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Showing results for tags 'button'.
Found 12 results
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helicopter Helicopters startup procedure
Stef30741 posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello Guys, I'm facing a new problem when I'm trying to startup a helicopters in ARMA 3. Normally you get the helicopter, and you start the button "ENGINE ON", but now with some news mod I have to do a startup procedure ? Well, great! But how I do that ?? With "ALT" I can move my view and go on the button, but I can't click it.... Thks for your reply... Steph list of MODS Print Screen Cockpit Huron- 2 replies
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- simulation
- button
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Hello everyone, lately, I have been looking for ways to improve quality of life as a long time Zeus mission maker. Is there a way to switch SIDE on All players currently in session with the press of a button. One button for each side or, better yet, make it toggle between two sides such as West and Civilian on the press of a button? This would be very convenient for me, as I would otherwise have to be quick on my feet at times, constantly bringing up modules back and forth in order to change it and I am quite busy as is during the sessions. Any pointer or tip is very appreciated.
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- keybinding
- faction
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[SOLVED] Vehicle Object to Button Action
AaronZockt posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello there! I'm trying to pass a vehicle Object to a button action. On vehicles with variable names my current version works perfectly fine, but on vehicles without variable name it isn't... So do you guys have any ideas on how to pass the _vehicle variable to the button? // My current Version buttonSetAction [_idc, format ["player moveInDriver %1;", _vehicle]];- 12 replies
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OBSOLETE: use https://community.bistudio.com/wiki/Arma_3:_Main_Menu#Spotlight Mod the Arma 3 main menu center spotlight button to join a specific server with 1 click. Based on KK's work. See it in action. GitHub Main components: config.cpp class CfgPatches { class amp_spotlight { units[] = {}; weapons[] = {}; requiredVersion = 0.6; requiredAddons[] = {}; version = 2.0; versionStr = 2.0; versionAr[] = {2, 0}; author = "Ampersand"; }; }; class RscStandardDisplay; class RscDisplayMain: RscStandardDisplay { class Spotlight { class AwesomeServer { text = "[ OFFICIAL ] Arma 3 Zeus by Bohemia Interactive (EU) #15"; // Text displayed on the square button, converted to upper-case textIsQuote = 0; // 1 to add quotation marks around the text picture = "\amp_spotlight\button.paa"; // Square picture, ideally 512x512 //video = "\a3\Ui_f\Video\spotlight_1_Apex.ogv"; // Video played on mouse hover //action = "0 = [_this, 'your.domain.here', '2302', 'yourpasshere'] execVM '\amp_spotlight\joinServer.sqf';"; action = "0 = [_this, '85.190.155.165', '2302', ''] execVM '\amp_spotlight\joinServer.sqf';"; actionText = "Join server: [ OFFICIAL ] Arma 3 Zeus by Bohemia Interactive (EU) #15"; // Text displayed in top left corner of on-hover white frame condition = "true"; // Condition for showing the spotlight }; }; }; joinServer.sqf #include "\A3\Ui_f\hpp\defineResincl.inc" params [ ["_buttons", []], ["_IP", "127.0.0.1"], ["_PORT", "2302"], ["_PASS", ""], ["_TIMEOUT", 30] ]; ctrlactivate ((ctrlparent (_buttons # 0)) displayctrl 105); /* 1 _IP 2 _PORT 3 _PASS 4 IDC_CANCEL 5 IDD_MISSION 6 IDD_DEBRIEFING 7 IDD_MP_SETUP 8 IDD_MULTIPLAYER 9 IDC_MULTI_TAB_DIRECT_CONNECT 10 IDD_IP_ADDRESS 11 IDC_IP_ADDRESS 12 IDC_IP_PORT 13 IDC_MULTI_SESSIONS 14 IDC_OK 15 IDC_MULTI_JOIN 16 IDD_PASSWORD 17 IDC_PASSWORD 18 diag_tickTime + _TIMEOUT */ onEachFrame format [ " onEachFrame { ctrlActivate (findDisplay %8 displayCtrl %9); onEachFrame { private _ctrlServerAddress = findDisplay %10 displayCtrl 2300; _ctrlServerAddress controlsGroupCtrl %11 ctrlSetText ""%1""; _ctrlServerAddress controlsGroupCtrl %12 ctrlSetText ""%2""; ctrlActivate (_ctrlServerAddress controlsGroupCtrl %14); onEachFrame { ((findDisplay %8 displayCtrl %13) lbData 0) call { if (diag_tickTime > %18) then { diag_log ""RCTS Timeout (no server)""; onEachFrame {}; }; if !(_this isEqualTo '') then { findDisplay %8 displayCtrl %13 lbSetCurSel 0; onEachFrame { ctrlActivate (findDisplay %8 displayCtrl %15); onEachFrame { if (diag_tickTime > %18) then { diag_log ""RCTS Timeout (cannot join)""; onEachFrame {}; }; if (!isNull findDisplay %16) then { private _ctrlPassword = findDisplay %16 displayCtrl %17; _ctrlPassword ctrlSetTextColor [0,0,0,0]; _ctrlPassword ctrlSetText ""%3""; ctrlActivate (findDisplay %16 displayCtrl %14); }; if (getClientStateNumber >= 3) then { diag_log ""RCTS Success""; onEachFrame {}; }; }; }; }; }; }; }; }; ", _IP, _PORT, _PASS, IDC_CANCEL, IDD_MISSION, IDD_DEBRIEFING, IDD_MP_SETUP, IDD_MULTIPLAYER, IDC_MULTI_TAB_DIRECT_CONNECT, IDD_IP_ADDRESS, IDC_IP_ADDRESS, IDC_IP_PORT, IDC_MULTI_SESSIONS, IDC_OK, IDC_MULTI_JOIN, IDD_PASSWORD, IDC_PASSWORD, diag_tickTime + _TIMEOUT];
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In the Old Man scenario, I found a task diary. The assignment says to read it, but I don't know how to do it. I have searched a lot of sites and there is no answer anywhere.
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disable "back to map" and "spectate" buttons
dlegion posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello guys, i got a problem with spectator camera. i just need to have the simple spectator camera after death (and ONLY when dead). seems to work only with certain respawn modes, and i need the "Custom respawn - select respawn location" system, with that sadly it does not work (in fact it open the spectator camera, but not let it move, so you are forced to just look the ground where you died, tragic) ! ...anyway... i menaged to make it work using : ["Initialize", [player, [], true]] call BIS_fnc_EGSpectator; (onPlayerKilled.sqf) ["Terminate"] call BIS_fnc_EGSpectator; (onPlayerRespaen.sqf) ...but...i still have a big problem....the evil "spectate" and "back to map" buttons. i tried, but i cannot disable spectate in mission attributes>multiplayer or even the scripted camera will not work. ...and if someone clicks on them, they lose spectator camera until they respawn. i really need an hand on this....cannot figure what to do for a soo simple thing like get spectar camera working for the dead! thanks for any help ! -
Description: This is a GUI that allows the person who executed the script to add/assign or remove/unassign Zeus to any specified player(s). Downloads & More Information: GitHub: Pastebin: Video: Steam Guide: Curator Creator Version 1.0: * New version is coming out soon. The script was broken so I am going to re-make it myself. *
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Admin Impound Vehicle via button
Steel_Dragon posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi i am running Altis Life v5.0.0.0 I am setting up my admin menu with buttons so the admins have access to functions fast. I am looking for a way for the admins to impound a Vehicle via the button. Impound rather than destroy as the players will lose their vehicles. I have a button setup in my admin menu. Thank you -
valign not working on RscButtonMenu
Skirmish_ posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I had a post on here not too long ago and was wondering why valign didnt work on my RscButtonMenu. I want to vertically align an img as well as text text = "<img image='images\Menu\text.paa' valign='middle' align='center' size='2.8' /><t align='center' valign='middle'>Test</t>"; Thanks in advance, Skirmish_- 2 replies
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- valign
- rscbuttonmenu
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Hello arma players. Currently I'm trying to make a sort of 'pie menu" and I certainly can't do that with just a rectangular shape. Any ideas? I've got everything down in terms of how to create the button, but I'm just not too sure about the shape. Thanks in advance.
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I have some problem with shortcutbutton. as you know, the one button's texture is not correct. I don't know what's the problem with it. Only one thing I think probably has a matter is texture size. Size of has problem is 256x256. Background size is 1024x1024. Size of right side is 512x128. And I don't know how to use hitzone. (want to know for clicking button correctly) plz help me.
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Where do I find the ID button in the Eden Editor? It was there in the 2D editor but now I can't find it anywhere. How will I aquire the IDs for buildings?