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kickbuttakis01

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About kickbuttakis01

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  1. kickbuttakis01

    Horrible performance with AMD CPU

    Buy a FX 8xxx series cpu like warlord554 said. Can probably get a 4.0 ghz one for about $100, then u don't need new mb or ram.
  2. kickbuttakis01

    Any old farts playing Arma 3?

    51 years young here! Atari 2600 to Atari 400 to Atari 520ST. Added a memory board to it to bump ram up to 2.5 mb! Even built a programmable voice synthesizer from plans in a magazine. Bought a 1040ST and linked them together with the printer ports so me and my brother could play 'Falcon 1.0' . Still remember our first dogfight, coming head-on at each other, cannons blazing!! Those were the days! Then moved over to the dark side, (PC with Win 95), Apache, Air Warrior on AOL... I digress.
  3. Sure, just need to clean it up a bit. I'll let you know when its ready.
  4. I created a couple scripts: https://forums.bistudio.com/topic/157177-preview-release-nimitz-for-arma3/?p=2821530 The 'Stations' script uses some signs that teleports you to those spots on the ship.
  5. kickbuttakis01

    ARMA3 and Opentrack

    I use FTNoIR with my DIY 3 LED and PS3 Eye Cam and seems to work fine. Am I missing something here? :mellow: Thanks,
  6. kickbuttakis01

    3 Volley Salute/ Missing Man Formation

    I did see this before, but one thing I was thinking I could do in the script is beable to spawn the jets and waypoints based on, for example, where the player is and what direction he is facing. When I placed the jets and waypoints using the editor, they fly pretty good, so I thought if I could script this, it should be pretty good, with the added bonus that I could spawn them anywhere on the map too.
  7. kickbuttakis01

    3 Volley Salute/ Missing Man Formation

    I used the editor, with waypoints, and have 4 F18's do a flyover with one jet climbing out of sight for the missing man formation. I want to script this, creating the jet and creating the waypoints, but it doesn't seem to follow all the waypoints. It seems to follow the the first 2 waypoints but doesnt follow the 3rd one. I put down 4 empty helo landing pad objects, at the proper positions and heights to use when I creat the waypoints. The 2nd waypoint height is set to 2500m and the jet starts to climb, but then stops climbing and comes back down to a low height before reaching the 3rd waypoint, which is also set at 2500m. Here is the code I am using: KK_fnc_setDirFLY = { private ["_veh","_dir","_v"]; _veh = _this select 0; _dir = _this select 1; _v = velocity _veh; _veh setDir _dir; _veh setVelocity [ (_v select 1) * sin _dir - (_v select 0) * cos _dir, (_v select 0) * sin _dir + (_v select 1) * cos _dir, _v select 2 ]; }; // All clients stop executing here, do not delete this line if (!isServer) exitWith {}; private ["_missingMan", "_spawnStart", "_wp"]; _spawnStart = MissingManStart; _missingMan = createVehicle [ "JS_JC_FA18E", _spawnStart,[], 0, "Fly" ]; [_missingMan, -225] call KK_fnc_setDirFly; createVehicleCrew _missingMan; _grp = group driver _missingMan; hint "Vehicle Spawned"; _wp = _grp addWaypoint [MOVE1, 0]; hint "WP1 created"; _wp setWaypointType "MOVE"; _wp setWaypointBehaviour "CARELESS"; _wp setWaypointSpeed "SLOW"; _wp setWaypointStatements ["true", "hint 'WP1 Reached';"]; _wp = _grp addWaypoint [MOVE2, 0]; hint "WP2 created"; _wp setWaypointType "MOVE"; _wp setWaypointSpeed "FULL"; _wp setWaypointBehaviour "CARELESS"; _wp setWaypointStatements ["true", " _missingMan FlyInHeight 2500; hint 'WP2 Reached'; diag_log ['GroupLeader: ', this];"]; _wp = _grp addWaypoint [MOVE3, 0]; hint "WP3 created"; _wp setWaypointType "MOVE"; _wp setWaypointBehaviour "CARELESS"; _wp setWaypointSpeed 'FULL'; _wp setWaypointStatements ["true", "hint 'WP3 Reached'; _missingMan FlyInHeight 2500; deleteVehicle this"]; I have tried using the 'FlyInHeight 2500, because this is worked in the editor. Any idea why this doesnt work? Thanks.
  8. kickbuttakis01

    [MP][CTI-COOP] Liberation (beta)

    I have tried the mission in the editor, and now want to restart the mission, hosted from my computer, but when I host a LAN game it starts from where I let off in the editor. Where do I find/how do I restart the mission. When I do a Restart from the launch screen it does not reset everything. Thanks,
  9. Burying my father today. Although not a military man per se, he always was fascinated with the 2 world wars, and me and my brother remember our dad telling stories when we were kids. My grandfather was a Veteran of WWI. I was wondering if anyone has scripts that I could use, in the Arma 3 mission that me and my brother are making, that I could put in our mission as a tribute to our dad. If I could script a Missing Man Formation with F18's and some ai solders doing the volley, that would be great. Thanks, Greenthunder
  10. When I try to fly an F/A18 (either the E/F Black Wasp), from the Nimitz, I get no throttle from my joystick (Logitech 3D Force Feedback). But if I move the aircraft to land, my throttle works fine. I am using the release version and also the experimental version on the ftp site. Is there something I have to do to get it to work off of the Nimitz? Thanks, Greenthunder
  11. TeTeT wrote: Thanks that worked, not sure why I couldn't get it to work before!? Of course, now that I am using the the updated Nimitz from the ftp site, with the boatroom that is broken... :) At least I will be ready when it gets fixed! :o Thanks,
  12. How do we use the rescue module for the Nimitz. I get an error in the rpt file: something about an undefined variable? Thanks,
  13. kickbuttakis01

    Task Force Arrowhead Radio

    bamse wrote: YankoST1 is doing something with dynamic numbers and textures: http://forums.bistudio.com/showthread.php?166706-Preview-release-Nimitz-for-Arma3/page37 Maybe he can give you some help.
  14. kickbuttakis01

    ClipBoard

    After you paste into notepad, you can save the file with 'Save As' and use .sqf or .hpp, whatever you need.
  15. Check the Steam Workshop, there are a few missions for various types of helicopter training. You should try and pick 1 helicopter and practice with that one for a while until you are comfortable and then switch to another one. Each one have quite different flight characteristics/handling and you can get frustrated if you keep switching around when you are learning.
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