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black_hawk_mw2_87

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About black_hawk_mw2_87

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  1. black_hawk_mw2_87

    GF ALIAS Anomaly Spawner Script

    After a lot of attempts I made it work! 🙂 I even used 200 anomalies instead of 20! I have placed all the AL... folders and sounds in the main folder and also merged all other files. But I still have some errors on the screen. You can see them here: https://easyupload.io/n9dz4a and here: https://easyupload.io/82nykl What can be wrong? And by the way, is there a way to hide all the notification markers showing where the scripts have spawned in order to make the mission even harder and more realistic? Thank you in advance! 🙂 Edited: The problem can be somewhere in the file: Main_init.sqf with "waitUntil" - expected to be true or false...
  2. You 're welcome black_hawk_mw2_87 ! Just move to the certain topic and check about it. You should post your questions there , in order everyone to get benefit from the informations . I just did and I hope you will explain one more time what I should try to do to fix that error... 🙂
  3. black_hawk_mw2_87

    GF ALIAS Anomaly Spawner Script

    I have encountered a problem. I tried with my own test mission and copied/pasted all the files needed and I changed the description of some files to merge them. I also downloaded FARTY DEMO from Armaholic and placed mod's files inside my folder with no success. There's a problem no matter the file that is said to be missing, is actually there. It sais: Include file C:\Users\PC\Documents\Arma 3\missions\+GF_ALIAS_Anomaly_Spawner_Script.Stratis\AL_farty\equipment_prot_toxic.hpp not found. Why is this so? The same problem appears even with the original test mission. I have placed there AL_farty and the other files needed, but unfortunately it didn't work for me. My problem is exactly the same as this of @WarhammerZeus... What could be the solution? 🙂
  4. I have encountered a problem. I tried with a test mission and copied/pasted all the files needed and I changed the description of some files. I also downloaded FARTY DEMO from Armaholic and placed mod's files inside my folder with no success. There's a problem no matter the file that is said to be missing, is actually there. It sais: Include file C:\Users\PC\Documents\Arma 3\missions\+GF_ALIAS_Anomaly_Spawner_Script.Stratis\AL_farty\equipment_prot_toxic.hpp not found. Why is this so?
  5. T H A N K Y O U: @wogz187, @GEORGE FLOROS GR, @aliascartoons you are the best, guys!!! 🙂
  6. Absolutely. 🙂 I will be glad to see that several of them can be used, of course. This would make the mission even more interesting, immersive and different. 🙂 STEAMER DEMO - https://steamcommunity.com/sharedfiles/filedetails/?id=1583019457 FARMER_DEMO - https://steamcommunity.com/sharedfiles/filedetails/?id=1754395063 SWARMER DEMO - https://steamcommunity.com/sharedfiles/filedetails/?id=1600341018 FLAMER DEMO - https://steamcommunity.com/sharedfiles/filedetails/?id=1571215652 DUST SFX DEMO - https://steamcommunity.com/sharedfiles/filedetails/?id=1439985051 STRIGOI DEMO - https://steamcommunity.com/sharedfiles/filedetails/?id=1395604511 FARTY DEMO - https://steamcommunity.com/sharedfiles/filedetails/?id=1387608563 Floating Objects DEMO- RE-UPLOAD - https://steamcommunity.com/sharedfiles/filedetails/?id=1387052380 Smuggler DEMO - https://steamcommunity.com/sharedfiles/filedetails/?id=1280778159 WORM DEMO - https://steamcommunity.com/sharedfiles/filedetails/?id=1270139905 Screamer DEMO - https://steamcommunity.com/sharedfiles/filedetails/?id=1266606112 Burper DEMO - https://steamcommunity.com/sharedfiles/filedetails/?id=1266048707 Sparky DEMO - https://steamcommunity.com/sharedfiles/filedetails/?id=1264549061 Gravity Script DEMO - https://steamcommunity.com/sharedfiles/filedetails/?id=884555116 I mostly would like to use: STEAMER DEMO, DUST SFX DEMO, DUST SFX DEMO, FARTY DEMO, Floating Objects DEMO- RE-UPLOAD, Burper DEMO, Sparky DEMO and Gravity Script DEMO as they are typical anomalies for a S.T.A.L.K.E.R.-style anomalies. The others are more like creatures. And I can also add the post-apocalyptic demo in the end to complete the whole atmosphere! 🙂 What can be done in this case? 🙂
  7. This is absolutely awesome. To be honest, I didn't believe it would be doable and now I would follow your idea, but I don't have the knowledge needed. That's why I asked so many questions and tried to provide as many ideas as possible. I totally agree with your way of thinking and making this possible. Perhaps I need to read more about your suggestions or relay on your great experience. 🙂 I will be absolutely glad to ask you for the best possible solution. 🙂 And this script would be more than helpful for anyone who has such ideas for missions creation! 😉 Thank you in advance! 🙂
  8. Hello, my fellow friends from the community! 🙂 -> We all know about some scripts for special effects like those of @aliascartoons. -> Such special effects can be spawned, for example, within marker areas, or attached to objects, placed on the map. -> I would like to create such areas or use such objects, generated randomly on the map and depending on different conditions that are checked by the script over different periods of time. -> In this case, as I suggest or suppose, that a condition can be: 1) if the player is moving; 2) if the player is alive; 3) if the player is X meters away from these objects; 4) if the player is within a marker area etc. They can differ and vary from the possible commands used in the scripting. -> My idea is these effects to be randomly spawned at different locations and time around the player so he wouldn't know where they can appear if he goes through an area multiple times or replays the mission. -> I can later provide example codes of such special effects, but I guess it's more important to define the way they would appear on the map. -> I personally prefer to add some objects on the map, but if they are too many, this could lead to a weaker performance of the PC and dropping FPS. So, is it possible to create these objects randomly and they are named after creation, using specific names, which are also used for the special effects as a condition to be triggered at the same time? We all know about the S.T.A.L.K.E.R.-like effects from this mod or the effects provided by @aliascartoons. I have tagged him assuming he may also help to find a way and achieve this. Thank you in advance and cheers! 🙂
  9. black_hawk_mw2_87

    Singleplayer immersion

    Thank you very much again! I will give it a shot, dude! 🙂 It seems to me I need to make a lot of changes as I intend to use these spawning forces for defense. I tested the scenario this morning and it looks quite intriguing. 🙂 Cheers! 🙂
  10. black_hawk_mw2_87

    Singleplayer immersion

    To be honest - I think I haven't. I have tried different ideas, but not very successfully. I have a script where the first prepared group is completely wiped out and when this condition is checked, the same type of units (the exact same group) spawns on the same position and follows the already existing waypoints, but this location should be at least 200m away from the player, according to this concrete and specific script.
  11. black_hawk_mw2_87

    Singleplayer immersion

    And may be one more thing. I am not completely sure which way would be easier - set up different enemy groups with prepared waypoints moving in to the objective as a defensive task or simply use some kind of spawning trick. What would you say about this? 😉
  12. black_hawk_mw2_87

    Singleplayer immersion

    Thank you for joining the discussion. My intention is to achieve both goals - spawn enemy groups in different and dynamic (random) locations, for example when a trigger is fired, in order to place them on defensive positions. I need them to be at a different place in a marked area, for example within a marker area, but not knowing where they'd appear on my next approach to the objective. This would bring in immersion and different experience every time I play the scenario. 😉
  13. black_hawk_mw2_87

    Singleplayer immersion

    T H A N K Y O U!!! This tutorial and the other idea are really helpful. I am thankful for your response, friends, and I appreciate your help and support. This is important to me and I am thinking to create a huge scenario of a city under siege or may be even a whole campaign on the Polish map Jaslo. It is an incredible map and it is worth it! 🙂 Cheers! 🙂
  14. Hello, community. - I want to create a task in the middle of a huge town. The type of the task is not important. - We all know I can simply place enemy units... and even if I use waypoints, they will be very predictable and I will almost always know their possible location and position. - For this reason and in the interest of the dynamic and immersive gameplay I am seeking, I wish to use some kind of a script that would randomly "choose" dynamicaly generated spots and positions and will spawn these groups somewhere around, let's say around the objective in a hidden marker area. - In order to achieve this I could probably create and name the groups first and use their tags in the script that is going to spawn them in this area. - The other possible way would be to include units' correct editor names (classifications) and spawn all of the included units, but this seems to be more difficult to accomplish. So, what would you suggest? As always, thank you in advance and cheers! 🙂
  15. black_hawk_mw2_87

    Multiplayer Surrender Script

    Mr. Floros, Sir, Yes, Sir! 🙂 Thank you very much again! As always! 🙂
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