Jump to content

Search the Community

Showing results for tags 'co-op'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Server tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Chernarus
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 27 results

  1. Good evening, community! I have found and used a couple of scripts that make enemy AI units surrender in singleplayer (SP). For example, when almost the entire enemy squad is dead and only 1 or 2 units are alive, they will surrender no matter other conditions. And I said "other conditions" because during the last 2 days I've read a lot of topics with information about their behavior and moral as a condition to make them give up. But this is not the case or the result I am looking for. I need a proper script for cooperative and multiplayer missions to give any enemy the possibility to surrender when forced to. If that with the moral is the right way to succeed, I am in! Thank you in advance and cheers! 🙂
  2. I N S U R G E N C Y TAKISTAN [ REQUIRED ADDON: CUP:Terrains ] [ OPTIONAL ADDONS: TFAR ; CUP_Weapons ; CUP_Units ; CUP_Vehicles ; TalibanFighters ; TacticalBeard ; RHS:USF ] ACE3 Compatibility is still WIP! 'Takistan Insurgency' is a cooperative multiplayer mission/game mode for ArmA 3, influenced by the insurgency mission made in ArmA 2:OA by PogoMan and Fireball. [CO-27] FEATURES: SCREENSHOTS: VIDEOS: TO DO LIST: DOWNLOAD - 26.NOV.2017 SAMPLE SERVER SETTINGS: (OUTDATED!!!!) OFFICIAL SERVER: Hostname: ~TAKISTAN INSURGENCY~ [@CUPTerrains;@TalibanFighters;] IP: 199.188.102.218 Port: 2302 BattlEye: No FilePatching: Yes VerifySignatures: Yes TeamSpeak: ATCAG.TS.NFOServers.com Website: www.ATCAG.com
  3. Hey people I am doing a mission this Friday 03/05/19 1900BST! (2000CSET/1200EDT/1800UTC), Its going to be set in world war two in Libya playing as the German Afrika Korps making a move in the area to take the city of Tobruk from the British! First phase of the mission will be to secure a foothold in the area by pushing through checkpoint George then moving onto Fort Solari to secure that as forward operating base for the next phase of the operation. Roles available: 1-1: Sergeant (ic), Machine Gunner, Medic, Corporal (2ic), Grenadier, AT, Rifleman, Rifleman 1-2: Sergeant (ic), Machine Gunner, Medic, Corporal (2ic), Grenadier, AT, Rifleman, Rifleman TANK CREW: Tank Commander, Gunner, Driver Please reply to this thread to sign up! Mission overview Mods List (I can send you the HTML on request!)
  4. Who are we? Alpha Company 1st Battalion 3rd Special Forces Group Nicknamed "Task Force Legion" What do we do? A European Time Zone (CEST) Milsim Unit based on the US Special Forces with the mindset of providing a milsim styled environment. Including specialisations, ranks and possibilities for personal development and growth within the unit. When do we Operate? Task Force Legion conducts operations every Wednesday and Friday starting from 19:30 to 22:30 Central European (Summer) Time. In addition to these two operation days the unit's forces also host their own extra training's. Where do we Operate?: Task Force Legion conducts operations on our own dedicated server in our custom made missions & Campaigns. Our Mission makers create specific Campaigns and scenarios for our members to enjoy with an ever developing storyline. Player suggestions and feedback on our forums play a big part in the creation of the missions and campaigns. Why do we do things the way we do? Our aim is, and will always be, to give each individual player the experience of having your own billet/function as every member of the unit holds a specialised role and is trained in multiple, as variety is deemed important for a long and enjoyful stay. Additionally, we also provide an environment to develop friendships, have a laugh and to have every member feel as a cornerstone of the unit once you've earned your spot among us. Want to know more about the unit or interested in joining? Apply Now! Teamspeak Website ~ CPT Marshall Co-Unit Owner & Bravo Detachment Commander
  5. Hired Guns 2 - Mercenary Co-Op Campaign [1-15+] 64-bit/32-bit Version Steam: Mission File Mod File Armaholic: Mission File Mod File 32-bit only (older version) Steam Workshop Host Mod GDrive: Mission File Mod Main Features: ~100 unique, hand-crafted, story-linked jobs Progress/Gear/Vehicles/Money saves to the host Hire players/AI to unite Tanoa, or just to raid supplies! Other Features: 70 Leader missions, 28 'Personal Jobs' (supply raids and Final Mission), 4 taxis, Interact with voice-acted leaders to lead a mission for them, and hire a team to carry it out, Money-List highscores, Ambient civilian populations to hire for missions, Multiple teams can play different jobs simultaneously, Custom squad-building GUI, Headless client optional (Werthles' Headless Module built in but not essential to run), Alternate units possible for each enemy faction (re-write unit class-lists and rebuild). Backstory In a moment of CSAT weakness, leaders across Tanoa rose up to expunge their CSAT oppressors. CSAT will be back, and in force. The only way to unite Tanoa before their return is to strengthen these leaders against the spectre of anarchy. -- Prologue vid wot i dun -- Mission Style Assassinations, demolitions, total eliminations, deliveries, detonations, escorts, defences, Slowly increasing difficult, Jobs can be taken from any leader, 10 jobs per leader, Respawn at any leader's home once you have met with them, Raid weapon caches, banks, steal vehicles, helicopters, planes with 'Personal Jobs', Cannot pay for more 'hired guns' than you or the Tanoan Leader can afford! Public Server: 37.187.170.40 port 2302 Or search for 'Hired Guns' (Hired Guns 2 - Mercenary Co-Op Campaign - Werthles' Public Server). Host Mod: This required for the host of the mission in order to load/save missions/progress. Game will not work without the host running this! Other players do not need to run this though. Special thanks to: Voice of The Old Man - Johnny Castagneto Voice of The Cult Elder - The Uncertain Man Voice of The Investor - PlantLamp Voice of The Market Protector - Reid Granke Voice of The Slave Commander - Reid Granke Voice of The Rich Man - Reid Granke Voice of The Mine Supervisor - PlantLamp Meatball's RandomWeather2 - Meatball iniDBI - code34 Tester, Adviser, Mission Helper - ian Happy New Year!
  6. 501st Chairborne Division We are a small ARMA group of around 10-15 people wanting to expand into the public and welcome anyone who might be interested in playing in an immersive, mature environment, while having quite a few roleplay aspects (interacting with locals to provide intel, talks and story among fellow troops, etc.) We're rather easy going and are open to any questions and ideas. Ops are run every Saturday, Australian Eastern Standard Time. Game Modes/Ops/What we do: Currently we're focused solely on having a Zeus or two write campaigns and script missions to make it as immersive and hands on as possible. We have Ops that have great diversity, such as infiltration, extraction, armoured assaults, sea invasions and much more. We don't stick to one specific time period and we move onto different campaigns and scenarios when the players express interest in change. Thus far, we've done a PMC campaign that was in Africa, 7th Cav in Vietnam and we're currently playing a multinational Special Forces group that is currently stationed in Iraq. Contact Discord Democracy#2496 Exe#9871 Steam: https://steamcommunity.com/id/executeable/
  7. I run my own private server which hosts the excellent KP Liberation mission. I'm not keen on the futuristic tech in ArmA 3 so it's basically modern warfare (vs CSAT though) and it runs 27 mods which I'll include the HTML preset for. Among some of the mods are BWMod, CUP, 3CB, POOK SAM Pack among many others, all of which you can subscribe to on Steam Workshop. At the moment I'm only doing the Altis map as it's really large with lots of open terrain but I can do others like Tanoa. Among some of the hardware you'll get to play with is the M1A2 Abrams, Challenger 2 and Leopard 2 MBTs, MLRS and M109A6 Paladin artillery, Patriot SAM Launcher, C-RAM truck, Harrier (Gr.9 and Av-8B), F-18, Eurofighter Typhoon, A-10 Warthog and tons of other weapons. I like a fairly relaxed and fun atmosphere so it's not ultra serious RP or anything. Just looking for guys who enjoy good team work and smashing the AI! You can see Gametracker info on the server in my signature. Here's the HTML preset file which you just import into 'Mods' within your Steam A3 Launcher.
  8. Welcome to the server: [Co-op - TDM] Capture Malden Dynamic Insurgency IP: 212.129.62.69:2322 This server opposes three factions. -The rebels OPFOR FIA -The rebels INDEPENDENT SYNDIKAT Which divide Malden from North to South, as well as : - BLUFOR NATO forces Who seek to capture the least military base on the island. These three armed forces are run by the AI, which fights day and night. It's up to you to take part in the fight, in the faction you want, each with a different Gameplay. Indeed, The BLUFOR NATO, whose main base is in the NORTH EAST of Malden, are numerous, well equipped, have varied means of transport but will only venture into civilian areas for the purpose of achieving military objectives. They have logistics to strengthen their troops of 100 groups when they are in difficulty. The OPFOR FIA own NORD Malden. Their equipment is lightweight and allows them to move quickly. They are geographically close to BLUFOR NATO and are therefore quickly subject to clashes. Nevertheless their very mountainous sector allows them to hide and evolve undercover to capture civilian areas. They will then establish recruitment camps to expand their ranks, caches weapons and other premises with terrorist vocations. The North of Malden offers a zone less wide than the SOUTH, consequently a territory more simple to control. Once the necessary forces are recruited, they will try to attack military objectives strategically. The INDEPENDENT SYNDICAT are south of Malden, it is a vast territory hard to control. Rather flat, offering villages, towns, countryside and forests. Their equipment is slightly heavier so they can make firing shots covering a good distance. Their objectives are broader, they seek to capture the most civilian and military areas and will also establish their recruiting facilities and others. Their movements are often uncovered and require more thought. They are close to one of the main objectives of BLUFOR NATO. So you can take part in an asymmetrical Gameplay where the AI will surprise you by using improvised explosive devices in vehicles, suicide man, etc. Or to reinforce NATO military troops and capture the whole island. It's your choice, team or lone wolf. Three armories offering equipment specific to each territory are visible on the map. You can manage the supply of other players by controlling these points. Using the Tablet available in those armories, you will be able to recruit soldiers, send them patrol or fight to capture areas that interest you. -------- MODS: The server requires the following two mods downloadable quickly from Arma launcher. @CBA @ALiVE To do this, search for the server via the following IP in the ARMA 3 Launcher on Steam. 212.129.62.69 2322 or by typing " Capture Malden " Then when you log in, the launcher will offer to download these two mods. Remember to chose the same slot every time you connect to the server after saving with PLAYER EXIT button. ------- I wish you a good game, and do not hesitate to make your impressions, criticisms, proposals. Cheers.
  9. UNHOLY GAMING

    Friends joining lobby

    There should really be a way to invite friends into the lobby as soon as possible and if there is a way please tell me
  10. Date: August 8, 2036, 09:40 Place: Stratis island Situation: NATO forces displace the remaining enemy forces to the north and west coast of the island. It is necessary to carry out the last decisive attack until AAF and CSAT forces are entrenched in their positions. Features: Game Modes - Singleplayer, 3 Player CO-OP; Walkthrough duration - medium; Difficulty - medium; No required addons; Voice acting - no; Titers and descriptions - eng | rus; Arcade Mode - each player controls his own tank; Fast and fun gameplay scenario. Links: Steam Workshop MediaFire Armaholic
  11. The FIA is a close-knit group running the Antistasi scenerio on a dedicated server. We are currently just beginning a campaign (04MAY2018) and are looking for mature players to come join us. If you're looking for somewhat realistic gameplay without being in a milsim unit, come check us out. We don't have any time commitments and scheduled events are fluid and not mandatory. I have a life and I'm sure you do too. We are friendly but mature (relatively speaking). You will not be treated like an FNG with us. We use a light modpack that provides for realistic gameplay yet easy accessibility and server performance. This is not a milsim group nor will it ever be, yet we do play somewhat tactically. We play as the vanilla FIA against AAF and CSAT. This is not role play and there are no ranks. (Besides me being the Admin/in game commander) If you're looking to get your feet wet in Arma3 multiplayer or have thousands of hours, I guarantee you will have a blast. Please join our discord https://discord.gg/9KtPExu and feel free to ask any questions you might have.
  12. The 5th Expeditionary Force is currently looking for more players to fill the roster and to have a blast in the game we all love. We are currently a smaller group so more attention can be given to newer members to help them learn the ropes. Our mod pack is pretty small and easy to install through the steam workshop. We are a casual milsim. No virtual yelling or PT. We are looking for mature gamers and active members. We have a few former and active military members, but we know this is a game and not a job. We are here for fun, not yelling. Our members are on daily playing on the dedicated. • We have a structured weekly OP 3PM EST 8PM GMT Saturdays. • Noob friendly. Will help you learn ACE basics, ARMA basics with a boot camp. • No mandatory attendance, but we aren’t looking to carry dead weight. If you like playing Arma, and want a chill group to play with we are for you. • The server runs an Alive based mission for daily fun, can group up and go daily. You can practice daily CAS support, Carrier OPS. • Based in the US we do have a few UK/EU members We have a dedicated server, Team speak and discord. For more info join our discord https://discord.gg/C5GAucw
  13. Teamspeak IP: Ts3.3rdSFO.us Public Server IP: 63.141.249.146 Port: 2542 Map: Clafghan Game Type: Insurgency (ALIVE) High Traffic Time: 8:00pm-12:00am Central US time Server side mods (Required): CBA ACE3 TFAR RHSUSAF CUP Terrains - Maps CUP Terrains - Core CUP Vehicles CUP Units CUP Weapons F/A-18 Claghan Alive The Mods 3rdSFO Runs includes above: BloodLust USS Nimitz BackPackOnChest ShackTac User Interface Advanced Sling Loading Advanced Towing Advanced Urban Repelling Arma Enhanced Movement FIR Pilot&Crew Pack HMDs MOD (Metric) L3-GPNVG18 Panoramic Night Vision Spec4Gear v4.6 Splended Smoke Theseus Services Steam Collection http://steamcommunity.com/sharedfiles/filedetails/?id=827107985 Server is open keys, so you can run any mods that you like. Just have the minimal required ones and you should be good.
  14. Col Mustang

    1MDOMST

    1st Marine Division The First Marine Division Online Military Simulations Team is RECRUITING! If you are looking to be apart of a serious action packed simulations team on Arma 3 make sure to message @Sgt. R. Shaw. Open positions consist of, Infantry (includes... Rifleman, Machine Gunner, and much more), and Staff (includes... Fire-team Leader, Squad Leader, and other available Staff positions). The 1MDOMST performs Operations in a realistic manner against a common enemy, the player will find themselves in a realistic battlefield environment while engaging foreign antagonists and completing a set objective with your Platoon. More assets open up as the Team grows which is why we need your help! Discord: https://discord.gg/yzsb5wN Teamspeak: 1stmardiv.teamspeak3.com Make sure to find a recruiter to get yourself set up once in. If no recruiter is online the information/mod tab in the OFFICIAL Team Discord will get you up to speed. Start with downloading the mod pack!
  15. Centurion Platoon Centurion Platoon is a very new Milsim Community. Our focus is on mechanized infantry and ground based combat. We are looking to recruit members to play in cooperative and pvp based scenarios. When we play we aim to use realism and logical solutions to in game problems. Once we have enough people we hope to create campaigns that will be played through with weekly/Bi weekly large scale missions. Those of you who join now will be able to help this small community grow into something much more. If you have anymore questions or would like to join, feel free to message me. Requirements: 18+ (With possible exceptions) Microphone Ability to work with a team (Small or Large)
  16. Oddball-47 Ronin

    The 14th Valley - Unsung Vietnam

    The 14th Valley 2 versions; Day and Night (links below) Coop: recommended 2-4 players (will allow 9) Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC NVA units along with large caliber AA guns have occupied and built out The Three Canyons area of Da Krong. You are tasked with assaulting and neutralizing the AA batteries. Mission features: (1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors) (2) Virtual Vehicle Spawners availlable at LZ Savage and Camp Sarge. (3) Soundtrack mucic to enhance the immersion factor. (4) Numerous sound effects add to the atmosphere. (5)Full arsenal availlable to kit out with; both at LZ Savage and Camp Sarge, as well as numerous ammo crates in and around enemy emplacements. (6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that. (7) Option to insert/remove earplugs. (8) Random enemy patrol script ensures replayability. (9) And thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: In order to guarantee that you respawn with your arsenal kit/loadout, remember to "SAVE" it while in the arsenal screen. It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.) It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. It is suggested also to disable all AI in the slots not taken up by a human player. While it is possible to play with 2 players, it is highly recommended you have at least 4. Known Bugs: "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod) Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC Credits: My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, Aliascartoons, and Tonic for their scripting genius. Without their tools, this mission would have been MUCH the lesser. And to Kegety for his PBO/De-PBO tool. And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me. And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 ! Urban Patrol Script Version: 2.2.0 Author: Kronzky NRE_earplugs.sqf Author: Nemesis GOM - Ambient AA :Author:Grumpy Old Man sush_pow_script.sqf Author: Sushi VVS Virtual Vehicle Spawner script by: Tonic Ambient Light script by: Alias LINKS: Day Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138096388 Night Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138099931
  17. A deadly rage virus has transformed the population of Altis into bloodthirsty creatures! Do what you can to survive this onslaught! 28 Weeks Later is a FULLY VANILLA survival sandbox aimed at replacing the deceased Dynamic Zombie Sandbox mod as the owner ceased working on it. It's basically like DayZ, as in open world, zombies around the map, loot, eat, drink, etc.... However I've personally added some twists to spice up the gameplay such as setting up small camps during the night, or taking on Bandit camps and their leaders. Why Should I Play This? Well, for starters it doesn't require any mods, so you can just jump in and play at anytime. It will also be updated a lot and I will be getting a server for it soon, so what do you have to lose? You no longer have to download 4 GB + mods for a legit zombie survival experience. What does this have that other mods don't? 28 Weeks Later is aimed at providing a user-friendly Roleplay environment for all those Altis Life players, as well as a unique survival experience to those who are new to Arma and/or DayZ. I plan on making this work on any map simply by modifying to ".Altis" extension in the near future. I built this from the ground up, and it is still in development. So expect A LOT of updates EVERYDAY! :) If you have any questions, or if you have any suggestions you want me to add in, leave them down below. Have fun and good luck! P.S: If you would like to play with us, message me and I'll send you the IP for our TeamSpeak Server :) Steam Workshop (Recommended for instant updates)
  18. I know the devs have said they dont plan to add multiplayer for mobile but i would love to play with my friends and im sure many others feel the same.Im not asking for multiplayer with big servers i just want to br able to host a room where me and my friends can play and that would be easier to develop as you dont need to balance the player damage or have a different loot economy. So please devs if you can start working on something like that
  19. Please advise whether the AI defence in Combat Patrol is continually regenerated or that there is a finite number of defenders. Ta!
  20. NOTE: to reset the progress when hosting the mission locally, select "yes" as "wipe the game's save" parameter. then start then game. once you see the map/briefing interface, exit the mission and start it again. now the progress is reset. Version: BETA 0.135 Overview This sandbox mission is greatly inspired by Far Cry series. You take the role of a man who fled this homecountry, Tanoa, with his mother, at a very young age due to the boiling civil war between the royalists and the nationalists. His father died when general Solomon - as known as 'the Vulture', usurped the power from the royale, and with the help of eastern super powers, almost killed off all nationalists. Twenty years later, with the experience of several years serving in the U.S. Army and a dying wish from mother, the protagonist returns to his birthplace, to seek vengence against the man who mercilessly killed his father. Features -A fun sandbox & single-mission campaign and several side quests.(WIP, 3 infinite random side quests and 7 main quests, plus 1 intro quest avaliable thus far) -A shop system for players to buy and sell weapons, buy clothing and buy vehicles at will. -Gun shop supports vanilla, RHS and SMA weapons; NIArms weapons are added but pricing is still WIP. All weapons' prices are subject to changes. -20 safe houses across the map avaliable for purchase. You can save player's gear, location and money in the bed at safe houses; a stash crate is also avaliable at each safe house to store equipments for later use. As long as you have saved, you can just start a new game to resume your progress. DON'T HAVE TO USE ARMA 3's BUGGY SAVING MECHANISM AT ALL. -11 radio towers for players to hijack and reveal hidden POIs on the map. (Most POIs are still WIP) -Random friendly/enemy patrol teams/vehicles. The southern areas are controlled by the Royal Army(enemies) and the rebel(friendlies), and the north is controlled by CSAT. -Ambient traffic and civilians - Tanoa is teeming with life. -Recruitable civilians - hire them to fight by your side. Hired civilians randomly pick a gun from the weapon list -Lootable enemy corpses for cash. Different factions yield different amounts of cash. -Property system - still WIP. Requirements APEX DLC. CBA A3. Supported Mods (all optional, but highly recommended) RHS USAF (weapons purchasable) RHS AFRF (weapons purchasable) RHS GREF (affects what kind of enemies you fight in the early game; adding more immersion) RHS SAF (Not yet used, but may use it in the future) http://steamcommunity.com/workshop/filedetails/?id=843770737 Special Military Arms (weapons purchasable) http://steamcommunity.com/sharedfiles/filedetails/?id=699630614&searchtext=SMA NIArms series (added, not yet detailedly priced) http://steamcommunity.com/workshop/filedetails/?id=665702172 Changelog v0.135 Removed (unwanted) MCC dependency Known issues -Some delay when spawning enemies. TODOs: -Finish the story quests. -Finish the property system. -Add more side quests. Credit Enigma's simple tasks/civilians/traffic scripts. gpgpgpgp1234's coding helps. HoverGuy's simple shop system. IndeedPete's conversation system. Zenophon's framework. Download https://drive.google.com/open?id=0BwxW21OcfZ_LWWYxdHVPUzhnS0E Workshop (reuploaded) http://steamcommunity.com/sharedfiles/filedetails/?id=906561138 Oh thank you Bohemia, for your stupid design to have me got my old mod page accidentally deleted by simply double-tapping enter. THANK YOU SO MUCH YOU MORONS.
  21. Hello, I am very new to mission creation and the Eden editor. I've taken my time making a Co-Op mission, watched a lot of videos on YouTube. I've used very little code, but I know how to place triggers, set tasks, set task states, and conduct a mission outro. I've tested this mission with friends previously by hosting a multiplayer server, then having them join. I have not put the mission on the workshop yet. It is not finished. Anyway, tonight, suddenly my friends can't get in the mission. I wanted them to join in to test the triggers and hints appearing at the beginning. They could join the server and pick a player slot, but they got booted each time the mission started. They didn't receive an error code, nor did anything appear on my screen. They just got kicked back to the lobby. I feel dumb for posting this on here, because my question is so elementary, but what are some of the most common reasons this could be happening? The mission is multiplayer and under type its Co-Op mission. Friends have joined before as recently as two weeks ago. Any reason why if we're all playing in 32 bit, this could be happening? Thanks for any help.
  22. Links about our group YouTube Channel Website Facebook About us: Black Watch International is a tactical Arma 3 unit founded in September, 2014. Currently, our roster consists of over 50 members. We live up to our name with members hailing from over 20 different countries. We mostly play cooperative missions, which can be made by anyone in the group as long as we are content that you understand some basic technical requirements. All missions have at least one active Zeus. The mods we use on the server are mostly focused on creating a realistic feel for the players. A list of the mods we use can be found here. We play various factions. Most of the time we will play as bluefor factions, however there are plenty of sessions in which we play as different factions. We play daily and all operations are at 7pm GMT with an extended operation on Saturday. Requirements We are looking to increase our numbers with respectful, patient members. Need to attend at least one operation a week. We value leadership and initiative. We are interested in applicants who are willing to lend us their skills and help our organization grow and improve. We only accept applicants above the age of 20, though exceptions can be made if you can prove to us that your age is a non-issue. Applicants must have a functioning microphone, the ability to use Teamspeak3 and Apex. Application process Fill out the application form and one of our recruitment officers will contact you as soon as possible!
  23. Greetings all, Mudspike.com is hosting its inaugural Arma 3 event July 2nd (1700 UTC)! We will be hosting a massively coordinated coop mission on Altis. All the info you need can be found at: https://forums.mudspike.com/t/arma-3-weekend-july-2-3/2269 We welcome players of all skill levels and experience. Even if this is your first Arma outing we have a spot for you. Please sign up for a spot prior to July 1st. More spots may be made available if needed. Any questions about the event can be addressed here or at mudspike.com Hope to see you all in the field! Tyco
  24. 56th Pararescue Squadron Do you like landing into hot LZ to extract downed team members and civilians? Do you like working under pressure? Do you want a mil-sim team which isn't to over the top? We are a stand alone division from within the Lowland Warrior Arma 3 mil-sim team based on the Pararescue teams of the USAF we use ACE3 Advanced Medical systems to add realism to what our team does for allied teams which request our help are missions are ran at GMT/ Zulu time as division is European Based. We are currently recruiting for both squadrons the 56th & 106th Vacancies are PJ/ Combat Medic Helicopter Pilot (Experienced/ Inexperienced) Helicopter Navigator (Experienced/ Inexperienced) Helicopter Crew Members (Experienced/ Inexperienced) PJ/ Combat Medic Role The PJ's are the elite ground forces that provide our Allies & Lowland Warrior team with the capability to execute these noble responsibility of Rescue, Recover & Return of Lowland Warrior or Allied team members in times of danger or extreme duress we also are used a spare sections when needed. 160th Pilots & Crew Role The 160th Special Operations Aviation Regiment’s mission is to organize, equip, train, resource and employ Army special operations aviation forces worldwide in support of contingency missions. 160th Pilots have the mission of getting us as close to the causalities as possible whilst the crew have the task of keeping the helicopter secure for ex-filtration by the PJ's whilst providing cover, when not flying PJ's in the 160th are used by the lowlands warrior team to fly attack helo's and transport helo's. Both of these roles are explained more within the forum, feel free to register and have a look around our website and hopefully you will enjoy your stay. If this sounds like a team which you would like to join the pop by our website and have a look around http://56thpararescuesquadron.enjin.com/
Ă—