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Rockhount

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About Rockhount

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  1. Let me guess. You ran the script twice. From the description inside the SQF: "The backpacks of all existing units get scanned 10 seconds after this script has been called. If the backpack can be find in the script parameters, then the unit gets a loop as long as he lives." That means: Run the script only once for all units. You can pass infinite number of "[BackpackClassName,StaticWeaponClassName]" parameters as Arrays in one call, as you want. There is no scenario, where it's needed to call/run this script more than once. Examples: nul=[["B_Bergen_dgtl_F","B_Mortar_01_F"]] execVM "HandleAutoDeploy.sqf"; nul=[["B_Bergen_dgtl_F","B_Mortar_01_F"],["B_Bergen_mcamo_F","B_Mortar_01_F"]] execVM "HandleAutoDeploy.sqf"; nul=[["B_Bergen_dgtl_F","B_Mortar_01_F"],["B_Bergen_mcamo_F","B_Mortar_01_F"],["B_Bergen_hex_F","B_GMG_01_high_F"],["B_Bergen_tna_F","O_GMG_01_high_F"]] execVM "HandleAutoDeploy.sqf"; All 3 examples are possible, because there is no limit for the amount of parameters.
  2. Nope. No plans to do that now or in the future. But its open source under the MIT license, so everyone who wants can do that.
  3. You have to type the classname of the static weapon & backpack as script parameters, so you can choose whatever you want. Try it.
  4. Story This is a script that I wrote a few weeks ago for a friend. It's supposed to let AI's with specific backpack's deploy static weapons automatically in a combat. You can link specific backpacks with specific static weapons multiple times. This script doesn't work, if the AI is in a combat mode all the time or if the AI never gets to be in a combat mode. There are several routine integrated to avoid script errors. A description can be found inside the SQF file, how to execute the script. It's SP/MP/Dedicated and HC compatible. Have fun. Content It is a single ~80Code-Line-Big Script to let AI's with specific backpack's deploy static weapons automatically in a combat. Purpose The aim of this script is to make it easier to implement a universal script, which makes a combat with AI more interesting. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Examples nul=[["B_Bergen_dgtl_F","B_Mortar_01_F"]] execVM "HandleAutoDeploy.sqf"; nul=[["B_Bergen_dgtl_F","B_Mortar_01_F"],["B_Bergen_mcamo_F","B_Mortar_01_F"]] execVM "HandleAutoDeploy.sqf"; nul=[["B_Bergen_dgtl_F","B_Mortar_01_F"],["B_Bergen_mcamo_F","B_Mortar_01_F"],["B_Bergen_hex_F","B_GMG_01_high_F"],["B_Bergen_tna_F","O_GMG_01_high_F"]] execVM "HandleAutoDeploy.sqf"; All 3 examples are possible, because there is no limit for the amount of parameters.
  5. Story This is a script that I wrote a few weeks ago for a friend. It's supposed to simplify the loading of cargo onto vehicles by the player. There are several routine integrated to avoid script errors. A description can be found inside the SQF file, how to execute the script. It's SP/MP/Dedicated and HC compatible. Have fun. Content It is a single ~140Code-Line-Big Script to enable the Player to attach objects with other objects via the action menu in a simple way. Purpose The aim of this script is to make it easier to implement a universal script, which enables the player to attach objects in a specific manner. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Examples
  6. Story This is a script that I wrote years ago for a event mission. It's supposed to simplify the command to an AI for shooting at an specified area with the artillery. There are several routine integrated to avoid script errors. A description can be found inside the SQF file, how to execute the script. It's SP/MP/Dedicated and HC compatible. Have fun. Content It is a single ~100Code-Line-Big Script to let an AI controlled artillery shoot at a single destination. Purpose The aim of this script is to make it easier to implement an artillery. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Examples
  7. So you could debug a packed pbo with a dedicated enviroment?
  8. If it is, then in wich way is it multiplayer compatible (currently)?
  9. Is it possible to use this tool for the running scripts from Client, HeadlessClient & Dedicated Server at the same time, while it all runs in a Multiplayer Session on the same machine through localhost?
  10. Provide an example mission with no mods, so I can help you. If you use broken mods, then you should report this to the mod author, so they can fix their config entries.
  11. No half things. And before I forget: @BI developers: We need a script command, to have a helicoper hovering exactly over a position! The only currently working solution is a very 'dirty' one. You have to 'jog' the helicopter there using setVelocity. Otherwise these stupid AI pilots would never hover exactly over a position. And, don't get me started on accuracy of waypoints and the doMove command. Even the old ArmA II cheat with HeliH and landing command doesn't work anymore. Example for the new command: PilotAI1 hoverOver [[1,2,0], 50, 345]; PilotAI1 = The Pilot (Unit, Aircraft) [1,2,0] = The Position to exactly(+-0,5m) hover over(Object, 2DPosition, 3DPosition) 50 = The altitude 345 = The direction 'Hovering exactly over a position' would mean that the 2D distance between the center of the aircraft and the given position would not be greater than 0,5 meters. Without such command, for beginners it will always remain difficult to write any script for air freight activities. And an exitLoopStep command to stop the execution of the current code of the current loop step inside the for, forEach or count loop and move forward to the next step. On count it should return false. And an exitSQF command to exit the whole SQF-Script regardless of the current scope.
  12. Story A few weeks ago a buddy asked me to write a script for a helicopter to lift and transport cargo, the 'Helikopterfrachttransportskript', that finally provides the desired solution. At first I thought that there would be something out there already. However, according to his research there are no scripts or tutorials that let you have an AI helicopter reliably hovering over a cargo in ArmA 3 (having it meter-precise is imperative). This hovering and the whole process of picking up and setting down the cargo was supposed to look more realistic than just an attachTo. And so this script was written. It provides a precise hovering over the cargo, great looking attachment of the sling rope and picking up of the cargo as well as putting the load down in the same way at the target position. There are several routine integrated to avoid script errors in cases of explosions or deaths of the vehicle or AI. A description can be found inside the SQF file, how to execute the script. Have fun. Content It is a single ~250Code-Line-Big Script to let an AI controlled helicopter lift diferrent freight goods to a single destination. Purpose The aim of this script is to make it easier to lift freight goods from A to B without having to have a player pilot. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Translation: Dorsal Examples
  13. Here again is a fixed version of the fsm v1.1 script. Download Rockhount
  14. You have to be very careful with this script. If a Trigger/Condition on the Dedicated/HC depends on Units/Vehicles, which are not local on the Dedicated/HC, then those Triggers/Conditions will not work, because the Units/Vehicles will be frozen on the Dedicated/HC. Rockhount
  15. Here is a fixed version of your script. It should have more performance and less errors. Download Rockhount
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