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ampersand38

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About ampersand38

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  1. ampersand38

    Dismount Where You Look

    Same for you. Would you like to arrange some time to do further testing? Please PM or contact on the discord linked in mod page.
  2. ampersand38

    Brush Clearing

    Simplest way: drop fn_clearBrush.sqf into your mission folder then run this in init.sqf player addAction ["Clear Brush", "fn_clearBrush.sqf", nil, 0, false, false, "", "", -1, true] Then everyone will have a scroll wheel option to clear brush.
  3. ampersand38

    Dismount Where You Look

    I can't seem to reproduce the error you're getting. If you'd like we can do further testing in a test server or over screen sharing perhaps?
  4. ampersand38

    Dismount Where You Look

    Thanks for continuing to investigate. I'll take a look tonight.
  5. ampersand38

    Dismount Where You Look

    It looks like the direction it's calculating is reversed somehow? Can you try making sure you've got the latest code? Maybe try saving `fn_dismount.sqf` to your testing mission folder and just running it with `execVM "fn_dismount.sqf"`. https://github.com/TFT8/addons/blob/master/tft_dismount/functions/fn_dismount.sqf
  6. Check controls under Addons > CBA Weapons
  7. ampersand38

    Brush Clearing

    Clear Brush action for getting rid of bushes and grass with ACE Entrenching Tool. Doing so will allow many positions hindered by foliage to be better utilized. Requires ACE3. ACE Self Interaction will appear when looking at a `Bush` type terrain object or the ground within 2 meters of the player. Action will destroy the bush or spawn a small grass cutter. Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1889104923 GitHub https://github.com/ampersand38/Brush-Clearing
  8. ampersand38

    [MELB] Mission Enhanced Little Bird

    Take a look at how to configure ACE Fastroping https://ace3mod.com/wiki/framework/fastroping-framework.html
  9. ampersand38

    Dismount Where You Look

    Fixed compatibility with vehicles where codrivers are turrets, such as RHS open humvees.
  10. ampersand38

    Dismount Where You Look

    Fixed compatibility for vehicles with array `memoryPointsGetInCargo[]` and `memoryPointsGetInGunner[]` instead of string, such as civ Hummingbird. Right now I have it setting player direction to the line from vehicle center to the exit point. With TrackIR, anything except the original in-vehicle direction feels a little disorienting. I'll look at making it a CBA setting. Vehicle forward Vehicle door outward Camera dir
  11. ampersand38

    Dismount Where You Look

    Feel free to pull fn_disount.sqf and run it in addAction. Mod is client side.
  12. ampersand38

    Dismount Where You Look

    Google Drive link added!
  13. The Dismount mod allows the player to exit the vehicle at the point closest to where they are looking and in the same compartment. Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1841553455 GitHub: https://github.com/TFT8/addons/tree/master/%40Dismount Where You Look https://github.com/TFT8/addons/blob/master/tft_dismount/functions/fn_dismount.sqf
  14. Has anyone experienced UAVs behaving unpredictably with Vcom? Such as ignoring waypoint altitude and behaviour.
  15. Should I be able to see changes in an AI's subskills as his surroundings change? Is this a good way to verify that the mod is working correctly?
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