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Found 52 results

  1. GOM_fnc_aircraftLoadout V1.35 by Grumpy Old Man Features: Change serial (tail) number on compatible aircraft (currently supported: Gryphon, Shikra and Black Wasp) Change pylon priority (makes multiple pylons act as a single weapon if they have the same priority) Works with all addon aircrafts with properly configured pylons Preset function to save presets and load them, mission/server independent deleting a preset works only when holding down CTRL to prevent mishaps Option to set pylon ownership to either gunner or pilot, also works with presets Change the livery of the aircraft if it's configured for one Allows certain players to modify aircraft loadouts, as well as rearm the pylons and repair/refuel the aircraft Can be restricted to work only if fuel/ammo/repair sources are within 50m of the object holding the menu You can simultaneously only refuel as many aircraft as you have fuel sources Can sort for compatible weapons or allow to mount all weapons on all pylons Ability to set reporting, receiving of remote targets and own position One click to clear all pylons if you changed your mind Can be operated by a lone pilot or a designated logistics crew Multiple players can install multiple pylons on the same plane, one pylon at a time Pylon installation will take some time, depending on mag size (twin cannons or gatlings will install faster than a 12 missile dagr pod) Rearming with engines on How to use this script: Unpack the downloaded .rar and check out the demo mission. Copy the file structure besides init.sqf and mission.sqm into your own mission. Don't forget to back up before overwriting any files! Functions for mission makers: List of commands used by remoteExec (changed in 1.33): Read: The addAction on objects will only show up if the players weapon is lowered. Make sure you have aircraft placed that are dynamic loadout compatible (especially for missions made pre 1.70!). The script now by default needs to have at least one ammo source, repair source or fuel source within 50m of the object that is holding the loadout menu. The respective options will be greyed out otherwise. This can be changed however. Simply adjust the variables in the of GOM_fnc_aircraftLoadoutParameters.sqf to your liking, the comments tell you what each variable does. (!) Check out the included mission file on how to add this menu to objects, players or triggers, dedicated server and local hosted server compatible. Aircraft Loadout V1.35 Download Armaholic V1.35 Download Known issues: If you encounter any errors please send me a PM containing details (screenshots,.rpt,error messages etc). If you encounter vehicle resources not working with ACE3 check out the functions for mission makers section above. Changelog: V1.35 Fixed: Players are no longer able to load presets created with a different pylon restriction setting, thanks @magicsrp Due to this change all presets needed to be reset V1.342 (Most likely) Fixed: Error with CUP Aircraft not returning getAllHitPointsDamage V1.341 Fixed: "Unknown attribute t" .rpt spam, thanks @magicsrp Previous changes: Enjoy
  2. Hi Guys, my second project and this time for AI aircrafts. Helicopter Patrol Fixed Wing Patrol Features Developed for AI Aircraft (helicopters and fixed wings) Aircraft patrols between markers and adjusts the height based on setup Possiblity to limit speed In case enemy is noticed during patrol, aircraft engages Intel share from ground units in search distance. Which means if there is ongoing battle air unit will be aware of enemy positions if they are in search distance (adjustable) Adjustable communication delay for intel share Restarting the patrol after aircraft finds no more enemy after an engagement Possibility to have multiple aircraft patrols in a scenario Script can be called from triggers or init.sqf Detecting all enemies inside kill zone. From now on aircrafts will not ignore infantry which do not fire on them. Advanced optics will detect all inside kill zone (adjustable) Return to base (RTB) if fuel is low (20% considered as bingo fuel) RTB based on damage situation (less tolerance to damage during normal flight compared to being in combat) RTB based on ammo. The decision is made based on cannon ammo count. RTB if gunner dies. Refuel, repair and reload ammo at base Target priority rules. Enemy aircrafts are highest value targets. After that comes tanks, armored vehicles, static weapons and infantry. Dense enemy formations have value multiplier which means 10 infantry in close formation is more valuable target than a single Humwee Laser guidence is used if aircraft has any missiles/bombs which can benefit from laser lock. Future Plans Possibility to have multiple bases Known Issue(s) I didn't code anything to improve the aiming of AI pilots. So still vanilla skils and attack methods are in play which means helicopters are also doing fly by to attack and they cannot hit that accurate. Download Dropbox (version 2.1) Armaholic (version 2.1) Sample Mission Dropbox Usage Details are in readMe.txt inside the zip. Examples about how to add custom code or adjust patrol behaviour are inside AirPatrolEnd.sqf. Sample mission can be found above. Version History v.2.1 Fixed: Independent aircrafts were not using laser guidence. Fixed: Logic Objects on map can cause aircraft to stuck in combat mode over an area as such objects might be categorized as enemy. Added: After attack while waiting the restart countdown, aircrafts will do loiter over the area. Tweaked: Some code optimizations. v.2.0 Fixed: Workaround applied due to bug in BIS_fnc_EnemyTargets function which does not consider static weapons as enemy Added: Fixed wing support Added: RTB based on ammunition Added: RTB if gunner is dead Added: Aircraft uses laser for guided bombs Added: Target priority rules v.1.5 Fixed: Possiblity that aircraft stucks at a marker and starts turning around it Added: RTB based on damage Tweaked: Adjustable ServiceTime option removed from script call. Service time is now depending on how much fuel is missing or how much damage is taken Tweaked: AltitudeArray removed from script call. Multi-dimensional array will be used to hold markers and altitude together v.1.0 Initial version Enjoy!
  3. A little bit about us... We are 160 Special Operations Aviation Regiment (SOAR) and 75th Fighter Squadron "Tiger Sharks". We are a tight, close-knit unit who are currently looking for rotary, fixed wing pilots, pararescue (PJ), and people to operate logistics.We are a new unit and currently have 11 members, but we are looking for anyone who's interested in joining. We work with The Princess of Wales Royal Regiment (PWRR) closely as we are their air assets group. We perform CASEVACs, MEDEVACs, CAS, CAP, and transportation. We are a separate unit. However, we do share the same TeamSpeak server and Arma server. We work closely with them during OPs. 160 SOAR and 75th FS is a milsim unit. We have regular company and battalion training. Our OPs has a Zeus and on top of that, are a one-life event every mission... meaning that if you die in the one mission, you're done until the next mission. However, that doesn't mean you're eliminated from the campaign. We have campaigns that last a few months and we are heading into our 3rd campaign with PWRR! What do we do? As I said above, we train and operate with anything that's aviation related. 160 SOAR and 75th FS operates helicopters and fixed wing aircrafts. We have Apaches, Blackhawks, Chinooks, Little Birds, A-10s, and F-15s. We transport PWRR to their deployment zone, perform MEDEVAC, CASEVAC, CAS, CAP and transportation for them to get in and out of the area of operations. Are you interested? Here are some references if you would like to know more about us... Discord: https://discord.gg/cJMdvh TeamSpeak 3: 76.10.222.231 Feel free to add me on Steam and message me. https://steamcommunity.com/profiles/76561198119774197/ You can also add the CO of 160th SOAR: Col. C Prater https://steamcommunity.com/profiles/76561198305133357/ We'll see you on the battlefield, over and out.
  4. Hello all, I figured I had come far enough to share the W.I.P. images and information about one of my many projects, the Curtiss P40 Warhawk/Tomahawk/Kittyhawk. I figured I should post this W.I.P. thread before someone else beats me to finishing this aircraft. This is my first armed aircraft that is at this stage of development, and is really an experiment with weapon cfgs for the Ju-87 Stuka. The model is by Helijah, who kindly gave me permission to port to Arma 3 Without further ado, the Curtiss P40 Warhawk (Ignore the muzzle flashes, that was an accident :P ) (Some more images) Currently the aircraft is in the final stages of development. I'm just touching up some things, and testing out the weapons. As well, I still need to complete the instruments in the cockpit and set up the sights. Should be released soon. Weapons as of now: -6x .50, three in each wing I plan to add fuel tanks and a bomb, just to give variety, and some practice for me. In case anyone is wondering about what liveries there currently are: -Flying tigers high definition -Flying tigers standard -Red tails -RAF -RAAF -Captured Warhawk (Japanese) -Munda -Desert -Umnak -2 Lt. George Welch's P40, Colours of the attack of Pearl Harbour -2 Lt. Ken Taylor's P40, Colours of the attack of Pearl Harbour Thanks to Helijah for letting me use his models, and thanks to [Dust]Sabre for answering my questions! Any information, or suggestions that may help with the addon, is more than welcome :)
  5. Introduction ITC Land Systems is a mod that aims to adds depth and realism to arma’s aircraft, with the main focus being fixed wing aircraft in the ground attack role. Update V1.8 Update V1.7 - performance, usability, reliability Changes: https://forums.bohemia.net/forums/topic/215419-itc-air-systems-v16-fcr-mavericks-new-mfd-system/?do=findComment&comment=3298124 Update V1.6 - Major overhaul Fully interactive MFDs Sensor slewing system(including HMCS) Realistically configurable JDAMs(programmable fuzes & impact angle) Selectable Nose/Tail fuzes Ripple release for bombs Air-Ground Fire Control Radar Realistic physx based autopilot Rover TGP video feed Realistic targeting for mavericks TGP Infrared marking laser Steerpoint system for navigation and targeting Expect new documentation on the github wiki soon https://www.youtube.com/edit?o=U&video_id=I7_3CVfOZKc Hotfix V1.51 Fixed a GBU-12 guidance problem Fixed a config inheritance issue Update V1.5 - Two seaters and Bomb rippling It has been a while, but here it is, v1.5 Changelog Two seater compatibility Bomb ripple releasing Known issues Waypoint autocycle sometimes may not work properly with paired releases, as the second bomb will release before the waypoint is cycled. Two seater system The two seater system comes in the form of a scripted system that lets the WSO and pilot share the pilot's TGP, and a system that synchronizes the steerpoints between the two users. The WSO camera can by default be opened with left shift + down. Bomb ripple release In V1.5 you will be able to ripple certain bombs, both guided and unguided. If your bomb can be rippled the settings for it will show up in the WPN page when it is selected. Ripple-able bombs include dumb bombs like the mk82, but also guided bombs like the JDAM. The ripple system will also let you automatically cycle waypoints every time a bomb is released. Future plans This update came a little slower than the previous ones, but worry not, my work itself has not slowed down. I have started shifting attention to a new project. For some sneak peeks feel free to join the discord. Update V1.4 - Pylon/Bombs Drag & Weight, SADL Datalink messaging, Fuel consumption indicator Hotfix V1.351 V1.35 Mini-update: Laser codes, GBU-12, APKWS, Laser Spot Search Laser Spot Search & Track The laser spot search feature has been overhauled. Previously it would just find the nearest laserTarget object and lock on to it. In its current form, when you enable Laser Spot Search, the pod will start scanning in its currently set direction and field of view for any laser with the desired code. While searching the TGP will say LSS on the right side. When it finds a laser, the TGP will start tracking it, and will say LST on the right side. Update v1.3 - TAD, SADL, TGP ITC_Air base-classes & Compatibility UPDATE V1.2 - MFDs, Compatibility, LJDAM Contents Here are some of the core features of the mod. To view the full contents of the mod, view the documentation. Rover Munitions WP Smoke Rockets GBU-38 JDAM Steerpoints ITC Aircraft comes with a steerpoint system to help users navigate, target, and communicate locations. Steerpoints are stored in the ACE Microdagr waypoint list, allowing players to easily create them from the microdagr. Alternatively steerpoints can be generated from the current TGP position with a hotkey, automatically saving them as a microdagr waypoint with the naming scheme “Mark n”(number). Targeting HMCS: Pilots can use a hotkey to lock the TGP to a position they are looking at with their HMD. Steerpoints: When switching steerpoints, the TGP will automatically lock to the position of the selected steerpoint. Radar: Pilots can use a hotkey to lock the TGP to the location of a vehicle currently locked by the radar. IR Marker HMD & TGP Compatibility Requirements CBA A3 ACE 3 Included Aircraft The mod’s features can be configured for any aircraft, but by default it works on 2 standard aircraft and 2 Jets DLC aircraft. All of our mod’s aircraft are custom versions to ensure the mod is always kept completely optional. All can be found under NATO > Airplanes. F/A-181 > F-181E A-164 -> A-10E A-149 -> Jas-39E A-143 -> A-159 Compatibility https://steamcommunity.com/sharedfiles/filedetails/?id=1501767670 Documentation Documentation can be found here Download The mod can be found on the steam workshop
  6. This addon will add Cold War era aircraft reskins to your A3 for several NATO and Warsaw pact armies. It is intended for use together with the GM DLC to give the some air mobility. It also adds pilot gear for both sides. RELEASE DATE: 28-Apr-19 UPDATE V 1.03: 16-December-19 AUTHOR: Lennard (Steam name: Thunderstreak) ----------------------------------------------------------------------------------------------------------- CLASSNAMES: BW UH-1D - "len_uh1d_bw" CSLA Mig-29A - "len_mig29a_01_cs" LWP Mi-8 - "len_mi8amt_lwp" LWP Mi-24D (AT) - "len_mi24d_AT_lwp" LWP Mi-24P (AT) - "len_mi24p_AT_lwp" LWP Mig-29A - "len_mig29a_01_lwp" NVA Aero L-39 - "len_l39_nva" NVA Mi-8 - "len_mi8amt_nva" NVA Mi-24D (AT) - "len_mi24d_AT_nva" NVA Mi-24P (AT) - "len_mi24p_AT_nva" NVA Mig-29A - "len_mig29a_01_nva" SCREENSHOTS: REQUIREMENTS: Arma 3 RHSAFRF RHSUSAF RHSGREF KNOWN BUGS/ISSUES: None known at the moment. CREDITS: BIS - Arma 3 game RHS - A2 Ports da12thMonkey - Config help EULA: By downloading this content you agree with the following: - The addon shall in no way be modified or repackaged, unless permission is given by the original author. - No responsibility can be claimed on the original author for (im)possible damage to your system/game that may be caused by installation of this addon. - You may not use this addon for any commercial or military training purposes. ----------------------------------------------------------------------------------------------------------- UPDATES: V 1.01 - Added ZEUS compatibility - Added pilots for BW and NVA V1.02 - Added NVA Mi-24D and Mi-24P variants - Added NVA L-39 - Added NVA pilot gear - Updated NVA pilot uniform V1.03 - Added LWP Mi-24D and Mi-24P variants - Added LWP Mi-8 variant - Added CSLA, LWP, NVA Mig-29A - Added LWP pilot uniform Download direct Steam workshop Mirrors are welcome! Have fun!
  7. Coop 1-10 Anti-Aircraft Hunt - South Asia New Upload + New Link ------------------------------------------------------------------------------------------ Hello everyone,Here is a port of my "Anti-Aircraft Tank Hunt " Mp mission from Ofp,Arma 1 and Arma 2 to South Asia terrain Arma 3. This mission has been developed for dedicated Server use.Designed to be easily edited and read. If clans/groups would like to edit the mission to use mods etc just add the clan tag in name. Here's a Description - - Overview - - CSAT Forces are laying in wait now that US Forces have established a forward air base. Launch Air attacks to Destroy all enemy Anti-aircraft Tanks to make way for future Air-Assault missions in the AO. - Coop 1 to 10 players. - Link To Mission - https://steamcommunity.com/sharedfiles/filedetails/?id=1611855601 - Addons Required - - South Asia v1.3 https://steamcommunity.com/sharedfiles/filedetails/?id=1571581816 - Factions - - U.S Vs CSAT. - Features - - Dynamic loadout scripts for aircraft. - Customisable Weather and Time of day Params at start of mission. - Recruit Ai Team Members. - Group Leaders In command of AI will use Group Respawn untill no AI are left then respawn reverts to Base. - Increase or Decrease your viewdistance and Terrain Detail During Mission. - Vehicles Respawn. - Assets Available - - V-44 X Blackfish. - AH-99 Blackfoot. - A-164 Wipeout. - F/A-181 Blackwasp II. - Intel - - Estimated Enemy Strength is Strong.Approx 30 AA Tanks in the area. - Objective - - Destroy all Anti-Aircraft tanks. - Credits - - Mission By ANZACSAS Steve. - Team Leader Group Respawn script (1.0) by Mongoose_84 for Arma 1,developed into Group respawn scripts by theOden Arma 2, Edited for Arma3 by ANZACSAS Steve with help from GEORGE FLOROS GR. - Recruit AI Scripts/UI by Bon_Inf*Redux -- by Moser. - GOM_fnc_aircraftLoadout V1.341 made by Grumpy Old Man 17-5-20172. - Dynamic Gfx settings scripts by Bryan "Tonic" Boardwine. - Crate filler v2.12 script by KC Grimes. - Thanks to ANZACSAS Ron for MP/JIP testing. - Link To Missions with Mods/Addons - Tornado GR4 https://steamcommunity.com/sharedfiles/filedetails/?id=1936313097&searchtext= F/A-18 Super Hornet https://steamcommunity.com/sharedfiles/filedetails/?id=1936339542
  8. Napalm and WP Smoke marker rockets For Arma 3 Version 1.2 by ANZACSAS Steve. ------------------------------------------------------------------------------------------------------------------------------------------------------ Steam Link - https://steamcommunity.com/sharedfiles/filedetails/?id=1703765606 - This is a port of my work from Arma 2 and Unsung but updated to Arma 3 specs and standards.:) - Napalm bomb and White Phosphorus Smoke marker rockets. - Napalm fire gives damage for full length of time for AI and players. - AI cannot see through smoke and fire efx. - AI Suppression effect added. - Works on US and Independent faction fixed wing aircraft. - CUP aircraft compatible. - F/A-18 Superhornet compatible. - May work for addons that use default naming system for pylons etc. - Signed and has server key. - Update V1.1 - - Napalm Canister/bomb texture now looks correct colour.(grey/silver/metallic) - Reflective surface for canister/bomb. - added a touch more AI Suppression. - Fire on the ground gives more damage. - Reworked the WP effects. - Added compatibility for RHS,Unsung and NZDF mod. - Fixed Dynamic view distance scripts in MP Missions. - Update V1.1 - - Fixed an ugly efx bug ,extended the burn time and tweaked many other settings. - Comes with two MP Missions with the MK77 Napalm added to aircraft. Altis - Save the Platoon and Tanoa - Carrier Ops day3. - Recommended to be used with my other Particle efx mods - here - https://steamcommunity.com/sharedfiles/filedetails/?id=1484261993 and here - https://steamcommunity.com/sharedfiles/filedetails/?id=1537745369 - Anyone who wants to help out with any aspect of the mod contact me.:) - Anyone wanting to use this addon /code in their addon or mod just ask.:) - If you like this addon hit the rate button with a thumbs up.:) - Thanks to bis and the community. - Enjoy.:) - Credits - - Code,Particle Efx and Sounds by ANZACSAS Steve. - Model and Texture by Mondkalb.Big Thank you.:) - Model and Texture modified file paths and alignment to Arma 3 by Firewill. - Dual Rail bomb mount model and Texture by Firewill.Thanks bud,nice one.:) - Big thanks for the awesome showcase vid by Haze. - Thanks to DustSabre for setting up the reflective surface efx.🙂 https://www.bohemia.net/community/licenses/arma-public-license-share-alike
  9. ANZACSAS Steven

    COOP 1-6 Save The Platoon !!

    COOP 1-6 Save The Platoon !! Link - ://steamcommunity.com/sharedfiles/filedetails/?id=1696372535 -See Steam page for Pic- Here is a port of my "Save The Platoon" Mp mission from Arma 2 to Arma 3. This is a Ground Defence/Close Air Support mission.Players have to Save The Platoon from being overrun. Designed to be easily edited and read. If clans/groups would like to edit the mission to use mods etc just add the clan or mod tag in name. - Overview - - U.S troops are in contact with a large force.Unable to extricate themselves,Close and intense Air Support is their only chance for survival. - Factions - - U.S Vs CSAT. - Features - - Dynamic load outs for aircraft. - Custom Weather and Time of day Params at start of mission. - Increase or Decrease your view distance and Terrain Detail During Mission. - Vehicles Respawn. - Assets Available - - A-164 Wipeout. - F/A-181 Blackwasp II. - Intel - - Estimated Enemy Strength is Strong.Approx Battalion strength. - Objective - - Support ground forces in contact and save the platoon!! If you like this mission please hit the rate button with a thumbs up.:) All feedback welcome. Have fun.:) Steve. - Mod Versions - - BWI Mod T-6/PC-6. https://steamcommunity.com/sharedfiles/filedetails/?id=1921404732 - F/A-18 Super Hornet Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1921958131 -Panavia Tornado GR4 https://steamcommunity.com/sharedfiles/filedetails/?id=1928190945&searchtext= - Credits - - Mission By ANZACSAS Steve. - GOM_fnc_aircraftLoadout V1.341 made by Grumpy Old Man 17-5-20172. - Dynamic Gfx settings scripts by Bryan "Tonic" Boardwine.
  10. PVT. james_u7qobv7

    Place-able Aircraft Carrier

    Just a place-able carrier that we can do Carrier-Ops off of would be wonderful. I have always wanted to do carrier-ops in Zeus, doing things like CAS requests, transport, amphibious assault, ETC. So if any Bohemia staff/developers look at this forum thread keep this in the back of your head.
  11. Objectives: - Enhace targeting systems, navigation, situational awareness and instrumented flight capabilities. - Enhance Immersion. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Features: - Helmet mounted displays for all Bluefor and Independent helicopters. - Both metric and nautical units variants are included. - Enhanced turrets for gunships and recon helicopters, which include: various levels of zoom, film grain effect in dayTV mode, ground stabilization and new UI. - "Forward looking" total velocity vectors (flight path markers). - Weapons aim where they should. - Weapons enhancements include: 2000rpm and 4000 rpm setting for the m134 miniguns and ripple settings for DAR rockets (single, ripple 2, ripple 4). - Removes certain GUI elements such as airframe damage, fuel status (included in the actual HMD), weapon crosshairs, and magic radar from non-radar capable helicopters. - Fully working for RotorLib Helicopters (adds Torque Percentage counter) - Multiple Countermeasure Release programs. - IR Jammers (Comanche, Huron and Ghosthawk). - Custom Helo skins and helmets! - Includes Wipeout HUD/HMCS and weapon enhancements. - Includes MELB HMDs. - Includes RHS: UH-1Y, UH-60, CH-47, C-130J HUDs/HMDs. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Custom Action Keybindings: - User Action 10: HMD ON - User Action 11: HMD OFF - User Action 12: IMPERIAL - User Action 13: METRIC - User Action 14: FULL HMD - User Action 15: DECLUTTERED HMD - User Action 16: GREEN - User Action 17: YELLOW - User Action 18: BRIGHTNESS HIGH - User Action 19: BRIGHTNESS MED - User Action 20: BRIGHTNESS LOW ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Sixgun's MELB HMD v4.0 showcase: Patchwork's 2.0 review: ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CURRENT VERSION v4.5 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download Links: Dropbox Armaholic With Six Steam Workshop: HMDs MOD HMDs CUP HMDs MELB HMDs RHS ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelog: Author: Kimi_uy (AKA geraldbolso1899) Credits and Thanks: - Bohemia Interactive. - PatchworkHD for the awesome reviews. Patchwork's youtube channel - TheSystematicPsycho for the logo. TSP's youtube channel - 161st V-SOAR community for all the feedback. - Neptune for the Time Of Flight concept and Hellfire Missiles. - eRazeri for the config help. - SykoCrazy for some config help and MELB. - RHS team for allowing me to do HMDs for the UH60, UH1Y, C130J and CH47. - Onkeldismaster for config help. Enjoy! Please show your support for my Helmet Mounted Displays MOD for Make Arma Not War!!! END USER LICENCE AGREEMENT: DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or mirror it without Kimi_uy's prior permission and agreement.
  12. NoSirIamNotaLobster

    Problem with taking off

    So i got this problem taking off where the plane would 'bump' (like hitting an invisible rock or something) on the runway when reaching certain speed making it impossible to takeoff. It occurs on RHS's Tu-95, TeTeTe3's Su-35 and PAK FA (forgot the author's name) , some Sabs' aircraft, HAFM but vanilla aircrafts doesn't seem to be affected including Jets DLC planes. I dont think its because of the runway terrain because i tried it on altis, stratis,and virtual garage all with the same result. Does anybody have the same issue or.. is it just me? Original https://forums.bistudio.com/forums/topic/212258-problem-taking-off/ Decided to move it here from troubleshooting thanks to suggestions and how it affects only modded planes and i'm a noob in forums Thanks guys, appreciate every help.
  13. ******************************************************** Lockheed C-130 Hercules ******************************************************** Credits and Info here: https://steamcommunity.com/sharedfiles/filedetails/?id=375880426 Source Files of the basic version can be found here
  14. Antonov An-2 I present my first vehicle port for Arma 3! It is based on the Arma 2 OA APL files from BIS. more info: https://steamcommunity.com/sharedfiles/filedetails/?id=375881770
  15. Sukhoi Su-34 Fullback by [Dust]Sabre more info: https://steamcommunity.com/sharedfiles/filedetails/?id=375638518
  16. Fly Tanoa Air is a flight SIM-u-LITE scenario with dynamic missions and aircraft features. What's new: (changelog) Steam Workshop Flying aircraft in ArmA III is difficult. It takes a lot of practice. Right when you think you've got it, you realize how much more there is to learn. Just dropping an aircraft into an empty scenario is fine to start but that gets boring and, as a pilot in training, you need something more compelling to keep logging more hours. Fly Tanoa Air provides a fun and re-playable scenario in which to practice your skills. This download is compatible with APEX game version 1.7 and higher Drive Link Download : Fly Tanoa Air 0050 Check out the new mission maker designed with the FTA framework New Live readMe file Check out the [FTA] guidebook, FTA Dev Topic Challenges Features Control Description Images: Videos (new): THANKS to everybody at: Bohemia Forums Check out our Patreon page Ascina Illustration & Design ArmA 3 Nexus mirror Arma Public License No Derivatives (APL-ND)
  17. Coop 1-30 Combat Air Assault South Asia --------------------------------------------------------------------- Hello everyone, Here is a port of my Combat Air-Assault Mp mission from Arma 2 to South Asia terrain Arma 3. A lot of effort has gone into making a straight forward mission based around realistic combat that emphasizes Cooperative Team play and that also runs Stable and Smooth on Servers. This mission has been Developed for Dedicated Server Use.Designed to be easily edited and read.If clans/groups would like to edit the mission to use mods etc just add the clan tag in name. Here's a Description - - Coop 1 to 30 players. - Overview - CSAT have moved into the region.Its our job to clear them out.Destroy all enemy Anti-aircraft units to allow ground forces with intergrated Air support to Combat Air-Assault into five Objective Areas. - Addons Required - - South Asia v1.3 https://steamcommunity.com/sharedfiles/filedetails/?id=1571581816 - Factions - - U.S Vs CSAT. - Features - - Dynamic loadout scripts for aircraft. - Custom Base /Group Respawn. - Recruit Ai Team Members. - Group Leaders In command of AI will use Group Respawn untill no AI are left then respawn reverts to Base. - Increase or Decrease your viewdistance and Terrain Detail During Mission. - Vehicles Respawn.. - Assets Available - - CH-67 Huron. - AH-99 Blackfoot. - A-164 Wipeout. - F/A-181 Blackwasp II. - Support Trucks. - Growler light vehicle. - Quadbike - Intel - - Estimated Enemy Strength is Strong.Heavy machine gun emplacements,AA Tanks and Infantry patrols. - Objectives - - 5 Objective Area's to Neutralize. - Destroy all Anti-Aircraft vehicles clearing the way for the Air Assault. - Credits - - Mission By ANZACSAS Steve. - Team Leader Group Respawn script (1.0) by Mongoose_84 for Arma 1,developed into Group respawn scripts by theOden Arma 2, edited for Arma 3 by ANZACSAS Steve with help from GEORGE FLOROS GR. - Recruit AI Scripts/UI by Bon_Inf*Redux -- by Moser. - GOM_fnc_aircraftLoadout V1.341 made by Grumpy Old Man 17-5-20172. - Dynamic Gfx settings scripts by Bryan "Tonic" Boardwine. - Crate filler v2.12 script by KC Grimes. - Download from here - https://steamcommunity.com/sharedfiles/filedetails/?id=1571693129
  18. Captain Mason-e0927844420c6c6e

    [WIP] Pilatus PC-12

    Hello everyone! I was looking around and found the lack of civilian fixed wing aircraft. One of my favourite airplanes is the Pilatus PC-12. I found this free model and I was thinking about making it a functional aircraft in Arma and I am just looking for feedback to see if this would be something people would like :)
  19. Hi all, before release of DLC Jets I have decided to make Czech version of A-149 Gryphon. Yesterday I already released it! Keep in mind that you need to own the DLC Jets. This addon contains ten versions of Jas 39 Gripen (retextured A-149 Gryphon from DLC Jets) of Czech Air Force 211th Tactical Squadron. Eden editor usage: BLUFOR -> Czech Air Force List of planes: Classic grey Gripen Gripen Tiger 9234 Gripen Tiger 9235 Gripen Tiger 9236 Gripen Tiger 9237 Gripen Tiger 9238 Gripen Tiger 9240 Gripen Tiger 9245 Gripen Tiger 9245b Gripen Tiger 9820 You can read some info about each machine here. DOWNLOAD: Steam Workshop FTP
  20. My old project never finished :) it was my learning modding project for ARMA. Now i have some drive to finish it but need feedback from community if it's worth the time. Dunno if ARMA need such a plane back in time i loved playing ARMA life servers. Please let me know if someone need this mod and i finish it. here are some videos: "love flying it it, it is so much fun" https://youtu.be/2HG9e2afRXE https://youtu.be/2i_3k0A9Xhw here you can view the model: https://skfb.ly/6JKHI !!!model is mine i modeled it in 3Ds max have proof all stages of modeling and texturing... :D armaholic guy was accusing me to stole it cant give him proof he banned me :)
  21. Hello. I would like to know how to have this menu for the plane in game ?
  22. Addon "Aerodrome ICAO signs and NDB" for ARMA 3 PC game by NightIntruder ver. 0.93 05.OCT.2016 PLEASE NOTE: reading of the readme included in the addon is the obligation before usage of the addon. Without reading whole document you are not permitted to use the addon and obliged to delete it from all data storages where the addon was stored. 1. INTRODUCTION 2. ADDON FEATURES 3. CREDITS & COPYRIGHTS 4. LICENCE AND END USER AGREEMENT 5. BUGS & TO DO 6. CHANGELOG 1. INTRODUCTION The addon was made by NightIntruder. My main goals to achieve while working on the addon were: - to have ICAO signs for airports whenever I fly with my fellow v-pilots during our scenarios, - to have helping signs while taxiing according to ATC's direction - to have airport charts that would help having better SA at airports - to have better and more realistic immersions at airports - to encourage mission makers of colaborating communities to include ATC slot for their's MP scenarios It took me 4 days to create the addon. Initially I didn't want to release the addon but finally I thought that the addon is good enough to share it. In creation of the addon following software were used: - Autodesk 3D Studio Max 2016 (3D, models, unwrapping) - Autodesk Photoshop CS 2 (2D, textures) - Notepad ++ (writing configs) - BIS Developer Tools: Object Builder, ModelBuilder, IMGtoPAA. 2. ADDON FEATURES: - 1 model of NDB station - a bearing system courtesy of TeTeT - 6 different models of standing sign (low-poly, app. 240 polys per sign) - 3 different models (simple polys) for laying sign - 833 custom made textures that cover most of ICAO signs related to taxiways, stands, APRONs, runways - changing textures of a signs' polys based on setObjectTextureGlobal command - standing signs are backlighted during night time - a mission with pre-placed signs on four Tanoa's aerodromes and NDB stations is included - charts of Tanoa's aerodromes are included - a server key included - a manual with path to textures included 3. COPYRIGHTS & CREDITS - NightIntruder: work on whole addon, including models, textures, rvmat and config - Bohemia Interactive Studio: for the great ARMA-family games. - 7WEDS and ArmaCoopCorps communities fellow v-pilots for being inspiration for the addon. - TeTeT: for scripted bearing indicator system 4. LICENCE AND END USER AGREEMENT The addon has been made under Creative Commons 4.0 BY-NC-ND licence: http://creativecommons.org/licenses/by-nc-nd/4.0/legalcode The Author of the addon is Robert Koterbski also know as NightIntruder. Copyrights and ownership of the addon belongs entirely to the Author. There are additional restrictions applied by the author to the addon in terms of End User Agreement: - using the addon for military purposes is not allowed without permission granted by the Author, - you have no rights to upload the addon on Steam or use it at any monetization servers Remeber, the addon is provided "as-is", use at your own risk. 5. BUGS & TO DO BUGS: - not known TO DO: - to add a few missing textures - to add ruin model of NDB station - to add approach /depart procedure charts (courtesy of jacd from 7WEDS) - get feedback and release final version 6. CHANGELOG Version 0.93 05.10.2016 - added NDB station object with 4K textures (change in package weight from 6 to 38MB) - sample mission reworked (added new NDB stations at 5 places and script of bearing indicator) - 3 aerodrome diagrams were updated to new positions of NDBs - the addon's manual was extended by NDB-wise section Version 0.92 03.10.2016 - sample mission reworked (added approach NDB stations at 5 places) - Bala airstrip diagram added Version 0.91 03.10.2016 - scope of the addon enhanced by NDB station object and script Version 0.9 02.10.2016 - first BETA release of the addon DL link (google docs): http://drive.google.com/open?id=0B6u6Y4Pnn63jNUdrUWE5aWtDRlE DL link (sendspace): http://www.sendspace.com/file/t3zkak
  23. Keep getting requests about the C-130/source code. So I have decided to launch a streamlined version without many confusing features for everyone to use and adapt. APL C-130 by [Dust]Sabre A port of the original Arma 2 C-130 and based on BIS APL Source Files. It is the same as my other C-130 addon, just with less different versions and features. Features: C-130 J C-130 J Cargo Version Credits: Aplion - for Arma2- Arma3 port tutorial BIS for original Model/Textures = APL Sample Files License: APL Arma public license. Don't ask me if you can use it. just go ahead. happy modding. Downloads: Source Files to make addons with PBO to use Guide how to integrate into other mod environments: 1. First you rename the mod folder from apl_130 to yourmodprefix_130 (let's call it ymp_c130 as example) 2. Open all textfiles with notepad++ (all hpp, cpp and rvmat files) - search/replace mass rename all <apl_c130> with <ymp_c130>. 3. Open the aplc130_j p3d (no need to rename the filename. You could - but then you have to rename it inside model.cfg and in config in the line for the path to the model) 4. In Object Builders Menu Tools you can find Mass Texture & Material renaming: in first line put this: apl_c130\* in second line this: ymp_c130\* thats it, one click really. 5. in LOD 1, ViewPilot/Cargo and Wreck LOD: rename the droptank, propellerblur and seat proxies to fix their paths (rclick and rename - in named selection list). 6. Open the other p3d files and do the same texture mass rename 7. build your addon That's it. can be done in a few minutes.
  24. Iam porting my Napalm mod from Arma2 and require a model and texture guy or gal to handle a couple of small jobs to finish.
  25. Hello guys, I just want to make an aircraft shot down by flak with triggers. And I want to make it blow in mid air and lit the aircraft so it will look terryfing. Thanks for helping me. example :
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