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Found 13 results

  1. Download | Repository | Issue Tracker | Wiki | Steam Workshop What is DCG? Dynamic Combat Generator is an Arma 3 mod designed to help mission makers quickly enhance their cooperative scenarios by supplying a collection of easy to use, modular addons. DCG's addons are highly customizable and allow creators to populate their missions with ease. What's Included in DCG? Modularity Save/load functionality Occupied cities with patrolling and garrisoned enemies Scaling enemy strength Dynamically spawned patrols Enemy static emplacements and sniper teams Populated cities Civilian interaction Roadside IEDs Dynamically spawned civilian traffic Hostile civilians Terrain based animal spawns Approval system FOB construction system Transportation system Dynamic weather Unit caching Headless client support ACE3 support ACRE2 support TFAR support Coop mission template How Do I Use DCG? The latest version of Community Based Addons is required on the server and client. Server Setup Extract the DCG and CBA zip files to the server's Arma 3 folder After extracting the files, @dcg and @cba_a3 should exist in the server's Arma 3 directory To configure a mission for DCG, take a quick look at Setting up a DCG compatible mission If you wish to customize DCG's settings, check out the Settings Framework Can I Contribute to DCG? Dynamic Combat Generator is open source and hosted on Github. Feel free to fork the repository and submit a pull request. Teamwork makes the dream work!
  2. After releasing my original mission in 2014, I have since been working tirelessly on this scenario privately. There are probably close to 500 hours worth of SQF code in this 1mb mission file. Your task force stationed in Anizay is assigned dynamic and complex objectives in a 5km x 5km open world. Operators will need to work tightly with their team as the majority of tasks have complex conditions such as hostage executions or explosive timers. The supported player counts are from 1-24 however 5-15 is optimal. Discord, TFR or ACRE are not required, but I very much doubt you will succeed at many objectives without a suitable method of communication. DOWNLOADS/CREDITS/TUTORIAL https://sites.google.com/view/dicemod/ includes all the information you will need to get started. I have tried to keep the mod list as short as absolutely possible whilst maintaining an authentic feel. (Current version: 2.0 - October 6, 2019) SPECIFICATIONS MISSION DOSSIER MEDIA / SCREENS CHANGELOG
  3. Good evening, community! I have found and used a couple of scripts that make enemy AI units surrender in singleplayer (SP). For example, when almost the entire enemy squad is dead and only 1 or 2 units are alive, they will surrender no matter other conditions. And I said "other conditions" because during the last 2 days I've read a lot of topics with information about their behavior and moral as a condition to make them give up. But this is not the case or the result I am looking for. I need a proper script for cooperative and multiplayer missions to give any enemy the possibility to surrender when forced to. If that with the moral is the right way to succeed, I am in! Thank you in advance and cheers! 🙂
  4. INTRODUCTION United States Army 75th Ranger Regiment (75th RR) is a community that aims to provide a realistic simulated special operations environment. The higher objective of which is to create an environment which is conducive to allow growth of its members mentally in teamwork, leadership, and morality. We offer three different routes within the unit you can choose from Alpha Company, 3rd Battalion, 75th Ranger Regiment which is our ground core and muscle. They consist of a rifle company housing three rifle platoons and a mortar section, a Stryker detachment and a Regimental Reconnaissance Team. Secondly we have the 16th Special Operations Squadron supporting with their AC-130Ws. Lastly we have the 1st Battalion, 160th Special Operations Aviation Regiment which is composed of one aviation battalion which flies the AH-6M, MH-60M, MH-60M DAP, and the MH-47G Chinooks. OVERVIEW The missions of the 75th Ranger Regiment is to plan and conduct special missions in support of US policy and objectives. As such, the 75th Ranger Regiment conducts large-scale joint forcible entry operations while simultaneously executing surgical special operations raids across the globe. These missions include: Direct Action: These Missions are designed to seize, destroy, capture enemy facilities and/or materials. Rangers are trained and equipped to deliver maximum surprise and shock to opponents. Airfield Seizure: The Ranger Regiment is the Nation's premier choice for forced entry operations. The Ranger Regiment's capability to conduct airborne operations into hostile territory is strategically essential to our offensive military power and reach. Special Reconnaissance: The intelligence gathering activities are designed to monitor, find and fix hostile forces for future operations or strategic decision making. Personnel Recovery: Rangers are trained to evacuate or rescue civilians and prisoners of war, or capture designated enemy personnel in politically sensitive areas, hostile terrain, or enemy held territory. Clandestine Insertion: To place maximum surprise and shock on the enemy, the Ranger Regiment uses special techniques and equipment to infiltrate enemy territory, seize the initiative, and achieve surprise over hostile forces. Sensitive Site Exploitation: Leveraging their combination of cutting edge equipment and lethal, responsive strike forces, the Regiment collects and analyses information gathered on missions to conduct rapid follow-on operations that keep aggressors off-balance and unable to react. MOS AVAILABILITY 11B Infantryman (Rifleman, Grenadier, Automatic Rifleman) 11B Machine Gunner 11B Anti Armor Specialist 11C Indirect Fire Infantryman 68W Healthcare Specialist 153A Rotary Wing Aviator 11S4D Special Operations Pilot OFFICIAL UNIT TIME 2000 (8:00PM EST) SPECIAL RECRUITING POLICIES Should any new members join the unit and bring with them two or more friends, that complete RASP, we will allow one of the group members to be authorized a meritorious promotion to the rank of Private First Class. The group members must decide who among them shall receive this meritorious promotion. Should the members not agree then no meritorious promotion shall be authorized. This promotion does not come with a guarantee of a leadership billet. Additionally, If six or more members of a group complete RASP, one of the members is authorized meritorious Specialist and one member meritorious Private First Class with the same guidelines of selection as above. No other meritorious promotions are authorized. GET CONNECTED Interested in applying to the 75th Ranger Regiment Realism Unit? Make sure you meet the following requirements before submitting your application: Minimum age: 16 (No exceptions) Must have a copy of ARMA III with the APEX DLC and a valid Player ID. Must have a microphone and Teamspeak 3. An understanding of the definition of roleplaying in a realism environment. If you have any other questions regarding the application process, please contact one of our recruiting staff. 3/75 RU New Join Policy
  5. :: Introduction :: Bad Frag is a Casual Milsim Community created back during 2014 all the way back in ArmA 2: Operation Arrowhead, back then we were called 'Hyperion - Private Military Company' since then we have been going strong and we opted for a name change due to the original name not really suiting the way that we play. First and foremost we are a casual milsim community and that is that. To get it out the way the quickly and easily, we require nobody to always attend our sessions and we require nobody to attend training sessions or by any means flaunt a rank or anything like that. Our community maintains itself by an Administration which ensures that everything goes smoothly. However, we do have a ranking structure which is always rewarded and structured on people who have more knowledge of the game itself and the amount of over-all participation in events and general community based events we running. But of course, this doesn't mean they're better than anybody, everyone is on the same footing. Of course, if anybody joining the community is rather new to the game we are always willing to help teach the basics and the standards of Milsim. As a community we are always willing to help each other and get everything figured out. Nobody here is just another number or just another body, we appreciate everyone who shows that they'd like to be here. Of course, I'd like to say that the community isn't overly serious we like to laugh and joke around during the missions we do and outside of our missions. However, we always expect people to behave and not break the general rules of the community during said missions and respect professionalism. :: General Modifications :: Primarily, our main focus is using Advanced Combat Environment 3 [ACE3] followed with Advanced Combat Radio Environment 2 [ACRE2] to enhance our gameplay experience and try to keep Arma as realistic as possible but at the same time keeping it fun and keeping each mission rolling instead of being bogged down with convoluted mechanics. Extra additions were to aid with this. Followed, we use a mixture of addons such as the Community Upgrade Project [CUP] and Red Hammer Studios [RHS] packs followed with some 80s / 90s equipment packages to fill in for missions based during the 80s all the way to modern scenarios. Extra content such as NiArms created by Toadie to fill in those spaces for weapons and some uniform packages to help us play more than just American & Russians each and each time we play, this content helps with scenario creation and always keeping our scenarios fresh and new. Of course, we do have certain ways to allow people to install the content we use such as - :: A3Sync :: - [Recommended] Primarily, our community uses a program named A3Sync which is publicly available in order to distribute the content that we use for our missions. We prefer this method since we're able to choose when and when not to update our content when needed, this prevents everyone from having inconsistencies with their mods and everybody is on the same page. The community is actively told when the mods have been updated to prevent anybody from missing out. You can find out more on how to set up A3Sync here. A3Sync Installation / Setup Guide. :: Steam Workshop :: - [Not Recommended] However, if you do not feel comfortable using A3Sync you are able to use the official steam workshop content you can find below. Of course, the only real 'danger' for this is that you might not be able to attend some missions due to mods updating and being incompatible with our modpack. Standard Modpack (Steam Workshop) Disclaimer:- The usage of workshop may need for you to download some extra content from our webserver due to our respect towards the creators of amazing content for Arma 3 which do not wish for their content to be uploaded to workshop. Luckily enough it isn't that much extra. But this content is essential to the experience. :: Events / Event Times :: Every weekend, provided that nothing goes horribly wrong with the server or anything such as that we hopefully do our missions. However, before that happens we have sign-up sheets posted every Tuesday and Wednesday for members who are able to take part or not are able to sign for the role that they would like to take [provided they know how to do it] and when the time comes they're able to attend the mission they have signed up for. Of course, in saying that roles aren't always 100% consistent between missions since every role in the missions that we do is up to the mission creator who has created the mission. We prefer that people who join here aren't bogged down with a single role every mission that we do. As long as you research your role and understand it, we don't mind what role you take. - Friday - Pre-Operation | 18:30 [UTC] - Friday - Mission Start | 19:00 [UTC] - Saturday - Pre-Operation | 18:30 [UTC] - Saturday - Mission Start | 19:00 [UTC] - Sunday - Pre-Operation | 17:30 [UTC] - Sunday - Mission Start | 18:00 [UTC] Of course, we do prefer that members are able to be available and ready to join before the mission starts for preparation and to be told any required information prior. However, if you are late you are asked to let us know beforehand. Finally, after a mission you have attended has ended we and every other mission creator in the community prefers feedback in order to improve their performance and editing skills. :: Community Prerequisites :: - You must of the age of 16 or above, no exceptions will be made. - You must be willing to follow the rules of the community. - You must have Teamspeak 3 installed, or willing to install it. - You must have a microphone. - You must be able to understand and speak English. - You must active and / or willing to join our sessions. Also, to clear up a potential misconception about the group I would like to say that you are NOT required to own any of the official DLCs or the Creator DLCs for ArmA 3. If this content is being used it will be mentioned in the the sign-up posts we create. Whilst you do not require it I would suggest getting them if you can afford it so you don't have to miss out on roles or missions. :: How do I join? :: It's quite easy! All you must do really is simply contact one of us through Discord, Steam or even our own Teamspeak. You can contact a senior member in the community or a moderator which you can find which are easily recognizable. Of course, depending on the time it might be a few minutes before somebody responds but somebody will get to you in the end. Once that happens they'll happily give you the extra details and point you to the resources you need to join in on our sessions. Of course you can find our Teamspeak, Steam and Discord through these links. - Teamspeak - 176.31.102.200 Our Discord Our Units Page Our Steam Group If you have anything to ask me specifically you are completely free to add me [Archer] through Steam and I will give you any information you need or point you in the right direction. I hope that this post has given everyone enough information about community and I'm looking forward to seeing new faces, thank you. - Archer / Bad Frag Administration.
  6. Operation Ayahuasca 56th Recon Division and MERC Gaming group are hosting a open-to-public event. This event is a series of dynamic missions spread over 2 operational days. Organized combined arms will be utilized to achieve mission-specific objectives. Multiple missions will be run on each day, with organized breaks in-between to re-kit and change roles as needed. This event is intended as a recruitment for both individuals and other units to join us on our regular, private operations that are held weekly on Saturdays and Sundays. RSVP by the end of Friday Dec. 14th with which op dates you are interested in: https://docs.google.com/forms/d/e/1FAIpQLScKqkngrBimXwohBXlfdmI1_wzTw3akwkmACCZ6HDhR-tnMgg/viewform Primary Contacts: https://www.reddit.com/user/Treadstone56RD, https://www.reddit.com/user/MundaneMERC See also: mercgg.com, MERC Discord https://discord.gg/UUZXzd8 Event Dates: Saturday Dec. 15th, 2018 @ 5:00pm PST Sunday Dec. 16th, 2018 @ 5:00pm PST Event Requirements: TeamSpeak 3 Client Microphone Arma 3 Mods setup according to the modlist Op modlist: https://mercgg.com/arma3/56RDvR1.html TFAR should be set up and checked prior to op! Expectations: A basic knowledge of Arma Mods & TFAR setup Maturity & patience - disruptive players and/or groups are not welcome About us 56th Recon Division and MERC Gaming group have worked together for over 5 years. Having forged a strong alliance in Planetside 2, we have brought our friendship to Arma 3 and have been running joint operations over the past year. Now, we hope to find more players and/or groups that are looking to join in on our growing operations. Both 56th Recon Division and MERC Gaming group are recruiting Arma 3 players. For recruitment details of 56RD, contact https://www.reddit.com/user/Treadstone56RD. For MERC recruitment details, please contact https://www.reddit.com/user/MundaneMERC. Do you have your own unit (of any size) and want to come out to our regular events as a group? Contact https://www.reddit.com/user/Treadstone56RD or https://www.reddit.com/user/MundaneMERC for more information, or join MERC’s discord (look for this event’s channel!) https://discord.gg/UUZXzd8 REMINDER: Event dates: Saturday & Sunday, Dec. 15th & 16th @ 5:00PM PST RSVP by the end of Friday, Dec. 14th with which op dates you are interested in. RSVP Link: https://docs.google.com/forms/d/e/1FAIpQLScKqkngrBimXwohBXlfdmI1_wzTw3akwkmACCZ6HDhR-tnMgg/viewform Contacts: https://www.reddit.com/user/Treadstone56RD, https://www.reddit.com/user/MundaneMERC, https://discord.gg/UUZXzd8
  7. COOP/SP mission with dynamic objectives for 1-6 players on the Prei Khmaoch Luong map. Try yourselves as SF team members during Vietnam war period. MISSION LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=959340725 FEATURES: - 3 different type of tasks (search and destroy, search and rescue, patrol)... I hope will be more - Random enemy strength, patrols and objective location every time you start scenario - Revive sytem - Combat support (transport helicopter and arty) - No respawn - Customizable mission parameters (weather, time, arsenal, ai) - Three different SF units (MACV-SOG, SASR and 173rd AB LRRP ) with authentic, custom made arsenal and loadouts - FPS friendly - Whole map mission MODS REQUIRED: - UNSUNG 3.1 http://www.armanam.eu/downloads.html - Prei Khmaoch Luong map http://steamcommunity.com/sharedfiles/filedetails/?id=950966660 - Huey Pack http://steamcommunity.com/sharedfiles/filedetails/?id=370592133&searchtext=huey (cause Unsung Huyes dont work properly with AI) Thanks to all authors of scripts which I used in this mission. Leave feedback in comments and dont forget to rate mission if you like it, thanks. HOW TO LAUNCH THIS SCENARIO 1) subscribe scenario and required mods 2) Launch Arma 3 via launcher, turn on all required mods and launch game with them 3) In game menu choose Multiplayer game =} server browser =} host server(local or internet) =} host server 4) In opend map/missions menu choose map with scenario =} this scenario 5) Choose role, press play 6) Profit... Screenshots:
  8. Oddball-47 Ronin

    The 14th Valley - Unsung Vietnam

    The 14th Valley 2 versions; Day and Night (links below) Coop: recommended 2-4 players (will allow 9) Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC NVA units along with large caliber AA guns have occupied and built out The Three Canyons area of Da Krong. You are tasked with assaulting and neutralizing the AA batteries. Mission features: (1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors) (2) Virtual Vehicle Spawners availlable at LZ Savage and Camp Sarge. (3) Soundtrack mucic to enhance the immersion factor. (4) Numerous sound effects add to the atmosphere. (5)Full arsenal availlable to kit out with; both at LZ Savage and Camp Sarge, as well as numerous ammo crates in and around enemy emplacements. (6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that. (7) Option to insert/remove earplugs. (8) Random enemy patrol script ensures replayability. (9) And thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: In order to guarantee that you respawn with your arsenal kit/loadout, remember to "SAVE" it while in the arsenal screen. It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.) It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. It is suggested also to disable all AI in the slots not taken up by a human player. While it is possible to play with 2 players, it is highly recommended you have at least 4. Known Bugs: "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod) Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC Credits: My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, Aliascartoons, and Tonic for their scripting genius. Without their tools, this mission would have been MUCH the lesser. And to Kegety for his PBO/De-PBO tool. And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me. And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 ! Urban Patrol Script Version: 2.2.0 Author: Kronzky NRE_earplugs.sqf Author: Nemesis GOM - Ambient AA :Author:Grumpy Old Man sush_pow_script.sqf Author: Sushi VVS Virtual Vehicle Spawner script by: Tonic Ambient Light script by: Alias LINKS: Day Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138096388 Night Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138099931
  9. Gents, New version (1.63) of "Night Tigers", a multiplayer cooperative mission centered on night operations in Vietnam has been worked up. You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=907850156 I'll be posting it up on the Armaholic website as well. (For anyone new to Arma, Armaholic is a wonderful repository of all things Arma related; missions, scripts, tutorials, ad infinitum. By all means check it out. http://www.armaholic.com/ Mission info can be found below: Coop: recommended 2-4 players (will allow 9) (single player not tested) Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC April, 1967. You are part of a MACV SOG team which has been ordered to locate and destroy several NVA AA guns in the "Muah Quah" area of operations located on Doung Island of the Rung Sat Special Zone, Vietnam. Mission features: (1) the ability to respawn at one of three points in the event the player(s) suffer any misfortunes in the field. ( Make sure you spawn at HQ initially.) (2) Highly immersive soundtrack which lends itself well to the eerie movement through the waterways and jungle. (3) Numerous sound effects add to the atmosphere. (4)Full arsenal availlable to kit out with; both at Headquarters and Outpost Kable and scattered throughout the map. (Look for U.S. ammo crates in and around enemy installations and emplacements.) ( Bring LOTS of flares; you're gonna need 'em) (5) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that. (6) Option to insert/remove earplugs at any point in the mission. Make certain you take one of the PBRs parked at the "River Rat Boathouse" once you've seen the general and kitted up. (7) Random enemy patrol script ensures replayability. (8) And thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.) It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter. It is also very important to the flow and immersion of the mission to begin at Headquarters, see the general to get your orders and then take one of the PBRs located at the "River Rats Boathouse" to begin the mission. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. It is suggested also to disable all AI in the slots not taken up by a human player Known Bugs: (1) "image: cluster.jpg" not found sometimes appears at mission selection screen. (I've apparently not the intellect to make this "go away".) (2) "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC Credits: My thanks to Kronsky, Nemesis, and Grumpy Old Man and Sushi for their scripting genius. Without their tools, this mission would have been MUCH the lesser. And to Kegety for his PBO/De-PBO tool. And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me. And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 ! Urban Patrol Script Version: 2.2.0 Author: Kronzky NRE_earplugs.sqf Author: Nemesis GOM - Ambient AA :Author:Grumpy Old Man sush_pow_script.sqf Author: Sushi VVS Virtual Vehicle Spawner script by: Tonic Regards, Oddball
  10. Date: 8 August. Place: Isla Duala. Situation: The militants of the organization Boko Haram attacked the convoy and kidnapped five diplomatic representatives and two guards. Preparing a rescue mission. Features: game modes - singleplayer, 4 player co-op; walkthrough duration - average (from 1 hour); difficulty - easy; voice acting - no; titers and descriptions - eng | rus; fast and fun gameplay scenario; easter eggs; unique game mechanics: virtual arsenal; revive system; marks; arrest and interrogation system; holograms; explosive materials; random units equipment using addons support (see below); and much more. Required addons: CUP Terrains - Core; Isla Duala 3.8; NATO_Rus_Vehicle. In this scenario involves addons support. To use, subscribe to the appropriate addons, the list of which is given below: CBA_A3 (required for playing with supported add-ons); CUP Weapons Pack - replace the weapons of the enemies presented in the addons.. Links: Steam Workshop MediaFire Armaholic
  11. Hey there! I've recently formed a new group, AB-12, designed for semi-casual Arma 3 players looking for a group to play with in Wasteland. I'm hoping to create a group dedicated to intense teamplay, and playing Blufor how it's meant to be played, working towards objectives as one. I'm looking for english speaking players who are team-focused, any ages and any experience levels - whether you've clocked 300+ hours or just cracked the game open, it doesn't matter, you're welcome. If you're interested, please search AB-12 on the Arma Units tab, or follow this link directly - https://units.arma3.com/unit/ab-12. Thanks for reading, Elliott AB-12
  12. Short backround: Me and 2 of my friends have been playing Arma series (from original Flashpoint) in every LAN-party we had. None of us have been playing these games in internet (no idea why), we'll not much anyways. Novadays we don't have LAN-parties as often as in kids (all +-30 years). So I'd have this idea to make a full cooperative campaign including the best missions from all games for our next LAN. Nostalgia for the win! And for extra twist I'll put us three in all of the missions and make some background story how we end up in all of the conflicts. So the campaign starts from 1982 Resistance and ends up in 2035 Apex protocol, when our 3 main characters are about 70 years old and still get dragged in to fighting. I'm not going to include all of the missions. And some missions like OFP's Desert ambush is just old MP-mission which is somehow integrated to the story (too legendary mission to pass!). Planned/finished so far: Reunite - Short mission in Tanoa, where all 3 reunite after many years [ALMOST COMPLETE] Resistance - Invasion (escape from Lipany, you can see Troska fleeing too, same idea as original mission, but alternative perspective) [ALMOST COMPLETE] More memories - Short side mission in "present day" Flashpoint - Desert ambush (not sure the date, maybe I'll put it between '82 and '85, more or less as original) [COMPLETE] - Flashpoint [COMPLETE] - Combined Arms [COMPLETE] - Camping [COMPLETE] - Alert [COMPLETE] - Montignac must fall [COMPLETE] - After Montignac [COMPLETE] These first OFP missions are pretty much identical to originals. After peaceful years - Short side mission ArmA - Seize the base (probably our most played coop-mission (original and variations), have to include this classic, slight changes) [ALMOST COMPLETE] Queens Gambit Arma II - Into the storm (slight changes) [IN PROGRESS] - Harvest red (slight changes) [IN PROGRESS] - Razor two First A2 missions are pretty close to originals. Operation Arrowhead Havent started yet. Arma III Havent started yet. Apex Protocol Havent started yet. Addon/mod list: RHS (all) East vs West CUP (all) FinMod (for some old FDF missions) Podagorsk (FDF) ASCZ_Heads zir_headpack1 Comment if you'll have a suggestion or how do you like the idea. All release all missions in here if someone else wants to use them or edit or whatever.
  13. Hello Reader! We Want YOU! Who are we: We are a small group of gamers who have united and chosen to become something more of just "gamers". We are lovers of Arma 3 and its community and we want more of YOU to join us for a fantastic journey into the highest mountains and into the deepest valleys! We care about tactics, authentic combat and role-play. We try to make everything as authentic as possible while still keeping the game fun for everyone. What we want: We are looking for friendly, respectful, mature, hard working and team-players members to join us into the battlefield for some unforgettable moments. What we don't want: We don't want immaturity, selfishness and we don't want you giving up! It is very important not giving up and always keep going no matter what! How to Join: If you would like to sign up then feel free to write here in the comments, send me a message, add me on steam (Alex150201) or send me an e-mail (alexandros.mirza@gmail.com). There is no age limit which might be relieving to some but to some others no. No age limit doesn't mean anyone can join. If you are not mature enough you won't be accepted or if you get accepted you can get banned. In your application for joining we would like you to have the following things: Age Location Name (Arma 3) What you would like to be (3 things) Anything else you want to say and why we should recruit you When we ask you what you would like to be you can answer the following: Infantry Sniper Diver Grenadier Machine Gunner Combat Medic Explosive Specialist Missile Specialist Mortar/Artillery Airforce Helicopters Planes/Jets Armor Tanks Mods and Addons: RHS: Escalation (Both Versions U.S.A.F and A.F.R.F) A.C.E 3 TFAR (Task Force Radio) ASDG Joint Rails CBA (Community Base Addons) MCC 4 Sandbox M.E.L.B (Mission Enhanced Little Bird) The modpack had a few problems so while we try to figure out the problems and fix it these are the mods for now!
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