Jump to content
Dan Tronic

CYTECH INDUSTRIES - [WIP] Underground Terrain

Recommended Posts

d6dMHbw.jpg

Welcome you to Cytech industries

 

What is Cytech industries? 

Cytech industries is a new project where the core aim is to bring 2 terrains and a survival mp game mode to ArmA 3. We aim to have the first fully underground terrain in Arma along with an overground terrain that uses a wide range of custom assets exclusively for this project. 

 

How will the 2 terrains work in MP? 

Our plan is to allow players to utilize both terrains in our MP game mode. We will do this by using KillzoneKid's server transfer script, this will be embedded into the MP framework allowing for a semi-seamless server transfer, something similar to how S.T.A.L.K.E.R. handles map transfers. This will allow for players to continue their survival experience across both terrains. Rawr-Tech has already tested and implemented this feature into our MP Framework.

 

Set in a post-WW3 apocalyptic dystopian world

This underground world of wonders will be based on research facilities, researching top secret weapons technology and biotech, It will also feature a network of tunnels, caves, mines, sewer systems and, much more.

Alongside this will be an a16x16 above-ground terrain with various tunnels and bunkers leading to the underground facilities.

 

ZCcxCG4.jpg

 

How will this be achieved?

Due to RV engines lack of underground lighting support, night time will be hardcoded into the map to give the desired effect of being underground.

We are also designing the underground areas in a way that players will never need to view anything further than around 200 meters while being in tight and confined spaces at all times.

This means we can also hardcode the object render distance giving players a big fps boost compared to that of an average open world terrain where you need larger view distances.

This also gives us a lot of room in performance for an extra layer of highly detailed work within the areas being created as well as using optional scripts to enhance the gloomy atmosphere and boost immersion using scripts to produce various particle effects all while keeping a high level of performance.

 

Other Features

  • - Custom Models
  • - Custom Audio/Sound Design
  • - Custom Textures
  • - Custom Multiplayer Game Modes
  • - Optional Particle Effects

 

Video's

 

 

 

 

 

 

Lore/Backstory

 

Timeline: 2030: Dystopian Societies (Setting the scene)

The year is 2030: Tyrannical governments run by police states, rule the world's population in a time where international unrest, environmental disaster and the cataclysmic decline in society are all growing at alarming rates.

Earth's technological civilization is collapsing. Natural resource depletion and runaway climate change, make the world a very hostile place.

The world's population in 2030 is double that of 1980. The oil Reserves are currently 90% less of what they were in 1980. This results in a halt in international trade, mass poverty, a malnutrition epidemic, and global unrest.

Civil wars across the globe follow. The United Nations calls an emergency summit with all national leaders to take extreme measures to regain full control of the globes increasingly hostile population.

The secret meetings codenamed (OP KUHL) resulted in a new alliance between all nations involved resulting in a new Intergovernmental Organization.

 

The UIA (UNITED INTERNATIONAL ALLIANCE)

The UIA is an intergovernmental organization tasked to promote and secure international co-operation and to create and maintain international order.

A replacement for the ineffective United Nations, the organization was established on the 24th of October 2030. Its objectives include maintaining international control and security of the global population, protecting the oil reserves and eliminating all resistance groups to regain full global control over the world's resources.

 

 

A Sinister Plan

The UIA’s main objective was to cull the globe's population in order to regain balance with the ever decreasing oil reserves and increasing global population.

At first, the UIA advocated airborne Ebola as its preferred method of exterminating the necessary 90% of the population. This method was rejected by the council committee in favor of a new form of atomic weapon being developed by the Russian military.

under the false illusion of a fake, staged world war, the plan was set.

 

 

2031: CYTECH INDUSTRIES

CYTECH INDUSTRIES was formed by the UIA to study and produce the new Russian weapons technology in order to achieve their main objective.

The new weapons made up of radiation and 1168b were to be used on the global population.

Anyone who survived the radiation outbreak would then come into contact with the 1168b substance over the coming years after the war.  

1168b is a man-made virus that would cause humans to turn on each other in fits of rage, with 1168b growing inside the brain tissue and killing the brain's cells.

This erases their memories and drives them insane, modifying their instincts to seek no goal other than the killing of anyone un-infected by 1168b.

While still living, they appear to be dead.

1168b has become to be known as The Fury Epidemic.

It is thought that only 10% of the population is partially immune to The Fury Epidemic.

CYTECH INDUSTRIES also produced an antidote to 1168b in order to control the remaining population after the war.

 

 

2035: The stage was set

The big red button was pushed, The world burned brightly and life as we know it vanished to the pages of history.

 

VQq3R9q.jpg

 

Q7FeQvO.jpg

 

4tkIKhh.jpg

 

HwCX8Eh.jpg

 

R9FABOa.jpg

 

Szo4PoZ.jpg

 

 

XQOARMC.jpg

 

kd0E4up.jpg

 

RwL2yEE.jpg

 

[More Screenshots]

https://imgur.com/a/3TrstAV

 

RECRUITMENT

  • - Active terrain makers/builders
  • - 3D modelers and those with skills in porting models to A3.
  • - Texture artists

If you are interested in joining our team please DM me. Thanks

 

Team

  • Dan Tronic
  • Rawr-Tech
  • Atom Monky
  • He-Man
  • Lakarak
  • Drinkings
  • NFC3SPECTRO
  • Snake

 

Discord

https://discord.gg/AVCBkCh

 

  • Like 46
  • Thanks 2

Share this post


Link to post
Share on other sites

This looks awesome, especially the lore/backstory.

MP project?...or is it being designed with AI in mind?   

  • Like 1

Share this post


Link to post
Share on other sites
3 minutes ago, EO said:

This looks awesome, especially the lore/backstory.

MP project?...or is it being designed with AI in mind?   

 

Thanks.

The game modes being worked on will be MP and they include a survival based mode and a team vs team mode, something like BF3's Metro Rush.

  • Like 1

Share this post


Link to post
Share on other sites
56 minutes ago, HorribleGoat said:

Interesting and different concept for a mod! :thumb:
Will definitely follow how the development goes! Good luck!

 

11 minutes ago, GEORGE FLOROS GR said:

It looks very nice Dan Tronic , keep up the good work !

 

Thanks guys

  • Like 1

Share this post


Link to post
Share on other sites
6 minutes ago, damsous said:

Wow thats really cool, it will be compatible with the AI ?

 

Most of the Underground area's probably won't be compatible with AI sadly. 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Wow, amazing, and can't wait to see this in-game on a server! Fab work!

  • Like 1

Share this post


Link to post
Share on other sites

Looks amazing, I’d almost be tempted to say this feels kinda like a Metro style map with the tunnels and apocalyptic setting

  • Like 1

Share this post


Link to post
Share on other sites
17 hours ago, Dan Tronic said:

 

Most of the Underground area's probably won't be compatible with AI sadly. 

 

Zombies and Demons maybe?

 

Or the relativly new Predator Mod?

 

Share this post


Link to post
Share on other sites
1 minute ago, ZN Anhor said:

 

Zombies and Demons maybe?

 

Or the relativly new Predator Mod?

 

 

People can use whatever they wish.

  • Like 1

Share this post


Link to post
Share on other sites
20 hours ago, Dan Tronic said:

 

People can use whatever they wish.

 

I asked because Zombies and Demons are some kind of AI

 

Share this post


Link to post
Share on other sites
1 hour ago, ZN Anhor said:

 

I asked because Zombies and Demons are some kind of AI

 

 

I suppose Dan Tronic meant that you can use what you want in his map, but he doesn't guarantee that it'll work.

Share this post


Link to post
Share on other sites
3 hours ago, XerXesCZ said:

 

I suppose Dan Tronic meant that you can use what you want in his map, but he doesn't guarantee that it'll work.

 

 Yeah, sadly AI in general will be hit and miss with such an experimental map like this.

Share this post


Link to post
Share on other sites

I've been wondering (sheer curiosity, not requesting anything) if it's possible to create invisible roads and paths, so that the AI can at least navigate corridors.

Even if they keep bumping or walking through debris, it could be a cheap solution I reckon.

  • Like 5

Share this post


Link to post
Share on other sites
2 hours ago, haleks said:

I've been wondering (sheer curiosity, not requesting anything) if it's possible to create invisible roads and paths, so that the AI can at least navigate corridors.

Even if they keep bumping or walking through debris, it could be a cheap solution I reckon.

 

In Arma AI building navigation already works on pathways build in into the objects so In theory all the used objects could have pathways on them.

 

  • Like 3

Share this post


Link to post
Share on other sites
6 hours ago, haleks said:

I've been wondering (sheer curiosity, not requesting anything) if it's possible to create invisible roads and paths, so that the AI can at least navigate corridors.

Even if they keep bumping or walking through debris, it could be a cheap solution I reckon.

 

@haleks Thats a great idea. Well worth looking into. Thanks

  • Like 5
  • Thanks 1

Share this post


Link to post
Share on other sites

Creepy and awesome in equal measure. ^^

  • Like 2

Share this post


Link to post
Share on other sites

At first I was kinda pissed that this project wasn't AI friendly, now i'm like f**k the AI. 

 

  • Like 2
  • Haha 3

Share this post


Link to post
Share on other sites
11 hours ago, EO said:

At first I was kinda pissed that this project wasn't AI friendly, now i'm like f**k the AI. 

 

 

Don't speak too soon : even if AI pathfinding is all over the place, I have plans for some sort of AI in there... trollface.gif

  • Like 3
  • Thanks 3

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×