For this new year, I have prepared a new release for you (wich will be avalaible in few days). This one fixes some bugs that were reported to me and brings some new features.
First of all, there was a reconfiguration of the weather. The result is not perfect yet but the goal was mainly to clarify what each part of the code does regarding the weather.
Then, I adapted the code to change the zombie behavior of the Ryan Zombie mod. The goal being to be able to control the zombies better. There are still some limits which are unfortunately linked to the pathfinding of the arma game. But today, I have more control over these units. So there are new sounds, but also it is now possible to blow their heads off. Zombies can infect military troops, who will then return as zombies when they die.
Players can now be infected by zombies, and will have to find either ways to cure themselves or ways to slow down the infections. So the infection icon makes its official appearance among the other icons and allows to know its level of infection.
The other novelty is the addition of the melee weapons. We can now use axes, knives, swords . For this I used the Webknight melee mod, so you'll have to add it to your mod list. Concerning this part it already works quite well but you should know that for the moment I haven't yet worked on an integration like I did with the mod ryan. So there will certainly still be bugs. A lot of things also depend on the future developments of Webknight on the subject.
You should also know, that other things are to come concerning what will be possible to do in this devastated world. The main storyline of the scenario will certainly change (I would rather say become a secondary storyline). It will also depend on the next features that will be delivered in the next release of arma and on my free time 😞
I hope this good news will make you want to play or test the project even more, and I wish you all a happy new year 2021.