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Showing results for tags 'rigging'.
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Hi, I'm hoping this is the right place! I am tasked with rigging on a mod team i am in. I have an fbx that seems to be weighted but none of the bones seem to be named correctly and some of the weights don't seem right or are missing. Is there anyone who can help me with this? I simply cannot seem to figure out how to rig in arma. And I have watched that german guys videos but he gives no help to oxygen 2. Someone please help me. Basically its a uniform. The configs and everything work, but the armor doesn't even apear in game because its not rigged. If you could help me that would be great. Thanks
Hi folks. I'm working on my mod (fictional, somewhat sci-fi soldiers/faction) with will include a brand new uniform model created from the sample material as well containing some elements made from scratch. I want to make the new model fully compatible with vests and stuff from vanilla as well from other mods. Since something like 90% of the model is very much the same as the sample, I was able to use the "skin wrap" modifier in 3ds with lets you copy skin/rigging data from selected source mesh. This saved me LOADS of time, with I would need to spend on rigging the whole model. However, how can I import the already rigged model into o2? I got the model ready to export from 3ds Max 2014. Textures are done, I still need to do normal maps, but since I got all the source material it will be pretty quick. When I finish my mod I'm planning on releasing all the source material files so others can freely use my work. Please help. http://imgur.com/a/Nouh4