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Found 11 results

  1. Here is a port of my "Air-War Over South Asia" Mp mission from Arma 2 to South Asia terrain Arma 3. This mission has been developed for dedicated Server use.Designed to be easily edited and read.If clans/groups would like to edit the mission to use mods etc just add the clan tag in name. - Download from here - https://steamcommunity.com/sharedfiles/filedetails/?id=1597976809 - Addons Required - - South Asia v1.2 https://steamcommunity.com/sharedfiles/filedetails/?id=1571581816 - Overview - CSAT have established a Forward Airbase.Our job is to destroy all aircraft in the air and on the ground.Our secondary targets are ground vehicles and lastly the fuel storage,radar and satellite installations. - Factions - - U.S Vs CSAT. - Features - - Dynamic loadouts for aircraft. - AI Helicopter extraction support. - Custom Base / Group Respawn. - Recruit Ai Team Members. - Group Leaders In command of AI will use Group Respawn untill no AI are left then respawn reverts to Base. - Increase or Decrease your viewdistance and Terrain Detail During Mission. - Vehicles Respawn. - Sling loading. - Customisable Weather and Time of day Params at start of mission. - Assets Available - - CH-67 Huron. - AH-99 Blackfoot. - A-164 Wipeout. - F/A-181 Blackwasp II. - Support Trucks. - Growler light vehicle. - Quadbike. - Intel - - Estimated Enemy Strength - Strong. AA Fire,SAM's,Fighters,Helicopters,Tanks,APCs.Be aware there are small patrols constantly moving around.Ground forces will have to try to avoid some contacts for their will be response teams that will support CSAT patrols in contact. - Objectives - - Fighter pilots will have to achieve air superiority first and then turn to targeting the ground vehicles and fuel storage structures required.Recon Ground forces will help to locate targets and to assist with laser target designation and may even be tasked with the destruction of some target structures themselves. - Credits - - Mission By ANZACSAS Steve. - Team Leader Group Respawn script (1.0) by Mongoose_84 for Arma 1,developed into Group respawn scripts by theOden Arma 2, Edited for Arma3 by ANZACSAS Steve with help from GEORGE FLOROS GR. - Recruit AI Scripts/UI by Bon_Inf*Redux -- by Moser. - GOM_fnc_aircraftLoadout V1.341 made by Grumpy Old Man 17-5-20172. - Dynamic Gfx settings scripts by Bryan "Tonic" Boardwine. - Crate filler v2.12 script by KC Grimes. - Thanks to ANZACSAS Ron for Mp/JIP testing. - Hints and tips - Use the F-181 and arm yourself with HARM missiles.Take advantage of the "stand off" range advantage the Harm missiles have and aquire "lock" early and fire before the Tigris AA Tank can engage. Keep your speed up.Use full throttle before and after engaging in case the tigriss does engage. Heavy usage of chaff/flares is expected. All feedback welcome.:) Have Fun. Steve. Update: 3 Jan @ 12:33am
  2. Too many hyphens in the title for my taste, but let's try this anyway. I'm trying to have a plane armed with a CannonCore based weapon with multiple tracers (this is a secondary issue since it might be solved with a bit of scripting) use a turret that is operated by the pilot. The goal is to make AI and players able to land a few hits without lining up for the perfect shot and never taking it and making me scream in frustration. I had something like this (YouTube) in mind.
  3. Hello there, We are Hydra Pilot Unit [HPU]. We are looking for new members for our ArmA 3 based pilot team. We are a standalone pilot team (with our own TS3 and ArmA 3 server). We organise general training missions and pilot operations every week. We also give personal training to our members, such as: Medevac training, Supply Drop training, HALO and HELO pilot training, CAS training, AA Training and so on... We also have our own division in "Cannonfodder Gaming" which is a international tactical realism clan operating in ArmA 3 (We join there ops weekly to give them air support and air transportation). Requirements to become a member of Hydra Pilot Unit: - Must have a Microphone - Must be Mature - Must be willing to follow orders - Must be willing to work as a team - Must have Teamspeak - Must have Arma 3 and be willing to download necessary mods - Must speak English Open roles: - Transport Heli Pilot - Transport Heli Crew - Transport Plane Pilot - Transport Plane Crew - Attack Heli Pilot - Attack Heli Gunner - CAS Jet Pilot - AA Jet Pilot - Gunship Pilot - Gunship Gunner - Medevac Pilot - Medevac Crew - UAV Operator Apply example (post your apply below): - Name: - Age: - Country: - Prefered Roles (you can choose multiple ones): - Do you already have experience with other tactical realism clans: - Why would you like to join our unit: - Give us a reason why you should be part of our unit: - Tell us something about yourself: Contact Us: TeamSpeak - 151.80.230.238:10042 Steam - LegendForce
  4. tom4_atpl

    [SP] I am pilot

    I am pilot Description: You are commercial pilot in AIRTAK Airways operated on Altis island. Flying as a captain on aircraft An-2 made in Russia. AIRTAK Airways are know as precise airline operator which strictly fly under ICAO and EASA rules and laws. Do not forget that airspace above greece island Altis is divided to civil corridors and military restricted zones which are prohibited for all civil traffic. Early morning you are flying scheduled flights between Altis airport. Nothing important, just routine flights. Safety situation on Altis after war is almost "perfect" just some terrorists and thiefs at non-controlled zone which is marked on the map. Official DLC required: HelicoptersDLC Addons required: STEAM link NON-STEAM link Specials: IMPORTANT: Fly with ATC and mission instructions! If you like my creation you can support me. Thank you. Steam workshop: I am pilot
  5. Something More - an Arma 3 Campaign. [Project DEAD - sorry, explanation below.] Something More* is an in-development Arma 3 campaign based upon the official story-line and set after the events of the Apex Protocol. It is a Single-Player campaign that takes advantage of the latest expansion, Apex, in an effort to combine the realistic, sandbox experience of the ARMA series and an engaging story. Features Prologue of Story based missions Playable cut-scenes Multiple playable characters Piloting aircraft and drones Civilian interaction Decisions matter Playable testing phase Diving/underwater gameplay Downloads Download in a Campaign format here (preferred)... http://steamcommunity.com/sharedfiles/filedetails/?id=750543820 (steam Workshop) Download individual missions via the Steam Workshop here. Created by Tom Mack. - I plan on posting about the development process on my "Tom Has Thoughts" site, if you wish to see how all this was made, then give it a visit. Thanks to Kydoimos, Lexx, IndeedPete and Wiki and everyone who submitted their thoughts to the "What Makes a Good Arma Campaign" Thread. And thanks of course to Bohemia Interactive.
  6. Arma is awesome. Hope you enjoy these!
  7. Greets guys (and girls if there are any) ! I need a script bu which only pilots can use choppers and planes. Can anyone explain how to do that? Thanks
  8. Greets guys (and girls if there are any) ! I need a script bu which only pilots can use choppers and planes. Can anyone explain how to do that? Thanks
  9. Story A few weeks ago a buddy asked me to write a script for a helicopter to lift and transport cargo, the 'Helikopterfrachttransportskript', that finally provides the desired solution. At first I thought that there would be something out there already. However, according to his research there are no scripts or tutorials that let you have an AI helicopter reliably hovering over a cargo in ArmA 3 (having it meter-precise is imperative). This hovering and the whole process of picking up and setting down the cargo was supposed to look more realistic than just an attachTo. And so this script was written. It provides a precise hovering over the cargo, great looking attachment of the sling rope and picking up of the cargo as well as putting the load down in the same way at the target position. There are several routine integrated to avoid script errors in cases of explosions or deaths of the vehicle or AI. A description can be found inside the SQF file, how to execute the script. Have fun. Content It is a single ~250Code-Line-Big Script to let an AI controlled helicopter lift diferrent freight goods to a single destination. Purpose The aim of this script is to make it easier to lift freight goods from A to B without having to have a player pilot. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Translation: Dorsal Examples
  10. http:// The Air Combat Command and 7th Special Forces Group are looking for mature helicopter pilots for co-op action. Focus will be on transport & logistic type missions and CSAR in the event of downed aircraft. CAS missions in attack helicopters may come further down the road provided we have the pilots to support missions of that nature, but for now strictly T&L / CSAR. Requirements as follows: - Legal copy of Arma 3 - TS3 with working mic set up for "push to talk" - Must not be afraid of mods - we host our own repository on Arma3Synch with around 30G worth of mods. - Skilled or trainable - Mature......I cannot stress this enough. There will be no no one under 18 accepted for flying, and there is absolutely a maturity limit. Training for pilots: - BCT, which is really a formal way of saying "we want to make sure you can survive on the ground, use ACE advanced medical, and won't frag anyone". - Basic flight TRA designed to see how you do, then tailor it to areas you need help in the most. Members have two weeks to complete both parts of Basic or will be dropped from our roster. Additionally, once basic flight has been wrapped up you will be working closely with me on more advanced type stuff in transports. There will be some copilot time, and once trained up we will be switching duties on and off, PAC (pilot at controls) one mission, PIC (Pilot In Command) the next. Come to comms and ask for Aaron, Blur, Spencer, or Gunfighter. Lastly, this is not a recruiting pitch for the 7th, however, the below TS addy will get you to them!! TS3: ts.7thsfg.us ACC Website: http://aircombatcommand.us/ I can also be reached here via PM and on steam: [ACC] Gunfighter - http://steamcommunity.com/profiles/76561198217536800/ Looking forward to hearing from you!! ~S
  11. Hi, I have a strange problem (since the Eden-update?). When I want to enter a helicopter as any role (even as pilot) I am not allowed and thrown out again with the message "You need to be a pilot in order to enter this vehicle". It is the first time I encounter this in a mission, did not have this problem pre-Eden. I created the mission on my own but I really don't know where I can set this role selection. I use MCC but couldn't find any settings for this (and again, I had no problems earlier). Any ideas? My mods are @CBA_A3;@Ares;@ASDG_JR;@CHVD;@cTab;@helo_hmds_kimi;@hlcmods;@L_ES;@Leights;@mcc_sandbox;@MELB;@PRKZ;@RDS;@RH_acc;@VTS_Weaponresting;@rhs_afrf;@rhs_usaf;@BC-Phoenix;@BC-Tracers;@st_nametags;@sthud;@task_force_radio;@U100;@Vcom_AI;@cz75_stanceindicator Edit: it has something to do with MCC. When I completely delete MCC modules in the editor, I can enter choppers. Which brings me to the next problem: when I change settings in MCC modules, they are not saved but always spring back to default. I am mostly interested in MCC's "Save gear" function but springs always back to "no". Any help is appreciated
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