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About yax

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  1. Patch 0.6 available on the workshop now Changelog available on github https://github.com/Project-Hatchet/H-60/releases/tag/v0.6
  2. Patch 0.5.2 on the workshop now We understand the previous build had some major flaws in it causing a lot of aircraft to be lost to overtorque and issues around the control handoff. We've worked hard to get a hotfix out on the workshop to make sure you'll all be able to fly as smoothly as you've always been able to! Changelog: - Fixed Debug messages now off by default - SFM+ stab profiles tweaked - Fixed EICAS - labels now show Np1 & Np2 correctly - Fixed HMD - synced Q value displayed to EICAS - Added HMD - Show Q1 & Q2 in both AFM & SFM - Fixed PCL Idle detent missing in SFM+ - IVHMS moved to EICAS - CCFS moved to EICAS - FLIR moved to TAC - SFM+ Torque tweaked - Handoff to copilot fixed Tutorial videos Our incredibly handsome community manager River_6T (also know as Riverman on our discord) has started a series of tutorials to help out everyone who feels left in the dark on the features of this mod! You can now view his series on our SFM+ implementation, including the stabilator and torque functionality on youtube!
  3. Release 0.5 on the workshop now This might very well be our most ambitious update yet, adding and incredible amount of features and polishing. I want to give a big thanks to our developers in the Hatchet Team and our dedicated testers, it has been a real team effort, meticulously compiling and testing QA builds. We also want to thank you, the community, for your patience and continued support. With that said, I think we all deserve to relax and play a nice game of pong! Short changelog: CCFS (Counter Crew Fatigue System / Pong) IVHMS Full function SFM Autopilot Navigation Display ESIS Boot sequence Engine Cover Art MP Compatibility for waypoint cycling SFM+ TAC Overhaul CTAB - JVMF Integration Misc bugfixes and improvements Full changelog: Find the mod on steam - https://steamcommunity.com/sharedfiles/filedetails/?id=1745501605 To discuss the release - join our discord! https://discord.gg/E3neUNMFc5
  4. How are you currently doing it? Are you using an RscIngameUI dialog or are you doing this through modelOptics? I've done a couple setups like this so feel free to dm me and I can help out
  5. We've just released version 0.3 of the dev build, bringing an overhauled flir system, vehicle in vehicle loading, and many other improvements. The changelog can be found here https://github.com/Project-Hatchet/public_h-60/releases/tag/v0.3.0 If you'd like to join the discussion and follow the mod development, you can join our discord here https://discord.gg/P6eaYq7q2n
  6. Hi all, For the past half year I've been pretty absent from this mod, and from the arma modding community in general. I had a bit of a burn-out at the start of the year and had to step back from modding to take care of my mental and physical health. For most of the year the blackhawk has also been plagued with random crashes to desktop that I hadn't been able to reproduce or fix, which was incredibly frustrating and definitely contributed to me pulling back from modding. I think it has been resolved now, it turned out to most likely be an arma engine bug, and it was fixed by BI here, no CTDs have been reported since. Discord, test build As some are aware, there is a discord, there is a test build on steam. I have been keeping the steam test build pretty quiet until it was time to do a proper release, but from now on I'll be more open about it. For anyone interested in joining the discord, you can find it here For anyone interested in using the test build of the blackhawk pack and the interaction framework, links are here and here I intend to continue development on the blackhawk pack in the near future, though at a slower pace and less ambitious scope than when I started, to try to bring the project to an initial release.
  7. While I agree that some doorgun variety would be great, we unfortunately don't have the time to implement anything other than the miniguns we have
  8. For the ETA on release, we're trying to get the initial release done within the next couple months. For making them work like vanilla aircraft, we might end up implementing something that strips out most of the scripted functionality so you can use it like any other vanilla style helo. In the meantime, we've been doing a lot of bugfixing and hardening recently, but we've also been getting some more help to develop new features. We ended up getting the hoist to a near finished state. The hoist will be installed and functional on all variants. We don't intend on adding any more major features than what we currently have, or any other additional variants, but we are still making small improvements to the model, like adding additional fuel tanks to the cabin of various versions.
  9. Update We've been quiet for a while, development was paused for a few months and now it continues at a reduced pace. It hasn't been standing still though, we've been working on polishing the mod, adding special mission variants and working on some non-pilot features.
  10. Progress update As testing continues, we've spent most of our time focused on polishing the blackhawks, getting bugs sorted out and in general making it a more pleasant experience. On occasion though, we can't help but sneak in some fun new features. The first feature we'll be showing off today is something we think is quite special. PhysX based Air to Air Refueling Through a combination of arma's physx rope system and some scripting, we've built a brand new air to air refueling system that is more realistic and challenging than anything previously seen in arma. Just like the real thing you have to extend your probe, fly it in to the basket, and keep formation with the tanker, to stop refueling you simply fly back from the basket until it detaches. It's simple, it's fun, it's quite challenging, and we think everybody will get a good kick out of it. CRRC Boat Attaching Not all features have to be flashy, complex or groundbreaking, so the second feature we're showing off today is the ability to attach CRRC boats to the bottom of the blackhawk, and dropping them off. General changes In general we've made a bunch more tweaks to the hawks, we've added new seat models for the cabin, improved the main rotor(added forward tilt and made some model changes), and added basic IK animations to the doorgunners. The discord invites have temporarily been disabled, we'll make sure to post it here when we're opening the server back up. We'd like to thank everyone for patiently following our progress over the past year. We hope you've had a good holiday season and we wish you all a happy new year!
  11. The progress continues We've recently had a GAU-21 model donated to us, from Foxone and Flanders, and it got us in the mood for some frankensteining. With ESSS pylons from arma 2 and a new lick of paint, we now have something that pretty closely resembles the MH-60S Knighthawk. Currently we have variants set up with and without both the pylons and the cabin GAU-21, so you can go from a sleek and light troop transport to a pretty ridiculous collection of firepower. As you may notice there's no FLIR on it yet, but that's in the works.
  12. yax

    [WIP] French Army Mod : ArmaModFrance

    Hey, amazing work and that's some great detail on the rafale cockpit elements. Are you guys planning on or interested in having some level of cockpit interaction with your vehicles?
  13. While I was hoping to record a narrated update video, it's unlikely that'll happen this month, so instead for now I decided to just record a quick flight with some of the new fancy stuff. In the video you can see the built-in help provided for start-up, adding waypoints with the ACE microdagr, adding waypoints based on map locations, and some expanded MFD and FMS functionality.
  14. Thanks for expressing interest in testing, and thanks everyone for your continued feedback. We might not be able to act on every comment we get, but we appreciate them all the same. Progress has been continuing, though a little slower than before since we're both pretty busy in our day to day lives. We'll likely post some kind of progress update later this month. We do regularly add new testers as new features are added, so people are free to keep expressing interest. If you'd like to get some more insights on our design decisions, our testing process, and even the overall progress of the project, you're welcome to join our discord here! Discord is also where we tend to draw testers from, as it allows for quick feedback.