Jump to content

Search the Community

Showing results for tags 'load'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 14 results

  1. I have run into a fairly frustrating problem involving AI helicopter pilots and squads attempting to board helicopters. The situation is as follows: I have a helicopter with its engine on waiting on the ground. Then, I order my squad members to board that helicopter, but as soon as I do the helicopter takes off, goes to about fifty meters, and then lands again to allow my squad members to enter. This also occurs with editor-based waypoints. As soon as an AI squad activates a 'Get In' waypoint, the AI flying the helicopter shoots up into the air and then lands again. Is there any way to force the AI helicopter to not do this, and stay on the ground instead? I have tried everything from synchronizing load and get-in waypoints (with a condition to wait for the units to get in), using disableAI "ALL", disabling the simulation of the helicopter's pilot, placing an invisible helipad directly under the helicopter, etc., but nothing works. Note that it is necessary for the helicopter's engine to be on to achieve the necessary effect as this takes place during a cutscene. Any suggestions would be greatly appreciated.
  2. hi folks i've written a while loop to scan for nearby buildings as player moves around. on mission load everything is working beautifully but on loading a save game the loop doesn't continue. the structure of the loop being spawned is as follows, in the mission init there is: which has a bunch of variable/function defines and then at the bottom: which contains the while loop: is there anythings obviously wrong with the scheduled/unscheduled environment thing here? I'm a bit hazy on it still... i thought when the save is loaded the while loop state would be loaded and continue
  3. Hi. Currently I have a problem with one of my scripts. It uses "sleep" in lots of places (mostly short duration ones, from 0.01 to 0.1). The problem is that when I run a script-heavy mission and my FPS falls below 30, the sleep times do not work very well (e.g I'm using sleep 0.01 but it's too long when FPS is low, so it's like the "actual" sleep time is 0.1 or something) How can I account for this engine behavior? I'm personally thinking of something like this but I'm wondering if it's effective? sleep 0.01*(diag_fps/60 min 1) What I mean is that I want the sleep time to be shortened when FPS is lower than 60 otherwise remain the same.
  4. Hi, I recently started to get addicted to Zeus missions and I'm currently working on a second mission for my friends. However this mission is a Campaign. I want to "recreate" the Arma Cold War Assault: Resistance campaign. The Idea is: The players would be spawned in as civilians, each with a different profession for instance, Mechanic, Motorcrosser, Doctor, Chemistry Teacher, etc. Their loadout being matched to that profession. Shorty after the players spawned they will get a radio message signalling the start of the russian invasion into Nogova and they'll have to find the Resistance and support it. They are supposed to recruit civilians, find weapons and ammo and claim vehicles and eventually turn into resistance commanders with the forces they gathered. Now I can deal with the recruits they get and the vehicles they find but I still need a solution for their personal loadout that needs to get saved between missions and a solution to keep all the items they find and store in crates. The problem is I want to keep editing the mission in the editor so I can plan the next mission, enemy moves, etc, etc. But I need to know what my players collected in the crates and on their own loadouts. Maybe there is some way to save the mission while it is in progres or when it ends and to then edit that mission in the editor with every loadout and container inventory saved? I do not want to use arsenal since I know my players and they WILL take weapons and items that are not related to the mission. Also I'm not a scripter. I do understand a few little things but I cannot write a simple script without help. Just so you guys know my level. Thanks in advance.
  5. So this is an issue I encounter on some servers and do not encounter on others. I'm curious if anyone knows what the culprit might be and if there is a fix. For the purposes of this discussion I'm talking about vanilla sling loading, but this occurs more frequently if using Duda's advanced sling loading. In a nutshell, flying around sling loading any object (I really can't stress anymore that is is truly any object completely independent of mass) at a moderate speed (between 40-60kts, appropriate sling speed), the load and the helicopter are treated as completely separate objects and the server will eventually "hiccup" slightly. This causes the server to think the load and the helicopter are beyond range of each other, thus disconnecting the ropes and letting the load fall to the ground. This doesn't seem to happen on some servers, it happens infrequently on others, or even extremely frequently on other servers. Have others encountered this? I don't see any topics about it and to me it seems like a pretty big deal as it essential makes anything other than the old script sling loading completely useless. I can take a guess that is might have something to do with latency between the client and the server but when my ping to the main server I play on is usually less than 50 and I still have this occur all the time, there seems to be something wrong. Let's talk about it.
  6. further86

    Black Screen Fix

    For anyone with the black screen issue and other problems of the like. Use Firefox browser and the game works fine. Tested in Chrome and Edge as well and Chrome gets black screen issue while Edge gets laggy controls, sound glitching and poor performance as of last testing. Only issue i've found with Firefox is continuing a save loads into a black screen but seems to be across the board and they are aware of the problem. - Further
  7. Ok guys so I have a blackfish named blackfish and inside this blackfish It's got an ATV in the back and I got a trigger set. So when this blackfish flies through the trigger it will eject the ATV as long as I am literally ON it. If I leave the vehicle empty the blackfish will not eject it. Inside the trigger activation : blackfish setVehicleCargo objNull; Anybody messed with this and managed to get it to drop empty vehicle cargo?
  8. Hello! In my scenario i have soldier which variable name is (me) and then there is Support Requester which name is support and then Support Provider Artillerry (Virtual) which is name "here_is". Then i have syn to Provider to Requester and Requester to my soldier. Now i start playing this scenario multiplayer and all works fine but when i save game and load it again Support is disappeared. I can't use it. Why? What i have to do so i can fix this problem? I wrote in initPlayerLocal.sqm this line: support synchronizeObjectsAdd [me]; Ask if you need some pictures. I will put those!
  9. Story This is a script that I wrote a few weeks ago for a friend. It's supposed to simplify the loading of cargo onto vehicles by the player. There are several routine integrated to avoid script errors. A description can be found inside the SQF file, how to execute the script. It's SP/MP/Dedicated and HC compatible. Have fun. Content It is a single ~140Code-Line-Big Script to enable the Player to attach objects with other objects via the action menu in a simple way. Purpose The aim of this script is to make it easier to implement a universal script, which enables the player to attach objects in a specific manner. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Examples
  10. Hi everyone. I can't load any savegame unless I'm running the game without ANY mod. As soon as It starts loading i get a crash, and a messeage that says "The exception unknown software exception (0x000dead) occurred in the application at location 0x00007FFCE8619E08." Even with just CBA activated i can't load any savegame. Any ideas?
  11. This is a recent issue. I've had ACE 3 installed in the past, it's not enabled. This is a really weird issue. It applies to everything I play except editor missions, and multiplayer. Here's the error: https://i.imgur.com/cw2fKeB.jpg
  12. Hey guys, I've been playing a bit of the OPTRE mod, and I've talked with one of their devs about a way to attach a vehicle to a helicopter. I have a bit of experience in the 3D editor, and I'm familiar with everything up to more advanced scripting. The way it works is it attaches the MRAP vehicle to the underside of the helicopter, no ropes or anything. The line looks like this, with ___Name being the vehicle names: mrapName attachTo [heloName, ([(typeOf mrapName)] call OPTRE_fnc_PelicanAttachToPoints)] This works if you name the two vehicles, and activate the function, I've done a trigger and addAction, BUT, I want to find out how to run this WITHOUT having to name the vehicles before hand. I am guessing it would be some "find the ID of the MRAP, attachTo, find ID of helo" kinda thing. I would have to think normal sling loading has to do this to an extent, right? Find the closest vehicle, and attach the ropes...I just thought I'd ask if anyone knows where I could start looking for a way to do this. Thanks for any help -Envak
  13. I can start up a scenario mission in singleplayer perfectly fine, however when I attempt to resume my games progress it doesn't allow me and gives me this error message: " you cannot play/edit this mission; it is dependent on downloadable content that has been deleted.cup_chernarus_data " This happens on basically all of my scenarios. Any help is appreciated!
  14. How often does squad.xml refresh/load? I have a squad.xml file that randomly chooses an image every time it's loaded, and I'm wondering how often I'll be able to see the change ingame.
×