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Found 1 result

  1. gaZthme

    [COOP1-8]Aftermath

    Title: Aftermath Map: Takistan Gametype: Coop 1-8 1) SITUATION After the successfull attack on Zargabad the enemy have retreated back to Takistan with the intent to reorganize and make more poor civilians to join their cause. a) The enemy The enemy consists of IS forces. The enemy have lost much of their main battle equipent during the battle for Zargabad, but is still capable of using some of their MBT and mechanized material. They do alot of patroling on foot and with Landrovers with mounted weapons. Roadblocks have been seen around Takistan and they are known to deny us access to some parts of their territory with the use of IEDs and ambushes. b) Friendly forces The Peshmerga forces have a strong will to fight. Even though they are far outnumbered they will push on to inflict losses on the enemy. It's only reasonable that when you encounter these forces you help them to victory. Afterall, it's their land which is terrorized. And by helping them you will give room for their growth. They are inizially located to the WEST of our main base, but will attack towards NORTH/NORTHEAST. 2) MISSION a) Patrol takistan to locate and eliminate all insurgent activity, this including forces, facilities and equipment. b) Maintain a good relationship with the locals which is a good information channel Commanders intent: "I wan't this to be in-and-out. I don't like this land more than you. Conduct patroling in an orderly fasion and I wan't sitreps and patrolreps updated to moneterize the situation and to give you a prerequisite to read the enemy trends, which again, help to cover any potential blind-spots. We can NOT afford to loose our supply routes again! But let's be honest here: Our presence here is probably the only reason the enemy isn't growing. It's going to be a long haul to pulverize the enemy." 3) EXECUTION a) Compile a squad you see beneficial for the task. Every available asset is here for you. b) After enemy contact search dead bodies for intel about insurgent positions and installation positions. When you find info, check your map at once. This intel is vital and need to be fresh to be valid. 4) ADM & LOG a) Higher command have given us priority one on all assets in their reinforcement pool. Use it to our advantage when patroling and keeping key terrain and objectives. Just remember to bring your ALiVE support tablet. b) Higher command have also blessed us with CAS support throughout our AOR. Again, remember your tablet. c) We have support from a Fire Support Officer which can call bombing runs from higher command. He can help us with those bloody mechanized units and other armoured vehicles. d) If you need to, use higher commands logistics pool to drop equipment for you. You can establish FOB's to maintain a footprint deep in the AOR with the sweet protection H-bars provide, mortars and .50" mitr's to keep the enemy at a safe distance. Bring a tent from base for each soldier as well. They will provide the posibility to respawn in the FOB if you fuck up. 5) C2 a) Radio diagram: Internal COMMS (Face-to-face) - Direct Internal COMMS (SQUAD) - Group channel External COMMS (Platoon) - Command Channel (Built-in addon-free radio, can be turned OFF in lobby parameters) ACKNOWLEDGE! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Mission features: -Customize your loadouts in your spawn-tent or use the virtual arsenal in the Ammo area. -Fire support officer which can call in airstrikes via the action menu. (Script author: Incontinentia) -Mission is built using ALiVE-modules: - Persistency enabled (works when registered at war room.) - AH-64 for close air support - Transport chopper - Arty support - Logistic actions -Insurgents drop Intel for you to read/pickup. (Script author: Incontinentia) -Zeus game master module for #adminLogged -3x Vehicle R3P (repair, refuel, rearm) points at the base for land vehicles and choppers (Script author: Xeno) -VCOM AI 2.81 script version included in the mission. (Author: Genesis 92x) -Optional Addon-free radio built in the mission. (Script author: phronk) -Recruit your own squad at the flag pole in your camp (thanks to spyderblack723 and his Spyder Addons) -Civilian interaction. Ask civilians if they have information for you which you can use to fight the insurgency. (Again; spyderblack723) -Interactive laptops as an alternative way to access commander functions in HQ (Originally made by Friznit/Riley) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- *MODS Required:* (All from Steam) CBA ALiVE CUP Terrains Core CUP Terrain Maps RHSUSAF RHSAFRF Project OPFOR Spyder_Addons *MODS recomended but not required:* Dynasound 2 Enhanced Soundscape Thanks to: -Bohemia for keeping my fiance frustrated, giving me something to do while drinking beer, and sometimes ensuring I get a minimum of sleep. -All you who contribute by releasing mods, scripts and missions. -Everyone who contribute in some way in my Armaverse. -Everyone who have taken the time to read this far This mission was originally created by me, for me and some friends, but I see there is some cool ALiVE missions being released and re-released/updated lately, so I thought it would fit nicely to release this Takistan mission as well. It's nothing fancy and I use alot I learn from others! Hopefully I have not forgotten any credits. The Battle for Zargabad-mission which is reffered to may, or may not be released in the future as a prequel (Conventional ALiVE mission). Hopefully someone will have as fun as me with this, and of course, edit to your liking if needed. Mission download: https://www.dropbox.com/sh/fkcrcj9mqun5wd9/AAA6E68rLTqQHEha4mCW_iIwa?dl=0
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