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  1. INTRODUCTION United States Army 3rd Battalion, 75th Ranger Regiment (3/75th RR) is a community that aims to provide a realistic simulated special operations environment. The higher objective of which is to create an environment which is conducive to allow growth of its members mentally in teamwork, leadership, and morality. We offer three different routes within the unit you can choose from Alpha Company, 3rd Battalion, 75th Ranger Regiment which is our ground core and muscle. They consist of a rifle company housing three rifle platoons and one weapons platoon. Secondly we have the 107th Fighter Squadron supporting with their A-10Cs. Lastly we have the 160th Special Operations Aviation Regiment which is composed of one aviation battalion which flies the AH-6, MH-6, MH-60K, MH-60L DAP, and the MH-47 Chinooks. OVERVIEW The missions of the 75th Ranger Regiment is to plan and conduct special missions in support of US policy and objectives. As such, the 75th Ranger Regiment conducts large-scale joint forcible entry operations while simultaneously executing surgical special operations raids across the globes. These missions include: ⮚Direct Action: These Missions are designed to seize, destroy, capture enemy facilities and/or materials. Rangers are trained and equipped to deliver maximum surprise and shock to opponents. ⮚Airfield Seizure: The Ranger Regiment is the Nation's premier choice for forced entry operations. The Ranger Regiment's capability to conduct airborne operations into hostile territory is strategically essential to our offensive military power and reach. ⮚Special Reconnaissance: The intelligence gathering activities are designed to monitor, find and fix hostile forces for future operations or strategic decision making. ⮚Personnel Recovery: Rangers are trained to evacuate or rescue civilians and prisoners of war, or capture designated enemy personnel in politically sensitive areas, hostile terrain, or enemy held territory. ⮚Clandestine Insertion: To place maximum surprise and shock on the enemy, the Ranger Regiment uses special techniques and equipment to infiltrate enemy territory, seize the initiative, and achieve surprise over hostile forces. ⮚Sensitive Site Exploitation: Leveraging their combination of cutting edge equipment and lethal, responsive strike forces, the Regiment collects and analyses information gathered on missions to conduct rapid follow-on operations that keep aggressors off-balance and unable to react. GET CONNECTED ⮚Minimum age requirement is 18+ (Waivers are possible) ⮚Valid ArmA 3 copy. Your application will not be processed without a valid Arma 3 Player ID. ⮚Teamspeak 3 & Discord VoIP Client and working microphone/speakers/headset ⮚Be disciplined, motivated and eager to learn specialized task If you are interested in learning more, and/or applying for membership, please visit us in our Website.
  2. Download | Repository | Issue Tracker | Wiki | Steam Workshop What is DCG? Dynamic Combat Generator is an Arma 3 mod designed to help mission makers quickly enhance their cooperative scenarios by supplying a collection of easy to use, modular addons. DCG's addons are highly customizable and allow creators to populate their missions with ease. What's Included in DCG? Modularity Save/load functionality Occupied cities with patrolling and garrisoned enemies Scaling enemy strength Dynamically spawned patrols Enemy static emplacements and sniper teams Populated cities Civilian interaction Roadside IEDs Dynamically spawned civilian traffic Hostile civilians Terrain based animal spawns Approval system FOB construction system Transportation system Dynamic weather Unit caching Headless client support ACE3 support ACRE2 support TFAR support Coop mission template How Do I Use DCG? The latest version of Community Based Addons is required on the server and client. Server Setup Extract the DCG and CBA zip files to the server's Arma 3 folder After extracting the files, @dcg and @cba_a3 should exist in the server's Arma 3 directory To configure a mission for DCG, take a quick look at Setting up a DCG compatible mission If you wish to customize DCG's settings, check out the Settings Framework Can I Contribute to DCG? Dynamic Combat Generator is open source and hosted on Github. Feel free to fork the repository and submit a pull request. Teamwork makes the dream work!
  3. Operation Ayahuasca 56th Recon Division and MERC Gaming group are hosting a open-to-public event. This event is a series of dynamic missions spread over 2 operational days. Organized combined arms will be utilized to achieve mission-specific objectives. Multiple missions will be run on each day, with organized breaks in-between to re-kit and change roles as needed. This event is intended as a recruitment for both individuals and other units to join us on our regular, private operations that are held weekly on Saturdays and Sundays. RSVP by the end of Friday Dec. 14th with which op dates you are interested in: https://docs.google.com/forms/d/e/1FAIpQLScKqkngrBimXwohBXlfdmI1_wzTw3akwkmACCZ6HDhR-tnMgg/viewform Primary Contacts: https://www.reddit.com/user/Treadstone56RD, https://www.reddit.com/user/MundaneMERC See also: mercgg.com, MERC Discord https://discord.gg/UUZXzd8 Event Dates: Saturday Dec. 15th, 2018 @ 5:00pm PST Sunday Dec. 16th, 2018 @ 5:00pm PST Event Requirements: TeamSpeak 3 Client Microphone Arma 3 Mods setup according to the modlist Op modlist: https://mercgg.com/arma3/56RDvR1.html TFAR should be set up and checked prior to op! Expectations: A basic knowledge of Arma Mods & TFAR setup Maturity & patience - disruptive players and/or groups are not welcome About us 56th Recon Division and MERC Gaming group have worked together for over 5 years. Having forged a strong alliance in Planetside 2, we have brought our friendship to Arma 3 and have been running joint operations over the past year. Now, we hope to find more players and/or groups that are looking to join in on our growing operations. Both 56th Recon Division and MERC Gaming group are recruiting Arma 3 players. For recruitment details of 56RD, contact https://www.reddit.com/user/Treadstone56RD. For MERC recruitment details, please contact https://www.reddit.com/user/MundaneMERC. Do you have your own unit (of any size) and want to come out to our regular events as a group? Contact https://www.reddit.com/user/Treadstone56RD or https://www.reddit.com/user/MundaneMERC for more information, or join MERC’s discord (look for this event’s channel!) https://discord.gg/UUZXzd8 REMINDER: Event dates: Saturday & Sunday, Dec. 15th & 16th @ 5:00PM PST RSVP by the end of Friday, Dec. 14th with which op dates you are interested in. RSVP Link: https://docs.google.com/forms/d/e/1FAIpQLScKqkngrBimXwohBXlfdmI1_wzTw3akwkmACCZ6HDhR-tnMgg/viewform Contacts: https://www.reddit.com/user/Treadstone56RD, https://www.reddit.com/user/MundaneMERC, https://discord.gg/UUZXzd8
  4. COOP/SP mission with dynamic objectives for 1-6 players on the Prei Khmaoch Luong map. Try yourselves as SF team members during Vietnam war period. MISSION LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=959340725 FEATURES: - 3 different type of tasks (search and destroy, search and rescue, patrol)... I hope will be more - Random enemy strength, patrols and objective location every time you start scenario - Revive sytem - Combat support (transport helicopter and arty) - No respawn - Customizable mission parameters (weather, time, arsenal, ai) - Three different SF units (MACV-SOG, SASR and 173rd AB LRRP ) with authentic, custom made arsenal and loadouts - FPS friendly - Whole map mission MODS REQUIRED: - UNSUNG 3.1 http://www.armanam.eu/downloads.html - Prei Khmaoch Luong map http://steamcommunity.com/sharedfiles/filedetails/?id=950966660 - Huey Pack http://steamcommunity.com/sharedfiles/filedetails/?id=370592133&searchtext=huey (cause Unsung Huyes dont work properly with AI) Thanks to all authors of scripts which I used in this mission. Leave feedback in comments and dont forget to rate mission if you like it, thanks. HOW TO LAUNCH THIS SCENARIO 1) subscribe scenario and required mods 2) Launch Arma 3 via launcher, turn on all required mods and launch game with them 3) In game menu choose Multiplayer game =} server browser =} host server(local or internet) =} host server 4) In opend map/missions menu choose map with scenario =} this scenario 5) Choose role, press play 6) Profit... Screenshots:
  5. The 14th Valley - Unsung Vietnam

    The 14th Valley 2 versions; Day and Night (links below) Coop: recommended 2-4 players (will allow 9) Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC NVA units along with large caliber AA guns have occupied and built out The Three Canyons area of Da Krong. You are tasked with assaulting and neutralizing the AA batteries. Mission features: (1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors) (2) Virtual Vehicle Spawners availlable at LZ Savage and Camp Sarge. (3) Soundtrack mucic to enhance the immersion factor. (4) Numerous sound effects add to the atmosphere. (5)Full arsenal availlable to kit out with; both at LZ Savage and Camp Sarge, as well as numerous ammo crates in and around enemy emplacements. (6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that. (7) Option to insert/remove earplugs. (8) Random enemy patrol script ensures replayability. (9) And thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: In order to guarantee that you respawn with your arsenal kit/loadout, remember to "SAVE" it while in the arsenal screen. It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.) It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. It is suggested also to disable all AI in the slots not taken up by a human player. While it is possible to play with 2 players, it is highly recommended you have at least 4. Known Bugs: "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod) Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC Credits: My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, Aliascartoons, and Tonic for their scripting genius. Without their tools, this mission would have been MUCH the lesser. And to Kegety for his PBO/De-PBO tool. And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me. And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 ! Urban Patrol Script Version: 2.2.0 Author: Kronzky NRE_earplugs.sqf Author: Nemesis GOM - Ambient AA :Author:Grumpy Old Man sush_pow_script.sqf Author: Sushi VVS Virtual Vehicle Spawner script by: Tonic Ambient Light script by: Alias LINKS: Day Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138096388 Night Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138099931
  6. Introduction:- Hyperion - Private Military Company [HPMC] is a group dedicated towards playing as a tactical group across multiple realism games. Specifically, we are a dedicated and focused group playing the ArmA Series, at this moment we are currently playing ArmA 3 using a plethora of modifications in order to improve our experiences when playing our sessions and bringing more to the table and introducing different and unique missions playing as any and all factions possible with which our content provides for the community. How did the Community Start?:- Originally, we started during 2014, late in the ArmA 2: Operation Arrowhead, life cycle. We have hosted and created many missions of different scales since the beginning. As a community we have created multiple activities other then the ArmA series in order for the members here to enjoy and socialize with each other, games such as Space Engineers, Planetside 2 and some other games have been played by the group in the past and we have always been looking to expand our experiences elsewhere as a community. Our administration team is mixed up of many veterans to the ArmA Community, some of which are experienced people to mission editing and organizing events for the community, following with multiple years of experience with ArmA itself all together. The Administration team is dedicated to continue improving the experience here inside this community, and are motivated to do so. When do you guys play?:- Currently, we are limited to three events per-week. Our timetable is listed below, be sure to check out the events page, which all sessions will be posted with the correct times, and links to the information for the mission. Friday & Saturdays are dedicated to being cooperative sessions with plenty of teamwork. Friday - Pre-Operation - 20:30 BST Or 19:30 UTC Friday - Operation - 21:00 BST Or 20:00 UTC Saturday - Pre-Operation - 19:30 BST or 18:30 UTC Saturday - Operation - 20:00 BST or 19:00 UTC Scenarios / Missions?:- In HPMC, we allow our members to create their own scenarios / missions in which they can share and eventually have it scheduled to play during one of our sessions. We are very open for both new and old members to submit their missions in which we can play for the coming weeks. [Granted, if it's finished.] We provide feedback to the missions you make and the missions in which we play to allow our members to get better in their mission editing skills, we also have some members here to assist if you are new to mission editing so you can bring your ideas to life. Our missions here scale to pretty much anything, for example we could be playing as the Chernarussian Insurgents carrying out hits on government held targets of opportunity to fighting in the Jungles of Vietnam, to eventually fighting in the frontlines as the Soviets during the Invasion of Afghanistan. We have absolutely zero limits on the missions which are made to how they are played here, we are always open for any scenario which we can play, which provides a form of refreshing gameplay during our sessions. How do I join?:- Hopefully, if this is the first time you are checking out this group page, please do contact us on our teamspeak located at this address:- 176.31.102.200 Once inside the teamspeak, and if you wish to be invited to the group, do wait inside the channel labeled "Recruitment Office" and somebody will be with you shortly to provide you with the information you need in order to join this group. Or you can simply add one of the moderators or administrators on steam and you will be redirected. Or, if you wish to speak to somebody over steam first or simply find our extra information from myself, feel absolutely free to message me over private messages on these forums or you can contact me on steam. You'll find my profile here. http://steamcommunity.com/id/SNArcher/ If you do join, we hope that you will enjoy the sessions and experiences which we have created here, and we hope to see you playing with us. Requirements:- Here in HPMC, we do not have that many requirements in order for you to join in apart from the various obvious requirements which come with casual groups, I'll quickly list them to make sure that you know what type of people we're looking for in this group. Active / Good Attendance: Here we do hope that if you wish to join here and attend almost every time. However, we really do want people to be active and coherent with our standard session times. By no means are we asking anybody to be here 100% and to attend on the dot. What we're really asking for is that if you join here you are completely aware of our times in which we play, and if you do have issues with the times at a certain point in time, you let us know that you cannot attend for the day(s). However, we do not wish to really recruit people here if their times do not really sync up with ours. I hope that is understandable. Willing To Use Any Role: Usually, we have people who attempt to join which are simply people looking to be one of the best pilots in the recent century or pretty much keep themselves synced to one role and one role only. - With our method of how we deal with roles in this group, we allow absolutely anybody to sign-up for a role which the mission provides, that means there will be missions to where there is no pilots, and there will be missions to where there are not any armored roles. This means that we would like to bring people in who are willing to sign-up for roles they are willing to do for the day. (As long as they know how to do it) but we would also like people to be completely willing to do something they would not usually do or pretty much go for the bog standard infantry role. We're looking for people who are all around and honest about their abilities in the game and still sign for sessions which do not have their preferred roles. Willing To Cooperate / Follow Rules: This one here is a no-brainier, but we would heavily suggest that if you wish to join here you are a willing people who is ready and able to follow the rules which are presented for you. Most of our rules here are just the standard rules which you would find in many other groups, however as a causal group we are pretty lenient. But we do expect at the fullest that if you join one of our sessions you keep silliness to a minimal and keep focus with what is in front of you. Our administrators are happy to talk to members if they have issues, so if anything comes up the administrators are open for conversation if anything or anybody concerns you. Willing To Use A3Sync: Due to the climate of the Steam Workshop, we have moved to using A3Sync very recently. I know this can be a Win for some people but I also know this is an absolute turn-off for potential members, all I can do to express is that despite your dislike and despite your hatred to A3sync do still try to give this group a go, we are willing to help you if you have any issues. If joining here and setting up A3Sync is completely new to you, our administrators or recruiters will be actively willing to assist you at any point in time. Please do ask them if you join here. Willing To Be Vocal & Polite:- If there is one thing which the Administration team here appreciates, we really like it if members are vocal and polite to us if they have concerns and if they have any suggestions to give us whilst they are here, we want all the help we can get and we absolutely would love our members and future members to be vocal to us and to other members. Hyperion? Nice Borderlands Rip-Off, Kid:- Feel free to tease us on this childish looking name. I cannot blame you for our silly decision. But it's too late now. :) Other Links:- Our Units Page Our Steam Group
  7. Gents, New version (1.63) of "Night Tigers", a multiplayer cooperative mission centered on night operations in Vietnam has been worked up. You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=907850156 I'll be posting it up on the Armaholic website as well. (For anyone new to Arma, Armaholic is a wonderful repository of all things Arma related; missions, scripts, tutorials, ad infinitum. By all means check it out. http://www.armaholic.com/ Mission info can be found below: Coop: recommended 2-4 players (will allow 9) (single player not tested) Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC April, 1967. You are part of a MACV SOG team which has been ordered to locate and destroy several NVA AA guns in the "Muah Quah" area of operations located on Doung Island of the Rung Sat Special Zone, Vietnam. Mission features: (1) the ability to respawn at one of three points in the event the player(s) suffer any misfortunes in the field. ( Make sure you spawn at HQ initially.) (2) Highly immersive soundtrack which lends itself well to the eerie movement through the waterways and jungle. (3) Numerous sound effects add to the atmosphere. (4)Full arsenal availlable to kit out with; both at Headquarters and Outpost Kable and scattered throughout the map. (Look for U.S. ammo crates in and around enemy installations and emplacements.) ( Bring LOTS of flares; you're gonna need 'em) (5) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that. (6) Option to insert/remove earplugs at any point in the mission. Make certain you take one of the PBRs parked at the "River Rat Boathouse" once you've seen the general and kitted up. (7) Random enemy patrol script ensures replayability. (8) And thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.) It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter. It is also very important to the flow and immersion of the mission to begin at Headquarters, see the general to get your orders and then take one of the PBRs located at the "River Rats Boathouse" to begin the mission. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. It is suggested also to disable all AI in the slots not taken up by a human player Known Bugs: (1) "image: cluster.jpg" not found sometimes appears at mission selection screen. (I've apparently not the intellect to make this "go away".) (2) "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC Credits: My thanks to Kronsky, Nemesis, and Grumpy Old Man and Sushi for their scripting genius. Without their tools, this mission would have been MUCH the lesser. And to Kegety for his PBO/De-PBO tool. And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me. And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 ! Urban Patrol Script Version: 2.2.0 Author: Kronzky NRE_earplugs.sqf Author: Nemesis GOM - Ambient AA :Author:Grumpy Old Man sush_pow_script.sqf Author: Sushi VVS Virtual Vehicle Spawner script by: Tonic Regards, Oddball
  8. Date: 8 August. Place: Isla Duala. Situation: The militants of the organization Boko Haram attacked the convoy and kidnapped five diplomatic representatives and two guards. Preparing a rescue mission. Features: game modes - singleplayer, 4 player co-op; walkthrough duration - average (from 1 hour); difficulty - easy; voice acting - no; titers and descriptions - eng | rus; fast and fun gameplay scenario; easter eggs; unique game mechanics: virtual arsenal; revive system; marks; arrest and interrogation system; holograms; explosive materials; random units equipment using addons support (see below); and much more. Required addons: CUP Terrains - Core; Isla Duala 3.8; NATO_Rus_Vehicle. In this scenario involves addons support. To use, subscribe to the appropriate addons, the list of which is given below: CBA_A3 (required for playing with supported add-ons); CUP Weapons Pack - replace the weapons of the enemies presented in the addons.. Links: Steam Workshop MediaFire Armaholic
  9. Hey there! I've recently formed a new group, AB-12, designed for semi-casual Arma 3 players looking for a group to play with in Wasteland. I'm hoping to create a group dedicated to intense teamplay, and playing Blufor how it's meant to be played, working towards objectives as one. I'm looking for english speaking players who are team-focused, any ages and any experience levels - whether you've clocked 300+ hours or just cracked the game open, it doesn't matter, you're welcome. If you're interested, please search AB-12 on the Arma Units tab, or follow this link directly - https://units.arma3.com/unit/ab-12. Thanks for reading, Elliott AB-12
  10. Short backround: Me and 2 of my friends have been playing Arma series (from original Flashpoint) in every LAN-party we had. None of us have been playing these games in internet (no idea why), we'll not much anyways. Novadays we don't have LAN-parties as often as in kids (all +-30 years). So I'd have this idea to make a full cooperative campaign including the best missions from all games for our next LAN. Nostalgia for the win! And for extra twist I'll put us three in all of the missions and make some background story how we end up in all of the conflicts. So the campaign starts from 1982 Resistance and ends up in 2035 Apex protocol, when our 3 main characters are about 70 years old and still get dragged in to fighting. I'm not going to include all of the missions. And some missions like OFP's Desert ambush is just old MP-mission which is somehow integrated to the story (too legendary mission to pass!). Planned/finished so far: Reunite - Short mission in Tanoa, where all 3 reunite after many years [ALMOST COMPLETE] Resistance - Invasion (escape from Lipany, you can see Troska fleeing too, same idea as original mission, but alternative perspective) [ALMOST COMPLETE] More memories - Short side mission in "present day" Flashpoint - Desert ambush (not sure the date, maybe I'll put it between '82 and '85, more or less as original) [COMPLETE] - Flashpoint [COMPLETE] - Combined Arms [COMPLETE] - Camping [COMPLETE] - Alert [COMPLETE] - Montignac must fall [COMPLETE] - After Montignac [COMPLETE] These first OFP missions are pretty much identical to originals. After peaceful years - Short side mission ArmA - Seize the base (probably our most played coop-mission (original and variations), have to include this classic, slight changes) [ALMOST COMPLETE] Queens Gambit Arma II - Into the storm (slight changes) [IN PROGRESS] - Harvest red (slight changes) [IN PROGRESS] - Razor two First A2 missions are pretty close to originals. Operation Arrowhead Havent started yet. Arma III Havent started yet. Apex Protocol Havent started yet. Addon/mod list: RHS (all) East vs West CUP (all) FinMod (for some old FDF missions) Podagorsk (FDF) ASCZ_Heads zir_headpack1 Comment if you'll have a suggestion or how do you like the idea. All release all missions in here if someone else wants to use them or edit or whatever.
  11. Hello Reader! We Want YOU! Who are we: We are a small group of gamers who have united and chosen to become something more of just "gamers". We are lovers of Arma 3 and its community and we want more of YOU to join us for a fantastic journey into the highest mountains and into the deepest valleys! We care about tactics, authentic combat and role-play. We try to make everything as authentic as possible while still keeping the game fun for everyone. What we want: We are looking for friendly, respectful, mature, hard working and team-players members to join us into the battlefield for some unforgettable moments. What we don't want: We don't want immaturity, selfishness and we don't want you giving up! It is very important not giving up and always keep going no matter what! How to Join: If you would like to sign up then feel free to write here in the comments, send me a message, add me on steam (Alex150201) or send me an e-mail (alexandros.mirza@gmail.com). There is no age limit which might be relieving to some but to some others no. No age limit doesn't mean anyone can join. If you are not mature enough you won't be accepted or if you get accepted you can get banned. In your application for joining we would like you to have the following things: Age Location Name (Arma 3) What you would like to be (3 things) Anything else you want to say and why we should recruit you When we ask you what you would like to be you can answer the following: Infantry Sniper Diver Grenadier Machine Gunner Combat Medic Explosive Specialist Missile Specialist Mortar/Artillery Airforce Helicopters Planes/Jets Armor Tanks Mods and Addons: RHS: Escalation (Both Versions U.S.A.F and A.F.R.F) A.C.E 3 TFAR (Task Force Radio) ASDG Joint Rails CBA (Community Base Addons) MCC 4 Sandbox M.E.L.B (Mission Enhanced Little Bird) The modpack had a few problems so while we try to figure out the problems and fix it these are the mods for now!
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