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117 ExcellentAbout dr death jm
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Rank
First Sergeant
core_pfieldgroups_3
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Interests
learning scripting and mission making , i used to be a lead singer in a band
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Occupation
Ive worked with haz,exposives and demolishion most of my live, for goverment and priv.
Contact Methods
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Yahoo
sabbath201@yahoo.com
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Skype
drdeathjm
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Google+
https://plus.google.com/u/0/
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Youtube
https://www.youtube.com/channel/UCslEvZM6QF8V56Lgsm0tjfQ
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Steam url id
http://steamcommunity.com/profiles/76561198126190584
Profile Information
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Gender
Male
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Location
East Providence R.I.
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Interests
SA'AYKO is hello in Mohawk.
it is good to say hello in Mohawk.
only a white man wouldn't understand
the simplicity in SA'AYKO
Recent Profile Visitors
3784 profile views
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CatBook-Yi23332 started following dr death jm
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the only way your going to see fog in vr is if its darkish .... and make sure your cloud settings are on.
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@TMP_Aus I didn't know goodle drive was doing that , ill fix it .. here's the new link hope it works
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https://drive.google.com/file/d/1iwVyusbmwdaRiZ0MZB0PykWPEkYBb69A/view?usp=sharing start mission, put on night goggles.. see the fog.. edit it as you please.
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The only mission I have it in is with unsung, give me a few days I'll add a link to a non add-on mission. (Im very busy working) day job.
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dr death jm started following Trouble starting dedicated server (Linux), DrawIcon3D, [Release] JBOY Patrol Chatter and Lights On/Off scripts and and 1 other
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Arma 3 scripting tutorials from gokitty1199/IM SORRY BUFFALO(both me)
dr death jm replied to gokitty1199's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this is some good info.. I'm loving it. -
[Release] JBOY Patrol Chatter and Lights On/Off scripts
dr death jm replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Really cool. I like it. Did you get attacked by a bird at the end of vid? -
[Release] ExplosiveBreaching
dr death jm replied to beno_83au's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nice script, thanks for sharing. -
it was an addition to what I used in a mission . this is an older version of frog fog but its all I have in vid ..
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quick stringReplace
dr death jm replied to PixeL_GaMMa's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is that even still around? its from 2007 ? never mined I found it. -
i forgot to say, fog dosnt dissapear when running, and there is no fps drop that im awear of.. and i do belive all players see the same fog affect so you can hide in it.. ive only tested with a few players,
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ok, I cant credit the people that helped me, it may end up being all of you .. So Do As You Want With It.. (sharing is caring). /* Created by Dr.Death JM 3.12.17 z_fogernizer.sqf */ server_f = []; for "_i" from 0 to 1 do { [] spawn { _fogSpawnMarkers = ["fspawnfog"]; _fogOb = createVehicle ["D_Tree_4",[0,0,0],_fogSpawnMarkers,0 , "CAN_COLLIDE"]; _fogPoS = position _fogOb; _zFoger = "#particlesource" createVehicleLocal _fogPoS; _zFoger setParticleParams [ ["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 30, 60, [0, 0, -6], [0, 1.8, 0], 1.200, 1.275, 1, 1.175, [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0.06]], [1], 1, 0, "", "", _fogOb ]; _zFoger setParticleRandom [ 60, [100, 100, 0.2], [0, 0, -0.1], 1, 0.45, [1, 1, 1, 0.04], 0, 0 ]; _zFoger setParticleCircle [ 0.001, [0, 0, -0.12] ]; _zFoger setDropInterval 0.01; server_f pushback _fogOb; publicVariable "server_f"; server_f = server_f - [_fogOb]; publicVariable "server_f"; }; }; In the initPlayerLocal.sqf put _Z = [] execVM "somefolder\z_fogernizer.sqf"; or _Z = [] execVM "z_fogernizer.sqf"; in the mission sqm put a marker named "fspawnfog" EXAMPLE class Item45 { dataType="Marker"; position[]={2456.125,2.9812012,6146.375}; name="fspawnfog"; markerType="ELLIPSE"; type="Empty"; colorName="ColorGrey"; alpha=0; fillName="Border"; a=5; b=5; angle=223.40884; drawBorder=1; id=292; atlOffset=4.5537949e-005; }; you might want to tweek it, i used another code in initServer.sqf a code from cly's DM framework i was editing (learning) it was based on time of day as you see, its simple to add your own. if (CLY_swamp_timeOfDay == 2300) then { 0 setFog [1, 1.9, 1.5+1.8]; } else { 0 setFog [1+1, 1.9+-0.499, 1.5+1.8]; }; you'll be surprised how well this really works, and if someone has good particle fx knowledge they can make this even better.
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[Release] Atmo's GEM - Generic Expression Monitor
dr death jm replied to atmo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Interesting. Thank you for sharing -
I'm at work ,but letter I'll share my fog script. I made/edited it so fog moves around but not local on player . It's server side ( if I remember correctly).
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dr death jm started following SQF Syntax checker
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dr death jm started following Use of "#" instead of "select" and [Release] Airburst HE (ACE3 Compatible)
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Iron Front in Arm3 LITE - preview versions
dr death jm replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
really cool, awesome... -
Use of "#" instead of "select"
dr death jm replied to KC Grimes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So is # So is #