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About Kushluk

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    Sydney, Australia

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  1. Any chance of getting the fix for vehicles and static weapons?
  2. Kushluk


    These are fantastic! Great work :)
  3. KUSH_fnc_rangeFinder = { _location = screenToWorld [0.5,0.5]; _distance = round(player distance _location); _string = "Range: " + str _distance + "m"; titleText [format["<t color='#00CC00' size='1'font='PuristaBold'>%1</t>",_string], "PLAIN DOWN", -1, true, true]; sleep 3; titleFadeOut 2; }; player addAction ["<img size='0.8' color='#DC143C' image='\a3\Ui_f\data\GUI\Cfg\CommunicationMenu\transport_ca.paa' /> <t color='#DC143C'>Laser Rangefinder</t>",KUSH_fnc_rangeFinder,[],99,false,true,"","(vehicle player != player) && (commander vehicle player == player)"];
  4. Kushluk

    Cruise Missile problem

    Kylania's version: http://www.kylania.com/ex/?p=21
  5. I understand the unfortunate position you are in, however there does not seem to be any dedicated DICE servers available for the general public. The mission was always designed for approximately 10 to 20 players from the same clan who would usually operate within a dedicated team server. My clan hosts a DICE server instance, but your ping to Australia would likely make it a hassle for you. Alternatively you could possibly try to decrease the numbers of enemies, civilians etc in the init.sqf or alter the caching distance in the parameters. EDIT: In the next version, I will include a 'Population Density' parameter so that you can scale the number of units in the world to suit your player count and server strength.
  6. Mission file updated with the above fixes: https://sites.google.com/site/arma3dice/ You don't need a new @DICE mod.
  7. I have an updated mission file with fixed key-bindings and rallypoint deployment. I will upload it in a couple of hours.
  8. Sorry, this mod is aimed at realism enthusiasts. Too much of the mission is dependent on external content. Insurgent uniforms are now randomly sourced from a mixture of vanilla and RHS content.
  9. Modlist finalised: https://sites.google.com/site/arma3dice/ @DICE folder and collection will be updated on Six over the next few days when I get time. In the meantime you can manually download the @DICE addon and manually launch the correct mods if you are particularly keen. Changelog: 1) Complete overhaul of.... everything Known Issues: 1) EOD dog will not walk (Marksman DLC has broken him) 2) Rallypoint system is mostly untested New Keys: 1) Bind CUSTOM KEYS 3 & 4 in your controls menu to use the GPS. 2) CSE interaction menu will give access to the DICE operator menu. Some misc images: http://imgur.com/a/wpuhw
  10. Yeah some fairly large updates are in the works. Hold off downloading anything until I post updates. It shouldn't be too far off.
  11. Good Question! I would do it like this so it saves their loadout whenever they close the interface. This is not tested ingame. waitUntil { isnull ( uinamespace getvariable "RSCDisplayArsenal" ) }; arsenalLoadout = [player] call getLoadout; player addEventHandler ["Respawn", {[player,arsenalLoadout] spawn setLoadout; }]; You can use aerosons excellent loadout scripts here: http://forums.bistudio.com/showthread.php?148577-GET-SET-Loadout-%28saves-and-loads-pretty-much-everything%29
  12. You can do either, however you need to remove the blacklist entry under clients\functions\fn_addonChecker.sqf
  13. Probably very few, you would need to do the following: - Delete any CSE medical modules from the map editor - Change medical loadouts (init.sqf) to use AGM medical gear
  14. Thank you both for your replies, however I have since rewritten my scenario with entirely stock ArmA 3 content (ie. Requiring no addons) Upon reading your stance on community mission scripts, I noticed some examples of contest submissions that blatently list community scripts as part of their entry: The Great Altis Race: http://makearmanotwar.com/entry/1fzYVbvb15#.VDzSpRZ0YmU http://steamcommunity.com/sharedfiles/filedetails/?id=314794489 Random Weather v0.9 Script by Meatball Player Markers v2.6 Script by aeroson Enemy Occupation System v1.98 by BangaBob Altis On Fire http://makearmanotwar.com/entry/PlSBZWOnTH#.VDzTXxZ0YmU http://steamcommunity.com/sharedfiles/filedetails/?id=263604065 AI Spawn Script Pack by spunFin Civilian Vehicle Spawn by Zealot Enemy Occupation System (EoS) by BangaBob MAD Ambient Life by MAD T Headless Client AutoDetect Script by elec Repetitive Cleanup Script by Aeroson SLP Spawning Script by Nomadd Taskmaster/moveObjects/Random Position Scripts by Shuko Does that mean these entries will likely be disqualified?
  15. If the marker is circular, you can simply check the distance from each player to the center. _markerRadius = 500; while { sleep 1; (player distance (markerPos "MYMARKERNAME")) > _markerRadius } do { hint "CURRENTLY OUT OF BOUNDS"; sleep 1; };