Mission Pack Updated. Enjoy!
Added: Three new missions to pack. These are a new fork (Green versions) where main playable side is Independent and opposing playable side is Blufor. These are primarily geared for WWII so far but is expandable for other mods/factions. Thanks to LT.Dang who did the brunt of the conversion.
Added: CUP Zargabad version.
Added: Tanks DLC content/support
Added: Global Message of who killed pilot on Pilot Rescue mission when killer is a player.
Added: EOS and side mission generated AI never run out of magazines.
Added: Instant deletion of useless deployed sleeping bags and respawn tents.
Added: Admin Menu option to clear saved progression combined with end mission.
Added: Admin Menu option and functionality to cancel current side mission ->Thanks to Rory!
Added: Admin Menu option to force Random Mission Generator in case it stops working on its own.
Added: Method to activate Auxiliary addons for detection in zeus/make mod requirements etc. Place content in marker "AuxiliaryContent" located next to server logic. Vehicles and units in this marker will delete at mission start.
Added: Initialization of Ace Arsenal.
Added: Light Snow Storm. Toggle On/Off in Admin panel. (Will auto terminate if rain is initiated by Random or Real Weather)
Added: Dynamic addon activation support for CGR CAT1A2 and MR142 vehicles added in RHS patch 0.4.6
Added: More DLC vehicles to DLC restriction Bypass.
Added: Set trait "explosiveSpecialist" to playable unit types listed in Array INS_W_PlayerEOD in INS_definitions.sqf.
Added: Friendly map icon to extraction heli.
Added: 3D icon (Range 30 meters) for fallen players when ACE_3 activated and no BTC revive systems loaded.
Added: Loging of HC JIP and progress restoration details.
Added: Few more blacklisted structures with building positions but no enterances for intel/ammo cache spawning to Malden, Mogadishu and Napf/Napf Winter.
Added: "I_Plane_Fighter_04_F" to Vanilla Airpatrole.
Added: CUP Satchel from CUP and C-7 Explosive Foam from Operation TREBUCHET to allowed ammo wich can destroy Objective Towers and Ammo Caches.
Added: Data Terminal will face player upon terminal opening and corresponding player animation added.
Added: Data Terminal to zeus editable objects.
Added: Distance limitation of actions added to MHQs and main ammo boxes.
Added: More options for Lobby option "Playable Opfor". Options now include "Enabled with no Limits", "Enabled if 5 or more blufor players present", "Enabled if 7 or more blufor players present", "Enabled if 9 or more blufor players present", "Enabled if 11 or more blufor players present", "Disabled". This results in End mission for Opfor players if not enough blufor players at mission start and is also polled by server approx every 7 minutes.
Added: Ear Plugs button in Y menu now supports ACE_3 earplugs in addition to vanilla.
Added: Player corpse removal when scripted revive systems are disabled through lobby and using for ex. ACE_3 mod for revive.
Added: Button "Subtitle Chatter" to Y menu for cleaner screen. Enables/disables showing of subtitles in a chat. Only scripted/engine chatter is affected, player manual chat is unaffected.
Change: Removed "Land_BagFence_Long_F" from BTC logistics liftable objects.
Change: Many functions now compiled with preprocessFileLineNumbers instead of preprocessFile so errors can be loged.
Change: Enabled support for custom licence plates.
Change: Random objective is skiped and loged if suitable nearby clear position cannot be found due to poor marker placement in editor.
Change: Improved performance and handling of 3rd person view in vehicles only option.
Change: Improved performance and handling of Pilot Restriction code.
Change: Progression saving and loading lobby option default set to disabled.
Change: Updated support of OPTRE to v0.19.
Change: Updated support of RHS to v0.4.8.
Change: Digital Heading replaced with display control for efficiency and cleaner look. No longer blinks and now works with all turrets and screen center. Customize color in Main Menu/options/game/colors/menu/background if you wish.
Change: Tons of optimizations applied to existing code by numerous methods.
Change: Default lobby option for respawn loadout changed to Reload Magazine to Save Kit.
Change: Auxiliary AI caching (zbe) is disabled by default and variable must be set on group to use this caching sytem.
Change: DriverLess versioned vehicles are now filtered out of Vehicle Reward list.
Change: Earplug volume reduced from 40% to 30%.
Change: All lights on Extraction Helicopter are now disabled.
Change: Briefing sections updated to reflect version update changes, improved descriptions and corrected some inacurracies.
Change: Improved chance reward vehicle will not collide with other objects when created.
Change: Improved chance old Arma bug "Error: No unit" will not occur.
Change: Improved some exsiting language translations.
Change: Updated Lingor/Dingor versions to terrain update v3.9.
Change: Manual save and clear progression can survive cold Server restart. Progression restoration is currently ineffective when headless client is present at start. Workaround - headlessclient(s) need to Join after mission start.
Change: All progression saving is performed on Server and no longer on HC in parallel.
Change: HC can be kicked and will resume properly even if progress saving is not enabled. Note all uncaptured markers/triggers will be rejuvenated/reinforced with AI.
Fixed: Clearing saved progression would restore save on mission restart when many players in lobby and HC present at mission start.
Fixed: Abandoned vehicles respawned to fast.
Fixed: Mission ending did not occurr with updated taskmaster script in v1.48.
Fixed: Some briefing spelling errors.
Fixed: Rewarded vehicles did not have dedicated destroyed cleanup provisioned.
Fixed: Group extration did not globally kick callers group members out of group beyond 500 meters away from pickup marker. It kicked far members from callers group on callers machine only.
Fixed: Putdown a carried injured player animation was not global.
Fixed: Dynamic loadout and sensor preinit functions runaway loop.
Fixed: Very old bug - Occasional missing actions on intel for JIP players.
Fixed: Pilot rescue could get recruited as suicide bomber.
Fixed: Freezing durring AI HALO again.
Fixed: Brighter Nights would activate even if disabled when Random or Real Weather options were eanabled.
Fixed: Fallen bush and tree cleanup by base markers silently failed.
Fixed: Cancel Evac Action action did not appear on first Evac call.
Fixed: Zeus created enemy units of groups containing one unit were not nessesarily aligned/sided with side INS_Op4_side.
Fixed: Side mission objectives would not start if slotting took to long at mission start.
Fixed: Praetorian on USS_Freedom would freeze when trying to fire by remote control.
Fixed: Race condition/MHQs not recognized by player when many players in lobby at mission start.
Fixed: Race condition/BTC punishment script error at mission start.
Fixed: Script Error in Helmet Cam when in vehicle and when camera feeding AI/group member no longer exists.
Fixed: Vehicle Reward action aquired by destroying an Ammo Cache remained after rewarded vehicle spawned until it was clicked again.
Fixed: Ambient combat sounds were to overbearing.
Fixed: Drag carry was not available while in structures.
Fixed: Headless clients would stop spawning AI when local group limiter was reached.
Fixed: Useless double action "Place Sandbag" would appear on medics if sand bag was placed then you respawned and removed the sand bag.
Fixed: Whitelisted Arsenal interface could reenable load/save preset buttons by right clicking screen.
Fixed: MHQs' markers could be seen by opposing players when Mobile MHQs were enabled with exception of BTC Revive's MHQ system.
Fixed: Op4 players sometimes would unexpedely teleport once to random area sometime after start/join mission.
Fixed: UAVs were inaccessible for players present at mission start (non-JIP).
Fixed: Possibility for 1 or more MHQs to be missing Arsenal actions and tracking markers if multiple MHQs were destroyed at nearly same time when using the Stand alone versioned MHQ system. Issue still remains for local hosted server player.
Fixed: Possibility for player to get stuck when trying to JIP.