Jump to content

code34

Member
  • Content Count

    1379
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

207 Excellent

About code34

  • Rank
    Master Gunnery Sergeant

Contact Methods

  • Steam url id
    code34

Recent Profile Visitors

1863 profile views
  1. hello synnr, i will look for this in the next version. But for the moment, i have not enough time. Stay tune.
  2. what kind of damage ? how do you test it ?
  3. you certainly made some modifications cause the 2 work well together.
  4. where do you download inidbi ?
  5. Hello Vandeanson, In order: - check your startup command line : uses -servermod=@inidbi2 - check the permissions on .dll files - check the path where you install the mod
  6. Hi Just released the 0.4 version: https://github.com/code34/armago_x64/releases/tag/0.4 Changelog: - add 32 bits support
  7. hi Following the request of CommandoKain, I just release the new version 2.06 version of Inidbi2 change logs: - Add "getKeys" method to retrieve all keys in a section - add bool return for "setSeparator" method - Fix bug return with "getSections" method - manage somes exceptions with encode&decode base64 - update with last oop.h version - update documentations https://www.dropbox.com/s/3qiatpgrb83hqyw/%40inidbi2.zip?dl=0 I also published it to steam workshop.
  8. hi, what do you want to do ? what is the result that you expect ? how did you check if it works or not ?
  9. could you give me an example of interaction ? 😄
  10. thanks you 🙂 As i just released it, it has not been yet whitelist.
  11. ArmaWS Lastest Version : 0.2 by Code34 ____________________________________________________________________________________________________________________ Direct Download from Dropbox Github: https://github.com/code34/armaws_x64 ArmaWS is a json client extension that permits from Arma to exchange with remote host json files. Exemple1 Send a JSON file to httpbin server and retrieve a json file convert into an arma array private _armaws = "new" call OO_ARMAWS; private _params = [["username","code34"],["message","hello world"],["id", 103],["type","soldier"]]; ["setUrl", "https://httpbin.org/post"] call _armaws; _result = ["callWs", _params] call _armaws; hintc format["%1",_result]; Exemple2 Send a message to a chan text on Discord through a webhook private _armaws = "new" call OO_ARMAWS; private _params = [["username","R2D2"],["content","hello world"]]; ["setUrl", yourwebhookurl] call _armaws; ["callWs", _params] call _armaws; README DOCUMENTATION Have fun 🙂
  12. You can build an interface over your code, and schedule a flush all the 5 min callextension as code execution time: dll + all layers to join db + db execution time.
  13. hi cmd_johnson Nice stuff that will help linux administrators 🙂 There was a big work of porting inidbi to another language where you are certainly more comfortable. In philosophy, even if porting in C ++ was not mandatory, the interface has been respected and it's a cool, usefull work & pratice to do it as first extension.
  14. hi LoOni3r you have to take in account the locality. init.sqf is executed on both side server and client. If you load some informations on server side, you have to use only initServer.sqf. When your data are load you have to send them via publicvariable on client and receive them with an handler for simplicity, you can test with something like this: _version = "getVersion" call _inidbi; str(_version) remoteExec ["systemChat"];
  15. cause 3ms is dedicated to script execution and around 13 ms is dedicated for the other part of calculation (graphic part etc) to create a frame average of 60fps/s(it s an average calculation) while the schedule code execution major with unscheduled code go over the 3ms it impacts the performance of the game, cause the calculation of the frame will go over the 16ms. Just for memo, BIS added scheduler to fix definitively bad user code that have negative impact on game . After this, when you use unschedule code you may know what it does, and at your own risk.
×