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dingos8

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About dingos8

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  1. Mr. Old Man, I've muddled my way through many script demos and missions in the process of learning to Arma, and this is without a doubt, the clearest and most direct demo mission I've ever seen! The loadout tool is pretty spiffy too! Thanks for putting this together.
  2. I'm using extdb3 linux version 1.028, in extdb3-conf.ini there are the following lines: Randomize Config File = true ;; Randomizes Config File after loading. ;; Recommend to turn on, if you have enabled filepatching on arma. This causes a seg fault when I restart because @extdb3 can't find the original .ini file. Why would this be recommended, and what are the risks of not randomizing the config file, especially if filepatching is enabled? Thanks in advance
  3. The Katya woodlands look very realistic! Nice work!
  4. dingos8

    Zee Identity Pack

    Sooo excited that this has awoken!
  5. dingos8

    1.90 update - Troubleshooting

    Began receiving "Session Lost" error on dedicated Linux server after update to 1.90. Verified files and so on with no effect. By enabling mods one at a time I was able to isolate the problem to a signature mismatch with ACE (FYI I run ACE with optional items no uniform restriction, particles and tracers). Reverting to stock ACE didn't resolve issue. Finally we uninstalled and reinstalled ACE on clients and server which resolved the issue and are now able to connect without issue.
  6. Dedicated 64-bit Linux unable to get RCON to connect. I've set rcon port and password, firewall ports configured, Battleye Server is initialized, but no joy. I fear I'm missing something simple. Anybody else able to get it to work? Alternately are there any other options for remote administration of a Linux server?
  7. dingos8

    Dynamic Combat Generator

    Does anybody have a solution for the "Too close to extraction" problem with Heli Transport? I've tried on multiple maps with as much distance between insertion and extraction points as possible, but I always get this response.
  8. dingos8

    Authority 20 player coop.

    Always worth a shot. Thanks again for sorting things out!
  9. dingos8

    Authority 20 player coop.

    As well you should! The clear the airbase task is created and assigned. Once I cleared it, the airhead was established and the next clear the town task was created and assigned. I haven't taken it farther than that, but it appears to be in order. Bravo! Great work! PS I'll post reports if you wish.
  10. dingos8

    Authority 20 player coop.

    Lol! Will do once I'm off work.
  11. dingos8

    Authority 20 player coop.

    Build 2128: Preliminary server rpt with extra debug set to yes. You're right Tank, that fps is painful, something else for me to root out.
  12. dingos8

    Authority 20 player coop.

    Very sorry about the delay. I haven't had much opportunity to play, but so far I haven't noticed any changes. Airport mission spawns, some FIA spawn, but no Tasks are created. I also noticed that the flagpole at the beachead doesn't appear on the linux box, but does if I host it on my windows machine. The server report has grown (presumably with the extra debugging), so I used dropbox rather than paste it here. Client report Server report https://www.dropbox.com/s/86mw0yy8ogzwjt1/testServer_1512696188.rpt?dl=0
  13. dingos8

    Authority 20 player coop.

    I haven't seen any change, however RL has been consuming my attention. I'll post reports this evening once I get home.
  14. dingos8

    Authority 20 player coop.

    Sorry wasn't able to reach the forum yesterday evening for some reason. Converting file names to lower case didn't seem to change anything. The value of roadblockscleared is true.
  15. dingos8

    Authority 20 player coop.

    Maybe; I can convert the filenames to lower case, test and post the results when I get off work.
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