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Found 25 results

  1. BMR Insurgency

    by Jigsor Fully JIP, MP, Dedicated and Hosted Server compatible. Performance has been a big factor in developing this mission. It should play well on a modest server. What is the difference from this Insurgency compared to traditional Insurgency? The primary difference is that Intel is not dropped when killing certain Insurgents. Rather, it is spawned in random buildings. Small black markers indicate Intel Locations on the map. You can choose hide the markers with lobby parameter. Minimum Required Mods: None (Altis, Stratis Tanoa and Malden versions). Current supported Islands requiring components of Community Upgrade Project - Terrains Complete : Sarahni Takistan Zargabad Fata G.O.S. N'Ziwasogo Fallujah G.O.S. Al Rayak Napf Napf Winter Saint Kapaulio Lingor Dingor Xcam_taunus Clafghan Staszow Stand Alone Islands: Kunduz Afghanistan Bornholm Mogadishu Diyala Lythium I recommend trying default lobby parameters first then tweak from there if needed. Please report any problems on this thread. Developed on A3 engine 1.84 Stable Mission Pack Download latest stable version 1.49: updated 11/24/2018 https://www.dropbox.com/s/jfbwfq8wmmhdlkq/BMR Insurgency.zip?dl=0 GitHub: Update to 1.49 with fork and tools + version differences is WIP.... soon Main Build Altis All other builds' file differences Mission Pack Download Armaholic mirror: http://www.armaholic.com/page.php?id=26372 (this version is out of date until the Devs at Armaholic get new site up or Big returns.). looks like never.. Version Variants: Mods: Situation: Ingame Game Settings: Support: Vehicles: Respawn: Objectives: Features: Known Issues: Credits: Pro Tips: Mission Parameters Overview: Changelog: Guides: I hope you enjoy the missions and as always, I appreciate any feedback. Jigsor
  2. Apex Framework

    ArmA 3 Apex Framework Version - 1.1.3 (5/12/2018) Compatibility - A3 1.86 Download (Github) Support (Discord) Email - armacombatgroup <at> gmail Documentation (Github) Donate (Patreon) Enjoy ______________________________________________ Terrains: Altis Tanoa Malden 2035 Mission Types: Invade & Annex: Apex Edition. Classic I&A style mode. Sector Control. Domination-style Sector Control mode. Campaign. Insurgency-style campaign mode. Custom. Disable the objectives and use the integrated systems (including advanced Zeus systems) to support your own custom content. Gameplay: Edited Raw Features: Advanced AI behaviors: suppressive fire, building clearance, logistics & helicopter use, dynamic close air support & mortar support, regrouping, automated medics, vehicle repair, demolitions, house/building suppressive fire, stance adjustment, inter-squad communications, evasive behavior, attack & defend routines, tactical commander, organic intel gathering to decide where to commit soldiers & resources. tracer rounds to make battlefield more visceral, custom jungle spawning & patrol routines built for Tanoa. Ambient civilians and wildlife. Custom wildlife and civilians at missions, using high-performance techniques to ensure they don't reduce FPS. Geo-typical dynamic weather. Weather for Altis/Stratis/Malden taken from Lemnos data, Tanoa weather taken from Fiji data. Persistent and full yearly cycle. Storm simulation & fog reduction. Dynamic day/night cycle. Accelerated nights, accelerated noon, slowed down at dawn & dusk. Cinematic AO lighting on dark nights. Persistent and full yearly cycle. Dynamic missions. Players can create tasks and objectives for each other. Recruitable AI. Players can recruit AI to help with the fight, either as engineers, fire support, fully integrated automated medics, etc.. Wide range of enemy weapons. Enemies use a wider array of weapons that those defined in config. 70+ custom player interactions. Intuitive and custom player interactions using the action menu (familiar to veterans and newbies alike). Custom menu system. Menu system supporting custom buttons, player options and link buttons to your community website. Full difficulty scaling by player population. Dynamic AI difficulty. New and interactive side missions. Custom Zeus systems. Keybindings (numpad) to support on-the-fly Zeus missions, including garrison, patrol, attack, suppressive fire, player revive, unit incapacitation, and hunting/stalking logic. Custom medical system. An intuitive and simple medical system for public server play, not buggy! Revive, stabilise, medevac, carry, drag, load, unload, ambulances, field hospitals, AI revive. Custom MOUT operations. urban warfare AOs for Tanoa & Altis. Player damage modeling. Dynamic damage modeling to make playing against AI more fun. Admin tools. Admin tool menu with a range of options for moderators, admins and developers, including a custom dev terminal. Anti-cheat. A proven anticheat custom-fitted into the mission, caught about 30 cheaters on the development server over 16 months. Anti-troll. A system to resist and counter common forms of griefing. Restart schedule. A custom restart schedule built into the mission to provide graceful restarts, reminding players which server they are on and time-until-restart. Helmet-cam live feed. Players at base can watch a live feed of operations. Enemy capture. Capture enemies and imprison them. Blue Force Tracker. High detail blue force tracker system with dozens of configurations, including custom enemy info on the map display. Earplugs. Squad radar HUD. Visibility & View Distance menu. Magazine repack. Backpack locking. Parajump backpack-to-chest. Explosives charge 'attach to surface'. Gameplay Leaderboards. Track transport pilot effectiveness, top medics and other objective-based metrics. Semi-persistent (weekly ladder). Dynamic Simulation. Server-side dynamic simulation and client-side optional dynamic simulation to improve FPS and performance. Logistics, Towing, Hauling & Mounting, Carrying & Dragging. Custom system to facilitate towing, and mounting of static weapons to suitable vehicles. Also linked directly to ingame Vehicle-in-Vehicle system for seamless logistics. Enhanced Slingload rope controls. Adjust rope length during flight and seamlessly attach Taru pods to Taru helicopters with simple controls. Forward Operating Bases. Forward operating bases built directly into the framework, with logistics tasks, respawn tickets, vehicle respawns, ... Aircraft Carrier (USS Freedom). Dynamic aircraft carrier can be toggled on and off with a mission parameter, spawns at random locations, fully supported with vehicle respawns, player respawns, optional defensive turrets, and field hospital mechanics. Destroyer (USS Liberty). Dynamic destroyer can be toggled on and off with a mission parameter, spawns at random locations, fully supported with vehicle respawns, player respawns, optional defensive turrets, optional naval artillery, and field hospital mechanics. 40+ Custom object compositions. Many missions spawn custom scenes to add a fresh and replayable element to the missions. Custom vehicle & uniform skins. A variety of custom and realistic military skins created for this framework. Monetization solutions. Servers cost money, so we have put in solutions to reward players for donating. Custom cosmetics system for patches, uniforms and vehicle skins, and whitelisted lobby roles. Monetization license. You may use this framework on monetized servers. Highly polished. Considerable time spent polishing and ironing out bugs and rough edges, a necessary part of professional development missing from many other mission offers. Performance. Surprisingly high FPS (both client & server) for the amount of action going on, smooth and doesn't stutter. Change Log: https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/documentation/_Change Log.txt Mods supported: Blastcore Edited (standalone) by Opticalsnare JSRS soundmod by LordJarhead Mods integrated: Advanced Rappelling by duda Mag Repack Custom skins (third party designers): A sample of the vehicle & uniform skins that come as a separate content pack for use with the framework, purchased from third-party designers. Notes: Do not use AI mods like VCOM and ASR. There is an AI system built directly into the framework. Youtube development channel: https://www.youtube.com/user/QuiksiIver/videos License: Monetization permitted APL-SA (you have permission to modify and publish the modified version for others to download/use). Credits: coming soon
  3. # Takistan Insurgency 2019 RHS Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1567472309 Github; https://github.com/rcantec/Takistan_Insurgency_2019.takistan Mission includes support system for Artillary, CAS, Ammo drops and Heli extraction/transport; Mission contains view distance settings, dynamic earplugs, vehicle spawns, rearm points, Zeus. Vehicle IED, suicide bombers and hidden roadside IED's are dynamic throughout the map. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission CBA_A3; CUP Terrains-Core, Maps, Weapons, Units, Vehicles, TFAR and RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  4. Tanoa_Insurgency_2019_RHS.Tanoa Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1574692333 GitHub; https://github.com/rcantec/Tanoa_Insurgency_2019_RHS.Tanoa.git If you want to try the mission you can test it on my public server link in Discord. To play this mission CBA_A3; RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK for the use of their scripts to make some awesome things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  5. Altis_Insurgency_2019_RHS.Altis Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1565413413 https://forums.bohemia.net/forums/topic/220334-altis-insurgency-2019-rhs/ If you want to try the mission you can test it on my public server link in Discord. To play this mission CBA_A3; RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK for the use of their scripts to make some awesome things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  6. THE KUNDUZ INSURGENCY AIS [SP/MP Coop-14] by 1-506Ranger STEAM LINK: The Kunduz Insurgency AIS ACE version utilizing ADV - Medical available here: The Kunduz Insurgency ACE The Kunduz Insurgency AIS is optimized for SP with Psycho's AIS revive system. This mission is MP coop ready, but instead of ACE, a number of immersion scripts and AIS make this a much more tolerable Single Player ALiVE insurgency experience as AI will heal the player (if AI teammates are not in direct contact) when you are down. READ THE MAP BRIEFING AND DIARY SECTIONS IN-GAME Features: AIS revive - nothing needed to stabilize and revive , first aid kit/medkit needed to heal smaller injuries. F/A 18 - 25 CAS sorties (JDAM and CBU only) available to Leaders only. FOB West - Independent 81mm mortars will fire at will in support of operations. If you see red smoke in an area of contact, withdraw to a safe distance. ALiVE Combat Support - Transport, CAS, and 1 x 105mm howitzer available for indirect fire support. BAF Ground and Air Service available at both FOBs for rearm and refuel ZLT field repair in effect, toolkit needed after 5 repairs. Troop recruitment available at both FOBs and US OP. SEE STEAM PAGE FOR REQUIRED AND RECOMMENDED CLIENT SIDE MODS Script Credits: *AIS Revive - Psycho *ArmaPhronk - CRS, Earplugs and IR Strobe *johnnyboy - JBOY Combat Up Down *JW Custom - Close Air Support Field System *Neko-Arrow - Mortars *Pokertour - ATM Airdrop *Psycho - AIS Revive *zealot111 - Realistic Field Repair *Quicksilver - QS icons ***Thanks to HeroesandvillainsOS for use of the core content of his ALiVE diaries (edited) - see map in-game for more information
  7. I N S U R G E N C Y TAKISTAN [ REQUIRED ADDON: CUP:Terrains ] [ OPTIONAL ADDONS: TFAR ; CUP_Weapons ; CUP_Units ; CUP_Vehicles ; TalibanFighters ; TacticalBeard ; RHS:USF ] ACE3 Compatibility is still WIP! 'Takistan Insurgency' is a cooperative multiplayer mission/game mode for ArmA 3, influenced by the insurgency mission made in ArmA 2:OA by PogoMan and Fireball. [CO-27] FEATURES: SCREENSHOTS: VIDEOS: TO DO LIST: DOWNLOAD - 26.NOV.2017 SAMPLE SERVER SETTINGS: (OUTDATED!!!!) OFFICIAL SERVER: Hostname: ~TAKISTAN INSURGENCY~ [@CUPTerrains;@TalibanFighters;] IP: 199.188.102.218 Port: 2302 BattlEye: No FilePatching: Yes VerifySignatures: Yes TeamSpeak: ATCAG.TS.NFOServers.com Website: www.ATCAG.com
  8. Teamspeak IP: Ts3.3rdSFO.us Public Server IP: 63.141.249.146 Port: 2542 Map: Clafghan Game Type: Insurgency (ALIVE) High Traffic Time: 8:00pm-12:00am Central US time Server side mods (Required): CBA ACE3 TFAR RHSUSAF CUP Terrains - Maps CUP Terrains - Core CUP Vehicles CUP Units CUP Weapons F/A-18 Claghan Alive The Mods 3rdSFO Runs includes above: BloodLust USS Nimitz BackPackOnChest ShackTac User Interface Advanced Sling Loading Advanced Towing Advanced Urban Repelling Arma Enhanced Movement FIR Pilot&Crew Pack HMDs MOD (Metric) L3-GPNVG18 Panoramic Night Vision Spec4Gear v4.6 Splended Smoke Theseus Services Steam Collection http://steamcommunity.com/sharedfiles/filedetails/?id=827107985 Server is open keys, so you can run any mods that you like. Just have the minimal required ones and you should be good.
  9. ABOUT THE SERVER Our public Insurgency server is a Dedicated Server built to run fun ArmA 2 style Insurgency ACE & ACRE missions, but with ArmA 3 with updated and modern versions of addons such as ACE and Task Force Radio. For those who played ACE and ACRE Insurgency servers back in ArmA 2, we are trying to revive the gameplay style along with other servers doing the same to provide a fun and realism experience on a public server. This server will be up 24/7 unless updates or restarts are needed. The server may under go mission changes as we like to switch the terrain up from time to time, so don't worry about having to play the same terrain over and over again. We will keep the mission style to insurgency but some missions may have a slight difference depending on the scripting that went into the different missions. These missions are pulled from mission devs that are not part of our group, but will be modified for a better experience, such as adding ACE, Task Force Radio and CUP Terrains. HOW TO JOIN To join our server, all you need is the required addons and the latest version of ArmA 3. REQUIRED ADDON LIST ACE3 ACEX CBA A3 CUP_Terrains_Core CUP_Terrains_Maps Task Force Radio HOW TO PLAY For those of you new players that have not played these style of missions, we will describe how to play. Insurgency is a mission of clearing red grid squares that indicates towns or buildings, within those red markers are hostiles. You objective is not only to clear red squares to turn them into blue or green squares, but also retrieve intel of ammo caches in the region. Intel can be in forms of cell phones, radios, documents, pictures and even talk to civilians for intel. Once intel is acquired, red question marks with a number next to it will pop up on the map. Those question marks will give the approximate distance in meters of the cache from the marker. Once you find the cache, you are to detonate the cache. Once all 12 ammo caches are detonated around the map, the mission will end and restart or move on to the next insurgency map. If players do not want to cache hunt anymore, that is fine. There are also randomly generated side missions that generate around the map, such as, Eliminate HVT's, destroy IED factories, Destroy enemy convoy, Capture and much more. These missions will also give the players rewards such as new vehicles and equipment back at main base if the task has been a success. Being part of our server with the Task Force Radio addon requires all players to join our Teamspeak server for communication. This allows players to have a better realism experience having to use radios to communicate from one side of the map to the other. This also allows better organization in the server for multiple teams of people to communicate with out stepping over each other with default in-game communications. SERVER INFORMATION Game Server IP = 69.197.155.74 Game Server Port = 2318 Teamspeak IP = 168.235.75.20:8954 Unit Website = http://www.1strb.us
  10. Hello Folks, this is my "new" Mission created for MP Dedicated Clan Server environment. its supporting several Mods and have lots of adjustable functions. Like: Group Manager with ranking (choose your No.1) Invite players to your Group Pre define existing Groups Kick players from your group Request joining a Group Predefine Keys for easy access the Group manager Create own persistent Groups Team Color Management a.m.m. Combat Support: Artillery support with: accurat Laser Guided Rounds a.m. Transport support with: Pickup Landing Rope insertion CAS Support with: Napalm, accurat simulated laser guided JDam and GBU! Predefine Keys for easy access Combat support a.m.m. Civilian interactions Ask for enemy locations Try to communicate and stay polite Trigger Missions by speak to civilians up to 3 missions per group at one time cancel missions in group manager (see above) Task Creator in Main base: Available Tasks: Kill Officer. Destroy Weapon Cache. Wipe Enemy Convoi Find Intel Free Hostages Deploy Communications Download Data Destroy AA or Arty Defend City (WIP) + Main Mission + Clear Area! Special Roles in seperate Slots Pilot (Air support Roles) Logistic (support your friends) EOD (Defuse Mines or IED´s) Engineer (Repair vehicles) Leaders (Manage your Team) Medics (heal 4 times faster) Restrict Arsenal (Parameter) [Configurable Whitelist Files for every Role!] Restrict CAS (Parameter) Restrict (only Pilots can Fly) (Parameter) GPS MAP Force Tracking (Parameter) Revive System (Parameter) ACE3 Supported Mission Environment (Parameter) Choosable Startloadouts for: Vanilla (Tropic/MTP) RHSUS (D/W) R3F(D/W) 3CB(D/MTP/W) BWMOD (D/W) FFAA (D/W) (or choose Random automaticly) Coosable Base Vehicle Sets: RHS,Jack French,3CB,BWMod,FFAA Mod (or choose Random automaticly) Own Logistic System with many Features... Multiple Headless Client Support FPS Optimized Mission! Dedicated Server KIT for Download Find your way to Free the Map! Read the Briefing (ger/eng) REQUIRED MODS (works without Mods too!) ACE3 + ACE Compatibility Mods Supported Maps STEAM WORKSHOP FTP SERVER MISSION FILES (latest Versions) Dedicated Server Starter Kit POST BUGS HERE PLEASE!
  11. Hi, Some friends and I have rented a server we would like to advertise to the community. It is a BMR Insurgency (Credits to Jigsor for the game mode) I have modified it slightly to add some new units and roles that I think will make the server more interesting. (SWCC boat teams, FA-18's, mechanized teams, combat rescue teams, etc...). All of the core abilities within BMR's insurgency are retained (CAS system, heli extract, AI recruiting, HALO jump for players and AI, suicide bombers, enemy air patrols, etc...) OPFOR is disabled, however. Right now we are running a Tanoa RHS Insurgency. (In the future we will host CUP maps but for now we wanted to stay as minimal as possible) I know Tanoa is notoriously resource heavy but I have set the game parameters up so that the game will run as smoothly as possible. I have experienced 40+ FPS during firefights outside and inside the towns. ASR AI3 is active and makes a big difference. The game is much more enjoyable with this mod. The AI is terrifying and reacts much more intelligently to your actions. Mods REQUIRED are below All of them (except for TFAR) are available on Steam; we recommend the steam versions as well since they are up to date and that's where we get the keys from CBA http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 RHS (all) http://steamcommunity.com/id/rhsmods/myworkshopfiles/?appid=107410 TFAR http://radio.task-force.ru/en/ FA-18 http://steamcommunity.com/sharedfiles/filedetails/?id=743099837 ASR AI http://steamcommunity.com/sharedfiles/filedetails/?id=642457233 Advanced sling loading, rappelling, urban rappelling, and towing are loaded server side and are not required by the client. There are no other mods allowed on the server. Here is the IP and Port for our server 144.48.104.106:2307 Here is a link to our Arma 3 Units page https://units.arma3.com/unit/1ssf Here is a our Teamspeak domain name for TFAR purposes 1ssf.teamspeak.network Hope to see you guys playing. I plan on hosting this server reliably for a while as I hosted one similar in the past with a previous unit that was quite popular but I left to do my own thing. Thank you for your time and consideration. Mosley
  12. Task Force Nemesis http://steamcommunity.com/sharedfiles/filedetails/?id=930959150 Task Force Nemesis is a coop mission set in Reshmaan Province. Your mission is to defeat an insurgency that has been established in the province. You must clear the area and call in friendly forces to occupy the areas you clear. MISSION FEATURES: Vcom AI Interactive Civilians CAS & Transport IEDs & Suicide Bombers Loadout Manager w/ Arsenal Access Recruitable AI Teammates Intel Dropped By Some Dead Enemies Headless Client Support Zeus Available To Admins You will need the Task Force Nemesis addon collection to play. http://steamcommunity.com/sharedfiles/filedetails/?id=930953870 You can add any other gear or weapon addons you wish and they will be available in the arsenal. Here is a list of addons that are not required, but recommended. Advanced Towing: http://steamcommunity.com/sharedfiles/filedetails/?id=639837898 Advanced Rappelling: http://steamcommunity.com/sharedfiles/filedetails/?id=713709341 Enhanced Movement: http://steamcommunity.com/sharedfiles/filedetails/?id=333310405 Task Force Radio: http://steamcommunity.com/sharedfiles/filedetails/?id=620019431 Here is a link to manually download the mission. https://drive.google.com/file/d/0BxLsjl9KyaeNUlY5MXNsdDVGMFU/view?usp=sharing
  13. Hello everyone, I'm working on an insurgency mission, I'm doing it on the map Fallujah, I've done all the spawn part of AI (ALIVE) only missing the main one: A script for AI to drop intel to reveal ammo cache and another to spawn The ammo cache. I tried copying from "ALiVE Insurgency Revived by Hazey", but it does not work ... Grateful
  14. Hey Everyone, So I just got a new Arma 3 server up and running, and I wanted to invite the community to come check it out. Please feel free to join, hang out and get tactically nerdy. As we stop the Insurgency! Now to make everything easy for everyone with trying to locate the mods. I created a Steam Collection for the mods being used on the Black Team One: RHS/CUPS BMR Insurgency server. If you have any issues make sure you have all the correct mods installed and loaded first. A lot of issues I've seen is people are missing RHS or SMA. Please feel free to hit me up on steam Unknown Gambit but I go by Hoyt Carrie in game. Server info: Server Name: Black Team One: RHS/CUPS BMR InsurgencyIP: 63.141.249.146Port: 2342Slots: 50Game Mode: Modded version of BMR's Insurgency on X-cam Taunus: https://forums.bistudio.com/forums/topic/171050-bmr-insurgency/ Mod Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=906947908 Required Mods: @CBA @Cup Terrians Core @Cup Terrains Maps @Cup Weapons @Cup Units @Cup Vehicles @TRTK [TRYK's Multi-play Uniforms] @RHSAFRF @RHSUSAF @RHSGREF @RHSSAF @Specialist Military Arms (SMA) v2.7.1 @X-Cam Taunus Ver 1.1 @ASR AI3 @Enhanced Movement @Clafghan Optional Mods: @JSRS @BLASTCORE @Enhanced Soundscape @DynaSound 2 @Advance Rappelling @Advance Sling Loading @Advance Towing @Advance Urban Rappelling Removed: @Jonzie Mega Mod Pack (Due to issues with Workshop. Might come back) Updated: I added Clafghan and Insurgency for that Map into the Rotation as well. Coming Soon: Task Force RadioNew Ranking System Alive (TBD)New Maps (TBD)New Missions to play
  15. [COOP1-8]Aftermath

    Title: Aftermath Map: Takistan Gametype: Coop 1-8 1) SITUATION After the successfull attack on Zargabad the enemy have retreated back to Takistan with the intent to reorganize and make more poor civilians to join their cause. a) The enemy The enemy consists of IS forces. The enemy have lost much of their main battle equipent during the battle for Zargabad, but is still capable of using some of their MBT and mechanized material. They do alot of patroling on foot and with Landrovers with mounted weapons. Roadblocks have been seen around Takistan and they are known to deny us access to some parts of their territory with the use of IEDs and ambushes. b) Friendly forces The Peshmerga forces have a strong will to fight. Even though they are far outnumbered they will push on to inflict losses on the enemy. It's only reasonable that when you encounter these forces you help them to victory. Afterall, it's their land which is terrorized. And by helping them you will give room for their growth. They are inizially located to the WEST of our main base, but will attack towards NORTH/NORTHEAST. 2) MISSION a) Patrol takistan to locate and eliminate all insurgent activity, this including forces, facilities and equipment. b) Maintain a good relationship with the locals which is a good information channel Commanders intent: "I wan't this to be in-and-out. I don't like this land more than you. Conduct patroling in an orderly fasion and I wan't sitreps and patrolreps updated to moneterize the situation and to give you a prerequisite to read the enemy trends, which again, help to cover any potential blind-spots. We can NOT afford to loose our supply routes again! But let's be honest here: Our presence here is probably the only reason the enemy isn't growing. It's going to be a long haul to pulverize the enemy." 3) EXECUTION a) Compile a squad you see beneficial for the task. Every available asset is here for you. b) After enemy contact search dead bodies for intel about insurgent positions and installation positions. When you find info, check your map at once. This intel is vital and need to be fresh to be valid. 4) ADM & LOG a) Higher command have given us priority one on all assets in their reinforcement pool. Use it to our advantage when patroling and keeping key terrain and objectives. Just remember to bring your ALiVE support tablet. b) Higher command have also blessed us with CAS support throughout our AOR. Again, remember your tablet. c) We have support from a Fire Support Officer which can call bombing runs from higher command. He can help us with those bloody mechanized units and other armoured vehicles. d) If you need to, use higher commands logistics pool to drop equipment for you. You can establish FOB's to maintain a footprint deep in the AOR with the sweet protection H-bars provide, mortars and .50" mitr's to keep the enemy at a safe distance. Bring a tent from base for each soldier as well. They will provide the posibility to respawn in the FOB if you fuck up. 5) C2 a) Radio diagram: Internal COMMS (Face-to-face) - Direct Internal COMMS (SQUAD) - Group channel External COMMS (Platoon) - Command Channel (Built-in addon-free radio, can be turned OFF in lobby parameters) ACKNOWLEDGE! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Mission features: -Customize your loadouts in your spawn-tent or use the virtual arsenal in the Ammo area. -Fire support officer which can call in airstrikes via the action menu. (Script author: Incontinentia) -Mission is built using ALiVE-modules: - Persistency enabled (works when registered at war room.) - AH-64 for close air support - Transport chopper - Arty support - Logistic actions -Insurgents drop Intel for you to read/pickup. (Script author: Incontinentia) -Zeus game master module for #adminLogged -3x Vehicle R3P (repair, refuel, rearm) points at the base for land vehicles and choppers (Script author: Xeno) -VCOM AI 2.81 script version included in the mission. (Author: Genesis 92x) -Optional Addon-free radio built in the mission. (Script author: phronk) -Recruit your own squad at the flag pole in your camp (thanks to spyderblack723 and his Spyder Addons) -Civilian interaction. Ask civilians if they have information for you which you can use to fight the insurgency. (Again; spyderblack723) -Interactive laptops as an alternative way to access commander functions in HQ (Originally made by Friznit/Riley) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- *MODS Required:* (All from Steam) CBA ALiVE CUP Terrains Core CUP Terrain Maps RHSUSAF RHSAFRF Project OPFOR Spyder_Addons *MODS recomended but not required:* Dynasound 2 Enhanced Soundscape Thanks to: -Bohemia for keeping my fiance frustrated, giving me something to do while drinking beer, and sometimes ensuring I get a minimum of sleep. -All you who contribute by releasing mods, scripts and missions. -Everyone who contribute in some way in my Armaverse. -Everyone who have taken the time to read this far This mission was originally created by me, for me and some friends, but I see there is some cool ALiVE missions being released and re-released/updated lately, so I thought it would fit nicely to release this Takistan mission as well. It's nothing fancy and I use alot I learn from others! Hopefully I have not forgotten any credits. The Battle for Zargabad-mission which is reffered to may, or may not be released in the future as a prequel (Conventional ALiVE mission). Hopefully someone will have as fun as me with this, and of course, edit to your liking if needed. Mission download: https://www.dropbox.com/sh/fkcrcj9mqun5wd9/AAA6E68rLTqQHEha4mCW_iIwa?dl=0
  16. I N S U R G E N C Y TAKISTAN [ REQUIRED ADDON: CUP:Terrains ] [ OPTIONAL ADDONS: TFAR ; CUP_Weapons ; CUP_Units ; CUP_Vehicles ; TalibanFighters ; TacticalBeard ; RHS:USF ] ACE3 Compatibility is still WIP! 'Takistan Insurgency' is a cooperative multiplayer mission/game mode for ArmA 3, influenced by the insurgency mission made in ArmA 2:OA by PogoMan and Fireball. [CO-27] FEATURES: SCREENSHOTS: VIDEOS: TO DO LIST: DOWNLOAD - Dec 23, 2016 Development Thread OFFICIAL SERVER: Hostname: T A K I S T A N I N S U R G E N C Y -verifySignatures ON IP: 199.188.102.218 Port: 2302 BattlEye: No FilePatching: Yes VerifySignatures: Yes TeamSpeak: ATCAG.TS.NFOServers.com Website: www.ATCAG.com
  17. insurgency

    insurgency by badbenson is now on my server for mp testing. if you liked insurgency in arma2 you will love it in arma3.. grab your friends, play it,abuse it and have fun. please post any issues here, Ill post some vids soon.. server info is below ... THE WAR ZONE ip 67.212.78.133 port 2302
  18. VNPA Missions Factory We develop ALiVE based dynamic COOP, PVP and TVT missions. Our missions have great replay ability thanks the amazing ALiVE addon, they never the same each time you do play them. Head Developer: maquez [Q-Net] Developers and Alpha Testers: Storm DE_MOON Beta Testers: Holm VNPA Missions Factory
  19. This mission is not another run and gun insurgency. You will have to work to find the enemy, either by talking to the civilian population or stumbling upon them yourselves with recon tactics. There are no magical markers on the map to show you enemy locations. Civilians that are favorable toward your side will mark your map (If asked nicely) with any locations that they are aware of. All this is now done through ACE interaction. - 18 Man Co-Op + 2x Headless Clients - BLUFOR vs OPFOR FIA - Low Opfor count at start - ALiVE War Room ready. - VCOM AI Script - Loadout Transfer Script - Zeus enabled for admin - ACE modules for Basic medical - ACE Repair and Medical facilities - Designated Engineer and Medic classes - Custom HQ for controlling ALiVE features - Custom civilian interaction script integrated into ACE. < Its awesome! - Custom version of Coala OS (TFA OS) integrated into ACE > Requires wearing the BLACK TFAR backpack. - No vehicle respawn. Be careful with your vehicles! - ACE Rallypoint enabled with JIP compatability TIPS: - Civilian interaction is now done through the ACE menus. - There are no markers to show enemy locations, however talking to civilians will reveal everything they know about in a 2KM diameter. If they like you. - You must arrest a civilian to search him. - Try promising the Town Elder that you will help him and his people. It may help swing favor your way. - There are friendly AI south of grid line 03. This simulates having an actual foothold in the territory. NOTES: - Bug reports should be posted at https://gitlab.com/Blunts/TFA_Takistan_Insurgency/issues - The source files to the mission are also on GitLab. Feel free to edit the mission to your needs as long as you comply with the text found in the README.txt - The VCOM AI script included in the mission may conflict with other AI mods such as ASR_AI etc. It is not recommended to use any other AI controlling mod with this mission. Version 1.0.2 Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=756539921 Big thanks to all you modders and scripters out there that make life easy on a mission maker. Special thanks to S.Crowe for all the custom coding and the TFA players for testing. You can find us on Twitter @ThatsWhyWeGame and on Facebook https://www.facebook.com/TaskForceArma/ CHANGELOG: 1.0.1 ACS locality issue fixed and Creation Factory added to newly placed HEMTT 1.0.2 Refreshed all the ACE3 modules to ensure compatability with the new version.
  20. https://www.youtube.com/watch?v=A1NKrEk3X-o&feature=youtu.be Server info: 199.60.101.26 Port: 2302 ----------------------------------------------------- TS3: ts32.gameservers.com:9211 ------------------------------------------------------------------------------------------------------------------- Hello errbody. You're welcome to come and clear out Syndikat on my server: Black Dragonfly Operations ----------------------------------------------------------------------------------------- Hosted mission: Alive Tanoa Insurgency by Black ***Required mods: @CBA_A3;@ALiVE;@FFISv1.26 CBA_A3 ALiVE FFISv1.26 Bloodlust friendly. Only a few guys who play now, looking for more people interested in tactical play but no saluting or yes sir no sir. https://www.youtube.com/watch?v=0vpQJV71rZ0
  21. Insurgency 3 is in closed alpha testing! To Insurgency lovers and newcomers, here is something the lovers awaited, and newcomers are about to experience. From the maker of Insurgency for Armed Assault Pogoman over his port of this excellent mission to Arma2 working version and across Fireball's and Kol9yn's excellent effort to keep it alive and up to date, along with ACE2 support which brought new experience to it, comes a complete, new and fresh revival ( or complete rewrite )l of this excellent mission, brought up to its feet and ready to be battle tested. I guess patience is a virtue, and eventually it pays off if you are patient enough. Thanks to Outlawz7 ( Project Reality BF2 ) and Ruthberg ( CSE, ACE3 ) mission is breathing new air, totally rewritten from ground up, although lacking some functionality which previous versions had, which will not even be possible in A3 in current state, and those being primarily ambient civilians. ( yep BI Ambient Civilians! ) We got the base code running, showing excellent results, and as such mission is qualified for some alpha testing. Anyone interested with large enough player base ( ~30 and up ) please contact me for details and files. Files are not YET public, but will be once we finish alpha testing of the core, and make sure there are no any nasty bugs or performance issues. Once that is done, mission will be hosted God damn forum ate 3/4 of my post....urghhh!!!
  22. RHS Insurgency ALiVE Takistan Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 16 RHS:AFRF vs IWAR:Armed Islamic Front random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, recruitment, weather and time Map: CUP Takistan Addons Required: CBA, ALiVE, CUP Terrains, RHS: AFRF, RHS: USF, IWAR Warning: do NOT run mission with Leight's OPFOR Pack units are removed and it will break mission note: you need to load both addons RHS: AFRF and RHS USF ! I do NOT give any support if you run mission with other addons than the required ones! mission edit by maquez [Q-Net] recommended to run on a dedicated server Downloads: http://steamcommunity.com/sharedfiles/itemedittext/?id=372974175 https://drive.google.com/file/d/0B1gWUNu0kwK1QjBOUEJSaFB2b1E/view?usp=sharing Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development a very special thanks goes to alexsegen for let me use his amazing units further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog:
  23. US Insurgency ALiVE Takistan Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 16 RHS:US vs Leights Terrorists random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, recruitment, weather and time Map: CUP Takistan Addons Required: CBA, ALiVE, CUP Terrains, RHS: AFRF, RHS: USAF, IWAR Warning: do NOT run mission with Leight's OPFOR Pack units are removed and it will break mission note: you need to load both addons RHS: AFRF and RHS USF ! I do NOT give any support if you run mission with other addons than the required ones! mission edit by maquez [Q-Net] recommended to run on a dedicated server Downloads: http://steamcommunity.com/sharedfiles/filedetails/?id=387248162 https://drive.google.com/file/d/0B1gWUNu0kwK1OUxHX3R2MXpTSGc/view?usp=sharing Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development a very special thanks goes to alexsegen for let me use his amazing units further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog: US Insurgency ALiVE Altis Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 24 RHS: US vs RHS:Insurgents random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, weather and time Map: Altis Addons Required: CBA, ALiVE, RHS: AFRF, RHS: USAF Warning: do NOT run mission with Leight's OPFOR Pack units are removed and it will break mission note: you need to load both addons RHS: AFRF and RHS USF ! I do NOT give any support if you run mission with other addons than the required ones! mission edit by maquez [Q-Net] recommended to run on a dedicated server downloads: http://steamcommunity.com/sharedfiles/filedetails/?id=389085862 https://drive.google.com/file/d/0B1gWUNu0kwK1dzVDaWQ1Nno3Y2s/view?usp=sharing Note: mission can load freaking slow and long !! Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog:
  24. NATO Insurgency ALiVE Altis Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 24 NATO vs Guerilla random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, weather and time Map: Altis Addons Required: CBA, ALiVE mission edit by maquez [Q-Net] recommended to run on a dedicated server downloads: http://steamcommunity.com/sharedfiles/filedetails/?id=390297818 https://drive.google.com/file/d/0B1gWUNu0kwK1aGlzN1dIZ3JHTlk/view?usp=sharing Note: mission can load freaking slow and long !! I do NOT give any support if you run mission with other addons than the required ones! Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog:
  25. Prophets Vanilla Insurgency Description Hello there! Have you ever played Arma 2 Fallujah insurgency? Takistan? Most people on here will say yes and for those who didn't here you go. This mission mimics the core game play of the classic insurgency we all know and love with the customization that people love, and a small resource usage. This mission is meant for server play with a large amount of people (Only 40 slots on this version), single player game play will lag a good amount depending on the computer setup. Features - A completely customization AI square spawning script -Fast Roping (Can be buggy) - Intel and cache spawning script (AI drop) - View Distance slider - Headless Client Support - Dynamic IED's - Revive Script (Can be disabled) - Compatible with every mod out there (ACE, RHS, MAS, etc...) - HALO Jump pole - Mobile HQ Requirments Arma 3 ALIVE: http://www.armaholic.com/page.php?id=23684 (Only the server needs ALIVE, or if you are using this single player, If on a server none of the players need it, just use -servermod=@ALiVE in the command line so it will not show up on the server browser) Download Download: https://drive.google.com/file/d/0B1JrvyzOSabrYTRCSmU5aHJlRlk/view?usp=sharing Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=604546297&searchtext=prophet Notes We host this mission on two servers: Server #1(modded): 104.255.64.158:2482 Server #2(Vanilla): 199.168.142.115:2472 Join us on our team speak as well and have some fun! TS: 192.99.232.77:10017
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