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Xap

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About Xap

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  1. Is there a way to switch the editor over so that Z is relative to world sea level as 0 vs. the current ground offset reference? Or is there some way to use the editor tools to snap align objects together over uneven terrain so they are all at the same height and aligned perfectly? For example, placing piers that are all in a line at the same exact elevation. Because the elevation is relative to the ground surface at the object's center, there is no way (I know of) to figure out what the correct Z value would be for each object along that line. Is there an easier way to place objects aligned like this?
  2. Xap

    BMR Insurgency

    @ jigsor: Yes ... I see that returning to the menu after the file is downloaded the flag is there and the messages go away ;) Perhaps this is a different thread but ... where can I find information on how to create new enemy areas and mission tasks within BMR Insurgency? Lastly, are there any branding requirement when running your 'BMR Insurgency' package on our server (we are on Fragnet.com '[bOSS] Tactical')?
  3. OK ... more of a fundamental question about client vs. server mods... If a mod is on the CLIENT and on the SERVER then what code is actually being run? The client side or the server side code? Does it depend on the mod configuration? For example, we are looking at putting Proving Ground for ArmA 3 on our server but want to modify it so that only ADMINs or specific GUIDs are allowed to access it's features. So, in this case if the server sees that a mod is on BOTH sides will it only run the SERVER side code and ignore the CLIENT side code? Or is it the other way around?
  4. Xap

    BMR Insurgency

    Getting an error running BMR_Insurgency_v1_44.Altis on our server dealing with the bmrflag.paa not being found. I have scanned all the code and all references to this file appear to be correct and the file is present in the designated folder. Also note that the bmrflag.pss image is being displayed in all of the usual places! We have made some changes to the files ... added objects to mission.sqm and replaced the original branding images with our own (and yes we have given BMR Insurgency fill credit everywhere). Perhaps there is a checksum (or other test) on this file somewhere? Any ideas? !!! Outside of this everything is running GREAT !!!
  5. I know this is a bit late but I feel some additions are in order for people who find these posts and need a bit more information. 1. Make a backup copy of your mission.sqm file before making ANY CHANGES! 2. If you have told the editor to 'BINARIZE Scenario File' (Attributes» General) then you won't be able to hand edit the file in you favorite text editor. If you uncheck this setting and re-save then your mission file will now be in clear text and easily editable. 3. Before you start making changes make a note of the number of items. I have 5 listed here, your number will probably be different... class AddonsMetaData { class List { items=5; ... this is the number of required add-ons listed in your mission file. 4. Next you will want to remove any unwanted items from the addons[] array. I want to get rid of Whatever_addon_01 ... BEFORE addons[]= { "A3_Air_F_Exp_VTOL_01", "A3_Air_F_Heli_Light_01", "Whatever_addon_01", "A3_Soft_F_MRAP_01", "A3_Props_F_Exp_Military_Camps" }; AFTER addons[]= { "A3_Air_F_Exp_VTOL_01", "A3_Air_F_Heli_Light_01", "A3_Soft_F_MRAP_01", "A3_Props_F_Exp_Military_Camps" }; 5. Next you will need to clear out the add-on's metadata... BEFORE class AddonsMetaData { class List { items=5; class Item0 { className="A3_Air_F_Exp"; name="Arma 3 Apex - Aircrafts"; author="Bohemia Interactive"; url="http://www.arma3.com"; }; class Item1 { className="A3_Air_F"; name="Arma 3 Alpha - Aircrafts"; author="Bohemia Interactive"; url="http://www.arma3.com"; }; class Item2 { className="Whatever_addon_01"; name="Whatever Add-on - Scripted Modules"; author="Whomever Created It"; url="http://www.some address.com"; }; class Item3 { className="A3_Soft_F"; name="Arma 3 Alpha - Unarmored Land Vehicles"; author="Bohemia Interactive"; url="http://www.arma3.com"; }; class Item4 { className="A3_Props_F_Exp"; name="Arma 3 Apex - Decorative and Mission Objects"; author="Bohemia Interactive"; url="http://www.arma3.com"; }; }; }; AFTER NOTE: After removing item class Item2 I then renumbered the remaining classes. Remember that this list is zero (0) based so it goes from 0 to 3 not 1 to 4. Also remember to update the items= number to the total number of add-ons in your list. class AddonsMetaData { class List { items=4; class Item0 { className="A3_Air_F_Exp"; name="Arma 3 Apex - Aircrafts"; author="Bohemia Interactive"; url="http://www.arma3.com"; }; class Item1 { className="A3_Air_F"; name="Arma 3 Alpha - Aircrafts"; author="Bohemia Interactive"; url="http://www.arma3.com"; }; class Item2 { className="A3_Soft_F"; name="Arma 3 Alpha - Unarmored Land Vehicles"; author="Bohemia Interactive"; url="http://www.arma3.com"; }; class Item3 { className="A3_Props_F_Exp"; name="Arma 3 Apex - Decorative and Mission Objects"; author="Bohemia Interactive"; url="http://www.arma3.com"; }; }; };
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