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ampersand38

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Everything posted by ampersand38

  1. Custom load rigging and attaching of helicopter sling loads. Features Set lifting points for objects not configured for sling loading Lift vehicle wrecks Use Forward and Aft cargo hooks on Huron, Mohawk, and RHS and CUP Chinook and Super Stallion Attach multiple cargo objects to a single cargo hook Use multiple cargo hooks to secure a Dual-point load Adjust length of cargo sling legs Experience more reliable MP sling loading thanks to localizing cargo to helicopter Steam Workshop Requires ACE GitHub Basic Usage Get a Cargo Sling item from the nearest helicopter or the Arsenal. Go up to a cargo object and use the ACE actions under Rig for Sling Load to prepare the load. Once the sling is rigged up, you will be holding the Apex Fitting (the part that goes in the cargo hook). If you drop it, you can pick it up again. Holding the apex fitting, get it near a cargo hook, and use Attach Cargo to hook on. In the helicopter, crew may use ACE action or CBA keybind to Release Cargo. Advanced Usage After the cargo is rigged up to either a cargo sling or a helicopter, use Adjust Rigging to adjust the length of the sling legs, either all together, or singly. If you hold the Apex Fitting and try to move further from the cargo than the ropes allow, you will drop the Apex Fitting. When hooking up a single cargo to multiple cargo hooks, the slings after the first one won't appear connected to the cargo! Don't worry, they will connect to the helicopter once you Attach Cargo. Enable rigging on almost anything! _cargo setVariable ["amp_slingload_isRiggingEnabled", true, true]; Script custom sling points on your cargo. _cargo setVariable ["amp_slingload_liftPoints", [[x1,y1,z1], [x2,y2,z2]...], true];
  2. ampersand38

    Sling Load Rigging

    1.0.7 Fixed rigging over water, thanks pterolatypus
  3. The Dismount mod allows the player to exit the vehicle at the point closest to where they are looking. Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1841553455 https://github.com/ampersand38/dismount-where-you-look/releases/latest
  4. ampersand38

    Dismount Where You Look

    2.0.2 Fixed script error with GM and SOG vehicles (thanks to Fusselwurm)
  5. Tandem freefall and parachute landing with a tethered cargo bundle for precise delivery of supplies and equipment with a HALO insertion. Steam Workshop Requires ACE GitHub Features Tandem Jump with cargo in aircraft Vehicle-in-vehicle and ACE cargo compatible Maneuver in free-fall with cargo tethered to jumper Maneuver under canopy with cargo tethered to chute Cut tether at any time via Self Interaction > Equipment > Cut Lowering Line Tether is automatically cut on landing Server & Client Reliable rope scripting requires mod to be running on server and all clients.
  6. ampersand38

    Arma3 Videos

  7. ampersand38

    Ride Where You Look

    1.3.0 - Choose seat for ACE dragging/carrying/escorting unit (ACE not required) - Use nearEntities over lineIntersectSurfaces more frequently - Respect locked seats
  8. Ride Where You Look Pick your desired vehicle seat by looking, when: getting into a vehicle switching seats inside a vehicle hopping from one vehicle to another in Zeus telling an AI which seat to take ACE dragging/carrying/escorting (ACE not required) Steam Workshop GitHub Usage In CBA Keybinds > Ride Where You Look, set up the keys [Show Seats] (L Ctrl) and [Select Seat] (Ctrl + X). Press and hold [Show Seats] (L Ctrl) to see which seat you are selecting. Press [Select Seat] (X) to move to that seat. Client & Server This mod can be used client-side for player usage and Zeus controlling local AI. Zeus controlling remote AI will require all machines to load this mod. Requirements CBA_A3 Plans Add compartment check Known Issues Several issues can arise due to vehicle model inconsistencies: Some proxies appear 2 meters above the character position Some proxies appear where there is no available seat Some seats do not have proxies visible Some vehicles do not switch you to the seat you're looking at These issues need to be individually resolved with tweaks. Report issues here. License This work is licensed under a Arma Public License Share Alike.
  9. ampersand38

    Sling Load Rigging

    The slingload dummy is only 1m x 1m, enough to be stable on the ground. For ViV you'd want a dummy with an appropriately sized viv cargo space so spacing works out well, maybe via a system of various sized "pallets". For that kind of recovery you might be better off just restoring the vehicle in-place to a not-wreck or a container so it can viv, and also disabling/locking it so the only option is to transport it to the depot. Of course there's always attachTo, and ideally the engine would allow viv of wrecks =p
  10. ampersand38

    Sling Load Rigging

    1.0.6 Enable rigging vehicle wrecks.
  11. ampersand38

    Ride Where You Look

    I can't seem to reproduce it. Can you record a video or talk me through the exactly inputs?
  12. ampersand38

    Sling Load Rigging

    1.0.5 Fix Manual RIg of elevated cargo objects
  13. ampersand38

    Ride Where You Look

    Update with tweaks for Hatchet H-60
  14. ampersand38

    Dismount Where You Look

    Re-written for 2.0.0 with exit position ICONS! 2.0.1 Fix script error on keypress when not in a vehicle.
  15. ampersand38

    Sling Load Rigging

    @beeper That's quite the ambitious lift! I'll look into offset hook placement for elevated cargo 😃 If you can confirm reproduction of this behaviour as well, that would be awesome.
  16. ampersand38

    Tire Deflation Device

    1.0.1 ACE explosive placing compatible Use stringtable Tweaks: - Decrease hit - Decreased indirectHitRange - Disable ace fragmentation - Disable ace explodeOnDefuseChance - Add force slow to reduce skid distance
  17. Tire-deflation vehicle immobilization devices based on vanilla mines for vehicle detection. Talon Spike Net A large net covering the roadway with spikes to hold the tires, wrapping around the axle to immobilize the vehicle without other damage or injuring the occupants. Single-use. Work-In-Progress Features Remote deploy dispenser Stinger Spike Strip: Light rigid spike strip that punctures tires to impede vehicles. Multi-use. Links Steam Workshop GitHub
  18. ampersand38

    Ride Where You Look

    1.2.3 Use selectionNames "FireGeometry" Updated compatibility for 3cb vehicles Added compatibility for cup vehicles 1.2.4 Small performance improvement, findIf instead of select Check cargoProxyIndexes for seat order in large transports Cargo proxy adjustments: Base game MD500 Marshall HEMTT Typhoon 3cb Merlins RHS USAF CH47
  19. ampersand38

    Sling Load Rigging

    1.0.4 Added safe attachment point finding for helicopters with no slingload memory point defined to prevent ropes attaching to [0,0,0] and damaging the heli.
  20. ampersand38

    Brush Clearing

    Clear Brush action for getting rid of bushes and grass with ACE Entrenching Tool. Doing so will allow many positions hindered by foliage to be better utilized. Requires ACE3. ACE Self Interaction will appear when looking at a `Bush` type terrain object or the ground within 2 meters of the player. Action will destroy the bush or spawn a small grass cutter. Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1889104923 GitHub https://github.com/ampersand38/Brush-Clearing Non-ACE version https://steamcommunity.com/sharedfiles/filedetails/?id=2205121058 https://github.com/ampersand38/Brush-Clearing-No-ACE/releases
  21. ampersand38

    Brush Clearing

    Non-ACE version 1.1.1 Fixed being able to destroy any terrain object.
  22. FYI LLW PiP View Distance has been uploaded to Steam Workshop here https://steamcommunity.com/sharedfiles/filedetails/?id=2023135944
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