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dr death jm

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About dr death jm

  • Rank
    First Sergeant

core_pfieldgroups_3

  • Interests
    learning scripting and mission making , i used to be a lead singer in a band
  • Occupation
    Ive worked with haz,exposives and demolishion most of my live, for goverment and priv.

Contact Methods

  • Yahoo
    sabbath201@yahoo.com
  • Skype
    drdeathjm
  • Google+
    https://plus.google.com/u/0/
  • Youtube
    https://www.youtube.com/channel/UCslEvZM6QF8V56Lgsm0tjfQ
  • Steam url id
    http://steamcommunity.com/profiles/76561198126190584

Profile Information

  • Gender
    Male
  • Location
    East Providence R.I.
  • Interests
    SA'AYKO is hello in Mohawk.
    it is good to say hello in Mohawk.
    only a white man wouldn't understand
    the simplicity in SA'AYKO

Recent Profile Visitors

1395 profile views
  1. dr death jm

    Fog layer

    the only way your going to see fog in vr is if its darkish .... and make sure your cloud settings are on.
  2. dr death jm

    Fog layer

    @TMP_Aus I didn't know goodle drive was doing that , ill fix it .. here's the new link hope it works
  3. dr death jm

    Fog layer

    https://drive.google.com/file/d/1iwVyusbmwdaRiZ0MZB0PykWPEkYBb69A/view?usp=sharing start mission, put on night goggles.. see the fog.. edit it as you please.
  4. dr death jm

    Fog layer

    The only mission I have it in is with unsung, give me a few days I'll add a link to a non add-on mission. (Im very busy working) day job.
  5. Really cool. I like it. Did you get attacked by a bird at the end of vid?
  6. dr death jm

    [Release] ExplosiveBreaching

    nice script, thanks for sharing.
  7. dr death jm

    Fog layer

    it was an addition to what I used in a mission . this is an older version of frog fog but its all I have in vid ..
  8. dr death jm

    quick stringReplace

    is that even still around? its from 2007 ? never mined I found it.
  9. dr death jm

    Fog layer

    i forgot to say, fog dosnt dissapear when running, and there is no fps drop that im awear of.. and i do belive all players see the same fog affect so you can hide in it.. ive only tested with a few players,
  10. dr death jm

    Fog layer

    ok, I cant credit the people that helped me, it may end up being all of you .. So Do As You Want With It.. (sharing is caring). /* Created by Dr.Death JM 3.12.17 z_fogernizer.sqf */ server_f = []; for "_i" from 0 to 1 do { [] spawn { _fogSpawnMarkers = ["fspawnfog"]; _fogOb = createVehicle ["D_Tree_4",[0,0,0],_fogSpawnMarkers,0 , "CAN_COLLIDE"]; _fogPoS = position _fogOb; _zFoger = "#particlesource" createVehicleLocal _fogPoS; _zFoger setParticleParams [ ["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 30, 60, [0, 0, -6], [0, 1.8, 0], 1.200, 1.275, 1, 1.175, [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0.06]], [1], 1, 0, "", "", _fogOb ]; _zFoger setParticleRandom [ 60, [100, 100, 0.2], [0, 0, -0.1], 1, 0.45, [1, 1, 1, 0.04], 0, 0 ]; _zFoger setParticleCircle [ 0.001, [0, 0, -0.12] ]; _zFoger setDropInterval 0.01; server_f pushback _fogOb; publicVariable "server_f"; server_f = server_f - [_fogOb]; publicVariable "server_f"; }; }; In the initPlayerLocal.sqf put _Z = [] execVM "somefolder\z_fogernizer.sqf"; or _Z = [] execVM "z_fogernizer.sqf"; in the mission sqm put a marker named "fspawnfog" EXAMPLE class Item45 { dataType="Marker"; position[]={2456.125,2.9812012,6146.375}; name="fspawnfog"; markerType="ELLIPSE"; type="Empty"; colorName="ColorGrey"; alpha=0; fillName="Border"; a=5; b=5; angle=223.40884; drawBorder=1; id=292; atlOffset=4.5537949e-005; }; you might want to tweek it, i used another code in initServer.sqf a code from cly's DM framework i was editing (learning) it was based on time of day as you see, its simple to add your own. if (CLY_swamp_timeOfDay == 2300) then { 0 setFog [1, 1.9, 1.5+1.8]; } else { 0 setFog [1+1, 1.9+-0.499, 1.5+1.8]; }; you'll be surprised how well this really works, and if someone has good particle fx knowledge they can make this even better.
  11. dr death jm

    Fog layer

    I'm at work ,but letter I'll share my fog script. I made/edited it so fog moves around but not local on player . It's server side ( if I remember correctly).
  12. really cool, awesome...
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