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About code34

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  1. hi LoOni3r you have to take in account the locality. init.sqf is executed on both side server and client. If you load some informations on server side, you have to use only initServer.sqf. When your data are load you have to send them via publicvariable on client and receive them with an handler for simplicity, you can test with something like this: _version = "getVersion" call _inidbi; str(_version) remoteExec ["systemChat"];
  2. cause 3ms is dedicated to script execution and around 13 ms is dedicated for the other part of calculation (graphic part etc) to create a frame average of 60fps/s(it s an average calculation) while the schedule code execution major with unscheduled code go over the 3ms it impacts the performance of the game, cause the calculation of the frame will go over the 16ms. Just for memo, BIS added scheduler to fix definitively bad user code that have negative impact on game . After this, when you use unschedule code you may know what it does, and at your own risk.
  3. ok then my bad, i mixed two topics. Unbedded in game server and dedicated local server.
  4. Berk ... toxic attitude. Read again my answer and do not mix everything.
  5. it seems that you discover this, however since the first version of arma handler of publicvariable works like this :( When you publish a variable the local handler is not fired, in this some case when server is local too the server handler is not fired too. i published BME on arma2 wich was a workaround to fix this problem to have a consistent/same working usage on local and distant dedicated server case.
  6. @Pax_Jaromeyou can not test MP mission with a local dedicated server and client on the same machine. Server and client when they are on the same machine, share some local variables and finaly the code doesn't work as expected. Ex: MP handler , or some publicvariable handler are not fired when server and client are on same machine. 1) If you want to test your mp mission, you have to execute it on a distant dedicated server, or to install a virtual machine on your local machine with a dedicated arma3 server on it. 2) dont use systemChat (or ui commands) for server part, try with diag_log and check your logs
  7. for locality reason, you can only see this in the server logs :)
  8. same as above, try to use diag_log instead of systemchat that doesn't work for locality reason. _read = ["read", ["GLOBAL", "one"]] call _inidbi; diag_log format["result", _read]; _read2 = ["read", ["GLOBAL", "two"]] call _inidbi; diag_log format["result2", _read2]; _read3 = ["read", ["GLOBAL", "three"]] call _inidbi; diag_log format["result3", _read3];
  9. can you try to put @inidbi2 at the root of \arma3\ directory instead of subdirectory ?
  10. on server side, you have to use sleep 2; _inidbi = ["new", "test"] call OO_INIDBI; _version = "getVersion" call _inidbi; diag_log format["version %1", _version]; and check into arma log for results :)
  11. hi, yes like gc8 said, first at all check with sleep 2; _inidbi = ["new", "test"] call OO_INIDBI; _version = "getVersion" call _inidbi; hintc format["version %1", _version];
  12. hi :( Can you copy me please or screenshot the error i m going to look for this ? Sometimes if it's occur only during the first second of the mission, it s not important just relative error to init but it doesn't affect the mission working.
  13. it's sad there is no more returns :) less players on Arma than few years ago
  14. Hi i just release the new 0.6 release. This version is not fully functional and should not be used in production. I added a new ui with a more user friendly system and simpliest to custom. I explore a way, test it and tell me what you think about it Temporarily I have also disabled some functionalities the time to clarify how should work interface. Depending on the returns, I will see how to implement the use part of the objects. https://github.com/code34/oo_vitems.vr/releases/tag/0.6
  15. hello Tova :) Thanks for the idea. I'm going to think about this.