ADDONS / DEPENDENCIES OPEX can be played without any mod (vanilla game) but in order to enjoy all the features and possibilites, it is highly recommended to subscribe (for free !) to the official mod collection. If you don't have a large storage capacity and a very high speed internet connection, you can also select only some ot these mods. COMMUNITY FEEDBACKS Don't hesitate to share your feedbacks, your suggestions and to report any bug or issue you may encounter here on the official BIS forum, or on Steam. KNOWN BUGS/ISSUES Picture "pictures\overview.paa" not found at startup when joining server despite the picture is present in the mission folder, I don't know how to fix this. Some vehicles are sometimes exploding when spawning because collision detection is not reliable at 100% despite I'm trying to improve BI's commands as much as possible. Ambient AI animations may sometimes be weired when playing on MP. TO DO LIST (Extreme priority): fix bugs and issues reported by the community (High priority): add compatibility with best incoming mods (OFrP...) (High prioriy): create version for several other maps (Medium priority): add new tasks (Low priority): optimize and tweak all scripts and functions (or better: rewrite everything because so many time has passed since the first code I wrote !) (Low priority): correct current localizations and add new ones (will require some translators !) SPECIAL THANKS Bohemia Interactive, for the best military games ever (OFP/ArmA serie) code34 and MSO/PO3/ALiVE developpers, for the dynamic/random mission concept Kamih, for the first MP tests during the early development HeroesandvillainsOS, Vengeance1, Scimitar and Sumsun93 for their precious feedbacks All beta-testers, testers and reviewers for their precious feedbacks and suggestions BangaBob, for the live feed and drag body scripts Binesi, for the defend/patrol tasks scripts code34, for the dyamic and MP compatible weather script dslyecxi, for the ShackTack Map Gestures script KC Grimes, for the building occupation script Killzone Kid, for its optimized random position script R3F team, for their Logistic and AiComTarget scripts Seth Duda, for its towing scripts TPW, for the hud, houselights, streetlights and animals scripts Viperidae, for the Little Immersion Tweaks scripts Meh44, for the Russian translation Tonic, for the Virtual Vehicle Spawner script All addon and mod makers whose creations are used in this mission: ACE team, ACRE team, CBA team, CUP team, Icebreakr, James2464, Keeway, Minimalco & Robster, Nkey, R3F team, RHS team, X-Cam team And fore sure, thanks to all the OFP/ArmA community for thinking, creating and sharing so many brilliant additionnal content If I forgot to mention someone, please excuse me and contact me ! SPECIAL DEDICATIONS To the old OFP french community, that participates to give me the passion for this game. And above all, many many many thanks to my wife, who is so patient and comprehensive every time I'm only thinking about the developing this project ! 😘 IN MEMORIAM This mission is dedicated to the memory of Faiavan (1979-2018). I only had the chance to share one or two missions with Faia but his accent, his good mood and his sense of humor made me feel good. May he rest in peace. DON'T FORGET TO RATE IT ! If you enjoy this mission and want to motivate the author, please click on the 5 stars on the top of this web page and on the thumbs up button on the top of the Steam web page. It's free and it's always a pleasure ! DONATIONS If you would like to support the author's projects, you can also make a donation via PayPal by clicking here. CHANGELOG Please keep in mind that OPEX is a non-professional and non-official mission. It may be more or less often updated in order to enhance it. So if you play it, do it at your own risk. DOWNLOAD From Steam Workshop (highly recommended because it requires only 1 click - then everything is automatic) From Armaholic (not recommended because it requires manual installation and updates) From my website (not recommended because it requires manual installation and updates) Enjoy !
  2. 7CMBG has been around since 2007 through ArmA 2 and is now solely an ArmA 3 unit. We are the oldest Canadian MilSim unit in the ArmA community. Our Command Staff is mainly comprised of Active or prior service Canadian Armed Forces Officers. We are a professional unit with great servers and like-minded people that have fun in an immersive environment. A lot of our members are Veterans or are currently serving, with many being civilians who have a strong desire in organized & Tactical MilSim. 7CMBG as a MilSim unit seeks a balance of fun and realism, as a result there are times when shooting will not be required, such as resupplying FOBs, patrols, and other missions including humanitarian missions and peace keeping. Training Times: Vary depending on courses being ran so check out the events calendar on our website! Operation Times: Saturdays at 1900! Check us out ! Website Facebook YouTube
  3. 5th Special Forces Group Semi Realism Unit 5th Special Forces Group AKA 5th SFG is a Milsim unit for Arma 3. Our unit is modeled after the real life counter part with certain adapted for gameplay. Ranking structure at 5th SFG is set up on a battalion level with attachments from 160th SOAR(A) and 75th FS. 5th SFG is composed of a group of like minded individuals with some that have served in the US Army and USAF. We try our best to emulate special forces operations with combined arms elements. Here at 5th SFG, we maintain a fun but professional attitude when it comes to unit events be it trainings or OPs. We are laidback and semi-realistic in terms of Arma 3 units. At 5th SFG, we practice radio etiquettes, squad tactics, room clearing, and many more. Our OPs are based on HVT eliminations/rescues, checkpoints, reconnaissance, asymmetric warfare, airborne and air assault operations, and many more. Our trainings are revolved around squad movements/tactics as well as procedures for air transportation, and CAS strikes. 5th SFG is supported by 160th SOAR(A) and 75th Fighter Squadron elements to provide transportation and CAS. Training Times: Fridays, weekly at 2200 Eastern Time Operation Times: Mondays and Saturdays, weekly at 2200 Eastern Time Discord: https://discord.gg/kkWRxH9 TeamSpeak: 149.56.17.141:10043 Signed, MAJ E. Huang
  4. TPW MODS TPW MODS is a modular and highly configurable suite of addons designed to increase the civilian, environmental, sonic, climatic and military ambience and realism of the A3 single player experience without requiring any scripting or module placement. You can use the TPW MODS of your choice to enhance any existing missions and campaigns, or to simply turn any empty map into a living world a la Far Cry, with endless replayability and a host of subtle realism and immersion touches that you probably won't even notice until you play without them. All mods interoperate well, are light on resources and a lot of work has gone into optimising them so they should not cause undue slowdowns or framerate issues. TPW MODS is under constant development, and continues to be refined and expanded largely due to user feedback and suggestions. Download (132 MB) Dropbox: https://www.dropbox.com/s/u7w3b1h0l0834un/TPW_MODS.zip - always the latest version Armaholic: http://www.armaholic.com/page.php?id=22592 - many thanks to Foxhound et al. PW6: http://play.withsix.com/arma-3/mods/1JrAgSIp4xGeWAAVF72WTA/TPW-MODS-enhanced-realism-immersion - many thanks to Sonsalt et al. Steam: This work is not to be made available on Steam. Any versions you find there do not have my support. Requires Community Base Addons (CBA A3): https://forums.bistudio.com/topic/168277-cba-community-base-addons-arma-3/ Latest Version Changelog 20200627 [CORE 1.79,FOG 1.82, SOAP 1.53] Fix for Makhno maps throwing SafePositionAnchor errors. Added Halso. [ANIMALS 1.60] Added occasional flying bird noises [FOG 1.82] Will ignore hidden trees for dewpoint calculations. Increased mist on N'Ziwasogo [PUDDLE 1.04] Puddles aligned to ground surface correctly [SOAP 1.53] Fixed occasional "Cannot play XXXX_music0" bug Full changelog Features Infantry realism Units reacting realistically to suppressive fire by ducking/going prone, and running away from nearby unexploded grenades (TPW DUCK)*. Player experiencing audiovisual suppression effects under enemy fire (TPW DUCK). Units reacting to falls and bullet hits by falling/ragdolling to the ground (TPW FALL). Units continuing to bleed from injuries, resulting in decreased mobility and eventually incapacitation and death if not treated (TPW BLEEDOUT). Units able to self heal using First Aid Kits (TPW BLEEDOUT). Sounds for jumping, falling, rolling and turning prone, looking down sights (TPW FALL). Plausible 2035 mesh networked HUD with range and predictive targetting, bullet trajectory tracing, positional audio ping of nearest enemies, electrochromic tinting, and full colour night vision, when equipped with tactical goggles (TPW HUD). Highly configurable ambient infantry combat, with AI able to call in support (TPW SKIRMISH). Automatic repair of player vehicle at fuel stations (TPW REPAIR). More realistic (slower) movement and stance change speeds. Units rapidly reacting to nearby enemies they have line of sight to (TPW LOS)**. Automatic volume reduction of nearby gunfire, to simulate 2035 era active noise cancelling hearing protection (TPW COMPRESS). * TPW DUCK replaces TPW EBS, which has been deprecated due to native engine implementation of suppression. ** Deprecated due to improvements in native AI reaction. Civilians Region specific civilians in towns, walking from house to house and reacting to weather, cars and battle (TPW CIVS). Denser CPU friendly civilian crowds along the side of the road and near houses, reacting to weather, cars and battle(TPW CROWD). Civilian traffic, which you may commandeer (TPW CARS), playing music from their car radio (if using TPW SOAP). Drivable civilian cars parked by the side of the road near habitable houses (TPW PARK). Civilian boats (TPW BOATS). Civilian zombies, if using maxjoiner's zombies addon (TPW ZOMBIES). Civilian and military road vehicle AI will slow down/stop near footbound friendlies (TPW SANITY). You may specify which native Arma3 and mod civilians to use on different geographic regions. Maxjoiner's women will be used as female civilians on Greek and European maps, if the mod is present. Ambience Ambient furniture in enterable Tanoan, Altian, Maldenian and Livonian buildings and houses (TPW FURNITURE). Lights in civilian houses at night (TPW HOUSELIGHTS). Fires in barrels and fireplaces at night (TPW FIRE) Region specific ambient civilian environmental noises (voices, coughs and sneezes, traffic, music radio, telephones, domestic and construction noises, trains on appropriate maps), with support for user added sounds/music (TPW SOAP). Mosques playing the Azan call to prayer at appropriate times, with prayer response from nearby houses (TPW SOAP). Nearby gunfire eliciting screaming, babies crying and dogs barking, from houses near the player, and distant police sirens in built up areas (TPW SOAP). Creaking doors/timbers in houses, with whistling wind and rattling windows in windy conditions (TPW SOAP). Additional forest ambience such as creaking trees, falling branches, snapping twigs, small animals rustling undergrowth and leaves, occasional distant chainsaws (TPW SOAP). Ambient radio chatter on foot and in/near vehicles, with support for Russian radio chatter in RHS Russian vehicles (TPW RADIO). Appropriate sized flocks of baaing/bleating/clucking sheep/goats/chickens, and randomly barking dogs / yowling cats (TPW ANIMALS). Owls and foxes at night, dawn chorus of birds in the hour or so before sunrise (TPW ANIMALS). Distant howling wolves at night on remote areas of European/Nordic/Arctic maps - may be configured off, or forced on for other maps (TPW ANIMALS). Frogs croaking around reedy ponds and waterways (TPW ANIMALS). Sharks around the player in deeper water, if using Feint's Sharks addon and or THA_Sharks (TPW ANIMALS). Ambient wild and rideable horses if using the dbo_horses addon (TPW ANIMALS). Crows gradually flocking around dead bodies if there is no nearby combat (TPW ANIMALS). Wild boars with customised grunting sounds will spawn in forested areas, if using EO's ambient boar mod (TPW ANIMALS). Occasional helicopter and jet flybys, with automatic support for 3rd party aircraft mods (TPW AIR). Glowing blinking animated fireflies on warm summer evenings (TPW FIREFLIES). Buzzing flies gradually building up around dead bodies, rubbish piles and bins (TPW FIREFLIES). Whining mosquitos around the player at night (TPW FIREFLIES). Working streetlights on A2/OA maps (TPW STREETLIGHTS)***. Reduced engine and collision volume, increased wind/tyre volume of default Arma3 wheeld vehicles if using JSRS Soundmod (TPW_MUFFLER). *** Deprecated due to CUP Terrains implementing working streetlights Weather Region specific climate (TPW FOG). Ground fog, units with foggy breath, and a chance of snow, during colder weather (TPW FOG). Ground heat haze / mirage effects during hot weather (TPW FOG). Dust devils on treeless regions of desert / middle eastern / central asian terrains during hot weather (TPW FOG). Dust storm functionality which may be called via script or trigger (TPW FOG). Dynamic ground mist reacting to humidity, tree cover, and rainfall (TPW FOG). Dynamic snow which will not fall through buildings/ cover, snow goggle fx, snow fx in vehicles (TPW FOG). Rain droplet effects on most exposed ground and object surfaces near the player (TPW RAINFX). Refractive rain droplet effects on car windscreens and player goggles (TPW RAINFX). Raindrop noises on player's helmet and raised weapon (TPW RAINFX). Puddles on the ground around the player during and after rain (TPW PUDDLE). Documentation Full readme with installation and usage instructions Full changelog Sample HPP Air Animals Bleedout Boats Cars Civs Compress Crowd Duck EBS Fall Fire Fireflies Fog Furniture Houselights HUD LOS Muffler Park Puddle Radio Rainfx Repair Sanity Skirmish SOAP Streetlights Zombies Disclaimer / Licence TPW MODS is an SP mod, portions of which may work in MP. I totally refuse to accept responsibility for anything that might happen to your MP game/computer/life as a result of using my mods. If you accept this, then feel free to use and modify this code, on the proviso that you post back changes and improvements so that everyone can benefit from them, and properly acknowledge the original author (tpw) in any derivative works. Wrapping my unacknowledged work up inside your pbo addon and monetising it does not count as returning it to the community. Distributing my work via Steam Workshop is expressly forbidden.
  5. Who We Are 509th Parachute Infantry Regiment is an ArmA III milsim organization. You should expect a military rank system, chain of command, accountability, and professionalism. All of our members find deeper satisfaction and enjoyment out of replicating real-world tactics, techniques, and procedures. If you are interested in only passive group play, operating on your own, or just looking for something temporary, this is not the place for you. What We Offer A Milsim experience that differs from all others. The 509th PIR is built upon the dedication, hard work, and enthusiasm of dozens of members over the years. Senior leadership consists of real-world US Military Veterans. In short, we are adult-lead and experienced. We have MOS' available in: Infantry Combat Medic Armor Artillery Rotary Wing Aviation Fixed Wing Aviation Aviation, Rotary dedicated to close to action support, as well as Fixed wing on call and ready to assist at a moments notice. Full-time, persistent servers. In addition to our public server, we have private servers that are online 24/7. Training maps and Operational Servers are online for member use. Operations are conducted under the deployment concept. The 509th deploys to the area of operations and conducts multi-level operations until (if) the mission is completed. Front lines change, FOBs and COPs shift, the enemy reacts, and each operation is different from the last. Real-world applicable leadership training and project management. Mentored by actual Veterans and active duty military members, you will have the opportunity to test and grow your leadership capabilities. Just as leadership opportunities, you have the chance to be mentored through basic principles of project management. From pre-planning to risk assessments to testing and implementation, the skills you gain will help prepare you for whatever your real-world professional life requires. What You Can Expect - Immersion Persistent world, campaign operations with storylines, enemy and civilian personalities, and dynamic missions comprise the backbone of unit activity. The unit deploys with full Intelligence Preparation of the Battlespace (IPB) that outlines each section's Area of Operations. Platoons and support elements execute operations, plan contingency missions, and execute a wide variety of specific operations. What You Can Expect - Training Every new member completes two phases of training: Basic Combat Training, and Advanced Individual Training. Until you complete these requirements you are considered in the Training process. Operations: Every Saturday 4pm PST Trainings: Every Friday 4pm PST (or when needed) HOW TO JOIN Website: https://www.509pir.us/ Discord: https://discord.gg/NtPBrSt Teamspeak: TS.509PIR.US
  6. 4th Marine Raider Battalion Realism Unit The 4th Marine Raider Battalion Realism Unit, aka 4th MRB, is a realism unit in the Arma 3 community. We simulate a fictional unit within the Marine Special Operations Command (MARSOC) of the United States Marine Corps (USMC) and United States Special Operations Command (USSOCOM). The 4th MRB is structured and organized identical to a real life MARSOC battalion, with attached supporting USSOCOM units. The 4th MRB was founded by long-serving members of a different Arma 3 realism unit which emulates another real life United States Marine Corps Unit. The 4th MRB attempts to maintain the discipline, professionalism, and esprit de corps of real US Marine special operators. The fun and excitement members of this unit enjoy is the result of the difficult and challenging operations we are asked to perform and in developing skills and unique tactics commonly practiced by special operators within the special operations community. These typically include (though are not limited to) direct action missions, special reconnaissance, foreign internal defense, counter-insurgency, unconventional warfare, maritime interdiction, counter-narco terrorism, hostage rescue, preparation of the environment, security force assistance, gas & oil platform operations, and special clandestine operations. Based out of Marine Camp Currin, Bozacaada, Turkey - the unit currently consists 4th Marine Raider Battalion, 4th Marine Raider Support Battalion, and associated SOCOM supporting elements from 160th Special Operations Aviation Regiment (Airborne) and 27th Special Operations Group, 27th Special Operations Wing. The 4th MRB is an immersion-orientated, role-playing realism unit. By considering an application you have similar interests. Training or Combat Patrols: Weekly - every Tuesday 1900 US Central Time Full Operations: Twice monthly - first & third Sunday 1900 US Central Time Website: 4thmrb.net Forums: 4thmrb.net/forums TeamSpeak: 107.191.99.156:8550 (pw: 4thmrb) YouTube: youtube.com/c/4thmrbnet Arma 3 Units: units.arma3.com/unit/4thmrb Steam: steamcommunity.com/groups/4thmrb
  7. INTRODUCTION United States Army 3rd Battalion, 75th Ranger Regiment (3/75) is a community that aims to provide a realistic simulated special operations environment. The higher objective of which is to create an environment which is conducive to allow growth of its members mentally in teamwork, leadership, and morality. SPECIAL RECRUITING POLICIES Should any new members join the unit and bring with them two or more friends that complete RASP, we will allow one of the group members to be authorized a meritorious promotion to the rank of Private First Class. The group members must decide who among them shall receive this meritorious promotion. Should the members not agree then no meritorious promotion shall be authorized. This promotion does not come with a guarantee of a leadership billet. Additionally, If six or more members of a group complete RASP, one of the members is authorized meritorious Specialist and one member meritorious Private First Class with the same guidelines of selection as above. No other meritorious promotions are authorized. Veteran's Experience Program (VEP): We give back to our Veterans and Active Duty for their sacrifices to their countries. Be sure to ask us about our VEP Program. Be prepared as we check a sanitized DD-214 (or similar OCONUS document) for entry into the Veteran's Program. After completion of the Ranger Assessment and Selection Program (RASP), Veterans will be implemented into the unit as a Specialist (E-4). The 3rd Ranger Battalion has many Veterans/Active Duty among the ranks, who contribute from their personal experience towards Training, Tactics, Discipline and other Attributes. This makes the unit the creditable Realism unit that it is today. Delayed Entrance Program (DEP): If you don't know if Realism is for you, then consider our Delayed Entrance Program, where you get membership for two weeks as a Recruit to follow us in operations, and the ability to attend our training events to get a feel for how we do things in our unit as a Realism Unit. OFFICIAL UNIT TIME 1800 (6:00PM EST) GET CONNECTED Interested in applying to the 3rd Ranger Battalion Realism Unit? Make sure you meet the following requirements before submitting your application: Minimum age: 16 Must have a copy of ARMA III with the APEX DLC and a valid Player ID. Must have a microphone and Teamspeak 3. An understanding of the definition of roleplaying in a realism environment. Ability to attend at least two of our unit wide events each month for ArmA III on every Saturday and Sunday of each week at 1800 (6:00pm) - 2100 (9:00pm) Eastern Standard Time (Unit Time). For a full schedule please refer to our Website Calendar. If you have any other questions regarding the application process, please contact one of our recruiting staff. Website https://3-75rr.com Discord https://discord.gg/Jsd8aFJ TeamSpeak IP: 51.81.48.37 PW: Rangers2019
  8. 10th Mountain Division 87th Infantry Reg. invites you to join our milsim and realism unit. We focus on making our unit as realistic as possible, and offer a multitude of different roles and specialties. We still remain fun and always take input from our unit as our #1 priority when making the operations. We try and do our best at immersing you into the game while retaining a level of fun and this is not a yes sir no sir unit. We do not take ourself as something we are not, we know we are not a military nor part of it, we simply emulate the 10th mountain the best we can. ——————————————————— We have a multitude of operational theatres we operate within. From mountainous terrain, to door to door intense CqB and everything else in between. The 10th mountain is equipped for anything, with our dedicated fixed and rotary wing aviation, Armour, artillery and infantry units. No matter what you enjoy we have a place for you. Our infantry units have versatility from Combat Medic to JFO and everything else you would see in a US Army squad or platoon. ——————————————————— Requirements •over 16 •respectful •speak English •open to learning •we prefer if you are from NA ——————————————————— https://discord.gg/dy2hF9
  9. Welcome to 75th Ranger Regiment Here at the Arma III Unit, we are all about immersive gameplay, our well-crafted characters, immaculate design, and immersive operations designed by level designers. Our unit hosts deployment operations on our private servers using; terrain, weapon, radio and, vehicle modifications that are available below. Our structure, ranks, billets, assets and, atmosphere are closely related to the U.S. Army. Other aspects are our own adaptations such as; awards and accommodations, promotion policy, training and weapon qualifications that have been adjusted to suit our needs. If you enjoy teamwork, leadership, cohesion, realism and are always seeking to improve and better yourself, then this unit is for you. Our Play Style Our unit hosts campaigns that take place during the present day with realistic scenarios and storylines. 75th Ranger Regiment conducts direct action raids in hostile, denied, or politically sensitive environments. Operations are dynamic and can vary from high-value targets missions, small-scale raids, sabotage and or, hostage rescues. Every operation small or big will have adventure and exploration no operation will be alike. Joining the Unit New recruits coming into the 1st Battalion, 2nd Battalion or 3rd Battalion of the 75th Ranger Regiment go through our version of Basic Combat Training (BCT) and then RASP (Ranger Assessment and Selection Program). From there they are placed into an open billet of their top choice if available. Members who select Combat Medical Specialist, Explosive Ordnance Disposal Technician or Close Air Support Pilot will need additional training. If you are interested in joining the 75th ranger regiment head over to our discord discord.gg/Ce44xBV and speak to a recruiter marked in red.
  10. ITC Land Systems Introduction ITC Land Systems is a mod that aims to add depth to some of arma’s ground based systems, with our main focus being player crewed artillery systems and anything related to them. Features Battery Control System Commander's Fire Control System for SPH and MLRS platforms. Self Propelled Howitzer Ammo Handler & Autoloader Improved Gunner's Sight for SPH and MLRS platforms. Improvements to AR2 Darter UAS. New 155mm and 152mm howitzer ammunition including 3 new special purpose types including 2 PGMs and 1 new anti armour shell. New Multi Option Fuzes for artillery shells including: Proximity, Point Detonate, Delay, and Timed functionality. CRAM system for vanilla Phalanx and Sea Sparrow systems. Overhaul to vanilla artillery accuracy. Variants of vanilla IDF systems with these features implemented. Media Changelogs V1.01 Hotfix Documentation and Tutorials Detailed information on the features added by ITC Land Systems can be found on our wiki Requirements CBA & ACE 3 Compatibility Download ITC Land Systems can be found on the Steam Workshop Contact To keep track on the mod’s progress, discuss its features, or have any questions, feel free to join the ITC Addons Discord! If you’d like to keep track of what we have planned for future versions, you can have a look at our project’s trello page!
  11. Currently Looking for Leadership roles!!!! New unit starting, must be able to commit time to getting this unit of the ground, The 2nd Battalion 7th Infantry Regiment is a new group that has just started recently and we are looking for members to fill our positions of need. We are a Semi-Realistic group that is casual we do ask that the ranks are respected and maintain a level of professionalism during operations but you don't need to call them Sir or anything like that we all work for a living. We like to hangout and are very friendly to new players who want to just want a place to hangout we offer a ALIVE server / Teamspeak for Operations and don't micro manage your entire kit. If you do join we have a small but easily attainable selection of jobs and the more we pull in the more jobs we will put up for you to join. Ground: Squad Leader Teamleader Rifleman Grenadier Auto-rifleman Medic Our Operation time for main unit Operations are Fridays and Saturdays at 8PM EST Our Operations usually last 2-4 hours If you are interested in joining then come on our discord https://discord.gg/SVuck3d Please remember to read our rules when entering our discord server as everything should be outlined there. If you have any questions you can get in contact with 2ndLT. D.Prince,
  12. REA [Redeploying Engage and Annex] 🔹 Very Friendly Community - 8 Units, One Objective a week. 🔹 We teach Newcomers how to play all the time. 🔹 Current map: Clafghan. 🔹 Current enemy: Taliban. 🔹 Next map: Lingor. 🔹 Next enemy: Russians. 🔹 No attendance required, but always helpful. 🔹 15+ Player Operations and growing. REQUIREMENTS Working mic is HIGHLY recommended Must be able to speak, understand, and type in English. Must be willing to contribute to the unit. Whether it's helping staff or showing up for ops, we like it when our members are a little more hands on. WHAT WE OFFER A friendly community of like-minded individuals who are teammates on the field and friends off of it. An environment where Quality of members is more focused on than Quantity. We like it when a lot of members join our operations, but do not like it when members start ruining the fun of everyone else. DIVISIONS/ROLES 164th Infantry Company - The main attacking force of REA. Typically composed of those that have a thirst for action. 62nd Force Recon Company - Secondary attacking force of REA, also specializes in Recon, and works closely with the 164th. 10th Mountain Division - Main Recon unit, typically located on mountain sides, not sky-lining. Primarily keeps over watch for other divisions. Can consist of a few Snipers/Spotters. 82nd Para Infantry - Airborne Unit, Focuses on jumping out of aircraft near combat areas/behind enemy lines via. C-130 or CH-47. Able to survive using limited resources. 300th Menewa Waya - A special unit that specializes in CQB, commonly clearing buildings and extracting subjects and/or hostages. 16th Air Cav - Specializes in anything air related. Redeployment, insertion/extraction, gun runs and more. 9th Armored Division - This division specializes with anything armored, aka tanks. 195th Artillery Detachment - This division supports from the ground, whether it be self-propelled artillery vehicles, or via. ground mortars. SCHEDULE ➤ SUNDAY: Post-op training ➤ MONDAY: Open for training/small ops ➤ TUESDAY: Open for training/small ops ➤ WEDNESDAY: Open for training/small ops ➤ THURSDAY: Open for training/small ops ➤ FRIDAY: Recruiting/Pre-op training ➤ SATURDAY: Main Op 4:30pm EST If Saturday is unavailable, then it will be pushed to Sunday. INTERESTED? If you are interested in joining us or coming in for a chat, please join our discord or our teamspeak. Discord Link: https://discord.gg/mT7mJ3y TeamSpeak IP: 75.117.242.188
  13. The Revenant Group is looking for players who want to be part of a specialised unit focused on countering various asymmetrical and unconventional threats in a wide theatre of combat environments. We strive to create an authentic combat experience to the greatest extent that the game will allow and we welcome players that are new to the game or just new to mil-sim/tactical sim. Operations and training are held throughout the week and weekends, typically starting at 2045 GMT, with a focus on tactical realism. Our Steam Group and Discord page will update with the dates and times of these operations and training days, but feel free to use the training server for solo or group training whenever you would like. We do not discriminate against nationality, race, gender, or religion. Rules and Regulations: 18+ Age Requirement No Customs & Courtesies (saluting, calling the room to attention, terms of address) No required training sessions or set training pipeline (training is tailored to each player) Uniform & Equipment Standards Cooperative PvE Missions Server Settings: No 3rd Person No enhanced map data No dynamic cross-hair No NVGs while looking down sights Stamina Enabled Integral Mods: ACE3 Advanced Medical System ACE3 Advanced Ballistics System Advanced Combat Radio Environment 2 (ACRE2) Workshop Mods Positions Available: Assaulter Grenadier Autorifleman Breacher Medic Pilot (rotary/fixed) Co-Pilot WSO Aerial Gunner Zeus Additional Certifications: JTAC SERE Designated Marksman Breacher MWD Handler Pararescue You can read up on the process for joining REVGRU here. For more information on The Revenant Group, visit our page. Please comment, PM, join our Discord or add me on Steam if you have any questions.
  14. Original post: "Is there any way to make backpacks accessable only when they are on ground or by other players using 'Open Backpack' action? The goal is to make player drop the backpack to get access in its inventory and so make them more realistic." UPDATE 15th Sept. -18: An addon version made! Script provided by @pierremgi PBO provided by @HazJ Download: https://hazjohnson.com/ArmA/@realisticBackpacks.zip Addon is now signed with key and bikey.
  15. INTRODUCTION The 10th Mountain Division of the US Army is looking for new recruits! The 10th MD is a unit in which provides a highly realistic military setting, with many different career possibilities. With multiple command members having real life military experience, we focus on providing the most realistic design achievable. Formations, ranks, and strict officers are all present within our unit. The 10th Mountain Division's members have been working together for over 2 years. The unit has recently been resurrected, and we are more than ready to get back into the fight. The members are all extremely friendly and more than happy to welcome new members like you to the team. Besides Arma, you can expect the group to be playing other games together with many laughs. UNIT INFORMATION/REGULATIONS Age 16-17: Join as a Cadet. Undergo a 2 month evaluation period to determine capability of promotion. 18+: Join as a Private. Attend training events (Basic Combat Training) to be able to attend deployments. Microphone You must have a functioning microphone. Software You must have Discord and TeamSpeak 3. Operation Time Every Saturday at 8PM EST main operations will occur. Other "mini" operations happen at random times throughout the week. MOS AVAILABILITY/DIVISION DESCRIPTION 2nd Battalion, 14th Infantry Regiment Rifleman Grenadier Automatic Rifleman Rifleman Assist Medic 2nd Battalion, 6th Armor Regiment Armor Crewman 2nd Battalion, 10th Aviation Regiment Door Gunner Flight Medic Pilot RECRUITMENT If you are ready to take your first steps to an immaculate realism experience, check out the information below. Website 10thmountain.us Discord https://discord.gg/hztnPzE TeamSpeak 173.234.27.145:9999 Climb to Glory
  16. INTRODUCTION Task Force Achilles is a semi-realism milsim unit, started by a group of friends looking to have some fun on ArmA. We want everyone that joins our unit to have a great time playing us, we currently have two branches, ODA and 160th SOAR; However once we start gaining more members we will open up more branches. OVERVIEW As Task Force Achilles we usually go into special operations that support the US Policy and Army. We get deployed in the heat of the battle or to start it. Missions range from direct action to personnel recovery. Our OPs are always on Saturday and Sunday at 6:30pm EST. Training is on Thursday at 7pm EST. We usually have fun FTX's all throughout the week if we have people on that are bored and want to play. ODA & 160th SOAR AVAILABILITY Infantryman (Specialisations include, Anti Armour, Grenadier, Rifleman,) Machine Gunner Combat Medic RTO Aviation Specialist Fireteam Program Joining with your group of friends is one hundred percent welcome! Our fireteams consist of 5 people. They are lead by anyone above the rank of Private First Class. When you go through Basic Training you have the choice of picking who the fireteam leader will be in your group of friends. HOW TO JOIN If you are interested in joining please join the discord server and privately message Sgt Kyle.R Minimum Age: 15 Must have a copy of ArmA 3 Must have a microphone and Teamspeak https://discord.gg/MDggZEy
  17. Introduction The 1st Marine Expeditionary is an realism unit that was founded in October of 2019. Founded by experienced milsim veterans with over 3000 hours, the 1st MEF is dedicated to providing an immersive and realistic Milsim experience. Based on the real life 1st MEU, we are dedicated to emulating the real thing in a respectful and tasteful manner. About Us United Kingdom Based operating on British Summer Time. Operations last from 2 - 3 hours. Most of our members are between the age of 16 & 29, we have members from different nationalities. We understand that the real world comes first and will always work with those on a tight schedule. We strive to get new members into the unit as quickly as possible, therefore we run Basic Combat Training regularly to ensure everyone is trained to the highest standards and ready for operation. We do not tolerate any drama, those who cannot work as a team, do not belong here. Requirements to Join Age 15 (Exceptions can be made on a case by case basis) Conversational English Proficiency Valid Copy of Arma 3 Working speakers and microphone (TS3 Installed) Ability to download and install mods via steam A positive attitude, personal integrity, and maturity Ability to turn up to the mandatory events Schedule Official Operations - Tuesdays & Fridays 19:30 GMT Official Training- Thursdays (FTX) 19:30 GMT Other Days - Side Operations (with a zeus) Our recruit training is not "You must learn this", it is more of a competency check. If you know it, show us, if you don't, then we'll train you. Monday to Thursday: Session 1: 1700 BST Session 2: 1900 BST How can I join? If you are interested in joining the 1st Marine Expeditionary Force or you have further questions, join our Discord to get talking to one of our professional recruiters. Our joining process is quick and painless! Discord: https://discord.gg/ExR3awd Website: http://1stmd.co.uk/ Modpack: https://steamcommunity.com/sharedfiles/filedetails/?id=1369462511
  18. Continued Realistic Enhancements of the already great [GREUH] and [KP] Liberation. Latest Version: v1.01 (July 5th) [WarFighter]Dev Youtube: Watch [WarFighter] Discord: Join Download from GitHub: Download Previous releases: Download Steam Mods: Steam Collection 3cb BAF Mods: Download Overview Another small nation has fallen to enemy forces, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the island. Experience a massive CTI campaign with numerous settlements, cities, factories, ammo dumps, ambushes, static defenses, airfields and more, across the entire island, Use the older [GREUH] logistics where taking sectors increases your supplies automatically, Intelligence is never 100%, some sectors will not show up on the map until captured, Cooperate with other players, with a commander role and recruit-able AI troops to fill the gaps, Build your customized unit with troops and vehicles using available supplies, Build the FOB of your dreams with an in-game "what you see is what you get" system, Fight aggressive and cunning hostile forces who react and adapt to your actions, Watch the Enemy Fire Teams and Squads react to your fire and counter it tactically, Come under fire from sporadic and sometimes not so sporadic deadly mortar fire, static mg's and more, Learn that every window is a threat thanks to the enhanced custom urban combat AI, Experience house to house fighting to clear out built up areas, Accomplish meaningful secondary objectives that will benefit your progression, Never lose your progress with the built-in server-side save system. Our Presets and missions are crafted with care and tested to make sure you won't encounter problems. We spend a lot of time researching the presets and custom missions we make to be as authentic as ARMA and the addons we may use allows us. Bug reports - Issue Tracker If you encounter a bug and want it looked into, you should be providing: SERVER LOGS (rpt files), Client logs (rpt files - one is fine, more is better), Headless client(s) logs, if applicable, Version of the mission you've been using, Modifications you've made to the original mission files, if any, Mods you're using, if any, Screenshots showing the issue, if applicable, Reproduction steps, if applicable. The more the better, fixing broken stuff is easy, reproducing issues is tough, and that's where you can really help! Contributors "SCUD" for continued help trying to retrain my brain how to work with ARMA scripts and the Database Integration test we pulled off in record time that actually worked in [WarFighter] Liberation. "Luker", Col. J.C. and other members of the US Military and friends of ours for brainstorming sessions about logistics past, present, and the theoretical future. Clarkey for the use of one of his great scripts, modified by BI Forum users. FFAA Mod Team for great addons and videos showcasing their amazing work. RHS Mod Team for their flawless addons that help us all enjoy current world content. 3cb BAF Mod Team for their untouchable in excellence addons that inspired us to take up Liberation again. Psychobastard for his great scripts and taking the time to jab my eye out when I missed the obvious. Gemini for the use as a learning tool and integration of his great scripts from OPEX into Liberation. Reyhard for the permission to use and modify existing script from RHS. Wyqer for their continued development of KP_Liberation, great config changes, and the inspiration of working on Liberation once again. The fantastic and smarter than us, the guys at [GREUH] for creating and extending Liberation. Most of all, XTremeZ and the members of his community for testing, advice, hosting, inspiration, and friendship from our years in ARMA and long before. [WarFighter] Development Team: ChiefOwens - Developer "SCUD" - Developer, Database Integration constance68w - Lead Map Designer "Luker" - Military Aircraft, Navy Adviser Col. J.C. - Logistics Adviser Looking For Help - Scripter Looking For Help - Animator/Artist Testing Team: XTremeZ ChiefOwens Frigid Cybersol Recoil Dathnic Nurics Lorkus Niee Pen Tycho Mods Integrated: Advanced Towing by Duda Disclaimer and License: Current Release Information: * We recommend a dedicated server to experience the most out of Liberation.
  19. Work in Progress (v0.8) What is CoopR? The abbreviation CoopR resolves into Coop Roleplay. These two keywords are leading the whole idea of this modification. CoopR Mod is a gameplay overhaul. Combining coop gameplay with interesting yet not immersion-killing roleplay game elements. CoopR will come in two different release systems. The first to be published is the CoopR Light coop gameplay enhancement. It can be described as a subset of features that passed quality assurance by bringing proper gameplay enhancements that do not have any dependency to other addons of the CoopR Mod ecosystem. The other release is the CMF (CoopR Mission Framework). This framework will provide a library of editor modules and scenario attributes to create multiplayer missions that redefine ArmA3 gameplay by a large package of new immersive features. Additionally the integration of popular modifications like ALiVE and ACE3 will push the feature list even further. The CMF will be officially implemented by CoopR and is planned to run on multiple game servers. The collection of those servers is defined under the CoopR Combat Theatre term. A “theatre” defines the lore multiple servers are running under. Technically players can transfer their characters and squads only between servers where the threatre is the same. There is no way of transfering a World War 2 threatre character into a NATO war theatre. CoopR Light CoopR Light’s primary goal is to extend the gameplay of coop multiplayer squads. It is a small subset of the whole CoopR mod idea. When the development of CoopR Mod started it was clear that this modification will take at least two years to implement all planned features. As time went by the amount of feature ideas grew and therefore the release date was pushed back further into the unknown future. To this date the CoopR team managed to develop a working base with a good amount of core features. We realized that there is a basic feature set ready to be released. We call this set the “CoopR Light” release. The reason to release this light version to the community is to start testing the early state of the modification. We expect to receive hands-on feedback and suggestions that help adjusting the development process. Reported bugs will be brought into the development of CoopR and fixed in future releases. The following conditions need to be met so an CoopR addon is a candidate to be released in the CoopR Light release: No dependencies to other Non-Light addons Adds striking enhancement of coop gameplay Will not require a wipe of any persistence data CoopR Mission Framework The CMF (CoopR Mission Framework) will provide a vast variety of editor placed modules, scenario attribute configurations mission configurations. The CMF will also offer a library of script functions to publish an API for other addons or mods. This is what the framework will bring to the customization point of view. With CMF you can build a completly new type of coop missions. One core feature is the RPG addon. It allows players to create characters with perks and role specifications. These characters are persisted and accessible between different mission created by the CMF. This bring another gameplay addition to coop missions - progress. Characters can increase their skills and “farm” their equipment. Incapacitation is not a trivial thing anymore. You can lose access to your character for a long time or even lose him completely due to permadeath situations. But the RPG system is not at all the only thing coming with the CMF. To shorten it up here is a short list of features that are either nearly completed or work in progress: Character RPG System "Deployment Life" Simulation System Local Persistence & Web Persistence (CoopR HQ) Perk System Role Skill System Temporary Camp / Shelter System Supply Request System Personal Storage / Barrack System Recon Mission System CoopR Webapp / Mobile-App Character Management Extended Squad System many more in concept... Recruitment! The CoopR Mod team is looking for some fresh meat/veggie. Here are some positions we are in need for: SQF Developer (All Skill Levels) ArmA3 Extension Developer Game Concept Designer Vue.js Developer (All Skill Levels) 2D Artist Feature Roadmap Wiki WIP Find us CoopR Youtube Channel @cooprmod Instagram Support us on Patreon! Contribute on Github! Have a chat with us on Discord
  20. We are a WW2 Arma 3 Milsim Community, using the historical structure and organization of US Airborne during the time period of 1941 - 1945. We take part in multiple historically accurate editor made campaigns, as well as many smaller events managed by our excellent mission making team to assure the highest quality of immersion. Basing ourselves off the 504th Parachute Infantry Regiment, 82nd Airborne we take part in campaigns in North Africa, Italy, Normandy and beyond in the WW2 theatre of Europe fighting against the Axis Occupation. Game play Game play in our community is limited to First Person Only with Limited HUD Elements. Using Airborne Platoon and Squad Tactics, such as utilizing the Army "Half Squad" to utilize the Machine Gun and Rifle Teams to Find, Fix, Flank and Finish the enemy. Although despite the immersion and historical accuracy, we don't rely on a simulated environment for example there will be no "Yes sir" or "No sir" in this community unless you want to, rather everyone has their name and no matter the rank everyone works as a team so formality isn't required. However Personnel are in NCO and Officer positions for a reason so we ask you listen to their orders and work together to complete the task at hand. One of our main focuses is PvP, so training is mostly built around being able to fight actual trained human players, rather than AI but AI missions do make up the majority of Historical campaigns and other missions between the PvPs. TeamSpeak: 209.222.98.117:9014 Discord: https://discord.gg/FbqUFtb Website: http://www.ico82nd.us/
  21. Pvt C.James

    506th IR

    The 506th IR is looking for new members and leaders to join a a semi-milism unit that is in need for new leadership and infantry billets. We are a manly an Air Assault and ground pound. However we also have an aviation section looking for new members. Where are not special forces. We are air assault. Requirements -16 years of age. Age 15 can be waived - go through command staff -Applicant must be willing to complete the required entry training. Including OSUT unless they have 600 or more hours, or Military personnel can be waived. Must complete air assault school to be slotted -Applicant must download all mods before training, if they miss training due to mod issues then they will be revoked approval until issues are fixed. -Must be able to attend most Sundays events Unit Schedule Monday Free Day Tuesday Free Day Wednesday Mini Operation 2000 EST Thursday Free Day Friday OSUT 2000 EST Air Assualt School 2000 EST Saturday Air Assualt School 1900 EST S-Shop Meeting 2000 EST Sunday Main Operation/FTX 2000 EST Unit Meeting Post-OP Command Staff/Leaderhip Meeting Post-OP https://steamcommunity.com/groups/1-506thIR Steam group. http://voice.ny.pingperfect.com:10008 ts ip
  22. **UNSC 15th Expeditionary Force** The 15th Expeditionary Force is an OPTRE Semi-realism-multi-branch unit comprised of Marine, Air Force, and Naval personnel. With the 15th we offer: - Orbital Drop Shock Troopers (With this we encourage brotherhood and teamwork above all) - Marine Force Recon - Certifications and Specializations on multiple weapons/armor (All which include advanced training ranging from JTAC to CQB Specialists to Sapper Specialization etc) - Active Community with operations daily - Promotions are done weekly so you always have a chance to rank up if you do well - Air Force Pararescue (PJs) - A story driven operation formed over multiple weeks done on Saturdays - Office of Naval Intelligence Agents (Section 1) - Spartan Program - First Contact Operation Planned - Game Maker applications open - All Time Zones are covered for OPs - Task Force Radio is used with RTO cert/classes available during the week - And many more when you join the 15th! -Capt. Karambit, 15th Head Admin OUR DISCORD
  23. Squad name:- Task Force Black Timezone/location: PST/US Gamemode preference: COOP/Realism Website address: taskforceblack.us Short description: Task Force Black replicates special mission unit tactics and operations as accurately as possible while providing a balance of realistic military simulation and entertainment. Our taskings consist of specialized missions such as direct action, counter terrorism, unconventional warfare, hostage rescue, and clandestine operations. We create a realistic environment of a Tier 1 unit through realistic training and missions. We welcome all players new and old who are willing to learn and work as a team. Language: English
  24. **United Nations Space Command/Task Force Nova** ______________________________________________________________ **Description** Here at Task Force Nova/UNSC we focus on a serious professional enviroment. We are a very serious group targeted to more mature audiences. We do not tolerate any un-serious behavior. Our group is focus'd twords the Marine Corps of the UNSC, we provide a MOS along with a friendly enviroment. When you join you must Attend Basic Combat Training (BCT). **Motto** Everyday we grow strong as a individual, now we must grow together. **Content Pack** https://steamcommunity.com/sharedfiles/filedetails/?id=1767156070 **Arma 3 Unit** https://units.arma3.com/unit/unsc-milsim **What we Provide** A strict serious atmosphere. A serious group of players. We do NOT tolerate any un-serious attitude during Operations. We will be using TFR (Task Force Radio), in the near future. Organization. **Operation Schedule** We host 2 main campaigns normally on weekends. We try to host 2-3 Operations during each week (mon-fri) **Invite Link** https://discord.gg/FQnYbqU -Captain Roswaal L. Mathers
  25. Want to be part of some serious fun playing Arma 3 the way it was meant to be played? Do you want to know that you are a part of something great where you are not just another face in the crowd? If so, we will welcome you into the 3rd Battalion, 75th Ranger Regiment. Who are we? We in the 3rd Battalion, 75th Ranger Regiment base ourselves of the unit with the same name. We want to to gather like minded individuals who want to play this game the way it is meant to be played. Our goal is to provide as realistic combat experience as possible in arma 3 for our members. We do so by emulating the United States Armed Forces Doctrine from Trainings, Tactical Decisionmaking to Organization. We have members from all over the world, taking pride in being a very international community. The primary hotspots for members is Europe and North America. Many of these members have prior military experience, however this is not a requirement, nor a serious advantage as new members are treated on equal grounds when enlisting here. Opportunities Whether you want to rule the skies as a part of the 160th Special Operations Aviation Regiment or Lead the way as a part of the Infantry backbone of the unit, we have a place for you, with many unique opportunities and qualifications you can train for within. We take pride in having 30+ Training and Qualification Programs you can choose from, all with a unique and interesting pipeline to make sure you get the best out of the unit during your stay. Events We run a variety of events, all true to our nature as the 3rd Battalion, 75th Ranger Regiment. Our events are rather large scale, with almost 50 people per event, allowing you to experience being part of larger operations. All events have a realistic buildup, we have professional missionmakers who knows how to to utilize both eden and zeus to max to make sure you have good performance and, most importantly, a great time. Enlistment Process Do you think what we just explained sounds entertaining? Do you want to give it a try? Contact us to allow us to tailor the enlistment process to how you want to experience the unit! If you are already set on joining, or want to check our organization out, feel free to head over to our website listed under. Website: http://3rdrangersrealism.com Website Application Hotlink: http://3rdrangersrealism.com/index.php?/perscom/application/start/&_fromLogin=1 You can also hop on our teamspeak 3, to meet some of our fantastic and friendly members to kick off a chat. Teamspeak 3: 31.186.251.207 Should you have any questions or concerns, feel free to contact our Senior Recruiter on Steam: https://steamcommunity.com/id/sablerno/
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