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Test Lab Workshop for ARMA III, ver. BETA 0001 (2019) This download is compatible with APEX game version 1.7 and higher Drive Link Download: Test Lab New Live readMe file This download includes mission editor files. When my mission folder began to overflow with script test scenarios and VR compositions, I decided to create a master workshop file to use in the future. I considered what features should be built in. Hopefully this tool will be helpful for you, too. INSTALLATION Install the folder 0_testLAB.VR to your ArmA 3 mission folder (usually in Documents). Examples included: Images: Video: THANKS to everybody at: Bohemia Forums Check out our Patreon page Ascina Illustration & Design Arma Public License No Derivatives (APL-ND)
462cid posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSIONAs a collector and owner of various WWII era US firearms, I can take some photos of or give input on various small details that might be overlooked in some of the (excellent) WWII mods for ARMA 3. Items such as the correct gas lock screw, and lockbar rear sights on a WWII M1 rifle, or the most obvious difference between a Winchester M1 and a Springfield M1, or a Weaver 330 telescope for an M1903A4 rifle or a correct bolt handle for an M1903A4.
I often find myself going back to the same biki pages on SQF to check basic syntax or look for commands for the basic types (especially after coming back to SQF scripting after a break). To save a bit of time I've done up a cheat sheet for all of the core language elements in SQF: ARMA 3 SQF Cheat Sheet It also includes a copy of the operator precedence table I've previously posted. I'm keen to get any feedback, especially any suggestions or corrections. The sheet doesn't include game related commands (since there are over a thousand if my memory serves me correctly) but I'm also considering doing a second page with some of the most frequently used game related operators.