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Showing results for tags 'assign'.
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Can't seem to figure out the correct way to reference the RV mat file in my P: drive and have it work in game once packed up. My file structure is: In object builder it works if I assign the following: However in game I am told the material file cannot be found. I've tried a few iterations now and can't seem to figure the correct way to work. Advice would be much appreciated! Cheers, Law
Description: This is a GUI that allows the person who executed the script to add/assign or remove/unassign Zeus to any specified player(s). Downloads & More Information: GitHub: Pastebin: Video: Steam Guide: Curator Creator Version 1.0: * New version is coming out soon. The script was broken so I am going to re-make it myself. *
felipechapmanfromm posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGI have tried using GETIN NEAREST in a waypoint, but I had problems with it. This is my code atm nObj = nearestObject[casPos, ['sarheli0','sarheli1','sarheli2']]; casSpawn assignAsCargo nObj; [casSpawn] orderGetIn true; I know this code is wrong, also in the type for nearestobject can I put global variables into it