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Oddball-47 Ronin

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About Oddball-47 Ronin

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  1. Oddball-47 Ronin

    [SP/CO19] Operation Iron Fist

    Hi Frizy, First off, thank you very much for putting this mission/mini-campaign together. I'm very much looking forward to playing it with my Arma 3 friends this coming weekend. I've loaded it up on our server and have completed the first two tasks. However, I had expected to be able to save my progress as you describe it as a mini-campaign. However, my only option was to "abort" upon closing it down. Is there a way to save one's progess in the campaign? Best regards, Odd
  2. Oddball-47 Ronin

    The 14th Valley - Unsung Vietnam

    Hi Scott, I hope you get some fun out of it, amigo. If you ever find yourself bored on a Saturday night and want to hook up for some "coop" mission playing, we've got a very laid back and lighthearted group that plays on our server every Saturday night at 9PM Eastern. You (and anyone else) are more than welcome to PM me for details and we can run some missions together. Happy hunting! Best, Odd
  3. Oddball-47 Ronin

    The 14th Valley - Unsung Vietnam

    Hi Scott, I've worked up both the night and day versions to have AI enabled. I've put 'em in Dropbox and you can find 'em here: https://www.dropbox.com/s/cnduucokejuup2u/The_14th_Valley_Day_v1_4_AI.DaKrong.pbo?dl=0 https://www.dropbox.com/s/ccc5rpibgddrjbk/The_14th_Valley_Night_v1_4_AI.DaKrong.pbo?dl=0 You can just copy these into the "MPMissions" folder within your main Arma 3 installation directory. Holler if you run into any problems. I've never made a "single player" mission, but I've played this from within the editor by selecting "play in multiplayer" and it works just fine with me alone playing it. Same when I've played/tested it from our server. Best, Odd
  4. Oddball-47 Ronin

    The 14th Valley - Unsung Vietnam

    Hi Scott, I could easily modify the mission to "enable AI" and could put that as a new variant in the Workshop. Would that be sufficient to your needs? I'm not familiar with the "Spyder Addons" you mentioned. Regards, Odd
  5. Oddball-47 Ronin

    The 14th Valley - Unsung Vietnam

    Hi Bardem, It was made using the "Delta" version of Unsung. I've never seen that particular issue come up during our play on our server or in testing it in the editor when selecting "play as multiplayer". The only error message I/we get is the usual "nam16" one which is a "Delta" version issue. Are you actually able to play it once you close that error screen down? Maybe if you de-pbo it and change the initial loadout uniforms to something that hasn't been changed in the "Echo" version you can get around that. That's actually something that has caused me a bit of worry; the fact that missions made using "Delta" might not be compatible with the upcoming "Echo" version. When I first started playing "Unsung", several missions I'd downloaded which had been made with the "Charlie" version were unplayable in "Delta". Anyway, I'll go back and edit the Workshop description to reflect the fact the mission was made using "Delta". Good hunting, Odd Edit: Just checked the Workshop and the original description area for the mission did state Unsung 3.1d as a requirement.
  6. Oddball-47 Ronin

    The 14th Valley - Unsung Vietnam

    Hi Vengeance, I hope you enjoy it. I had a lot of fun working it up. Holler if you run into any problems/glitches. We've played it a lot with four to six of us, and it can be pretty tough sloggin' through the bush to get up to "3 Canyons" itself. Thankfully for the player, there are a number of respawns at various points on the map which are generated once a player(s) have reached a certain point on the map. If you'd like to join us some Saturday night (we hook up every Saturday at 9PM Eastern on our server) you're more than welcome to join us, or bring a fireteam of your buddies along as well, if you play with a group. I'd be easy for me to modify this and a couple of other "Unsung Vietnam" missions I've got to accomodate an additional fireteam or two. We're currently running about ten or twelve mods on the server, but it'd be easy for me to set it up for just Unsung, CBA_A3 (Unsung requires it) and Task Force Arma Radio (TFAR). We just started using TFAR and it's added a nice dimenision to missions. Teamspeak is also a "must". We're a very laid back group, not a "milsim" unit and we've got a very nice, small group of good folks who play it. There's never any "drama". :) We allow any other mods a person wants to use, as well, as long as they're not "server side". ie: have to be loaded on the server in order to use. Stuff like Blastcore Phoenix, No Sway, Dynasound 2, and Enhanced Soundscape, and Remove Stamina. These are all client based and are entirely optional. You can PM me for details on the servers (Teamspeak and Arma3) and I'll be happy to share those with you and perhaps we can coordinate things from there if you like. And no, I won't try to "recruit" you to our "squad", "The 47 Ronin", so don't feel pressured at all. Best regards, Odd
  7. Oddball-47 Ronin

    The 14th Valley - Unsung Vietnam

    The 14th Valley 2 versions; Day and Night (links below) Coop: recommended 2-4 players (will allow 9) Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC NVA units along with large caliber AA guns have occupied and built out The Three Canyons area of Da Krong. You are tasked with assaulting and neutralizing the AA batteries. Mission features: (1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors) (2) Virtual Vehicle Spawners availlable at LZ Savage and Camp Sarge. (3) Soundtrack mucic to enhance the immersion factor. (4) Numerous sound effects add to the atmosphere. (5)Full arsenal availlable to kit out with; both at LZ Savage and Camp Sarge, as well as numerous ammo crates in and around enemy emplacements. (6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that. (7) Option to insert/remove earplugs. (8) Random enemy patrol script ensures replayability. (9) And thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: In order to guarantee that you respawn with your arsenal kit/loadout, remember to "SAVE" it while in the arsenal screen. It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.) It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. It is suggested also to disable all AI in the slots not taken up by a human player. While it is possible to play with 2 players, it is highly recommended you have at least 4. Known Bugs: "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod) Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC Credits: My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, Aliascartoons, and Tonic for their scripting genius. Without their tools, this mission would have been MUCH the lesser. And to Kegety for his PBO/De-PBO tool. And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me. And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 ! Urban Patrol Script Version: 2.2.0 Author: Kronzky NRE_earplugs.sqf Author: Nemesis GOM - Ambient AA :Author:Grumpy Old Man sush_pow_script.sqf Author: Sushi VVS Virtual Vehicle Spawner script by: Tonic Ambient Light script by: Alias LINKS: Day Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138096388 Night Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138099931
  8. Thank you once again, TeTeT, I very much appreciate your spending your time and effort in getting me pointed in the right direction. I'll give this a shot. I think I can paste that text into a script file and then have it execute with the init.sqf . Edited to add: It was even simpler than that! Opening the properties for the armoury/arsenal, I noted it had an "init" space in it. Pasting your line (below) removed 'em! Oh man, you rock, TeTeT. Thanks a ton. RUG_DSAI_TerminalDistance = -1; Best regards, Odd
  9. Hi TeTeT, Thank you very much. But... (there's always a "but", right?) I never play singleplayer and would like to use this for cooperative type multiplayer. Is it "single player only" useable? Best regards, Odd
  10. Oddball-47 Ronin

    mods

    Then I stand corrected and apologize to one and all. Regards, Odd
  11. Oddball-47 Ronin

    mods

    You guys need to get off your high horse and cut the guy some slack. He's got his original post up there and it's quite easy to see what he meant in his English version. Who cares if he provided a translation beneath it?
  12. Oddball-47 Ronin

    Best Arma3 DLC yet

    I voted for "Apex" but only because of the vegetation in it which allows for magnificent maps like Duong Island and Da Krong in the "Unsung" Vietnam mod. I'd actually like to see less eye candy and have BI allocate more resources to their 3d modeling for things such as -enterable buildings-. To me, there's few things as annoying as working to clear a small village or town and find 90 percent of the doors are not functional. It detracts from the gameplay and ruins my sense of "immersion" in the game/mission. I seem to recall a number of posts complaining of the same issue/perception; that being that BI has begun making fewer buildings enterable in the "Apex" DLC. I see that trend if so, to be a poor decision. Who knows, maybe enterable buildings will be DLC down the road. ;) Regards, Odd
  13. Hi Eggbeat et al, First off, I want to state for the record once again, that I think the "Unsung" Vietnam mod is absolutely fantastic and I and a small group of friends are still having fun with it. The Duong Island and Da Krong maps absolutely rock! I've left the others availlable in the editor alone as they just don't impart to me the "feel" of Vietnam. But that's due to them being leftovers from Arma 2 days, and hell, maybe even the original Arma? Anyway, I stand before the Unsung Court to plead my case. That being: Please, please, remove those extremely annoying voices one constantly hears, especially when in the arsenal screen. They're driving me insane. If I hear that yokel say "Did he say anything else?" one more time, I'm takin' a .45 to my brainpan. Is there anyway at all in the "Delta" version to shut that off? ie: maybe a magic script line I could put somewhere? Or maybe a .pbo that could be made availlable which replaces that sound file(s) with just dead air? When I first started playing and editing using Unsung, the banter was interesting and fun to listen to. But after spending literally two hundred hours in the editor and hearing it, it has worn thin. As "George" once hollered in one of the "Seinfeld" episodes: "Serentiy Now!" What sayeth The Court Of Unsung, Gods of Mods ? Best regards, Odd
  14. Oddball-47 Ronin

    The Unsung Vietnam Mod 3.0 WIP THREAD

    @Sergeant Savage I wish you the best in your future endeavors, and thank you for your time and efforts with the "Unsung Vietnam" mod. I've had a LOT of fun with it and am indebted to you and all the lads who worked/are working on it now. Salute to you all. <S> Best, Odd
  15. Oddball-47 Ronin

    Template - Silos' North Altis Oil Rig V2

    Thank you, Silos. This thing looks absolutely fantastic! I'm currently trying my hand at working up a mission utilizing it. I've tried a couple of garrison/occupy scripts but the dumb AI won't cooperate. I think I'll just manually place them and leave it at that. ;) Regards, Odd
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